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[Python知识库]Python自带的小demo(下)

作者:recommend-item-box type_blog clearfix

点击这里去《Python自带的小demo(上)》!


①绘制彩虹图案:
在这里插入图片描述

#!/usr/bin/env python3
"""       turtle-example-suite:

              tdemo_peace.py

A simple drawing suitable as a beginner's
programming example. Aside from the
peacecolors assignment and the for loop,
it only uses turtle commands.
"""

from turtle import *

def main():
    peacecolors = ("red3",  "orange", "yellow",
                   "seagreen4", "orchid4",
                   "royalblue1", "dodgerblue4")

    reset()
    Screen()
    up()
    goto(-320,-195)
    width(70)

    for pcolor in peacecolors:
        color(pcolor)
        down()
        forward(640)
        up()
        backward(640)
        left(90)
        forward(66)
        right(90)

    width(25)
    color("white")
    goto(0,-170)
    down()

    circle(170)
    left(90)
    forward(340)
    up()
    left(180)
    forward(170)
    right(45)
    down()
    forward(170)
    up()
    backward(170)
    left(90)
    down()
    forward(170)
    up()

    goto(0,300) # vanish if hideturtle() is not available ;-)
    return "Done!"

if __name__ == "__main__":
    main()
    mainloop()

②五等分(密集恐惧症者勿入):
在这里插入图片描述

#!/usr/bin/env python3
"""       xturtle-example-suite:

          xtx_kites_and_darts.py

Constructs two aperiodic penrose-tilings,
consisting of kites and darts, by the method
of inflation in six steps.

Starting points are the patterns "sun"
consisting of five kites and "star"
consisting of five darts.

For more information see:
 http://en.wikipedia.org/wiki/Penrose_tiling
 -------------------------------------------
"""
from turtle import *
from math import cos, pi
from time import clock, sleep

f = (5**0.5-1)/2.0   # (sqrt(5)-1)/2 -- golden ratio
d = 2 * cos(3*pi/10)

def kite(l):
    fl = f * l
    lt(36)
    fd(l)
    rt(108)
    fd(fl)
    rt(36)
    fd(fl)
    rt(108)
    fd(l)
    rt(144)

def dart(l):
    fl = f * l
    lt(36)
    fd(l)
    rt(144)
    fd(fl)
    lt(36)
    fd(fl)
    rt(144)
    fd(l)
    rt(144)

def inflatekite(l, n):
    if n == 0:
        px, py = pos()
        h, x, y = int(heading()), round(px,3), round(py,3)
        tiledict[(h,x,y)] = True
        return
    fl = f * l
    lt(36)
    inflatedart(fl, n-1)
    fd(l)
    rt(144)
    inflatekite(fl, n-1)
    lt(18)
    fd(l*d)
    rt(162)
    inflatekite(fl, n-1)
    lt(36)
    fd(l)
    rt(180)
    inflatedart(fl, n-1)
    lt(36)

def inflatedart(l, n):
    if n == 0:
        px, py = pos()
        h, x, y = int(heading()), round(px,3), round(py,3)
        tiledict[(h,x,y)] = False
        return
    fl = f * l
    inflatekite(fl, n-1)
    lt(36)
    fd(l)
    rt(180)
    inflatedart(fl, n-1)
    lt(54)
    fd(l*d)
    rt(126)
    inflatedart(fl, n-1)
    fd(l)
    rt(144)

def draw(l, n, th=2):
    clear()
    l = l * f**n
    shapesize(l/100.0, l/100.0, th)
    for k in tiledict:
        h, x, y = k
        setpos(x, y)
        setheading(h)
        if tiledict[k]:
            shape("kite")
            color("black", (0, 0.75, 0))
        else:
            shape("dart")
            color("black", (0.75, 0, 0))
        stamp()

def sun(l, n):
    for i in range(5):
        inflatekite(l, n)
        lt(72)

def star(l,n):
    for i in range(5):
        inflatedart(l, n)
        lt(72)

def makeshapes():
    tracer(0)
    begin_poly()
    kite(100)
    end_poly()
    register_shape("kite", get_poly())
    begin_poly()
    dart(100)
    end_poly()
    register_shape("dart", get_poly())
    tracer(1)

def start():
    reset()
    ht()
    pu()
    makeshapes()
    resizemode("user")

def test(l=200, n=4, fun=sun, startpos=(0,0), th=2):
    global tiledict
    goto(startpos)
    setheading(0)
    tiledict = {}
    a = clock()
    tracer(0)
    fun(l, n)
    b = clock()
    draw(l, n, th)
    tracer(1)
    c = clock()
    print("Calculation:   %7.4f s" % (b - a))
    print("Drawing:  %7.4f s" % (c - b))
    print("Together: %7.4f s" % (c - a))
    nk = len([x for x in tiledict if tiledict[x]])
    nd = len([x for x in tiledict if not tiledict[x]])
    print("%d kites and %d darts = %d pieces." % (nk, nd, nk+nd))

def demo(fun=sun):
    start()
    for i in range(8):
        a = clock()
        test(300, i, fun)
        b = clock()
        t = b - a
        if t < 2:
            sleep(2 - t)

def main():
    #title("Penrose-tiling with kites and darts.")
    mode("logo")
    bgcolor(0.3, 0.3, 0)
    demo(sun)
    sleep(2)
    demo(star)
    pencolor("black")
    goto(0,-200)
    pencolor(0.7,0.7,1)
    write("Please wait...",
          align="center", font=('Arial Black', 36, 'bold'))
    test(600, 8, startpos=(70, 117))
    return "Done"

if __name__ == "__main__":
    msg = main()
    mainloop()

③旋转绘制:
在这里插入图片描述

#!/usr/bin/env python3
"""       turtle-example-suite:

        tdemo_planets_and_moon.py

Gravitational system simulation using the
approximation method from Feynman-lectures,
p.9-8, using turtlegraphics.

Example: heavy central body, light planet,
very light moon!
Planet has a circular orbit, moon a stable
orbit around the planet.

You can hold the movement temporarily by
pressing the left mouse button with the
mouse over the scrollbar of the canvas.

"""
from turtle import Shape, Turtle, mainloop, Vec2D as Vec

G = 8

class GravSys(object):
    def __init__(self):
        self.planets = []
        self.t = 0
        self.dt = 0.01
    def init(self):
        for p in self.planets:
            p.init()
    def start(self):
        for i in range(10000):
            self.t += self.dt
            for p in self.planets:
                p.step()

class Star(Turtle):
    def __init__(self, m, x, v, gravSys, shape):
        Turtle.__init__(self, shape=shape)
        self.penup()
        self.m = m
        self.setpos(x)
        self.v = v
        gravSys.planets.append(self)
        self.gravSys = gravSys
        self.resizemode("user")
        self.pendown()
    def init(self):
        dt = self.gravSys.dt
        self.a = self.acc()
        self.v = self.v + 0.5*dt*self.a
    def acc(self):
        a = Vec(0,0)
        for planet in self.gravSys.planets:
            if planet != self:
                v = planet.pos()-self.pos()
                a += (G*planet.m/abs(v)**3)*v
        return a
    def step(self):
        dt = self.gravSys.dt
        self.setpos(self.pos() + dt*self.v)
        if self.gravSys.planets.index(self) != 0:
            self.setheading(self.towards(self.gravSys.planets[0]))
        self.a = self.acc()
        self.v = self.v + dt*self.a

## create compound yellow/blue turtleshape for planets

def main():
    s = Turtle()
    s.reset()
    s.getscreen().tracer(0,0)
    s.ht()
    s.pu()
    s.fd(6)
    s.lt(90)
    s.begin_poly()
    s.circle(6, 180)
    s.end_poly()
    m1 = s.get_poly()
    s.begin_poly()
    s.circle(6,180)
    s.end_poly()
    m2 = s.get_poly()

    planetshape = Shape("compound")
    planetshape.addcomponent(m1,"orange")
    planetshape.addcomponent(m2,"blue")
    s.getscreen().register_shape("planet", planetshape)
    s.getscreen().tracer(1,0)

    ## setup gravitational system
    gs = GravSys()
    sun = Star(1000000, Vec(0,0), Vec(0,-2.5), gs, "circle")
    sun.color("yellow")
    sun.shapesize(1.8)
    sun.pu()
    earth = Star(12500, Vec(210,0), Vec(0,195), gs, "planet")
    earth.pencolor("green")
    earth.shapesize(0.8)
    moon = Star(1, Vec(220,0), Vec(0,295), gs, "planet")
    moon.pencolor("blue")
    moon.shapesize(0.5)
    gs.init()
    gs.start()
    return "Done!"

if __name__ == '__main__':
    main()
    mainloop()

④旋转的舞蹈(密集恐惧症者勿入):
在这里插入图片描述

"""      turtle-example-suite:

         tdemo_round_dance.py

(Needs version 1.1 of the turtle module that
comes with Python 3.1)

Dancing turtles have a compound shape
consisting of a series of triangles of
decreasing size.

Turtles march along a circle while rotating
pairwise in opposite direction, with one
exception. Does that breaking of symmetry
enhance the attractiveness of the example?

Press any key to stop the animation.

Technically: demonstrates use of compound
shapes, transformation of shapes as well as
cloning turtles. The animation is
controlled through update().
"""

from turtle import *

def stop():
    global running
    running = False

def main():
    global running
    clearscreen()
    bgcolor("gray10")
    tracer(False)
    shape("triangle")
    f =   0.793402
    phi = 9.064678
    s = 5
    c = 1
    # create compound shape
    sh = Shape("compound")
    for i in range(10):
        shapesize(s)
        p =get_shapepoly()
        s *= f
        c *= f
        tilt(-phi)
        sh.addcomponent(p, (c, 0.25, 1-c), "black")
    register_shape("multitri", sh)
    # create dancers
    shapesize(1)
    shape("multitri")
    pu()
    setpos(0, -200)
    dancers = []
    for i in range(180):
        fd(7)
        tilt(-4)
        lt(2)
        update()
        if i % 12 == 0:
            dancers.append(clone())
    home()
    # dance
    running = True
    onkeypress(stop)
    listen()
    cs = 1
    while running:
        ta = -4
        for dancer in dancers:
            dancer.fd(7)
            dancer.lt(2)
            dancer.tilt(ta)
            ta = -4 if ta > 0 else 2
        if cs < 180:
            right(4)
            shapesize(cs)
            cs *= 1.005
        update()
    return "DONE!"

if __name__=='__main__':
    print(main())
    mainloop()

⑤排序:
在这里插入图片描述
在这里插入图片描述

#!/usr/bin/env python3
"""

         sorting_animation.py

A minimal sorting algorithm animation:
Sorts a shelf of 10 blocks using insertion
sort, selection sort and quicksort.

Shelfs are implemented using builtin lists.

Blocks are turtles with shape "square", but
stretched to rectangles by shapesize()
 ---------------------------------------
       To exit press space button
 ---------------------------------------
"""
from turtle import *
import random


class Block(Turtle):

    def __init__(self, size):
        self.size = size
        Turtle.__init__(self, shape="square", visible=False)
        self.pu()
        self.shapesize(size * 1.5, 1.5, 2) # square-->rectangle
        self.fillcolor("black")
        self.st()

    def glow(self):
        self.fillcolor("red")

    def unglow(self):
        self.fillcolor("black")

    def __repr__(self):
        return "Block size: {0}".format(self.size)


class Shelf(list):

    def __init__(self, y):
        "create a shelf. y is y-position of first block"
        self.y = y
        self.x = -150

    def push(self, d):
        width, _, _ = d.shapesize()
        # align blocks by the bottom edge
        y_offset = width / 2 * 20
        d.sety(self.y + y_offset)
        d.setx(self.x + 34 * len(self))
        self.append(d)

    def _close_gap_from_i(self, i):
        for b in self[i:]:
            xpos, _ = b.pos()
            b.setx(xpos - 34)

    def _open_gap_from_i(self, i):
        for b in self[i:]:
            xpos, _ = b.pos()
            b.setx(xpos + 34)

    def pop(self, key):
        b = list.pop(self, key)
        b.glow()
        b.sety(200)
        self._close_gap_from_i(key)
        return b

    def insert(self, key, b):
        self._open_gap_from_i(key)
        list.insert(self, key, b)
        b.setx(self.x + 34 * key)
        width, _, _ = b.shapesize()
        # align blocks by the bottom edge
        y_offset = width / 2 * 20
        b.sety(self.y + y_offset)
        b.unglow()

def isort(shelf):
    length = len(shelf)
    for i in range(1, length):
        hole = i
        while hole > 0 and shelf[i].size < shelf[hole - 1].size:
            hole = hole - 1
        shelf.insert(hole, shelf.pop(i))
    return

def ssort(shelf):
    length = len(shelf)
    for j in range(0, length - 1):
        imin = j
        for i in range(j + 1, length):
            if shelf[i].size < shelf[imin].size:
                imin = i
        if imin != j:
            shelf.insert(j, shelf.pop(imin))

def partition(shelf, left, right, pivot_index):
    pivot = shelf[pivot_index]
    shelf.insert(right, shelf.pop(pivot_index))
    store_index = left
    for i in range(left, right): # range is non-inclusive of ending value
        if shelf[i].size < pivot.size:
            shelf.insert(store_index, shelf.pop(i))
            store_index = store_index + 1
    shelf.insert(store_index, shelf.pop(right)) # move pivot to correct position
    return store_index

def qsort(shelf, left, right):
    if left < right:
        pivot_index = left
        pivot_new_index = partition(shelf, left, right, pivot_index)
        qsort(shelf, left, pivot_new_index - 1)
        qsort(shelf, pivot_new_index + 1, right)

def randomize():
    disable_keys()
    clear()
    target = list(range(10))
    random.shuffle(target)
    for i, t in enumerate(target):
        for j in range(i, len(s)):
            if s[j].size == t + 1:
                s.insert(i, s.pop(j))
    show_text(instructions1)
    show_text(instructions2, line=1)
    enable_keys()

def show_text(text, line=0):
    line = 20 * line
    goto(0,-250 - line)
    write(text, align="center", font=("Courier", 16, "bold"))

def start_ssort():
    disable_keys()
    clear()
    show_text("Selection Sort")
    ssort(s)
    clear()
    show_text(instructions1)
    show_text(instructions2, line=1)
    enable_keys()

def start_isort():
    disable_keys()
    clear()
    show_text("Insertion Sort")
    isort(s)
    clear()
    show_text(instructions1)
    show_text(instructions2, line=1)
    enable_keys()

def start_qsort():
    disable_keys()
    clear()
    show_text("Quicksort")
    qsort(s, 0, len(s) - 1)
    clear()
    show_text(instructions1)
    show_text(instructions2, line=1)
    enable_keys()

def init_shelf():
    global s
    s = Shelf(-200)
    vals = (4, 2, 8, 9, 1, 5, 10, 3, 7, 6)
    for i in vals:
        s.push(Block(i))

def disable_keys():
    onkey(None, "s")
    onkey(None, "i")
    onkey(None, "q")
    onkey(None, "r")

def enable_keys():
    onkey(start_isort, "i")
    onkey(start_ssort, "s")
    onkey(start_qsort, "q")
    onkey(randomize, "r")
    onkey(bye, "space")

def main():
    getscreen().clearscreen()
    ht(); penup()
    init_shelf()
    show_text(instructions1)
    show_text(instructions2, line=1)
    enable_keys()
    listen()
    return "EVENTLOOP"

instructions1 = "press i for insertion sort, s for selection sort, q for quicksort"
instructions2 = "spacebar to quit, r to randomize"

if __name__=="__main__":
    msg = main()
    mainloop()

⑥绘制海龟树(深度优先算法):
在这里插入图片描述

#!/usr/bin/env python3
"""      turtle-example-suite:

             tdemo_tree.py

Displays a 'breadth-first-tree' - in contrast
to the classical Logo tree drawing programs,
which use a depth-first-algorithm.

Uses:
(1) a tree-generator, where the drawing is
quasi the side-effect, whereas the generator
always yields None.
(2) Turtle-cloning: At each branching point
the current pen is cloned. So in the end
there are 1024 turtles.
"""
from turtle import Turtle, mainloop
from time import clock

def tree(plist, l, a, f):
    """ plist is list of pens
    l is length of branch
    a is half of the angle between 2 branches
    f is factor by which branch is shortened
    from level to level."""
    if l > 3:
        lst = []
        for p in plist:
            p.forward(l)
            q = p.clone()
            p.left(a)
            q.right(a)
            lst.append(p)
            lst.append(q)
        for x in tree(lst, l*f, a, f):
            yield None

def maketree():
    p = Turtle()
    p.setundobuffer(None)
    p.hideturtle()
    p.speed(0)
    p.getscreen().tracer(30,0)
    p.left(90)
    p.penup()
    p.forward(-210)
    p.pendown()
    t = tree([p], 200, 65, 0.6375)
    for x in t:
        pass
    print(len(p.getscreen().turtles()))

def main():
    a=clock()
    maketree()
    b=clock()
    return "done: %.2f sec." % (b-a)

if __name__ == "__main__":
    msg = main()
    print(msg)
    mainloop()

⑦两个画笔:
在这里插入图片描述

"""turtledemo.two_canvases

Use TurtleScreen and RawTurtle to draw on two
distinct canvases in a separate windows. The
new window must be separately closed in
addition to pressing the STOP button.
"""

from turtle import TurtleScreen, RawTurtle, TK

def main():
    root = TK.Tk()
    cv1 = TK.Canvas(root, width=300, height=200, bg="#ddffff")
    cv2 = TK.Canvas(root, width=300, height=200, bg="#ffeeee")
    cv1.pack()
    cv2.pack()

    s1 = TurtleScreen(cv1)
    s1.bgcolor(0.85, 0.85, 1)
    s2 = TurtleScreen(cv2)
    s2.bgcolor(1, 0.85, 0.85)

    p = RawTurtle(s1)
    q = RawTurtle(s2)

    p.color("red", (1, 0.85, 0.85))
    p.width(3)
    q.color("blue", (0.85, 0.85, 1))
    q.width(3)

    for t in p,q:
        t.shape("turtle")
        t.lt(36)

    q.lt(180)

    for t in p, q:
        t.begin_fill()
    for i in range(5):
        for t in p, q:
            t.fd(50)
            t.lt(72)
    for t in p,q:
        t.end_fill()
        t.lt(54)
        t.pu()
        t.bk(50)

    return "EVENTLOOP"


if __name__ == '__main__':
    main()
    TK.mainloop()  # keep window open until user closes it

⑧绘制好看的圆形图案:
在这里插入图片描述

"""      turtle-example-suite:

          tdemo_wikipedia3.py

This example is
inspired by the Wikipedia article on turtle
graphics. (See example wikipedia1 for URLs)

First we create (ne-1) (i.e. 35 in this
example) copies of our first turtle p.
Then we let them perform their steps in
parallel.

Followed by a complete undo().
"""
from turtle import Screen, Turtle, mainloop
from time import clock, sleep

def mn_eck(p, ne,sz):
    turtlelist = [p]
    #create ne-1 additional turtles
    for i in range(1,ne):
        q = p.clone()
        q.rt(360.0/ne)
        turtlelist.append(q)
        p = q
    for i in range(ne):
        c = abs(ne/2.0-i)/(ne*.7)
        # let those ne turtles make a step
        # in parallel:
        for t in turtlelist:
            t.rt(360./ne)
            t.pencolor(1-c,0,c)
            t.fd(sz)

def main():
    s = Screen()
    s.bgcolor("black")
    p=Turtle()
    p.speed(0)
    p.hideturtle()
    p.pencolor("red")
    p.pensize(3)

    s.tracer(36,0)

    at = clock()
    mn_eck(p, 36, 19)
    et = clock()
    z1 = et-at

    sleep(1)

    at = clock()
    while any([t.undobufferentries() for t in s.turtles()]):
        for t in s.turtles():
            t.undo()
    et = clock()
    return "runtime: %.3f sec" % (z1+et-at)


if __name__ == '__main__':
    msg = main()
    print(msg)
    mainloop()

⑨阴阳图:
在这里插入图片描述

#!/usr/bin/env python3
"""       turtle-example-suite:

            tdemo_yinyang.py

Another drawing suitable as a beginner's
programming example.

The small circles are drawn by the circle
command.

"""

from turtle import *

def yin(radius, color1, color2):
    width(3)
    color("black", color1)
    begin_fill()
    circle(radius/2., 180)
    circle(radius, 180)
    left(180)
    circle(-radius/2., 180)
    end_fill()
    left(90)
    up()
    forward(radius*0.35)
    right(90)
    down()
    color(color1, color2)
    begin_fill()
    circle(radius*0.15)
    end_fill()
    left(90)
    up()
    backward(radius*0.35)
    down()
    left(90)

def main():
    reset()
    yin(200, "black", "white")
    yin(200, "white", "black")
    ht()
    return "Done!"

if __name__ == '__main__':
    main()
    mainloop()


在这里插入图片描述

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