目录
前言
代码
?????????1.创造小人
2.小人出现
3.按电梯
3.进入电梯
4.离开电梯
5.计算时间
前言
我这次在(2)的基础上加入了测试程序,让小人按随机时间在随机楼层出现,当然小人去的楼层也是随机的。由此计算出任务完成的时间,调整电梯的安排使其运行的效率最高。
代码
为了条理清晰,我用函数完成。
1.创造小人
首先将小人创造出来,因为要用到随机数,所以先导入random这个库。
一定要用小人的状态(0为未出现,1为等电梯,2为坐电梯中,3为出电梯),这会使代码逻辑清晰,不容易乱。
import random
people = [] # 小人任务列表, 每个元素第0个为上电梯的楼层,第1个为要去的楼层,第2个为小人按的上下建,第3个为出现的时间,第4个为小人的状态(0为未出现,1为等电梯,2为坐电梯中,3为出电梯)
people_count = 5 # 小人数量
total_floor = 16 # 总楼层
def init_people():
for i in range(0, people_count):
people_in = random.randint(1, total_floor)
people_out = random.randint(1, total_floor)
if people_in > people_out:
up_down = 2
else:
up_down = 1
t = random.randint(1, 50)
people.append([people_in, people_out, up_down, t, 1])
2.小人出现
一旦时间到了,将小人的状态更改。
# 小人出现
def people_start():
for i in range(0, people_count):
if people[i][3] == t:
people[i][4] = 1
3.按电梯
小人出现时间一到,便开始按电梯。
# 输入小人进入电梯的楼层
def people_wait():
for i in range(0, people_count):
if people[i][3] == t:
print(i, "号小人从", people[i][0], "楼按了电梯")
if direction[people[i][0]] == 1:
if people[i][2] == 2:
direction[people[i][0]] = 3
if direction[people[i][0]] == 2:
if people[i][2] == 1:
direction[people[i][0]] = 3
if direction[people[i][0]] == 0:
if people[i][2] == 1:
direction[people[i][0]] = 1
if people[i][2] == 2:
direction[people[i][0]] = 2
if running[people[i][0]] == 0:
running[people[i][0]] = 1
if running[people[i][0]] == 2:
running[people[i][0]] = 3
if running1[people[i][0]] == 0:
running1[people[i][0]] = 1
if running1[people[i][0]] == 2:
running1[people[i][0]] = 3
3.进入电梯
电梯到达后,小人的状态变为坐电梯中。还需判断小人坐上了哪部电梯,这还是可以用楼层位置与电梯位置相等判断。
# 小人在电梯里按楼层
def people_sit():
for j in range(0, people_count):
if people[j][4] == 1: # 状态
if people[j][0] == i: # 楼层
people[j][4] = 2
print(j, "号小人进入了左边电梯并按了", people[j][1], "楼")
if running[people[j][1]] == 1:
running[people[j][1]] = 3
if running[people[j][1]] == 0:
running[people[j][1]] = 2
def people_sit1():
for j in range(0, people_count):
if people[j][4] == 1 and people[j][0] == i:
people[j][4] = 2
print(j, "号小人进入了右边电梯并按了", people[j][1], "楼")
if running1[people[j][1]] == 1:
running1[people[j][1]] = 3
if running1[people[j][1]] == 0:
running1[people[j][1]] = 2
4.离开电梯
最后便是小人离开电梯了。
# 小人离开电梯
def people_out():
for j in range(0, people_count):
if people[j][4] == 2 and people[j][1] == i:
people[j][4] = 3
print(j, "号小人离开电梯")
5.计算时间
为了计算时间,我引用了time这个库。
import time
z = True
# 小人全部完成任务
def people_finish():
global z
i = 0
for j in range(0, people_count):
if people[j][4] != 3:
i = 1
break
if i == 0 and z:
time_end = time.time()
z = False
print("测试任务完成!共耗时", time_end - time_start, "秒")
最后附上全部代码。
# 调用pygame库
import pygame
from pygame.locals import *
from sys import exit
import random
import time
# 颜色值(255, 0, 0)表示红色,(0, 255, 0)表示绿色,而(0, 0, 255)表示蓝色
# 初始化pygame
pygame.init()
# 图片
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
people = [] # 小人任务列表, 每个元素第0个为上电梯的楼层,第1个为要去的楼层,第2个为小人按的上下建,第3个为出现的时间,第4个为小人的状态(0为未出现,1为等电梯,2为坐电梯中,3为出电梯)
people_count = 5 # 小人数量
total_floor = 16 # 总楼层
def init_people():
for i in range(0, people_count):
people_in = random.randint(1, total_floor)
people_out = random.randint(1, total_floor)
if people_in > people_out:
up_down = 2
else:
up_down = 1
t = random.randint(1, 50)
people.append([people_in, people_out, up_down, t, 1])
init_people()
# 输入存储
input_finish = False
# 判断输入为上客楼层or下客楼层
arrive = 0
elevator_right = False
# 小人出现
def people_start():
for i in range(0, people_count):
if people[i][3] == t:
people[i][4] = 1
# 输入小人进入电梯的楼层
def people_wait():
for i in range(0, people_count):
if people[i][3] == t:
print(i, "号小人从", people[i][0], "楼按了电梯")
if direction[people[i][0]] == 1:
if people[i][2] == 2:
direction[people[i][0]] = 3
if direction[people[i][0]] == 2:
if people[i][2] == 1:
direction[people[i][0]] = 3
if direction[people[i][0]] == 0:
if people[i][2] == 1:
direction[people[i][0]] = 1
if people[i][2] == 2:
direction[people[i][0]] = 2
if running[people[i][0]] == 0:
running[people[i][0]] = 1
if running[people[i][0]] == 2:
running[people[i][0]] = 3
if running1[people[i][0]] == 0:
running1[people[i][0]] = 1
if running1[people[i][0]] == 2:
running1[people[i][0]] = 3
# 小人在电梯里按楼层
def people_sit():
for j in range(0, people_count):
if people[j][4] == 1: # 状态
if people[j][0] == i: # 楼层
people[j][4] = 2
print(j, "号小人进入了左边电梯并按了", people[j][1], "楼")
if running[people[j][1]] == 1:
running[people[j][1]] = 3
if running[people[j][1]] == 0:
running[people[j][1]] = 2
def people_sit1():
for j in range(0, people_count):
if people[j][4] == 1 and people[j][0] == i:
people[j][4] = 2
print(j, "号小人进入了右边电梯并按了", people[j][1], "楼")
if running1[people[j][1]] == 1:
running1[people[j][1]] = 3
if running1[people[j][1]] == 0:
running1[people[j][1]] = 2
# 小人离开电梯
def people_out():
for j in range(0, people_count):
if people[j][4] == 2 and people[j][1] == i:
people[j][4] = 3
print(j, "号小人离开电梯")
z = True
# 小人全部完成任务
def people_finish():
global z
i = 0
for j in range(0, people_count):
if people[j][4] != 3:
i = 1
break
if i == 0 and z:
time_end = time.time()
z = False
print("测试任务完成!共耗时", time_end - time_start, "秒")
# 键盘事件
def keyboard_get():
global way
global input_finish
global arrive
global elevator_right
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.KEYDOWN:
if event.key == 13:
time_end=time.time()
print('totally cost', time_end - time_start)
input_finish = True
elevator_right = True
if 48 <= event.key <= 57:
key_floor.append(event.key - 48)
if event.key == 1073741912:
input_finish = True
if event.key == K_DOWN:
way = 2 # 方向为下
arrive = 1
if event.key == K_UP:
way = 1
arrive = 1
else:
pass
return
# 设置窗口名称
pygame.display.set_caption("电梯")
# 获取对显示系统的访问,并创建一个窗口,分别率位(600x500)screen:屏幕
screen = pygame.display.set_mode((640, 510))
y = 482 # 电梯初始位置
y1 = 2
speed = 2 # 电梯速度
time2 = 100
time1 = 100
move_up = False
move_up1 = False
# 创造楼层位置
floors = [0]
floor_running = True
i = 482
while floor_running:
floors.append(i)
i = i - 32
if i == -30:
floor_running = False
# 定义画面帧率
FPS = 40
clock = pygame.time.Clock()
# 楼层变色 1为上客状态,二为下客状态,3为上下
running = [0]
for i in range(1, 17):
running.append(0)
running1 = [0]
for i in range(1, 17):
running1.append(0)
inertia = 0 # 惯性:检测电梯正在移动方向 0为上升,1为下降
inertia1 = 0
# 输入的楼层
key_floor = []
# 上下按键 1为上,二为下,三为上下皆按
way = 0
direction = [0]
for i in range(1, 17):
direction.append(0)
t = 0
time_start=time.time()
# 主程序
while True:
people_finish()
t = t + 1
people_start()
people_wait()
clock.tick(FPS) # 最大帧率控制
# --------------------------------------输出部分------------------------------------------------
# 背景颜色
screen.fill([255, 255, 255])
# 创造电梯穿梭间
pygame.draw.rect(screen, [0, 0, 0], [387, 0, 3, 660], 0)
pygame.draw.rect(screen, [0, 0, 0], [440, 0, 3, 660], 0)
pygame.draw.rect(screen, [0, 0, 0], [307, 0, 3, 660], 0)
pygame.draw.rect(screen, [0, 0, 0], [360, 0, 3, 660], 0)
# 创造电梯
screen.blit(pygame.image.load("people.png"), (400, y))
screen.blit(pygame.image.load("people.png"), (320, y1))
# 绘制楼层
floor_font = pygame.font.Font(None, 50)
for floor in range(1, 17):
floor_text = floor_font.render(str(floor), True, (0, 0, 0))
screen.blit(floor_text, (450, floors[floor]))
screen.blit(floor_text, (250, floors[floor]))
# 楼层变色
for floor in range(1, 17):
if running[floor] == 1:
floor_text = floor_font.render(str(floor), True, (255, 0, 0))
screen.blit(floor_text, (450, floors[floor]))
if running[floor] == 2:
floor_text = floor_font.render(str(floor), True, (0, 255, 0))
screen.blit(floor_text, (450, floors[floor]))
if running[floor] == 3:
floor_text = floor_font.render(str(floor), True, (0, 0, 255))
screen.blit(floor_text, (450, floors[floor]))
if direction[floor] == 1:
screen.blit(up, (500, floors[floor]))
screen.blit(up, (210, floors[floor]))
if direction[floor] == 2:
screen.blit(down, (540, floors[floor]))
screen.blit(down, (170, floors[floor]))
if direction[floor] == 3:
screen.blit(up, (500, floors[floor]))
screen.blit(down, (540, floors[floor]))
screen.blit(up, (210, floors[floor]))
screen.blit(down, (170, floors[floor]))
if running1[floor] == 1:
floor_text = floor_font.render(str(floor), True, (255, 0, 0))
screen.blit(floor_text, (250, floors[floor]))
if running1[floor] == 2:
floor_text = floor_font.render(str(floor), True, (0, 255, 0))
screen.blit(floor_text, (250, floors[floor]))
if running1[floor] == 3:
floor_text = floor_font.render(str(floor), True, (0, 0, 255))
screen.blit(floor_text, (250, floors[floor]))
# ---------------------------------------逻辑部分--------------------------------------------
# 电梯回归初始位置一楼
initial = 0
for i in range(1, 17):
if running[i] == 1:
initial = 1
elif running[i] == 2:
initial = 1
elif running[i] == 3:
initial = 1
else:
pass
if y < 482 and initial == 0:
y = y + speed
move_up = False
initial1 = 0
for i in range(1, 17):
if running1[i] == 1:
initial1 = 1
elif running1[i] == 2:
initial1 = 1
elif running1[i] == 3:
initial1 = 1
else:
pass
if y1 > 2 and initial1 == 0:
y1 = y1 - speed
move_up1 = True
# 电梯移动
priority = 0
if inertia == 1:
for i in range(1, 17):
if running[i] == 1 and y <= floors[i]:
inertia = 1
break
elif running[i] == 2 and y <= floors[i]:
inertia = 1
break
elif running[i] == 3 and y <= floors[i]:
inertia = 1
break
else:
inertia = 0
if inertia == 0:
for i in range(1, 17):
if running[i] == 1 and y >= floors[i]:
inertia = 0
break
elif running[i] == 2 and y >= floors[i]:
inertia = 0
break
elif running[i] == 3 and y >= floors[i]:
inertia = 0
break
else:
inertia = 1
for i in range(1, 17):
if running[i] == 1 and y >= floors[i] and inertia == 0:
y = y - speed
move_up = True
priority = 1
break
if running[i] == 3 and y >= floors[i] and inertia == 0:
y = y - speed
move_up = True
priority = 1
break
if running[i] == 1 and y <= floors[i] and inertia == 1:
y = y + speed
priority = 1
break
if running[i] == 3 and y <= floors[i] and inertia == 1:
y = y + speed
priority = 1
break
for i in range(1, 17):
if priority == 0:
if running[i] == 2 and y >= floors[i] and inertia == 0:
y = y - speed
move_up = True
break
if running[i] == 2 and y <= floors[i] and inertia == 1:
y = y + speed
break
priority1 = 0
if inertia1 == 1:
for i in range(1, 17):
if running1[i] == 1 and y1 <= floors[i]:
inertia1 = 1
break
elif running1[i] == 2 and y1 <= floors[i]:
inertia1 = 1
break
elif running1[i] == 3 and y1 <= floors[i]:
inertia1 = 1
break
else:
inertia1 = 0
if inertia1 == 0:
for i in range(1, 17):
if running1[i] == 1 and y1 >= floors[i]:
inertia1 = 0
break
elif running1[i] == 2 and y1 >= floors[i]:
inertia1 = 0
break
elif running1[i] == 3 and y1 >= floors[i]:
inertia1 = 0
break
else:
inertia1 = 1
for i in range(1, 17):
if running1[i] == 1 and y1 >= floors[i] and inertia1 == 0:
y1 = y1 - speed
move_up1 = True
priority1 = 1
break
if running1[i] == 3 and y1 >= floors[i] and inertia1 == 0:
y1 = y1 - speed
move_up1 = True
priority1 = 1
break
if running1[i] == 1 and y1 <= floors[i] and inertia1 == 1:
y1 = y1 + speed
priority1 = 1
break
if running1[i] == 3 and y1 <= floors[i] and inertia1 == 1:
y1 = y1 + speed
priority1 = 1
break
for i in range(1, 17):
if priority1 == 0:
if running1[i] == 2 and y1 >= floors[i] and inertia1 == 0:
y1 = y1 - speed
move_up1 = True
break
if running1[i] == 2 and y1 <= floors[i] and inertia1 == 1:
y1 = y1 + speed
break
# 电梯到达下客
for i in range(1, 17):
if y == floors[i] and running[i] == 2:
running[i] = 0
time2 = 0
people_out()
if y == floors[i] and running[i] == 3:
running[i] = 1
people_out()
if y1 == floors[i] and running1[i] == 2:
running1[i] = 0
time1 = 0
people_out()
if y1 == floors[i] and running1[i] == 3:
running1[i] = 1
people_out()
# 电梯到达上客
# 上升到达
if y == floors[i] and running[i] != 0 and running[i] != 2 and direction[i] == 1 and inertia == 0:
running[i] = 0
running1[i] = 0
direction[i] = 0
time2 = 0
people_sit()
if y == floors[i] and running[i] != 0 and running[i] != 2 and direction[i] == 3 and inertia == 0:
direction[i] = 2
time2 = 0
people_sit()
# 下降到达
if y == floors[i] and running[i] != 0 and running[i] != 2 and direction[i] == 2 and inertia == 1:
running[i] = 0
time2 = 0
running1[i] = 0
direction[i] = 0
people_sit()
if y == floors[i] and running[i] != 0 and running[i] != 2 and direction[i] == 3 and inertia == 1:
direction[i] = 1
time2 = 0
people_sit()
if y1 == floors[i] and running1[i] != 0 and running1[i] != 2 and direction[i] == 1 and inertia1 == 0:
running1[i] = 0
running[i] = 0
direction[i] = 0
time1 = 0
people_sit1()
if y1 == floors[i] and running1[i] != 0 and running1[i] != 2 and direction[i] == 3 and inertia1 == 0:
direction[i] = 2
time1 = 0
people_sit1()
# 下降到达
if y1 == floors[i] and running1[i] != 0 and running1[i] != 2 and direction[i] == 2 and inertia1 == 1:
running1[i] = 0
running[i] = 0
direction[i] = 0
time1 = 0
people_sit1()
if y1 == floors[i] and running1[i] != 0 and running1[i] != 2 and direction[i] == 3 and inertia1 == 1:
direction[i] = 1
time1 = 0
people_sit1()
# 电梯停止
if time2 <= 50: # 电梯停止时间
if move_up:
y = y + speed
else:
y = y - speed
time2 = time2 + 1
else:
time2 = 100
if time1 <= 50: # 电梯停止时间
if move_up1:
y1 = y1 + speed
else:
y1 = y1 - speed
time1 = time1 + 1
else:
time1 = 100
move_up = False
move_up1 = False
# --------------------------------------输入部分---------------------------------------------
# 输入上乘客的楼层
keyboard_get()
# 显示输入楼层
if len(key_floor) == 1:
floor_font = pygame.font.Font(None, 50)
floor_text = floor_font.render(str(key_floor[0]), True, (0, 0, 255))
screen.blit(floor_text, (150, 100))
if len(key_floor) == 2:
floor_font = pygame.font.Font(None, 50)
floor_text = floor_font.render(str(key_floor[0]), True, (0, 0, 255))
screen.blit(floor_text, (150, 100))
floor_font = pygame.font.Font(None, 50)
floor_text = floor_font.render(str(key_floor[1]), True, (0, 0, 255))
screen.blit(floor_text, (170, 100))
pygame.display.update() # 刷新显示
# 输入上客楼层
if arrive == 1:
if input_finish:
arrive = 0
input_finish = False
if len(key_floor) == 1:
for i in range(1, 11):
if key_floor[0] == i:
if direction[i] == 1:
if way == 2:
direction[i] = 3
if direction[i] == 2:
if way == 1:
direction[i] = 3
if direction[i] == 0:
if way == 1:
direction[i] = 1
if way == 2:
direction[i] = 2
if running[i] == 0:
running[i] = 1
if running[i] == 2:
running[i] = 3
if running1[i] == 0:
running1[i] = 1
if running1[i] == 2:
running1[i] = 3
if len(key_floor) == 2:
for i in range(0, 7):
if key_floor[1] == i:
if direction[i + 10] == 1:
if way == 2:
direction[i + 10] = 3
if direction[i + 10] == 2:
if way == 1:
direction[i + 10] = 3
if direction[i + 10] == 0:
if way == 1:
direction[i + 10] = 1
if way == 2:
direction[i + 10] = 2
if running[i + 10] == 0:
running[i + 10] = 1
if running[i + 10] == 2:
running[i + 10] = 3
if running1[i + 10] == 0:
running1[i + 10] = 1
if running1[i + 10] == 2:
running1[i + 10] = 3
while True:
if len(key_floor) >= 1:
del key_floor[0]
else:
break
# 输入下客楼层
if arrive == 0:
if input_finish:
input_finish = False
if elevator_right:
elevator_right = False
if len(key_floor) == 1:
for ii in range(1, 11):
if key_floor[0] == ii:
if running1[ii] == 1:
running1[ii] = 3
if running1[ii] == 0:
running1[ii] = 2
if len(key_floor) == 2:
for ii in range(0, 7):
if key_floor[1] == ii:
if running1[ii + 10] == 1:
running1[ii + 10] = 3
if running1[ii + 10] == 0:
running1[ii + 10] = 2
else:
if len(key_floor) == 1:
for ii in range(1, 11):
if key_floor[0] == ii:
if running[ii] == 1:
running[ii] = 3
if running[ii] == 0:
running[ii] = 2
if len(key_floor) == 2:
for ii in range(0, 7):
if key_floor[1] == ii:
if running[ii + 10] == 1:
running[ii + 10] = 3
if running[ii + 10] == 0:
running[ii + 10] = 2
while True:
if len(key_floor) >= 1:
del key_floor[0]
else:
break
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