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   -> C++知识库 -> 九、JS使用C++对象及其属性方法 -> 正文阅读

[C++知识库]九、JS使用C++对象及其属性方法

????????参考《Getting started with embedding V8 · V8

Accessing dynamic variables

首先,创建Point类

#pragma once

class Point
{
public:
    Point( int x, int y ) : x_( x ), y_( y ) { }
    int x_, y_;

    int Add() { return x_ + y_; }
};

定义访问x_,y_的方法:

// getter、setter
void GetX( Local<String> property, const PropertyCallbackInfo<Value>& info ) {
    v8::Local<v8::Object> self = info.Holder();
    v8::Local<v8::External> wrap =
        v8::Local<v8::External>::Cast( self->GetInternalField( 0 ) );
    void* ptr = wrap->Value();
    int value = static_cast<Point*>(ptr)->x_;
    info.GetReturnValue().Set( value );
}

void SetX( Local<String> property,
    Local<Value> value,
    const PropertyCallbackInfo<void>& info ) {
    v8::Local<v8::Object> self = info.Holder();
    v8::Local<v8::External> wrap =
        v8::Local<v8::External>::Cast( self->GetInternalField( 0 ) );
    void* ptr = wrap->Value();
    static_cast<Point*>(ptr)->x_ = value->Int32Value( info.GetIsolate()->GetCurrentContext() ).ToChecked();
}

void GetY( Local<String> property, const PropertyCallbackInfo<Value>& info ) {
    v8::Local<v8::Object> self = info.Holder();
    v8::Local<v8::External> wrap =
        v8::Local<v8::External>::Cast( self->GetInternalField( 0 ) );
    void* ptr = wrap->Value();
    int value = static_cast<Point*>(ptr)->y_;
    info.GetReturnValue().Set( value );
}

void SetY( Local<String> property,
    Local<Value> value,
    const PropertyCallbackInfo<void>& info ) {
    v8::Local<v8::Object> self = info.Holder();
    v8::Local<v8::External> wrap =
        v8::Local<v8::External>::Cast( self->GetInternalField( 0 ) );
    void* ptr = wrap->Value();
    static_cast<Point*>(ptr)->y_ = value->Int32Value( info.GetIsolate()->GetCurrentContext() ).ToChecked();
}

定义调用Add()的方法:

// method
void Add( const v8::FunctionCallbackInfo<v8::Value>& info ) {
    v8::Local<v8::Object> self = info.Holder();
    v8::Local<v8::External> wrap =
        v8::Local<v8::External>::Cast( self->GetInternalField( 0 ) );
    void* ptr = wrap->Value();
    info.GetReturnValue().Set( static_cast<Point*>(ptr)->Add() );
}

设置访问属性、方法名称:

v8::Local<v8::ObjectTemplate> global = v8::ObjectTemplate::New( isolate );
global->SetInternalFieldCount( 1 );

global->SetAccessor( v8::String::NewFromUtf8( isolate, "x" ).ToLocalChecked(),
    GetX, SetX );
global->SetAccessor( v8::String::NewFromUtf8( isolate, "y" ).ToLocalChecked(),
    GetY, SetY );

global->Set( isolate, "Add", v8::FunctionTemplate::New( isolate, Add ) );

注入C++对象信息:

// new Point object
Point* pt = new Point( 10, 15 );
v8::Local<v8::Object> obj = global->NewInstance( context ).ToLocalChecked();
obj->SetInternalField( 0, v8::External::New( isolate, pt ) );
context->Global()->Set( context, v8::String::NewFromUtf8( isolate, "point" ).ToLocalChecked(), obj );

这样就可以在js文件中创建point对象,通过x、y访问对象属性,Add访问对象方法。

main.cpp

// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "include/libplatform/libplatform.h"
#include "include/v8.h"

#include "point.h"

using namespace std;
using namespace v8;

const std::string fileName = "file.js";

// Reads a file into a v8 string.
MaybeLocal<String> ReadFile( Isolate* isolate, const string& name ) {
    FILE* file = fopen( name.c_str(), "rb" );
    if ( file == NULL ) return MaybeLocal<String>();

    fseek( file, 0, SEEK_END );
    size_t size = ftell( file );
    rewind( file );

    std::unique_ptr<char> chars( new char[size + 1] );
    chars.get()[size] = '\0';
    for ( size_t i = 0; i < size;) {
        i += fread( &chars.get()[i], 1, size - i, file );
        if ( ferror( file ) ) {
            fclose( file );
            return MaybeLocal<String>();
        }
    }
    fclose( file );
    MaybeLocal<String> result = String::NewFromUtf8(
        isolate, chars.get(), NewStringType::kNormal, static_cast<int>(size) );
    return result;
}

// getter、setter
void GetX( Local<String> property, const PropertyCallbackInfo<Value>& info ) {
    v8::Local<v8::Object> self = info.Holder();
    v8::Local<v8::External> wrap =
        v8::Local<v8::External>::Cast( self->GetInternalField( 0 ) );
    void* ptr = wrap->Value();
    int value = static_cast<Point*>(ptr)->x_;
    info.GetReturnValue().Set( value );
}

void SetX( Local<String> property,
    Local<Value> value,
    const PropertyCallbackInfo<void>& info ) {
    v8::Local<v8::Object> self = info.Holder();
    v8::Local<v8::External> wrap =
        v8::Local<v8::External>::Cast( self->GetInternalField( 0 ) );
    void* ptr = wrap->Value();
    static_cast<Point*>(ptr)->x_ = value->Int32Value( info.GetIsolate()->GetCurrentContext() ).ToChecked();
}

void GetY( Local<String> property, const PropertyCallbackInfo<Value>& info ) {
    v8::Local<v8::Object> self = info.Holder();
    v8::Local<v8::External> wrap =
        v8::Local<v8::External>::Cast( self->GetInternalField( 0 ) );
    void* ptr = wrap->Value();
    int value = static_cast<Point*>(ptr)->y_;
    info.GetReturnValue().Set( value );
}

void SetY( Local<String> property,
    Local<Value> value,
    const PropertyCallbackInfo<void>& info ) {
    v8::Local<v8::Object> self = info.Holder();
    v8::Local<v8::External> wrap =
        v8::Local<v8::External>::Cast( self->GetInternalField( 0 ) );
    void* ptr = wrap->Value();
    static_cast<Point*>(ptr)->y_ = value->Int32Value( info.GetIsolate()->GetCurrentContext() ).ToChecked();
}

// method
void Add( const v8::FunctionCallbackInfo<v8::Value>& info ) {
    v8::Local<v8::Object> self = info.Holder();
    v8::Local<v8::External> wrap =
        v8::Local<v8::External>::Cast( self->GetInternalField( 0 ) );
    void* ptr = wrap->Value();
    info.GetReturnValue().Set( static_cast<Point*>(ptr)->Add() );
}

int main( int argc, char* argv[] ) {
    // Initialize V8.
    v8::V8::InitializeICUDefaultLocation( argv[0] );
    v8::V8::InitializeExternalStartupData( argv[0] );
    std::unique_ptr<v8::Platform> platform = v8::platform::NewDefaultPlatform();
    v8::V8::InitializePlatform( platform.get() );
    v8::V8::Initialize();

    // Create a new Isolate and make it the current one.
    v8::Isolate::CreateParams create_params;
    create_params.array_buffer_allocator =
        v8::ArrayBuffer::Allocator::NewDefaultAllocator();
    v8::Isolate* isolate = v8::Isolate::New( create_params );
    {
        v8::Isolate::Scope isolate_scope( isolate );

        // Create a stack-allocated handle scope.
        v8::HandleScope handle_scope( isolate );

        v8::Local<v8::ObjectTemplate> global = v8::ObjectTemplate::New( isolate );
        global->SetInternalFieldCount( 1 );

        global->SetAccessor( v8::String::NewFromUtf8( isolate, "x" ).ToLocalChecked(),
            GetX, SetX );
        global->SetAccessor( v8::String::NewFromUtf8( isolate, "y" ).ToLocalChecked(),
            GetY, SetY );

        global->Set( isolate, "Add", v8::FunctionTemplate::New( isolate, Add ) );

        // Create a new context.
        v8::Local<v8::Context> context = v8::Context::New( isolate, nullptr, global );

        // new Point object
        Point* pt = new Point( 10, 15 );
        v8::Local<v8::Object> obj = global->NewInstance( context ).ToLocalChecked();
        obj->SetInternalField( 0, v8::External::New( isolate, pt ) );
        context->Global()->Set( context, v8::String::NewFromUtf8( isolate, "point" ).ToLocalChecked(), obj );

        // Enter the context for compiling and running the hello world script.
        v8::Context::Scope context_scope( context );

        {
            // Create a string containing the JavaScript source code.
            v8::Local<v8::String> source;
            if ( !ReadFile( isolate, fileName ).ToLocal( &source ) ) {
                fprintf( stderr, "Error reading '%s'.\n", fileName.c_str() );
                return -1;
            }

            // Compile the source code.
            v8::Local<v8::Script> script =
                v8::Script::Compile( context, source ).ToLocalChecked();

            // Run the script to get the result.
            v8::Local<v8::Value> result = script->Run( context ).ToLocalChecked();

            // Convert the result to an UTF8 string and print it.
            v8::String::Utf8Value utf8( isolate, result );
            printf( "%s\n", *utf8 );
        }
    }

    // Dispose the isolate and tear down V8.
    isolate->Dispose();
    v8::V8::Dispose();
    v8::V8::ShutdownPlatform();
    delete create_params.array_buffer_allocator;
    return 0;
}

point.h

#pragma once

class Point
{
public:
    Point( int x, int y ) : x_( x ), y_( y ) { }
    int x_, y_;

    int Add() { return x_ + y_; }
};

file.js

function pointAdd() {
    point.x = 13;
    point.y = 25;

    return point.Add();
}

pointAdd();

运行结果:

?

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加:2021-08-18 12:31:35  更:2021-08-18 12:32:15 
 
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