//#include<Windows.h>
#include <osg/Group>
#include <osg/PositionAttitudeTransform>
#include <osg/MatrixTransform>
#include <osgText/text>
#include <osgText/Font>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/FileNameUtils>
#include <osgDB/ReaderWriter>
#include <osgDB/Registry>
#include <osgDB/Archive>//少
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/PositionAttitudeTransform>
#include <osg/Shape>
#include <osg/ShapeDrawable>
#include <osg/Texture2D>
#include <osg/TexGen>
#include <osg/TexEnv>
#include <osg/MatrixTransform>
#include <osg/Material>
#include <osgGA/TrackballManipulator>
#include <osgGA/StateSetManipulator>
#include <osgSim/MultiSwitch>
#include <osg/NodeVisitor>
#include <osgSim/DOFTr
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