主函数代码段
#include<stdio.h>
#include"game.h"
#define _CRT_NONSTDC_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS_GLOBALS
void menu()//菜单栏
{
printf("********井字棋********\n");
printf("****1.play 0.exit****\n");
printf("**********************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = {0};
InitBoard(board,ROW,COL);//初始化棋盘
DisplayBoard(board, ROW, COL);//打印棋盘
while (1)//下棋
{//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
ret=IsWin(board, ROW, COL);//判断胜负
if (ret != 'c')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);//判断胜负
if (ret != 'c')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("选择错误");
break;
}
}
while (input);
}
int main()
{
test();
return 0;
}
函数头文件
#define ROW 3
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
//玩家赢--“*”
//电脑赢--“#”
//平局--“o”
//继续--“c”
函数代码段
#include"game.h"
#include<stdio.h>
#define _CRT_NONSTDC_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS_GLOBALS
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row ;i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);//打印一行数据
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走->\n");
while (1)
{
printf("请输入坐标:");
scanf("%d %d",&x,&y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走->\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//1--棋盘满了
//0--棋盘没满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)//判断行连
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]&& board[i][1] != ' ')
{
return board[i][1];
}
}
for (i = 0; i < col; i++)//判断列连
{
if (board[0][i] == board[1][i]&& board[1][i] == board[2][i]&& board[1][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]&& board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0]&& board[1][1] != ' ')
return board[1][1];
if(1 == IsFull(board, ROW, COL))
{
return 'o';
}
return 'c';
}
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