1. 变形记,让飞机更漂亮
CSDN只能上传5M的图片,这截屏随便7、8M啊
代码调整
// 创建更酷的机舱
var geomCockpit = new THREE.BoxGeometry(80, 50, 50, 1, 1, 1);
var matCockpit = new THREE.MeshPhongMaterial({
color: Colors.red,
shading: THREE.FlatShading
});
// 我们可以通过访问形状中顶点数组中一组特定的顶点
// 然后移动它的 x, y, z 属性:
geomCockpit.vertices[4].y-=10;
geomCockpit.vertices[4].z+=20;
geomCockpit.vertices[5].y-=10;
geomCockpit.vertices[5].z-=20;
geomCockpit.vertices[6].y+=30;
geomCockpit.vertices[6].z+=20;
geomCockpit.vertices[7].y+=30;
geomCockpit.vertices[7].z-=20;
var cockpit = new THREE.Mesh(geomCockpit, matCockpit);
cockpit.castShadow = true;
cockpit.receiveShadow = true;
this.mesh.add(cockpit);
?2. 添加个驾驶飞机的飞行员,酷酷的
定义飞行员
// 创建飞行员
var Pilot = function(){
this.mesh = new THREE.Object3D();
this.mesh.name = "pilot";
// angleHairs是用于后面头发的动画的属性
this.angleHairs=0;
// 飞行员的身体
var bodyGeom = new THREE.BoxGeometry(15,15,15);
var bodyMat = new THREE.MeshPhongMaterial({color:Colors.brown, shading:THREE.FlatShading});
var body = new THREE.Mesh(bodyGeom, bodyMat);
body.position.set(2,-12,0);
this.mesh.add(body);
// 飞行员的脸部
var faceGeom = new THREE.BoxGeometry(10,10,10);
var faceMat = new THREE.MeshLambertMaterial({color:Colors.pink});
var face = new THREE.Mesh(faceGeom, faceMat);
this.mesh.add(face);
// 飞行员的头发
var hairGeom = new THREE.BoxGeometry(4,4,4);
var hairMat = new THREE.MeshLambertMaterial({color:Colors.brown});
var hair = new THREE.Mesh(hairGeom, hairMat);
// 调整头发的形状至底部的边界,这将使它更容易扩展。
hair.geometry.applyMatrix(new THREE.Matrix4().makeTranslation(0,2,0));
// 创建一个头发的容器
var hairs = new THREE.Object3D();
// 创建一个头发顶部的容器(这会有动画效果)
this.hairsTop = new THREE.Object3D();
// 创建头顶的头发并放置他们在一个34的网格中
for (var i=0; i<12; i++){
var h = hair.clone();
var col = i%3;
var row = Math.floor(i/3);
var startPosZ = -4;
var startPosX = -4;
h.position.set(startPosX + row*4, 0, startPosZ + col*4);
this.hairsTop.add(h);
}
hairs.add(this.hairsTop);
// 创建脸庞的头发
var hairSideGeom = new THREE.BoxGeometry(12,4,2);
hairSideGeom.applyMatrix(new THREE.Matrix4().makeTranslation(-6,0,0));
var hairSideR = new THREE.Mesh(hairSideGeom, hairMat);
var hairSideL = hairSideR.clone();
hairSideR.position.set(8,-2,6);
hairSideL.position.set(8,-2,-6);
hairs.add(hairSideR);
hairs.add(hairSideL);
// 创建后脑勺的头发
var hairBackGeom = new THREE.BoxGeometry(2,8,10);
var hairBack = new THREE.Mesh(hairBackGeom, hairMat);
hairBack.position.set(-1,-4,0)
hairs.add(hairBack);
hairs.position.set(-5,5,0);
this.mesh.add(hairs);
var glassGeom = new THREE.BoxGeometry(5,5,5);
var glassMat = new THREE.MeshLambertMaterial({color:Colors.brown});
var glassR = new THREE.Mesh(glassGeom,glassMat);
glassR.position.set(6,0,3);
var glassL = glassR.clone();
glassL.position.z = -glassR.position.z;
var glassAGeom = new THREE.BoxGeometry(11,1,11);
var glassA = new THREE.Mesh(glassAGeom, glassMat);
this.mesh.add(glassR);
this.mesh.add(glassL);
this.mesh.add(glassA);
var earGeom = new THREE.BoxGeometry(2,3,2);
var earL = new THREE.Mesh(earGeom,faceMat);
earL.position.set(0,0,-6);
var earR = earL.clone();
earR.position.set(0,0,6);
this.mesh.add(earL);
this.mesh.add(earR);
}
让头发动起来
// 移动头发
Pilot.prototype.updateHairs = function(){
// 获得头发
var hairs = this.hairsTop.children;
// 根据 angleHairs 的角度更新头发
var l = hairs.length;
for (var i=0; i<l; i++){
var h = hairs[i];
// 每根头发将周期性的基础上原始大小的75%至100%之间作调整。
h.scale.y = .75 + Math.cos(this.angleHairs+i/3)*.25;
}
// 在下一帧增加角度
this.angleHairs += 0.16;
}
?
飞机构造添加飞行员模型
this.pilot = new Pilot();
this.pilot.mesh.position.set(-10,27,0);
this.mesh.add(this.pilot.mesh);
动画部分添加
airplane.pilot.updateHairs(); // 让飞行员头发动起来
?3. 让飞机模型随着鼠标左右移动实现缩放
相机缩放调整
// 随着鼠标左右移动进行一定范围缩放
function updateCameraFov(){
camera.fov = normalize(mousePos.x,-1,1,40, 80);
camera.updateProjectionMatrix();
}
// 归一化
function normalize(v,vmin,vmax,tmin, tmax){
var nv = Math.max(Math.min(v,vmax), vmin);
var dv = vmax-vmin;
var pc = (nv-vmin)/dv;
var dt = tmax-tmin;
var tv = tmin + (pc*dt);
return tv;
}
在动画循环里调用此函数
function animate() {
requestAnimationFrame(animate);
//海浪效果
sea.mesh.rotation.z += .005;
//螺旋桨效果
airplane.propeller.rotation.x += 0.3;
//天空效果
sky.mesh.rotation.z += .01;
updatePlane();
airplane.pilot.updateHairs(); // 让飞行员头发动起来
updateCameraFov(); //缩放效果
renderer.render(scene, camera);
};
效果还不错
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