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   -> C++知识库 -> googletest 自动化测试例子合集 -> 正文阅读

[C++知识库]googletest 自动化测试例子合集

1. 代码合集?

#include <gtest/gtest.h>
#include <stddef.h>
#include <algorithm>
#include <numeric>
#include <string>
#include <vector>


int Factorial(int n) {
  int result = 1;
  for (int i = 1; i <= n; i++) {
    result *= i;
  }

  return result;
}

// Returns true if and only if n is a prime number.
bool IsPrime(int n) {
  // Trivial case 1: small numbers
  if (n <= 1) return false;

  // Trivial case 2: even numbers
  if (n % 2 == 0) return n == 2;

  // Now, we have that n is odd and n >= 3.

  // Try to divide n by every odd number i, starting from 3
  for (int i = 3;; i += 2) {
    // We only have to try i up to the square root of n
    if (i > n / i) break;

    // Now, we have i <= n/i < n.
    // If n is divisible by i, n is not prime.
    if (n % i == 0) return false;
  }

  // n has no integer factor in the range (1, n), and thus is prime.
  return true;
}

TEST(MyTest, math) {
  printf("test math func\n");
  EXPECT_EQ(true, IsPrime(79));
  ASSERT_EQ(Factorial(5), 120);
}



// A simple string class.
class MyString {
 private:
  const char* c_string_;
  const MyString& operator=(const MyString& rhs);

 public:
  // Clones a 0-terminated C string, allocating memory using new.
  static const char* CloneCString(const char* a_c_string);

  
  //
  // C'tors

  // The default c'tor constructs a NULL string.
  MyString() : c_string_(nullptr) {}

  // Constructs a MyString by cloning a 0-terminated C string.
  explicit MyString(const char* a_c_string) : c_string_(nullptr) {
    Set(a_c_string);
  }

  // Copy c'tor
  MyString(const MyString& string) : c_string_(nullptr) {
    Set(string.c_string_);
  }

  
  //
  // D'tor.  MyString is intended to be a final class, so the d'tor
  // doesn't need to be virtual.
  ~MyString() { delete[] c_string_; }

  // Gets the 0-terminated C string this MyString object represents.
  const char* c_string() const { return c_string_; }

  size_t Length() const { return c_string_ == nullptr ? 0 : strlen(c_string_); }

  // Sets the 0-terminated C string this MyString object represents.
  void Set(const char* c_string);
};

// Clones a 0-terminated C string, allocating memory using new.
const char* MyString::CloneCString(const char* a_c_string) {
  if (a_c_string == nullptr) return nullptr;

  const size_t len = strlen(a_c_string);
  char* const clone = new char[len + 1];
  memcpy(clone, a_c_string, len + 1);

  return clone;
}

// Sets the 0-terminated C string this MyString object
// represents.
void MyString::Set(const char* a_c_string) {
  // Makes sure this works when c_string == c_string_
  const char* const temp = MyString::CloneCString(a_c_string);
  delete[] c_string_;
  c_string_ = temp;
}


// In this example, we test the MyString class (a simple string).

// Tests the default c'tor.
TEST(MyString, DefaultConstructor) {
  const MyString s;

  // Asserts that s.c_string() returns NULL.
  //
  // <TechnicalDetails>
  //
  // If we write NULL instead of
  //
  //   static_cast<const char *>(NULL)
  //
  // in this assertion, it will generate a warning on gcc 3.4.  The
  // reason is that EXPECT_EQ needs to know the types of its
  // arguments in order to print them when it fails.  Since NULL is
  // #defined as 0, the compiler will use the formatter function for
  // int to print it.  However, gcc thinks that NULL should be used as
  // a pointer, not an int, and therefore complains.
  //
  // The root of the problem is C++'s lack of distinction between the
  // integer number 0 and the null pointer constant.  Unfortunately,
  // we have to live with this fact.
  //
  // </TechnicalDetails>
  EXPECT_STREQ(nullptr, s.c_string());

  EXPECT_EQ(0u, s.Length());
}

const char kHelloString[] = "Hello, world!";

// Tests the c'tor that accepts a C string.
TEST(MyString, ConstructorFromCString) {
  const MyString s(kHelloString);
  EXPECT_EQ(0, strcmp(s.c_string(), kHelloString));
  EXPECT_EQ(sizeof(kHelloString) / sizeof(kHelloString[0]) - 1, s.Length());
}

// Tests the copy c'tor.
TEST(MyString, CopyConstructor) {
  const MyString s1(kHelloString);
  const MyString s2 = s1;
  EXPECT_EQ(0, strcmp(s2.c_string(), kHelloString));
}

// Tests the Set method.
TEST(MyString, Set) {
  MyString s;

  s.Set(kHelloString);
  EXPECT_EQ(0, strcmp(s.c_string(), kHelloString));

  // Set should work when the input pointer is the same as the one
  // already in the MyString object.
  s.Set(s.c_string());
  EXPECT_EQ(0, strcmp(s.c_string(), kHelloString));

  // Can we set the MyString to NULL?
  s.Set(nullptr);
  EXPECT_STREQ(nullptr, s.c_string());
}



// Queue is a simple queue implemented as a singled-linked list.
//
// The element type must support copy constructor.
template <typename E>  // E is the element type
class Queue;

// QueueNode is a node in a Queue, which consists of an element of
// type E and a pointer to the next node.
template <typename E>  // E is the element type
class QueueNode {
  friend class Queue<E>;

 public:
  // Gets the element in this node.
  const E& element() const { return element_; }

  // Gets the next node in the queue.
  QueueNode* next() { return next_; }
  const QueueNode* next() const { return next_; }

 private:
  // Creates a node with a given element value.  The next pointer is
  // set to NULL.
  explicit QueueNode(const E& an_element)
      : element_(an_element), next_(nullptr) {}

  // We disable the default assignment operator and copy c'tor.
  const QueueNode& operator=(const QueueNode&);
  QueueNode(const QueueNode&);

  E element_;
  QueueNode* next_;
};

template <typename E>  // E is the element type.
class Queue {
 public:
  // Creates an empty queue.
  Queue() : head_(nullptr), last_(nullptr), size_(0) {}

  // D'tor.  Clears the queue.
  ~Queue() { Clear(); }

  // Clears the queue.
  void Clear() {
    if (size_ > 0) {
      // 1. Deletes every node.
      QueueNode<E>* node = head_;
      QueueNode<E>* next = node->next();
      for (;;) {
        delete node;
        node = next;
        if (node == nullptr) break;
        next = node->next();
      }

      // 2. Resets the member variables.
      head_ = last_ = nullptr;
      size_ = 0;
    }
  }

  // Gets the number of elements.
  size_t Size() const { return size_; }

  // Gets the first element of the queue, or NULL if the queue is empty.
  QueueNode<E>* Head() { return head_; }
  const QueueNode<E>* Head() const { return head_; }

  // Gets the last element of the queue, or NULL if the queue is empty.
  QueueNode<E>* Last() { return last_; }
  const QueueNode<E>* Last() const { return last_; }

  // Adds an element to the end of the queue.  A copy of the element is
  // created using the copy constructor, and then stored in the queue.
  // Changes made to the element in the queue doesn't affect the source
  // object, and vice versa.
  void Enqueue(const E& element) {
    QueueNode<E>* new_node = new QueueNode<E>(element);

    if (size_ == 0) {
      head_ = last_ = new_node;
      size_ = 1;
    } else {
      last_->next_ = new_node;
      last_ = new_node;
      size_++;
    }
  }

  // Removes the head of the queue and returns it.  Returns NULL if
  // the queue is empty.
  E* Dequeue() {
    if (size_ == 0) {
      return nullptr;
    }

    const QueueNode<E>* const old_head = head_;
    head_ = head_->next_;
    size_--;
    if (size_ == 0) {
      last_ = nullptr;
    }

    E* element = new E(old_head->element());
    delete old_head;

    return element;
  }

  // Applies a function/functor on each element of the queue, and
  // returns the result in a new queue.  The original queue is not
  // affected.
  template <typename F>
  Queue* Map(F function) const {
    Queue* new_queue = new Queue();
    for (const QueueNode<E>* node = head_; node != nullptr;
         node = node->next_) {
      new_queue->Enqueue(function(node->element()));
    }

    return new_queue;
  }

 private:
  QueueNode<E>* head_;  // The first node of the queue.
  QueueNode<E>* last_;  // The last node of the queue.
  size_t size_;         // The number of elements in the queue.

  // We disallow copying a queue.
  Queue(const Queue&);
  const Queue& operator=(const Queue&);
};

// To use a test fixture, derive a class from testing::Test.
class QueueTestSmpl3 : public testing::Test {
 protected:  // You should make the members protected s.t. they can be
             // accessed from sub-classes.
  // virtual void SetUp() will be called before each test is run.  You
  // should define it if you need to initialize the variables.
  // Otherwise, this can be skipped.
  void SetUp() override {
    q1_.Enqueue(1);
    q2_.Enqueue(2);
    q2_.Enqueue(3);
  }

  // virtual void TearDown() will be called after each test is run.
  // You should define it if there is cleanup work to do.  Otherwise,
  // you don't have to provide it.
  //
  // virtual void TearDown() {
  // }

  // A helper function that some test uses.
  static int Double(int n) { return 2 * n; }

  // A helper function for testing Queue::Map().
  void MapTester(const Queue<int>* q) {
    // Creates a new queue, where each element is twice as big as the
    // corresponding one in q.
    const Queue<int>* const new_q = q->Map(Double);

    // Verifies that the new queue has the same size as q.
    ASSERT_EQ(q->Size(), new_q->Size());

    // Verifies the relationship between the elements of the two queues.
    for (const QueueNode<int>*n1 = q->Head(), *n2 = new_q->Head();
         n1 != nullptr; n1 = n1->next(), n2 = n2->next()) {
      EXPECT_EQ(2 * n1->element(), n2->element());
    }

    delete new_q;
  }
  // Declares the variables your tests want to use.
  Queue<int> q0_;
  Queue<int> q1_;
  Queue<int> q2_;
};

// When you have a test fixture, you define a test using TEST_F
// instead of TEST.

// Tests the default c'tor.
TEST_F(QueueTestSmpl3, DefaultConstructor) {
  // You can access data in the test fixture here.
  EXPECT_EQ(0u, q0_.Size());
}

// Tests Dequeue().
TEST_F(QueueTestSmpl3, Dequeue) {
  int* n = q0_.Dequeue();
  EXPECT_TRUE(n == nullptr);

  n = q1_.Dequeue();
  ASSERT_TRUE(n != nullptr);
  EXPECT_EQ(1, *n);
  EXPECT_EQ(0u, q1_.Size());
  delete n;

  n = q2_.Dequeue();
  ASSERT_TRUE(n != nullptr);
  EXPECT_EQ(2, *n);
  EXPECT_EQ(1u, q2_.Size());
  delete n;
}

// Tests the Queue::Map() function.
TEST_F(QueueTestSmpl3, Map) {
  MapTester(&q0_);
  MapTester(&q1_);
  MapTester(&q2_);
}


// A simple monotonic counter.
class Counter {
 private:
  int counter_;

 public:
  // Creates a counter that starts at 0.
  Counter() : counter_(0) {}

  // Returns the current counter value, and increments it.
  int Increment();

  // Returns the current counter value, and decrements it.
  int Decrement();

  // Prints the current counter value to STDOUT.
  void Print() const;
};

// Returns the current counter value, and increments it.
int Counter::Increment() { return counter_++; }

// Returns the current counter value, and decrements it.
// counter can not be less than 0, return 0 in this case
int Counter::Decrement() {
  if (counter_ == 0) {
    return counter_;
  } else {
    return counter_--;
  }
}

// Prints the current counter value to STDOUT.
void Counter::Print() const { printf("%d", counter_); }


// Tests the Increment() method.

TEST(Counter, Increment) {
  Counter c;

  // Test that counter 0 returns 0
  EXPECT_EQ(0, c.Decrement());

  // EXPECT_EQ() evaluates its arguments exactly once, so they
  // can have side effects.

  EXPECT_EQ(0, c.Increment());
  EXPECT_EQ(1, c.Increment());
  EXPECT_EQ(2, c.Increment());

  EXPECT_EQ(3, c.Decrement());
}
// 测试集为 MyTest,测试案例为 Sum
TEST(MyTest, Sum) {
  printf("test sum func\n");
  std::vector<int> vec{1, 2, 3, 4, 5};
  int sum = std::accumulate(vec.begin(), vec.end(), 0);
  EXPECT_EQ(sum, 15);
}


class QuickTest : public testing::Test {
 protected:
  // Remember that SetUp() is run immediately before a test starts.
  // This is a good place to record the start time.
  void SetUp() override { start_time_ = time(nullptr); }

  // TearDown() is invoked immediately after a test finishes.  Here we
  // check if the test was too slow.
  void TearDown() override {
    // Gets the time when the test finishes
    const time_t end_time = time(nullptr);

    // Asserts that the test took no more than ~5 seconds.  Did you
    // know that you can use assertions in SetUp() and TearDown() as
    // well?
    EXPECT_TRUE(end_time - start_time_ <= 5) << "The test took too long.";
  }

  // The UTC time (in seconds) when the test starts
  time_t start_time_;
};

// We derive a fixture named IntegerFunctionTest from the QuickTest
// fixture.  All tests using this fixture will be automatically
// required to be quick.
class IntegerFunctionTest : public QuickTest {
  // We don't need any more logic than already in the QuickTest fixture.
  // Therefore the body is empty.
};

// Now we can write tests in the IntegerFunctionTest test case.

// Tests Factorial()
TEST_F(IntegerFunctionTest, Factorial) {
  // Tests factorial of negative numbers.
  EXPECT_EQ(1, Factorial(-5));
  EXPECT_EQ(1, Factorial(-1));
  EXPECT_GT(Factorial(-10), 0);

  // Tests factorial of 0.
  EXPECT_EQ(1, Factorial(0));

  // Tests factorial of positive numbers.
  EXPECT_EQ(1, Factorial(1));
  EXPECT_EQ(2, Factorial(2));
  EXPECT_EQ(6, Factorial(3));
  EXPECT_EQ(40320, Factorial(8));
}

// Tests IsPrime()
TEST_F(IntegerFunctionTest, IsPrime) {
  // Tests negative input.
  EXPECT_FALSE(IsPrime(-1));
  EXPECT_FALSE(IsPrime(-2));
  EXPECT_FALSE(IsPrime(INT_MIN));

  // Tests some trivial cases.
  EXPECT_FALSE(IsPrime(0));
  EXPECT_FALSE(IsPrime(1));
  EXPECT_TRUE(IsPrime(2));
  EXPECT_TRUE(IsPrime(3));

  // Tests positive input.
  EXPECT_FALSE(IsPrime(4));
  EXPECT_TRUE(IsPrime(5));
  EXPECT_FALSE(IsPrime(6));
  EXPECT_TRUE(IsPrime(23));
}

// The next test case (named "QueueTest") also needs to be quick, so
// we derive another fixture from QuickTest.
//
// The QueueTest test fixture has some logic and shared objects in
// addition to what's in QuickTest already.  We define the additional
// stuff inside the body of the test fixture, as usual.
class QueueTest : public QuickTest {
 protected:
  void SetUp() override {
    // First, we need to set up the super fixture (QuickTest).
    QuickTest::SetUp();

    // Second, some additional setup for this fixture.
    q1_.Enqueue(1);
    q2_.Enqueue(2);
    q2_.Enqueue(3);
  }

  // By default, TearDown() inherits the behavior of
  // QuickTest::TearDown().  As we have no additional cleaning work
  // for QueueTest, we omit it here.
  //
  // virtual void TearDown() {
  //   QuickTest::TearDown();
  // }

  Queue<int> q0_;
  Queue<int> q1_;
  Queue<int> q2_;
};

// Now, let's write tests using the QueueTest fixture.

// Tests the default constructor.
TEST_F(QueueTest, DefaultConstructor) { EXPECT_EQ(0u, q0_.Size()); }

// Tests Dequeue().
TEST_F(QueueTest, Dequeue) {
  int* n = q0_.Dequeue();
  EXPECT_TRUE(n == nullptr);

  n = q1_.Dequeue();
  EXPECT_TRUE(n != nullptr);
  EXPECT_EQ(1, *n);
  EXPECT_EQ(0u, q1_.Size());
  delete n;

  n = q2_.Dequeue();
  EXPECT_TRUE(n != nullptr);
  EXPECT_EQ(2, *n);
  EXPECT_EQ(1u, q2_.Size());
  delete n;
}
TEST(MyTest, Compare) {
  printf("test compare\n");
  bool Compare = 100 > 0x63;
  EXPECT_EQ(Compare, true);
}

TEST(MyTest, Add) {
  printf("test add\n");
  EXPECT_EQ(1 + 1, 2);
  ASSERT_EQ(1 + 1, 2);
}

TEST(MyTest, Size) {
  printf("test vec size\n");
  std::vector<int> vec;
  vec.push_back(1);
  vec.push_back(2);
  EXPECT_EQ(2, vec.size());
}

class VectorTest : public testing::Test {
 protected:
  virtual void SetUp() override {
    vec.push_back(1);
    vec.push_back(2);
    vec.push_back(3);
  }
  std::vector<int> vec;
};

// 注意这里使用 TEST_F,而不是 TEST
TEST_F(VectorTest, PushBack) {
  // 虽然这里修改了 vec,但对其它测试函数来说是不可见的
  printf("test vector\n");
  vec.push_back(4);
  EXPECT_EQ(vec.size(), 4);
  EXPECT_EQ(vec.back(), 4);
}

TEST_F(VectorTest, Size) { EXPECT_EQ(vec.size(), 3); }



// The prime table interface.
class PrimeTable {
 public:
  virtual ~PrimeTable() {}

  // Returns true if and only if n is a prime number.
  virtual bool IsPrime(int n) const = 0;

  // Returns the smallest prime number greater than p; or returns -1
  // if the next prime is beyond the capacity of the table.
  virtual int GetNextPrime(int p) const = 0;
};

// Implementation #1 calculates the primes on-the-fly.
class OnTheFlyPrimeTable : public PrimeTable {
 public:
  bool IsPrime(int n) const override {
    if (n <= 1) return false;

    for (int i = 2; i * i <= n; i++) {
      // n is divisible by an integer other than 1 and itself.
      if ((n % i) == 0) return false;
    }

    return true;
  }

  int GetNextPrime(int p) const override {
    if (p < 0) return -1;

    for (int n = p + 1;; n++) {
      if (IsPrime(n)) return n;
    }
  }
};

// Implementation #2 pre-calculates the primes and stores the result
// in an array.
class PreCalculatedPrimeTable : public PrimeTable {
 public:
  // 'max' specifies the maximum number the prime table holds.
  explicit PreCalculatedPrimeTable(int max)
      : is_prime_size_(max + 1), is_prime_(new bool[max + 1]) {
    CalculatePrimesUpTo(max);
  }
  ~PreCalculatedPrimeTable() override { delete[] is_prime_; }

  bool IsPrime(int n) const override {
    return 0 <= n && n < is_prime_size_ && is_prime_[n];
  }

  int GetNextPrime(int p) const override {
    for (int n = p + 1; n < is_prime_size_; n++) {
      if (is_prime_[n]) return n;
    }

    return -1;
  }

 private:
  void CalculatePrimesUpTo(int max) {
    ::std::fill(is_prime_, is_prime_ + is_prime_size_, true);
    is_prime_[0] = is_prime_[1] = false;

    // Checks every candidate for prime number (we know that 2 is the only even
    // prime).
    for (int i = 2; i * i <= max; i += i % 2 + 1) {
      if (!is_prime_[i]) continue;

      // Marks all multiples of i (except i itself) as non-prime.
      // We are starting here from i-th multiplier, because all smaller
      // complex numbers were already marked.
      for (int j = i * i; j <= max; j += i) {
        is_prime_[j] = false;
      }
    }
  }

  const int is_prime_size_;
  bool* const is_prime_;

  // Disables compiler warning "assignment operator could not be generated."
  void operator=(const PreCalculatedPrimeTable& rhs);
};

// First, we define some factory functions for creating instances of
// the implementations.  You may be able to skip this step if all your
// implementations can be constructed the same way.

template <class T>
PrimeTable* CreatePrimeTable();

template <>
PrimeTable* CreatePrimeTable<OnTheFlyPrimeTable>() {
  return new OnTheFlyPrimeTable;
}

template <>
PrimeTable* CreatePrimeTable<PreCalculatedPrimeTable>() {
  return new PreCalculatedPrimeTable(10000);
}

// Then we define a test fixture class template.
template <class T>
class PrimeTableTest : public testing::Test {
 protected:
  // The ctor calls the factory function to create a prime table
  // implemented by T.
  PrimeTableTest() : table_(CreatePrimeTable<T>()) {}

  ~PrimeTableTest() override { delete table_; }

  // Note that we test an implementation via the base interface
  // instead of the actual implementation class.  This is important
  // for keeping the tests close to the real world scenario, where the
  // implementation is invoked via the base interface.  It avoids
  // got-yas where the implementation class has a method that shadows
  // a method with the same name (but slightly different argument
  // types) in the base interface, for example.
  PrimeTable* const table_;
};

using testing::Types;

// Google Test offers two ways for reusing tests for different types.
// The first is called "typed tests".  You should use it if you
// already know *all* the types you are gonna exercise when you write
// the tests.

// To write a typed test case, first use
//
//   TYPED_TEST_SUITE(TestCaseName, TypeList);
//
// to declare it and specify the type parameters.  As with TEST_F,
// TestCaseName must match the test fixture name.

// The list of types we want to test.
typedef Types<OnTheFlyPrimeTable, PreCalculatedPrimeTable> Implementations;

TYPED_TEST_SUITE(PrimeTableTest, Implementations);

// Then use TYPED_TEST(TestCaseName, TestName) to define a typed test,
// similar to TEST_F.
TYPED_TEST(PrimeTableTest, ReturnsFalseForNonPrimes) {
  // Inside the test body, you can refer to the type parameter by
  // TypeParam, and refer to the fixture class by TestFixture.  We
  // don't need them in this example.

  // Since we are in the template world, C++ requires explicitly
  // writing 'this->' when referring to members of the fixture class.
  // This is something you have to learn to live with.
  EXPECT_FALSE(this->table_->IsPrime(-5));
  EXPECT_FALSE(this->table_->IsPrime(0));
  EXPECT_FALSE(this->table_->IsPrime(1));
  EXPECT_FALSE(this->table_->IsPrime(4));
  EXPECT_FALSE(this->table_->IsPrime(6));
  EXPECT_FALSE(this->table_->IsPrime(100));
}

TYPED_TEST(PrimeTableTest, ReturnsTrueForPrimes) {
  EXPECT_TRUE(this->table_->IsPrime(2));
  EXPECT_TRUE(this->table_->IsPrime(3));
  EXPECT_TRUE(this->table_->IsPrime(5));
  EXPECT_TRUE(this->table_->IsPrime(7));
  EXPECT_TRUE(this->table_->IsPrime(11));
  EXPECT_TRUE(this->table_->IsPrime(131));
}

TYPED_TEST(PrimeTableTest, CanGetNextPrime) {
  EXPECT_EQ(2, this->table_->GetNextPrime(0));
  EXPECT_EQ(3, this->table_->GetNextPrime(2));
  EXPECT_EQ(5, this->table_->GetNextPrime(3));
  EXPECT_EQ(7, this->table_->GetNextPrime(5));
  EXPECT_EQ(11, this->table_->GetNextPrime(7));
  EXPECT_EQ(131, this->table_->GetNextPrime(128));
}

// That's it!  Google Test will repeat each TYPED_TEST for each type
// in the type list specified in TYPED_TEST_SUITE.  Sit back and be
// happy that you don't have to define them multiple times.

using testing::Types;

// Sometimes, however, you don't yet know all the types that you want
// to test when you write the tests.  For example, if you are the
// author of an interface and expect other people to implement it, you
// might want to write a set of tests to make sure each implementation
// conforms to some basic requirements, but you don't know what
// implementations will be written in the future.
//
// How can you write the tests without committing to the type
// parameters?  That's what "type-parameterized tests" can do for you.
// It is a bit more involved than typed tests, but in return you get a
// test pattern that can be reused in many contexts, which is a big
// win.  Here's how you do it:

// First, define a test fixture class template.  Here we just reuse
// the PrimeTableTest fixture defined earlier:

template <class T>
class PrimeTableTest2 : public PrimeTableTest<T> {};

// Then, declare the test case.  The argument is the name of the test
// fixture, and also the name of the test case (as usual).  The _P
// suffix is for "parameterized" or "pattern".
TYPED_TEST_SUITE_P(PrimeTableTest2);

// Next, use TYPED_TEST_P(TestCaseName, TestName) to define a test,
// similar to what you do with TEST_F.
TYPED_TEST_P(PrimeTableTest2, ReturnsFalseForNonPrimes) {
  EXPECT_FALSE(this->table_->IsPrime(-5));
  EXPECT_FALSE(this->table_->IsPrime(0));
  EXPECT_FALSE(this->table_->IsPrime(1));
  EXPECT_FALSE(this->table_->IsPrime(4));
  EXPECT_FALSE(this->table_->IsPrime(6));
  EXPECT_FALSE(this->table_->IsPrime(100));
}

TYPED_TEST_P(PrimeTableTest2, ReturnsTrueForPrimes) {
  EXPECT_TRUE(this->table_->IsPrime(2));
  EXPECT_TRUE(this->table_->IsPrime(3));
  EXPECT_TRUE(this->table_->IsPrime(5));
  EXPECT_TRUE(this->table_->IsPrime(7));
  EXPECT_TRUE(this->table_->IsPrime(11));
  EXPECT_TRUE(this->table_->IsPrime(131));
}

TYPED_TEST_P(PrimeTableTest2, CanGetNextPrime) {
  EXPECT_EQ(2, this->table_->GetNextPrime(0));
  EXPECT_EQ(3, this->table_->GetNextPrime(2));
  EXPECT_EQ(5, this->table_->GetNextPrime(3));
  EXPECT_EQ(7, this->table_->GetNextPrime(5));
  EXPECT_EQ(11, this->table_->GetNextPrime(7));
  EXPECT_EQ(131, this->table_->GetNextPrime(128));
}

// Type-parameterized tests involve one extra step: you have to
// enumerate the tests you defined:
REGISTER_TYPED_TEST_SUITE_P(
    PrimeTableTest2,  // The first argument is the test case name.
    // The rest of the arguments are the test names.
    ReturnsFalseForNonPrimes, ReturnsTrueForPrimes, CanGetNextPrime);

// At this point the test pattern is done.  However, you don't have
// any real test yet as you haven't said which types you want to run
// the tests with.

// To turn the abstract test pattern into real tests, you instantiate
// it with a list of types.  Usually the test pattern will be defined
// in a .h file, and anyone can #include and instantiate it.  You can
// even instantiate it more than once in the same program.  To tell
// different instances apart, you give each of them a name, which will
// become part of the test case name and can be used in test filters.

// The list of types we want to test.  Note that it doesn't have to be
// defined at the time we write the TYPED_TEST_P()s.
typedef Types<OnTheFlyPrimeTable, PreCalculatedPrimeTable>
    PrimeTableImplementations;
INSTANTIATE_TYPED_TEST_SUITE_P(OnTheFlyAndPreCalculated,    // Instance name
                               PrimeTableTest2,             // Test case name
                               PrimeTableImplementations);  // Type list


using ::testing::TestWithParam;
using ::testing::Values;

// As a general rule, to prevent a test from affecting the tests that come
// after it, you should create and destroy the tested objects for each test
// instead of reusing them.  In this sample we will define a simple factory
// function for PrimeTable objects.  We will instantiate objects in test's
// SetUp() method and delete them in TearDown() method.
typedef PrimeTable* CreatePrimeTableFunc();

PrimeTable* CreateOnTheFlyPrimeTable() { return new OnTheFlyPrimeTable(); }

template <size_t max_precalculated>
PrimeTable* CreatePreCalculatedPrimeTable() {
  return new PreCalculatedPrimeTable(max_precalculated);
}

// Inside the test body, fixture constructor, SetUp(), and TearDown() you
// can refer to the test parameter by GetParam().  In this case, the test
// parameter is a factory function which we call in fixture's SetUp() to
// create and store an instance of PrimeTable.
class PrimeTableTestSmpl7 : public TestWithParam<CreatePrimeTableFunc*> {
 public:
  ~PrimeTableTestSmpl7() override { delete table_; }
  void SetUp() override { table_ = (*GetParam())(); }
  void TearDown() override {
    delete table_;
    table_ = nullptr;
  }

 protected:
  PrimeTable* table_;
};

TEST_P(PrimeTableTestSmpl7, ReturnsFalseForNonPrimes) {
  EXPECT_FALSE(table_->IsPrime(-5));
  EXPECT_FALSE(table_->IsPrime(0));
  EXPECT_FALSE(table_->IsPrime(1));
  EXPECT_FALSE(table_->IsPrime(4));
  EXPECT_FALSE(table_->IsPrime(6));
  EXPECT_FALSE(table_->IsPrime(100));
}

TEST_P(PrimeTableTestSmpl7, ReturnsTrueForPrimes) {
  EXPECT_TRUE(table_->IsPrime(2));
  EXPECT_TRUE(table_->IsPrime(3));
  EXPECT_TRUE(table_->IsPrime(5));
  EXPECT_TRUE(table_->IsPrime(7));
  EXPECT_TRUE(table_->IsPrime(11));
  EXPECT_TRUE(table_->IsPrime(131));
}

TEST_P(PrimeTableTestSmpl7, CanGetNextPrime) {
  EXPECT_EQ(2, table_->GetNextPrime(0));
  EXPECT_EQ(3, table_->GetNextPrime(2));
  EXPECT_EQ(5, table_->GetNextPrime(3));
  EXPECT_EQ(7, table_->GetNextPrime(5));
  EXPECT_EQ(11, table_->GetNextPrime(7));
  EXPECT_EQ(131, table_->GetNextPrime(128));
}

// In order to run value-parameterized tests, you need to instantiate them,
// or bind them to a list of values which will be used as test parameters.
// You can instantiate them in a different translation module, or even
// instantiate them several times.
//
// Here, we instantiate our tests with a list of two PrimeTable object
// factory functions:
INSTANTIATE_TEST_SUITE_P(OnTheFlyAndPreCalculated, PrimeTableTestSmpl7,
                         Values(&CreateOnTheFlyPrimeTable,
                                &CreatePreCalculatedPrimeTable<1000>));


// Suppose we want to introduce a new, improved implementation of PrimeTable
// which combines speed of PrecalcPrimeTable and versatility of
// OnTheFlyPrimeTable (see prime_tables.h). Inside it instantiates both
// PrecalcPrimeTable and OnTheFlyPrimeTable and uses the one that is more
// appropriate under the circumstances. But in low memory conditions, it can be
// told to instantiate without PrecalcPrimeTable instance at all and use only
// OnTheFlyPrimeTable.
class HybridPrimeTable : public PrimeTable {
 public:
  HybridPrimeTable(bool force_on_the_fly, int max_precalculated)
      : on_the_fly_impl_(new OnTheFlyPrimeTable),
        precalc_impl_(force_on_the_fly
                          ? nullptr
                          : new PreCalculatedPrimeTable(max_precalculated)),
        max_precalculated_(max_precalculated) {}
  ~HybridPrimeTable() override {
    delete on_the_fly_impl_;
    delete precalc_impl_;
  }

  bool IsPrime(int n) const override {
    if (precalc_impl_ != nullptr && n < max_precalculated_)
      return precalc_impl_->IsPrime(n);
    else
      return on_the_fly_impl_->IsPrime(n);
  }

  int GetNextPrime(int p) const override {
    int next_prime = -1;
    if (precalc_impl_ != nullptr && p < max_precalculated_)
      next_prime = precalc_impl_->GetNextPrime(p);

    return next_prime != -1 ? next_prime : on_the_fly_impl_->GetNextPrime(p);
  }

 private:
  OnTheFlyPrimeTable* on_the_fly_impl_;
  PreCalculatedPrimeTable* precalc_impl_;
  int max_precalculated_;
};

using ::testing::Bool;
using ::testing::Combine;
using ::testing::TestWithParam;
using ::testing::Values;

namespace abc {
  // To test all code paths for HybridPrimeTable we must test it with numbers
  // both within and outside PreCalculatedPrimeTable's capacity and also with
  // PreCalculatedPrimeTable disabled. We do this by defining fixture which will
  // accept different combinations of parameters for instantiating a
  // HybridPrimeTable instance.
  class PrimeTableTest : public TestWithParam< ::std::tuple<bool, int> > {
   protected:
    void SetUp() override {
      bool force_on_the_fly;
      int max_precalculated;
      std::tie(force_on_the_fly, max_precalculated) = GetParam();
      table_ = new HybridPrimeTable(force_on_the_fly, max_precalculated);
    }
    void TearDown() override {
      delete table_;
      table_ = nullptr;
    }
    HybridPrimeTable* table_;
  };

  TEST_P(PrimeTableTest, ReturnsFalseForNonPrimes) {
    // Inside the test body, you can refer to the test parameter by GetParam().
    // In this case, the test parameter is a PrimeTable interface pointer which
    // we can use directly.
    // Please note that you can also save it in the fixture's SetUp() method
    // or constructor and use saved copy in the tests.

    EXPECT_FALSE(table_->IsPrime(-5));
    EXPECT_FALSE(table_->IsPrime(0));
    EXPECT_FALSE(table_->IsPrime(1));
    EXPECT_FALSE(table_->IsPrime(4));
    EXPECT_FALSE(table_->IsPrime(6));
    EXPECT_FALSE(table_->IsPrime(100));
  }

  TEST_P(PrimeTableTest, ReturnsTrueForPrimes) {
    EXPECT_TRUE(table_->IsPrime(2));
    EXPECT_TRUE(table_->IsPrime(3));
    EXPECT_TRUE(table_->IsPrime(5));
    EXPECT_TRUE(table_->IsPrime(7));
    EXPECT_TRUE(table_->IsPrime(11));
    EXPECT_TRUE(table_->IsPrime(131));
  }

  TEST_P(PrimeTableTest, CanGetNextPrime) {
    EXPECT_EQ(2, table_->GetNextPrime(0));
    EXPECT_EQ(3, table_->GetNextPrime(2));
    EXPECT_EQ(5, table_->GetNextPrime(3));
    EXPECT_EQ(7, table_->GetNextPrime(5));
    EXPECT_EQ(11, table_->GetNextPrime(7));
    EXPECT_EQ(131, table_->GetNextPrime(128));
  }

  // In order to run value-parameterized tests, you need to instantiate them,
  // or bind them to a list of values which will be used as test parameters.
  // You can instantiate them in a different translation module, or even
  // instantiate them several times.
  //
  // Here, we instantiate our tests with a list of parameters. We must combine
  // all variations of the boolean flag suppressing PrecalcPrimeTable and some
  // meaningful values for tests. We choose a small value (1), and a value that
  // will put some of the tested numbers beyond the capability of the
  // PrecalcPrimeTable instance and some inside it (10). Combine will produce
  // all possible combinations.
  INSTANTIATE_TEST_SUITE_P(MeaningfulTestParameters, PrimeTableTest,
                           Combine(Bool(), Values(1, 10)));
};


using ::testing::EmptyTestEventListener;
using ::testing::InitGoogleTest;
using ::testing::Test;
using ::testing::TestEventListeners;
using ::testing::TestInfo;
using ::testing::TestPartResult;
using ::testing::TestSuite;
using ::testing::UnitTest;
namespace {
// Provides alternative output mode which produces minimal amount of
// information about tests.
class TersePrinter : public EmptyTestEventListener {
 private:
  // Called before any test activity starts.
  void OnTestProgramStart(const UnitTest& /* unit_test */) override {}

  // Called after all test activities have ended.
  void OnTestProgramEnd(const UnitTest& unit_test) override {
    fprintf(stdout, "TEST %s\n", unit_test.Passed() ? "PASSED" : "FAILED");
    fflush(stdout);
  }

  // Called before a test starts.
  void OnTestStart(const TestInfo& test_info) override {
    fprintf(stdout, "*** Test %s.%s starting.\n", test_info.test_suite_name(),
            test_info.name());
    fflush(stdout);
  }

  // Called after a failed assertion or a SUCCEED() invocation.
  void OnTestPartResult(const TestPartResult& test_part_result) override {
    fprintf(stdout, "%s in %s:%d\n%s\n",
            test_part_result.failed() ? "*** Failure" : "Success",
            test_part_result.file_name(), test_part_result.line_number(),
            test_part_result.summary());
    fflush(stdout);
  }

  // Called after a test ends.
  void OnTestEnd(const TestInfo& test_info) override {
    fprintf(stdout, "*** Test %s.%s ending.\n", test_info.test_suite_name(),
            test_info.name());
    fflush(stdout);
  }
};  // class TersePrinter

TEST(CustomOutputTest, PrintsMessage) {
  printf("Printing something from the test body...\n");
}

TEST(CustomOutputTest, Succeeds) {
  SUCCEED() << "SUCCEED() has been invoked from here";
}

TEST(CustomOutputTest, Fails) {
  EXPECT_EQ(1, 2)
      << "This test fails in order to demonstrate alternative failure messages";
}
}  // namespace

using ::testing::EmptyTestEventListener;
using ::testing::InitGoogleTest;
using ::testing::Test;
using ::testing::TestEventListeners;
using ::testing::TestInfo;
using ::testing::TestPartResult;
using ::testing::UnitTest;

namespace {
// We will track memory used by this class.
class Water {
 public:
  // Normal Water declarations go here.

  // operator new and operator delete help us control water allocation.
  void* operator new(size_t allocation_size) {
    allocated_++;
    return malloc(allocation_size);
  }

  void operator delete(void* block, size_t /* allocation_size */) {
    allocated_--;
    free(block);
  }

  static int allocated() { return allocated_; }

 private:
  static int allocated_;
};

int Water::allocated_ = 0;

// This event listener monitors how many Water objects are created and
// destroyed by each test, and reports a failure if a test leaks some Water
// objects. It does this by comparing the number of live Water objects at
// the beginning of a test and at the end of a test.
class LeakChecker : public EmptyTestEventListener {
 private:
  // Called before a test starts.
  void OnTestStart(const TestInfo& /* test_info */) override {
    initially_allocated_ = Water::allocated();
  }

  // Called after a test ends.
  void OnTestEnd(const TestInfo& /* test_info */) override {
    int difference = Water::allocated() - initially_allocated_;

    // You can generate a failure in any event handler except
    // OnTestPartResult. Just use an appropriate Google Test assertion to do
    // it.
    EXPECT_LE(difference, 0) << "Leaked " << difference << " unit(s) of Water!";
  }

  int initially_allocated_;
};

TEST(ListenersTest, DoesNotLeak) {
  Water* water = new Water;
  delete water;
}

// This should fail when the --check_for_leaks command line flag is
// specified.
TEST(ListenersTest, LeaksWater) {
  Water* water = new Water;
  EXPECT_TRUE(water != nullptr);
}
}  // namespace


int main(int argc, char *argv[]) {
  ::testing::InitGoogleTest(&argc, argv);

  bool terse_output = false;

  UnitTest& unit_test = *UnitTest::GetInstance();

  // If we are given the --terse_output command line flag, suppresses the
  // standard output and attaches own result printer.
  if (terse_output) {
    TestEventListeners& listeners = unit_test.listeners();

    // Removes the default console output listener from the list so it will
    // not receive events from Google Test and won't print any output. Since
    // this operation transfers ownership of the listener to the caller we
    // have to delete it as well.
    delete listeners.Release(listeners.default_result_printer());

    // Adds the custom output listener to the list. It will now receive
    // events from Google Test and print the alternative output. We don't
    // have to worry about deleting it since Google Test assumes ownership
    // over it after adding it to the list.
    listeners.Append(new TersePrinter);
  }
  int ret_val = RUN_ALL_TESTS();

  // This is an example of using the UnitTest reflection API to inspect test
  // results. Here we discount failures from the tests we expected to fail.
  int unexpectedly_failed_tests = 0;
  for (int i = 0; i < unit_test.total_test_suite_count(); ++i) {
    const testing::TestSuite& test_suite = *unit_test.GetTestSuite(i);
    for (int j = 0; j < test_suite.total_test_count(); ++j) {
      const TestInfo& test_info = *test_suite.GetTestInfo(j);
      // Counts failed tests that were not meant to fail (those without
      // 'Fails' in the name).
      if (test_info.result()->Failed() &&
          strcmp(test_info.name(), "Fails") != 0) {
        unexpectedly_failed_tests++;
      }
    }
  }

  // Test that were meant to fail should not affect the test program outcome.
  if (unexpectedly_failed_tests == 0) ret_val = 0;

  return ret_val;
}

2. 测试结果

?

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