前两节中我们对Android中的两种事件处理机制进行了学习,关于响应的事件响应就这两种;本节给大家讲解的 是Activity中UI组件中的信息传递Handler,相信很多朋友都知道,Android为了线程安全,并不允许我们在UI线程外操作UI;很多时候我们做界面刷新都需要通过Handler来通知UI组件更新!除了用Handler完成界面更新外,还可以使用runOnUiThread()来更新,甚至更高级的事务总线,当然,这里我们只讲解Handler,什么是Handler,执行流程,相关方法,子线程与主线程中中使用Handler的区别等!
1.学习路线图:

2.Handler类的引入:

3.Handler的执行流程图:

流程图解析: 相关名词
- UI线程:就是我们的主线程,系统在创建UI线程的时候会初始化一个Looper对象,同时也会创建一个与其关联的MessageQueue;
- Handler:作用就是发送与处理信息,如果希望Handler正常工作,在当前线程中要有一个Looper对象
- Message:Handler接收与处理的消息对象
- MessageQueue:消息队列,先进先出管理Message,在初始化Looper对象时会创建一个与之关联的MessageQueue;
- Looper:每个线程只能够有一个Looper,管理MessageQueue,不断地从中取出Message分发给对应的Handler处理!
简单点说:
当我们的子线程想修改Activity中的UI组件时,我们可以新建一个Handler对象,通过这个对象向主线程发送信息;而我们发送的信息会先到主线程的MessageQueue进行等待,由Looper按先入先出顺序取出,再根据message对象的what属性分发给对应的Handler进行处理!
4.Handler的相关方法:
- void handleMessage(Message msg):处理消息的方法,通常是用于被重写!
- sendEmptyMessage(int what):发送空消息
- sendEmptyMessageDelayed(int what,long delayMillis):指定延时多少毫秒后发送空信息
- sendMessage(Message msg):立即发送信息
- sendMessageDelayed(Message msg):指定延时多少毫秒后发送信息
- final boolean hasMessage(int what):检查消息队列中是否包含what属性为指定值的消息 如果是参数为(int what,Object object):除了判断what属性,还需要判断Object属性是否为指定对象的消息
5.Handler的使用示例:
1)Handler写在主线程中
在主线程中,因为系统已经初始化了一个Looper对象,所以我们直接创建Handler对象,就可以进行信息的发送与处理了!
代码示例: 简单的一个定时切换图片的程序,通过Timer定时器,定时修改ImageView显示的内容,从而形成帧动画
运行效果图:

实现代码:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/RelativeLayout1"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
tools:context="com.jay.example.handlerdemo1.MainActivity" >
<ImageView
android:id="@+id/imgchange"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true" />
</RelativeLayout>
MainActivity.java:
public class MainActivity extends Activity {
</span><span class="com">//定义切换的图片的数组id </span><span class="pln">
</span><span class="kwd">int</span><span class="pln"> imgids</span><span class="pun">[]</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="kwd">int</span><span class="pun">[]{</span><span class="pln">
R</span><span class="pun">.</span><span class="pln">drawable</span><span class="pun">.</span><span class="pln">s_1</span><span class="pun">,</span><span class="pln"> R</span><span class="pun">.</span><span class="pln">drawable</span><span class="pun">.</span><span class="pln">s_2</span><span class="pun">,</span><span class="pln">R</span><span class="pun">.</span><span class="pln">drawable</span><span class="pun">.</span><span class="pln">s_3</span><span class="pun">,</span><span class="pln">
R</span><span class="pun">.</span><span class="pln">drawable</span><span class="pun">.</span><span class="pln">s_4</span><span class="pun">,</span><span class="pln">R</span><span class="pun">.</span><span class="pln">drawable</span><span class="pun">.</span><span class="pln">s_5</span><span class="pun">,</span><span class="pln">R</span><span class="pun">.</span><span class="pln">drawable</span><span class="pun">.</span><span class="pln">s_6</span><span class="pun">,</span><span class="pln">
R</span><span class="pun">.</span><span class="pln">drawable</span><span class="pun">.</span><span class="pln">s_7</span><span class="pun">,</span><span class="pln">R</span><span class="pun">.</span><span class="pln">drawable</span><span class="pun">.</span><span class="pln">s_8
</span><span class="pun">};</span><span class="pln">
</span><span class="kwd">int</span><span class="pln"> imgstart </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0</span><span class="pun">;</span><span class="pln">
????final Handler myHandler = new Handler() { @Override //重写handleMessage方法,根据msg中what的值判断是否执行后续操作 public void handleMessage(Message msg) { if(msg.what == 0x123) { imgchange.setImageResource(imgids[imgstart++ % 8]); } } }; ???? ???? @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final ImageView imgchange = (ImageView) findViewById(R.id.imgchange);
</span><span class="com">//使用定时器,每隔200毫秒让handler发送一个空信息 </span><span class="pln">
</span><span class="kwd">new</span><span class="pln"> </span><span class="typ">Timer</span><span class="pun">().</span><span class="pln">schedule</span><span class="pun">(</span><span class="kwd">new</span><span class="pln"> </span><span class="typ">TimerTask</span><span class="pun">()</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
</span><span class="lit">@Override</span><span class="pln">
</span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> run</span><span class="pun">()</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
myHandler</span><span class="pun">.</span><span class="pln">sendEmptyMessage</span><span class="pun">(</span><span class="lit">0x123</span><span class="pun">);</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
</span><span class="pun">},</span><span class="pln"> </span><span class="lit">0</span><span class="pun">,</span><span class="lit">200</span><span class="pun">);</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
}
2)Handler写在子线程中
如果是Handler写在了子线程中的话,我们就需要自己创建一个Looper对象了!创建的流程如下:
1 )直接调用Looper.prepare()方法即可为当前线程创建Looper对象,而它的构造器会创建配套的MessageQueue; 2 )创建Handler对象,重写handleMessage( )方法就可以处理来自于其他线程的信息了! 3 )调用Looper.loop()方法启动Looper
使用示例: 输入一个数,计算后通过Toast输出在这个范围内的所有质数
实现代码: main.xml:
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<EditText
android:id="@+id/etNum"
android:inputType="number"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="请输入上限"/>
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:onClick="cal"
android:text="计算"/>
</LinearLayout>
MainActivity.java:
public class CalPrime extends Activity
{
static final String UPPER_NUM = "upper";
EditText etNum;
CalThread calThread;
// 定义一个线程类
class CalThread extends Thread
{
public Handler mHandler;
</span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> run</span><span class="pun">()</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
</span><span class="typ">Looper</span><span class="pun">.</span><span class="pln">prepare</span><span class="pun">();</span><span class="pln">
mHandler </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="typ">Handler</span><span class="pun">()</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
</span><span class="com">// 定义处理消息的方法 </span><span class="pln">
</span><span class="lit">@Override</span><span class="pln">
</span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> handleMessage</span><span class="pun">(</span><span class="typ">Message</span><span class="pln"> msg</span><span class="pun">)</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
</span><span class="kwd">if</span><span class="pun">(</span><span class="pln">msg</span><span class="pun">.</span><span class="pln">what </span><span class="pun">==</span><span class="pln"> </span><span class="lit">0x123</span><span class="pun">)</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
</span><span class="kwd">int</span><span class="pln"> upper </span><span class="pun">=</span><span class="pln"> msg</span><span class="pun">.</span><span class="pln">getData</span><span class="pun">().</span><span class="pln">getInt</span><span class="pun">(</span><span class="pln">UPPER_NUM</span><span class="pun">);</span><span class="pln">
</span><span class="typ">List</span><span class="pun"><</span><span class="typ">Integer</span><span class="pun">></span><span class="pln"> nums </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="typ">ArrayList</span><span class="pun"><</span><span class="typ">Integer</span><span class="pun">>();</span><span class="pln">
</span><span class="com">// 计算从2开始、到upper的所有质数 </span><span class="pln">
outer</span><span class="pun">:</span><span class="pln">
</span><span class="kwd">for</span><span class="pln"> </span><span class="pun">(</span><span class="kwd">int</span><span class="pln"> i </span><span class="pun">=</span><span class="pln"> </span><span class="lit">2</span><span class="pln"> </span><span class="pun">;</span><span class="pln"> i </span><span class="pun"><=</span><span class="pln"> upper </span><span class="pun">;</span><span class="pln"> i</span><span class="pun">++)</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
</span><span class="com">// 用i处于从2开始、到i的平方根的所有数 </span><span class="pln">
</span><span class="kwd">for</span><span class="pln"> </span><span class="pun">(</span><span class="kwd">int</span><span class="pln"> j </span><span class="pun">=</span><span class="pln"> </span><span class="lit">2</span><span class="pln"> </span><span class="pun">;</span><span class="pln"> j </span><span class="pun"><=</span><span class="pln"> </span><span class="typ">Math</span><span class="pun">.</span><span class="pln">sqrt</span><span class="pun">(</span><span class="pln">i</span><span class="pun">)</span><span class="pln"> </span><span class="pun">;</span><span class="pln"> j</span><span class="pun">++)</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
</span><span class="com">// 如果可以整除,表明这个数不是质数 </span><span class="pln">
</span><span class="kwd">if</span><span class="pun">(</span><span class="pln">i </span><span class="pun">!=</span><span class="pln"> </span><span class="lit">2</span><span class="pln"> </span><span class="pun">&&</span><span class="pln"> i </span><span class="pun">%</span><span class="pln"> j </span><span class="pun">==</span><span class="pln"> </span><span class="lit">0</span><span class="pun">)</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
</span><span class="kwd">continue</span><span class="pln"> outer</span><span class="pun">;</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
nums</span><span class="pun">.</span><span class="pln">add</span><span class="pun">(</span><span class="pln">i</span><span class="pun">);</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
</span><span class="com">// 使用Toast显示统计出来的所有质数 </span><span class="pln">
</span><span class="typ">Toast</span><span class="pun">.</span><span class="pln">makeText</span><span class="pun">(</span><span class="typ">CalPrime</span><span class="pun">.</span><span class="kwd">this</span><span class="pln"> </span><span class="pun">,</span><span class="pln"> nums</span><span class="pun">.</span><span class="pln">toString</span><span class="pun">()</span><span class="pln">
</span><span class="pun">,</span><span class="pln"> </span><span class="typ">Toast</span><span class="pun">.</span><span class="pln">LENGTH_LONG</span><span class="pun">).</span><span class="pln">show</span><span class="pun">();</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
</span><span class="pun">};</span><span class="pln">
</span><span class="typ">Looper</span><span class="pun">.</span><span class="pln">loop</span><span class="pun">();</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
</span><span class="lit">@Override</span><span class="pln">
</span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> onCreate</span><span class="pun">(</span><span class="typ">Bundle</span><span class="pln"> savedInstanceState</span><span class="pun">)</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
</span><span class="kwd">super</span><span class="pun">.</span><span class="pln">onCreate</span><span class="pun">(</span><span class="pln">savedInstanceState</span><span class="pun">);</span><span class="pln">
setContentView</span><span class="pun">(</span><span class="pln">R</span><span class="pun">.</span><span class="pln">layout</span><span class="pun">.</span><span class="pln">main</span><span class="pun">);</span><span class="pln">
etNum </span><span class="pun">=</span><span class="pln"> </span><span class="pun">(</span><span class="typ">EditText</span><span class="pun">)</span><span class="pln">findViewById</span><span class="pun">(</span><span class="pln">R</span><span class="pun">.</span><span class="pln">id</span><span class="pun">.</span><span class="pln">etNum</span><span class="pun">);</span><span class="pln">
calThread </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="typ">CalThread</span><span class="pun">();</span><span class="pln">
</span><span class="com">// 启动新线程 </span><span class="pln">
calThread</span><span class="pun">.</span><span class="pln">start</span><span class="pun">();</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
</span><span class="com">// 为按钮的点击事件提供事件处理函数 </span><span class="pln">
</span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> cal</span><span class="pun">(</span><span class="typ">View</span><span class="pln"> source</span><span class="pun">)</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
</span><span class="com">// 创建消息 </span><span class="pln">
</span><span class="typ">Message</span><span class="pln"> msg </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="typ">Message</span><span class="pun">();</span><span class="pln">
msg</span><span class="pun">.</span><span class="pln">what </span><span class="pun">=</span><span class="pln"> </span><span class="lit">0x123</span><span class="pun">;</span><span class="pln">
</span><span class="typ">Bundle</span><span class="pln"> bundle </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="typ">Bundle</span><span class="pun">();</span><span class="pln">
bundle</span><span class="pun">.</span><span class="pln">putInt</span><span class="pun">(</span><span class="pln">UPPER_NUM </span><span class="pun">,</span><span class="pln">
</span><span class="typ">Integer</span><span class="pun">.</span><span class="pln">parseInt</span><span class="pun">(</span><span class="pln">etNum</span><span class="pun">.</span><span class="pln">getText</span><span class="pun">().</span><span class="pln">toString</span><span class="pun">()));</span><span class="pln">
msg</span><span class="pun">.</span><span class="pln">setData</span><span class="pun">(</span><span class="pln">bundle</span><span class="pun">);</span><span class="pln">
</span><span class="com">// 向新线程中的Handler发送消息 </span><span class="pln">
calThread</span><span class="pun">.</span><span class="pln">mHandler</span><span class="pun">.</span><span class="pln">sendMessage</span><span class="pun">(</span><span class="pln">msg</span><span class="pun">);</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
}
PS:本例子来自于《Android疯狂讲义》~
本节小结
本节对Android中的Handler事件传递进行了简单的分析,要分清楚Handler,Message,MessageQueue, Loop的概念,以及Handler写在主线程中以及子线程中的区别!
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