?test.c
#include"game.h"
void menu()
{
printf("************************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
printf("************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = {0}; //创建棋盘
InitBoard(board, ROW, COL); //棋盘初始化
DisplayBoard(board, ROW, COL); //打印棋盘
while (1)
{
Player_move(board, ROW, COL); //玩家下棋
DisplayBoard(board, ROW, COL); //打印棋盘
ret=is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
Computer_mover(board, ROW, COL); //电脑下棋
DisplayBoard(board, ROW, COL); //打印棋盘
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择>:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出程序\n");
break;
default:
printf("输入错误,请重新输入");
break;
}
}while (input);
}
int main()
{
test();
return 0;
}
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
int k = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j <col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (k = 0; k < col; k++)
{
printf("----");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void Player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋(输入坐标):");
while (1)
{
scanf("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("此坐标已被占用\n");
}
else
printf("输入坐标非法,请重新输入\n");
}
}
void Computer_mover(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下>:\n");
while (1)
{
x = rand() % ROW; //0-2
y = rand() % COL; //0-2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ');
return 0;
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][2] != ' '))
return board[i][0];
}
for (i = 0; i < col; i++)
{
if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[2][i] != ' '))
return board[0][i];
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[2][2] != ' '))
return board[1][1];
if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && (board[2][0] != ' '))
return board[1][1];
if (is_full(board, ROW, COL) == 1)
return 'Q';
return 'C';
}
game.h?
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void Player_move(char board[ROW][COL], int row, int col);
void Computer_mover(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
int is_full(char board[ROW][COL], int row, int col);
运行结果:
|