一、三子棋实现思维导图:
二、主函数以及选择菜单实现
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
}
while (input);
}
int main()
{
test();
return 0;
}
三、矩阵初始化
首先把矩阵初始化,显示空的棋盘,为下面的步骤做准备:
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
?四、页面显示:
void DisPlayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印一行数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col;j++)
{
printf("---");
if(j<col-1)
printf("|");
}
printf("\n");
}
}
}
五、玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入坐标:>\n");
scanf("%d%d", &x, &y);
//判断xy坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
六、电脑下棋
利用时间戳生成随机数
void ComputerMobe(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while(1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
七、判断是否结束:
结束返回1
int IsFall(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
八、判断谁赢
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//竖三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i]!= ' ')
{
return board[1][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (1 == IsFall(board, ROW, COL))
{
return 'Q';
}
return 'c';
}
这是完整的实现代码,有兴趣的可以看看
田景化/c练习代码 - 码云 - 开源中国 (gitee.com)https://gitee.com/tian-jinghua945123/c-practice-code
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