主函数部分:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("****************\n");
printf("**** 1.play ****\n");
printf("**** 0.exit ****\n");
printf("****************\n");
}
void game()
{
//扫雷游戏的实现
char mine[ROWS][COLS] = { 0 }; //'0' 布置雷
char show[ROWS][COLS] = { 0 }; //'*' 排查雷
//初始化棋盘
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//打印棋盘
//show_board(mine, ROW, COL); //看见雷
//show_board(show, ROW, COL); //隐藏雷
//布置雷
set_mine(mine, ROW, COL);
show_board(show, ROW, COL);
//排查雷
fine_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入有误,请重新输入!\n");
break;
}
} while (input);
return 0;
}
游戏头文件部分:
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化
void init_board(char arr[ROWS][COLS], int rows, int cols, char set);
//打印
void show_board(char mine[ROWS][COLS], int row, int col);
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col);
//排查雷
void fine_mine(char mine[ROWS][COLS], char show[ROWS][COLS],int row, int col);
游戏实现部分:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
void show_board(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("-------扫雷--------\n");
for (i = 0; i <= col; i++) //打印列数
{
if (i == 0)
{
printf("%d ", i);
continue;
}
printf(" %d", i);
}
printf("\n\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i); //打印行数
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("-------扫雷--------\n");
}
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
int x = 0;
int y = 0;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';//布置雷
count--;
}
}
}
int get_mine_conut(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1])
- 8 * '0';
//四周的ASCII码值的和,减去8个'0'的ASCII码值的和,得到周围'1'的个数
}
void fine_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,被炸死了\n");
show_board(mine, ROW, COL); //打印雷
break;
}
else
{
int count = get_mine_conut(mine, x, y);//附近有几个雷
show[x][y] = count + '0'; //相当于把count变为字符(如果count为3,则结果为'0'的ASCII码值,往后数3位的字符)
show_board(show, ROW, COL);
win++;
}
}
else
printf("坐标非法,请重新输入\n");
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
show_board(mine, ROW, COL);
}
}
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