ZSet简介
ZSet是redis的有序集合实现,包括一个为了字典(按照key直接取值)和一个跳表(按照排名取)
typedef struct zset {
dict *dict;
zskiplist *zsl;
} zset;
typedef struct zskiplist {
struct zskiplistNode *header, *tail;
unsigned long length;
int level;
} zskiplist;
快表节点
跳表的节点,zskiplistNode包含分数、redis键值对象,后退指针,和一个多层数组 多层数组level存放跳表每一层中当前节点的前一个节点forward,以及forward节点与当前节点在该层的跨度span
typedef struct zskiplistNode {
robj *obj;
double score;
struct zskiplistNode *backward;
struct zskiplistLevel {
struct zskiplistNode *forward;
unsigned int span;
} level[];
} zskiplistNode;
创建快表
zskiplist *zslCreate(void) {
int j;
zskiplist *zsl;
zsl = zmalloc(sizeof(*zsl));
zsl->level = 1;
zsl->length = 0;
//初始化头节点为分数0
zsl->header = zslCreateNode(ZSKIPLIST_MAXLEVEL,0,NULL);
for (j = 0; j < ZSKIPLIST_MAXLEVEL; j++) {
zsl->header->level[j].forward = NULL;
zsl->header->level[j].span = 0;
}
zsl->header->backward = NULL;
zsl->tail = NULL;
return zsl;
}
插入节点
省略部分流程代码
zskiplistNode *zslInsert(zskiplist *zsl, double score, robj *obj) {
zskiplistNode *update[ZSKIPLIST_MAXLEVEL], *x;
unsigned int rank[ZSKIPLIST_MAXLEVEL];
int i, level;
x = zsl->header;
//后面的插入节点处理是随机到某一深度
//也就是节点可能在高层(比如0)有,但是在深层(比如level-1)没有
//所以计算位置和连接节点自底向上快一点
for (i = zsl->level-1; i >= 0; i--) {
//rank记录x在每一层统计后的排名,主要是为了后面插入时更新链接节点的span,不重复计算
rank[i] = i == (zsl->level-1) ? 0 : rank[i+1];
while (x->level[i].forward &&
(x->level[i].forward->score < score )) {
//while中i不会变,是在i这一层横向移动到本层中比新插入分数大的节点
//跨越该节点增加本层排名
rank[i] += x->level[i].span;
x = x->level[i].forward;
}
//记录在i这一层比新插入分数大的节点
update[i] = x;
}
//概率随机插入到某一层深度
level = zslRandomLevel();
if (level > zsl->level) {
for (i = zsl->level; i < level; i++) {
rank[i] = 0;
update[i] = zsl->header;
update[i]->level[i].span = zsl->length;
}
zsl->level = level;
}
//x现在是新节点
x = zslCreateNode(level,score,obj);
for (i = 0; i < level; i++) {
//把刚刚计算过的,跳跃表每层比x分数大的节点,链接到x,作为x的该层前一个节点
x->level[i].forward = update[i]->level[i].forward;
update[i]->level[i].forward = x;
//更新跨度
x->level[i].span = update[i]->level[i].span - (rank[0] - rank[i]);
update[i]->level[i].span = (rank[0] - rank[i]) + 1;
}
//超出的层数不插入,只更新span
for (i = level; i < zsl->level; i++) {
update[i]->level[i].span++;
}
//更新backward和tail、length
x->backward = (update[0] == zsl->header) ? NULL : update[0];
if (x->level[0].forward)
x->level[0].forward->backward = x;
else
zsl->tail = x;
zsl->length++;
return x;
}
删除节点
void zslDeleteNode(zskiplist *zsl, zskiplistNode *x, zskiplistNode **update) {
int i;
//删除相对简单,更新span,移除节点
for (i = 0; i < zsl->level; i++) {
if (update[i]->level[i].forward == x) {
update[i]->level[i].span += x->level[i].span - 1;
update[i]->level[i].forward = x->level[i].forward;
} else {
update[i]->level[i].span -= 1;
}
}
// 更新backward、tail、length、level
if (x->level[0].forward) {
x->level[0].forward->backward = x->backward;
} else {
zsl->tail = x->backward;
}
while(zsl->level > 1 && zsl->header->level[zsl->level-1].forward == NULL)
zsl->level--;
zsl->length--;
}
查询节点
zskiplistNode* zslGetElementByRank(zskiplist *zsl, unsigned long rank) {
zskiplistNode *x;
unsigned long traversed = 0;
int i;
x = zsl->header;
//先从最底层找(元素少),跳到没有排名可以跳了,再到上层
for (i = zsl->level-1; i >= 0; i--) {
while (x->level[i].forward && (traversed + x->level[i].span) <= rank)
{
traversed += x->level[i].span;
x = x->level[i].forward;
}
if (traversed == rank) {
return x;
}
}
return NULL;
}
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