实现思路
- 前端使用webSocket与服务端创建连接的时候,将用户ID传给服务端
- 服务端将用户ID与channel关联起来存储,同时将channel放入到channel组中
- 如果需要给所有用户发送消息,直接执行channel组的writeAndFlush()方法
- 如果需要给指定用户发送消息,根据用户ID查询到对于的channel,然后执行writeAndFlush()方法
- 前端获取到服务端推送的消息之后,将消息内容展示到文本域中
实现步骤
一、引入依赖
<dependency>
<groupId>io.netty</groupId>
<artifactId>netty-all</artifactId>
<version>4.1.36.Final</version>
</dependency>
<dependency>
<groupId>cn.hutool</groupId>
<artifactId>hutool-all</artifactId>
<version>5.2.3</version>
</dependency>
二、编写NettyConfig
定义一个channel组,管理所有的channel,再定义一个map,管理用户与channel的对应关系
public class NettyConfig {
private static ChannelGroup channelGroup = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);
private static ConcurrentHashMap<String, Channel> userChannelMap = new ConcurrentHashMap<>();
private NettyConfig() {}
public static ChannelGroup getChannelGroup() {
return channelGroup;
}
public static ConcurrentHashMap<String, Channel> getUserChannelMap() {
return userChannelMap;
}
}
三、具体实现业务的WebSocketHandler
@Component
@ChannelHandler.Sharable
public class WebSocketHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {
private static final Logger logger = LoggerFactory.getLogger(NettyServer.class);
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
logger.info("handlerAdded 被调用: " + ctx.channel().id().asLongText());
NettyConfig.getChannelGroup().add(ctx.channel());
}
@Override
protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) {
logger.info("服务器收到消息:{}", msg.text());
JSONObject jsonObject = JSONUtil.parseObj(msg.text());
String uid = jsonObject.getStr("uid");
NettyConfig.getUserChannelMap().put(uid, ctx.channel());
AttributeKey<Object> key = AttributeKey.valueOf("userId");
ctx.channel().attr(key).setIfAbsent(uid);
ctx.channel().writeAndFlush(new TextWebSocketFrame("服务器连接成功"));
}
@Override
public void handlerRemoved(ChannelHandlerContext ctx) {
logger.info("handlerRemoved 被调用: " + ctx.channel().id().asLongText());
NettyConfig.getChannelGroup().remove(ctx.channel());
removeUserId(ctx);
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
logger.info("异常: {}", cause.getMessage());
NettyConfig.getChannelGroup().remove(ctx.channel());
removeUserId(ctx);
ctx.close();
}
private void removeUserId(ChannelHandlerContext ctx) {
AttributeKey<String> key = AttributeKey.valueOf("userId");
String userId = ctx.channel().attr(key).get();
NettyConfig.getUserChannelMap().remove(userId);
}
}
@Sharable注解用来说明ChannelHandler是否可以在多个channel直接共享使用
四、创建NettyServer
定义两个EventLoopGroup,BossGroup辅助客户端的TCP连接请求,workGroup负责与客户端之前的读写操作,需要说明的是,需要开启一个新的线程来执行NettyServer,要不然会阻塞主线程,到时候就无法调用项目的其他controller接口了
@Component
@RequiredArgsConstructor
public class NettyServer {
private static final Logger logger = LoggerFactory.getLogger(NettyServer.class);
private static final String WEBSOCKET_PROTOCOL = "WebSocket";
@Value("${webSocket.netty.port:58080}")
private int port;
@Value("${webSocket.netty.path:/webSocket}")
private String webSocketPath;
private final WebSocketHandler webSocketHandler;
private EventLoopGroup bossGroup;
private EventLoopGroup workGroup;
@SneakyThrows
private void start() {
bossGroup = new NioEventLoopGroup();
workGroup = new NioEventLoopGroup();
ServerBootstrap bootstrap = new ServerBootstrap();
bootstrap.group(bossGroup, workGroup);
bootstrap.channel(NioServerSocketChannel.class);
bootstrap.localAddress(new InetSocketAddress(port));
bootstrap.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel ch) {
ch.pipeline().addLast(new HttpServerCodec());
ch.pipeline().addLast(new ObjectEncoder());
ch.pipeline().addLast(new ChunkedWriteHandler());
ch.pipeline().addLast(new HttpObjectAggregator(8192));
ch.pipeline().addLast(new WebSocketServerProtocolHandler(webSocketPath, WEBSOCKET_PROTOCOL, Boolean.TRUE, 65536 * 10));
ch.pipeline().addLast(webSocketHandler);
}
});
ChannelFuture channelFuture = bootstrap.bind().sync();
logger.info("Server started and listen on: {}", channelFuture.channel().localAddress());
channelFuture.channel().closeFuture().sync();
}
@SneakyThrows
@PreDestroy
public void destroy() {
if (Objects.nonNull(bossGroup)) {
bossGroup.shutdownGracefully().sync();
}
if (Objects.nonNull(workGroup)) {
workGroup.shutdownGracefully().sync();
}
}
@PostConstruct
public void init() {
new Thread(this::start).start();
}
}
五、编写前端页面
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
</head>
<body>
<script>
let socket;
if (window.WebSocket) {
socket = new WebSocket("ws://localhost:58080/webSocket")
socket.onmessage = function (ev) {
let rt = document.getElementById("responseText");
rt.value = rt.value + "\n" + ev.data;
}
socket.onopen = function (ev) {
let rt = document.getElementById("responseText");
rt.value = "连接开启了..."
socket.send(
JSON.stringify({
uid: "123456"
})
);
}
socket.onclose = function (ev) {
let rt = document.getElementById("responseText");
rt.value = rt.value + "\n" + "连接关闭了...";
}
} else {
alert("当前浏览器不支持webSocket")
}
</script>
<form onsubmit="return false">
<textarea id="responseText" style="height: 150px; width: 300px;"></textarea>
<input type="button" value="清空内容" onclick="document.getElementById('responseText').value=''">
</form>
</body>
</html>
测试
·1. 启动服务端  2. 启动客户端
客户端启动之后,服务端就会收到消息,且会返回消息  
- 使用postman测试发送消息
 
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