《Pygame游戏编程入门》学习——第5章 Math和Graphics:Analog Clock游戏
第5章 挑战
问题1. Circle示例程序是典型的视频游戏中的众多问题的解决方案。要更多地体验围绕圆周移动的相关算法,修改该程序,以使得在每个角度绘制不同的形状,而不是绘制一个小的填充的圆。
思路:建立DrawCircle 类,添加成员变量pos_x 、pos_y (绕圆周不断移动的坐标),半径radius 、角度angle 、颜色color ,然后在draw() 方法中,实现以pos_x 、pos_y 为中心,相距5像素的地方画多边形。
代码:
import sys, random, math, pygame, RGB
from pygame.locals import *
class DrawCircle():
def __init__( self ):
self.pos_x, self.pos_y = screen_width / 2, screen_height / 2
self.radius = 200
self.angle = 360
self.color = random.randint( 0, 255 ), random.randint( 0, 255 ), random.randint( 0, 255 )
def draw( self ):
self.angle += 1
if self.angle >= 360:
self.angle = 0
self.color = random.randint( 0, 255 ), random.randint( 0, 255 ), random.randint( 0, 255 )
x = math.cos( math.radians( self.angle ) ) * self.radius
y = math.sin( math.radians( self.angle ) ) * self.radius
pos = ( int( self.pos_x + x ), int( self.pos_y + y ) )
print( pos )
x1, y1 = int( self.pos_x + x ) - 5, int( self.pos_y + y ) - 5
x2, y2 = int( self.pos_x + x ) + 5, int( self.pos_y + y ) - 5
x3, y3 = int( self.pos_x + x ) - 5, int( self.pos_y + y ) + 5
x4, y4 = int( self.pos_x + x ) + 5, int( self.pos_y + y ) + 5
points = [ ( x1, y1 ), ( x2, y2 ), ( x3, y3 ), ( x4, y4 ) ]
pygame.draw.polygon( screen, self.color, points, 0 )
pygame.display.update()
screen_width, screen_height = 600, 500
pygame.init()
screen = pygame.display.set_mode( ( screen_width, screen_height ) )
pygame.display.set_caption( '几何形状画圆示例' )
screen.fill( RGB.Blue1 )
c = DrawCircle()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
sys.exit()
c.draw()
运行结果:
问题2. Analog Clock示例程序现在仅仅是能够工作,而忽略了美观方面的要求。看看你是否能用更好的颜色使它更好看一些,可能要使用不同的背景颜色,而且数字和钟表指针使用不同的大小。
思路:构建AnalogClock 类,参数同上。添加draw() 方法,实现设置背景颜色、显示钟表数字。
代码如下:
import sys, random, math, pygame, RGB
from pygame.locals import *
from datetime import datetime, date, time
class AnalogClock():
def __init__( self ):
self.pos_x, self.pos_y = screen_width / 2, screen_height / 2
self.radius = 200
self.angle = 360
self.color = random.randint( 0, 255 ), random.randint( 0, 255 ), random.randint( 0, 255 )
def print_text( self, font, x, y, text, color=RGB.White, shadow=True ):
imgText = font.render( text, True, color )
screen.blit( imgText, ( x, y ) )
def show( self ):
screen.fill( RGB.Blue1 )
pygame.draw.circle( screen, RGB.Black, ( self.pos_x, self.pos_y ), self.radius, 0 )
pygame.draw.circle( screen, RGB.White, ( self.pos_x, self.pos_y ), self.radius, 6 )
for n in range( 1, 13 ):
radian = math.radians( -92 + n * 30 )
x = math.cos( radian ) * ( self.radius - 20 ) - 10
y = math.sin( radian ) * ( self.radius - 20 ) - 15
self.print_text( font1, self.pos_x + x, self.pos_y + y, str( n ) )
today = datetime.today()
current_hour = str( today.hour ) + ':' + str( today.minute ) + ':' + str( today.second )
self.print_text( font1, 0, 0, current_hour )
hour = today.hour % 12
n = hour
radian = math.radians( -90 + n * 30 + 30 * ( ( today.minute * 6 ) % 360 ) / 360 )
x = math.cos( radian ) * ( self.radius - 80 )
y = math.sin( radian ) * ( self.radius - 80 )
start = ( self.pos_x, self.pos_y )
end = ( self.pos_x + x, self.pos_y + y )
pygame.draw.line( screen, RGB.Pink, start, end, 25 )
n = today.minute
radian = math.radians( -90 + n * 6 + 6 * ( ( today.second * 6 ) % 360 ) / 360 )
x = math.cos( radian ) * ( self.radius - 60 )
y = math.sin( radian ) * ( self.radius - 60 )
start = ( self.pos_x, self.pos_y )
end = ( self.pos_x + x, self.pos_y + y )
pygame.draw.line( screen, RGB.Pink, start, end, 12 )
n = today.second
radian = math.radians( -90 + n * 6 )
x = math.cos( radian ) * ( self.radius - 40 )
y = math.sin( radian ) * ( self.radius - 40 )
start = ( self.pos_x, self.pos_y )
end = ( self.pos_x + x, self.pos_y + y )
pygame.draw.line( screen, RGB.Pink, start, end, 6 )
pygame.draw.circle( screen, RGB.White, ( self.pos_x, self.pos_y ), 10, 0 )
pygame.display.update()
screen_width, screen_height = 600, 500
pygame.init()
screen = pygame.display.set_mode( ( screen_width, screen_height ) )
pygame.display.set_caption( '时钟' )
font1 = pygame.font.SysFont( 'Arial', 24 )
a = AnalogClock()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
sys.exit()
a.show()
模块RGB.py的部分代码如下:
White = ( 255, 255, 255 )
Blue1 = ( 0, 0, 255 )
Pink = ( 255, 192, 203 )
Black = ( 0, 0, 0 )
以上是本游戏用到的颜色,全部RGB的颜色代码可以查RGB颜色表。
运行结果:
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