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#include <iostream>
#include <iomanip>
// 矩形类Rectangle的定义和实现
// 补足代码
// ×××
class Rectangle
{
public:
Rectangle();
Rectangle(int l, int w);
Rectangle(const Rectangle &x);
double len();
double wide();
double area();
double circumference();
void resize(double times);
void resize(double l_times, double l_);
~Rectangle() = default;
private:
double lenth, width;
};
Rectangle::Rectangle()
{
lenth = 2.0;
width = 1.0;
}
Rectangle::Rectangle(int l, int w)
{
lenth = l;
width = w;
}
Rectangle::Rectangle(const Rectangle &x)
{
lenth = x.lenth;
width = x.width;
}
double Rectangle::len()
{
return lenth;
}
double Rectangle::wide()
{
return width;
}
double Rectangle::area()
{
return lenth*width;
}
double Rectangle::circumference()
{
return (lenth + width) * 2;
}
void Rectangle::resize(double times)
{
lenth *= times;
width *= times;
}
void Rectangle::resize(double l_times, double w_times)
{
lenth *= l_times;
width *= w_times;
}
// 普通函数, 用于输出矩形信息
void output(const Rectangle &rect) {
using namespace std;
Rectangle a = rect;
cout << "矩形信息: \n";
// 控制输出格式:以浮点数形式输出、小数部分保留两位
// 补足代码:分行输出矩形长、宽、面积、周长
cout << fixed << setprecision(2);
cout << "长: " << left << a.len() << endl;
cout << "宽: " << left << a.wide() << endl;
cout << "面积: " << left << a.area() << endl;
cout << "周长: " << left << a.circumference() << endl;
cout << endl;
}
// 主函数,测试Rectangle类
int main()
{
Rectangle rect1; // 默认构造函数被调用
output(rect1);
Rectangle rect2(15, 5); // 带有两个参数的构造函数被调用
output(rect2);
Rectangle rect3(rect1); // 复制构造函数被调用
rect3.resize(3); // 矩形rect3的长和宽同时缩放2倍
output(rect3);
rect3.resize(10, 2); // 矩形rect3的长缩放5倍, 宽缩放2倍
output(rect3);
system("pause");
}
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