一、vector
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(1)区分size()和capacity()
size():返回容纳的元素个数 capacity():返回当前分配存储的容量
(2)迭代器失效
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(3)区分const_iterator和const iterator
const_iterator:常性迭代器,指向的对象的属性为常性; const iterator:常性的普通迭代器,迭代器自身属性为常性;
(4)区分reserve()和resize()
reserve():预留存储空间,只改变capacity 增加 vector 的容量到大于或等于 new_cap 的值。若 new_cap 大于当前的 capacity() ,则分配新存储,否则该方法不做任何事。reserve() 不更改 vector 的 size 。 若 new_cap 大于 capacity() ,则所有迭代器,包含尾后迭代器和所有到元素的引用都被非法化。否则,没有迭代器或引用被非法化。
#include <iostream>
#include <vector>
using namespace std;
class Value
{
public:
Value()
{
cout << "Value()"<< endl;
}
~Value()
{
cout << "~Value()" << endl;
}
};
void Vector_user()
{
vector<Value> vec;
vec.reserve(10);
cout << vec.capacity()<< endl;
cout << vec.size()<< endl;
}
int main()
{
Vector_user();
return 0;
}
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resize():改变容器中可存储元素的个数size和capacity,并调用默认的构造函数
#include <iostream>
#include <vector>
using namespace std;
class Value
{
public:
Value()
{
cout << "Value()"<< endl;
}
~Value()
{
cout << "~Value()" << endl;
}
};
void Vector_user()
{
vector<Value> vec;
vec.resize(10);
cout << vec.capacity()<< endl;
cout << vec.size()<< endl;
}
int main()
{
Vector_user();
return 0;
}
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(5)push_back和emplace
1.push_back()
#include <iostream>
#include <vector>
using namespace std;
class Object
{
private:
int val;
public:
Object(int x = 0):val(x)
{
cout << "Object(int x)"<< endl;
}
Object(const Object& src): val(src.val)
{
cout << "Object(const Object& src)" << endl;
}
Object(Object&& src) : val(src.val)
{
cout << "Object(Object&& src)" << endl;
}
Object& operator=(const Object& src)
{
val = src.val;
cout << "=" << endl;
return *this;
}
Object& operator=(Object&& src)
{
val = src.val;
cout << "=&" << endl;
return *this;
}
~Object()
{
cout << "~Object()" << endl;
}
};
void fun()
{
std::vector<Object> vcobj;
vcobj.reserve(5);
vcobj.push_back(10);
}
int main()
{
fun();
return 0;
}
push_back(10); push_back(Object(10)); 两种方式构造对象的顺序个数都相同!  Object obj(10); vcobj.push_back(obj);  2. emplace()原位构造
void fun()
{
std::vector<Object> vcobj;
vcobj.reserve(5);
vcobj.emplace_back(10);
}
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void fun()
{
std::vector<Object> vcobj;
vcobj.reserve(5);
vcobj.emplace_back(Object(10));
}
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void fun()
{
std::vector<Object> vcobj;
vcobj.reserve(5);
Object obj(10);
vcobj.emplace_back(obj);
}
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(6)关于原位构造(定位new + 完美转发)
定位new:直接在指定的地址空间内调用构造函数 完美转发:保留传参的右值属性 可变参数:根据传参个数类型,调用不同的构造函数
template<class T, class ...Arg>
void Make(T* p, Arg... arg)
{
new(p) T(std::forward<Arg...>(arg)...);
}
int main()
{
Object* p = (Object*)malloc(sizeof(Object));
Make(p, 10);
delete p;
return 0;
}
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