一、前言
三子棋是五子棋的简化版。 这个小游戏的实现,可以帮助同学们巩固应用函数,数组等基本知识,难度不大,大家都可以试一试奥!
二、目标效果
- 打印选择菜单(输入合理性判断)
- 初始化并打印空棋盘
- 玩家输入坐标落子(坐标合法性、合理性判断)
- 打印棋盘给人看
- 输赢判断:(玩家赢?和棋?都没赢继续?)
- 电脑随机落子
- 打印棋盘给人看
- 输赢判断:(电脑赢?和棋?都没赢继续?)
- 游戏结束(玩家赢/电脑赢/和棋)
- 玩一把不过瘾,可以继续玩
三、运行效果图
情况一:电脑赢咯 
情况二:玩家赢哦
情况三:平局 
四、思路细节
1.编译环境及多文件组织
小边用的是vs2013,采用多文件组织,下面分文件进行过程剖析。 
2.test.c文件

3.game.h文件

4.game.c文件
(1)初始化棋盘

(2)打印棋盘(优化版及cuo的版本)
分析:
cuo的版本
 若将标识符常量ROW,COL都从3改为10,运行结果如下:  与预期不符,嗯嗯太cuo了
优化版本(实现动态打印)
 效果图: 
(3)玩家走
 注意:用户都是正常人,输入坐标一定是(1,1)(1,2)这样子。board[x-1][y-1] 与数组下标从0开始刚好契合。
(4)电脑走

rand()简释:(还想继续了解请查阅MSDN)
  
(5)输赢判断

五、完整代码
1.game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 10
#define COL 10
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char DoesWin(char board[ROW][COL], int row, int col);
2.game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < col - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家走:>\n");
while (1)
{
int x = 0;
int y = 0;
printf("请输入您要下的坐标:>\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入:>\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int DoesFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char DoesWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (DoesFull(board, ROW, COL) == 1)
{
return 'Q';
}
return 'C';
}
3.test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*****************************\n");
printf("******* 1.play *******\n");
printf("******* 0.exit *******\n");
printf("*****************************\n");
}
void play()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = DoesWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = DoesWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢!\n");
}
else if (ret == '#')
{
printf("电脑赢!\n");
}
else
{
printf("平局!\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋\n");
play();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
想得到就别等待趁现在去热爱,小边同学和大家一起加油哦!
才疏学浅,欢迎指正
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