以下是一段Open3d阻塞模式(就是不可以更新mesh)可视化mesh的代码
vis = o3d.visualization.Visualizer()
vis.create_window(width=512, height=512)
vis.add_geometry(mesh)
# while True:
vis.run()
? mesh加载的代码如下:
mesh = o3d.io.read_triangle_mesh(filename, False)
? mesh保存代码如下:
o3d.io.write_triangle_mesh(tgt_dir + obj_name[:-4] + "_right.obj", meshes[2])
? ??
? ? ? ?如果保存下的obj没有纹理,很可能是中间的操作出了问题,有了些用不到的纹理图,需要用可视化的方式看看,如果o3d可视化用彩色,则可以,否则就没有颜色。
如果要删除一些三角形面。
def mesh_clean_fcn(mesh, triangles_mask):
triangles = np.asarray(mesh.triangles)
triangles_clean = triangles[triangles_mask]
###
triangle_uvs = np.asarray(mesh.triangle_uvs)
triangle_uvs_clean = []
for i, mask in enumerate(triangles_mask):
if mask:
triangle_uvs_clean.append(triangle_uvs[3 * i + 0, :])
triangle_uvs_clean.append(triangle_uvs[3 * i + 1, :])
triangle_uvs_clean.append(triangle_uvs[3 * i + 2, :])
triangle_uvs_clean = np.asarray(triangle_uvs_clean)
mesh.triangle_uvs = o3d.utility.Vector2dVector(triangle_uvs_clean)
###
vertex_id_unique = np.sort(np.unique(triangles_clean)).tolist()
vertices = np.asarray(mesh.vertices)
vertices_clean = vertices[vertex_id_unique]
for i, fac in enumerate(triangles_clean):
triangles_clean[i, 0] = vertex_id_unique.index(fac[0])
triangles_clean[i, 1] = vertex_id_unique.index(fac[1])
triangles_clean[i, 2] = vertex_id_unique.index(fac[2])
mesh.triangles = o3d.utility.Vector3iVector(triangles_clean)
mesh.vertices = o3d.utility.Vector3dVector(vertices_clean)
vertex_normals = np.asarray(mesh.vertex_normals)
vertex_normals_clean = vertex_normals[vertex_id_unique]
mesh.vertex_normals = o3d.utility.Vector3dVector(vertex_normals_clean)
triangle_normals = np.asarray(mesh.triangle_normals)
triangle_normals_clean = triangle_normals[triangles_mask]
mesh.triangle_normals = o3d.utility.Vector3dVector(triangle_normals_clean)
triangle_material_ids = np.asarray(mesh.triangle_material_ids)
triangle_material_ids_clean = triangle_material_ids[triangles_mask]
material_ids = np.unique(triangle_material_ids_clean).tolist()
for i, id_ in enumerate(triangle_material_ids_clean):
triangle_material_ids_clean[i] = material_ids.index(id_)
mesh.triangle_material_ids = o3d.utility.IntVector(triangle_material_ids_clean)
import pdb
pdb.set_trace()
backup_texture = copy.copy(mesh.textures)
mesh.textures = [backup_texture[i] for i in material_ids] ##mesh.textures[material_ids]
# for i, id in enumerate(material_ids):
# print("mesh.textures.append(backup_texture[id])")
# mesh.textures.append(backup_texture[id])
# mesh.textures.append(1)
import pdb
pdb.set_trace()
vis = o3d.visualization.Visualizer()
vis.create_window(width=512, height=512)
vis.add_geometry(mesh)
# while True:
vis.run()
return mesh
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