Unity(C#)和Android(java)通过反射相互调用(不在需要classes.jar文件,导入AndroidStudio,包名也可以随意)
**
1, Android studio(java)
** 新建一个类库 ——> 新建java脚本
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
public class Unity2Android {
private Activity _unityActivity;
Activity getActivity(){
if(null == _unityActivity) {
try {
Class<?> classtype = Class.forName("com.unity3d.player.UnityPlayer");
Activity activity = (Activity) classtype.getDeclaredField("currentActivity").get(classtype);
_unityActivity = activity;
} catch (ClassNotFoundException e) {
} catch (IllegalAccessException e) {
} catch (NoSuchFieldException e) {
}
}
return _unityActivity;
}
boolean callUnity(String gameObjectName, String functionName, String args){
try {
Class<?> classtype = Class.forName("com.unity3d.player.UnityPlayer");
Method method =classtype.getMethod("UnitySendMessage", String.class,String.class,String.class);
method.invoke(classtype,gameObjectName,functionName,args);
return true;
} catch (ClassNotFoundException e) {
} catch (NoSuchMethodException e) {
} catch (IllegalAccessException e) {
} catch (InvocationTargetException e) {
}
return false;
}
public boolean showToast(String content){
Toast.makeText(getActivity(),content,Toast.LENGTH_SHORT).show();
callUnity("Main Camera","FromAndroid", "hello unity i'm android");
return true;
}
**
1, Unity(C#)
**
using UnityEngine;
using UnityEngine.UI;
public class Main : MonoBehaviour {
public Text text;
AndroidJavaClass _ajc;
void Start () {
_ajc = new AndroidJavaClass("com.simple.unity.Unity2Android");
}
void Update () {
}
public void OnBtnClick()
{
bool success = _ajc.Call<bool>("showToast","this is unity");
if(true == success)
{
}
}
public void FromAndroid(string content)
{
text.text = content;
}
}
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