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   -> 移动开发 -> android中Handler使用教程 -> 正文阅读

[移动开发]android中Handler使用教程

1、背景

? ?为了防止在多线程并发访问情况下,子线程更新UI线程,? ?会使UI控件处于不可预期的状态,Handler发送消息,统一有一个 消息队列接收.

2、现状

1、内存泄漏

Handler在使用过程中,用作UI组件的引用,如果为非静态内部类,则会默认持有this对象。当ui组件销毁时,Handler可能并未执行完,从而引起内存泄漏!

改进,看下面的代码MyHandle,申明为static静态同部内

以下演示的UI xml配置

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <Button
        android:id="@+id/sendMsgBtn"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="发送消息" android:textSize="30sp"></Button>

    <TextView
        android:id="@+id/showMsg"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:textSize="20sp"
        ></TextView>
</LinearLayout>
    /**
     * 模似业务代码块
     */
    public void businessCodeBlock(){
        try {
            Thread.sleep(3000);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }

 private static class  MyHandle extends Handler {

        WeakReference<MainActivity> weakReference;
        public MyHandle(@NonNull Looper looper, MainActivity activity){
            super(looper);
            weakReference = new WeakReference<MainActivity>(activity);
        }

        @Override
        public void handleMessage(@NonNull Message msg) {
            super.handleMessage(msg);

            MainActivity mainActivity = weakReference.get();
            if(mainActivity!=null){
                switch (msg.what){
                    case 0:
                        Log.i(TAG,"命令"+msg.what);
                        break;
                    case 1:
                        updateTxt(mainActivity,(String)msg.obj);
                        break;
                    case 3:
                        Log.i(TAG,"命令"+msg.what);
                        break;
                    default:
                        Log.i(TAG,"命令"+msg.what);
                }
            }
        }

    }

    private static void updateTxt(MainActivity mainActivity, String s) {
        mainActivity.showMsg.setText(s);
    }

子线程更新UI 报错

new Thread(()->{
    businessCodeBlock();
    showMsg.setText("子线程更新UI");
}).start();

2021-07-26 10:42:19.546 6213-6241/com.mw.handlertest E/AndroidRuntime: FATAL EXCEPTION: Thread-2
? ? Process: com.mw.handlertest, PID: 6213
? ? android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
? ? ? ? at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:7784)
? ? ? ? at android.view.ViewRootImpl.requestLayout(ViewRootImpl.java:1233)
? ? ? ? at android.view.View.requestLayout(View.java:23097)
? ? ? ? at android.view.View.requestLayout(View.java:23097)
? ? ? ? at android.view.View.requestLayout(View.java:23097)
? ? ? ? at android.view.View.requestLayout(View.java:23097)
? ? ? ? at android.view.View.requestLayout(View.java:23097)
? ? ? ? at android.view.View.requestLayout(View.java:23097)
? ? ? ? at android.view.View.requestLayout(View.java:23097)
? ? ? ? at android.widget.TextView.checkForRelayout(TextView.java:8908)
? ? ? ? at android.widget.TextView.setText(TextView.java:5730)
? ? ? ? at android.widget.TextView.setText(TextView.java:5571)
? ? ? ? at android.widget.TextView.setText(TextView.java:5528)
? ? ? ? at com.mw.handlertest.MainActivity.lambda$onCreate$0$MainActivity(MainActivity.java:34)
? ? ? ? at com.mw.handlertest.-$$Lambda$MainActivity$D5xJq535IDoXU9AsiYKLL2iudzA.run(Unknown Source:2)
? ? ? ? at java.lang.Thread.run(Thread.java:764)
?

在更新UI上除直接使用Handler外还有多种方式,以下post 和 runOnUiThread?底层原理还是用的handler

(1)view.post??

showMsg = findViewById(R.id.showMsg);
new Thread(()->{
    businessCodeBlock();
    showMsg.post(()->{
        showMsg.setText("子线程切换主线程-->更新UI");
    });
}).start();

(2)runOnUiThread

showMsg = findViewById(R.id.showMsg);
new Thread(()->{
    businessCodeBlock();
    runOnUiThread(()->{
        showMsg.setText("子线程切换主线程-->更新UI2");
    });
}).start();

3、Handler使用

1、创建Message消息对象,不建议直接new Message();Message内部保存了一个缓存的消息池,用obtain从缓存池获得一个Message对象,Message使用完后系统会调用recycle回收

????????//1创建消息方法
????????Message message=handler.obtainMessage();
?
????????/2.通过Message获取
????????Message message=Message.obtain();

2、发送带参消息 handler.sendMessage(message)

new Thread(()->{
    //带参消息
    Message message = Message.obtain();
    message.obj = "发送带参消息";
    message.what = 1;
    handler.sendMessage(message);

}).start();

3、发送带参延迟消息 handler.sendMessageDelayed(message, 3000);

new Thread(()->{
    Message message = Message.obtain();
    message.obj = "发送延迟带参消息";
    message.what = 1;
    handler.sendMessageDelayed(message, 3000); //发送延迟带参消息
}).start();

3、发送无参消息 handler.sendEmptyMessage(0);

new Thread(()->{
    handler.sendEmptyMessage(0);
}).start();

4、发送无参延迟消息 handler.sendEmptyMessageDelayed(0,3000);

new Thread(()->{
    handler.sendEmptyMessageDelayed(0,3000);
}).start();

5、定时发送带参消息 handler.sendMessageAtTime(message, SystemClock.uptimeMillis() + 5000),以上发送的原码最终都是调用sendMessageAtTime

new Thread(()->{
    Message message = Message.obtain();
    message.obj = "定时发送带参消息";
    message.what = 1;
    handler.sendMessageAtTime(message, SystemClock.uptimeMillis() + 5000);
}).start();

6、post直接指定处理逻辑

? ? new Thread(()->{
? ? ? ? ? ? ? ? handler.post(new Runnable() {
? ? ? ? ? ? ? ? ? ? @Override
? ? ? ? ? ? ? ? ? ? public void run() {
? ? ? ? ? ? ? ? ? ? ? ? showMsg.setText("post无参callback回调方式,直接自定义处理逻辑");
? ? ? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? });
? ? ? ? ? ? }).start();

7、postDelayed直接指定延迟处理逻辑

? ? ?new Thread(()->{
? ? ? ? ? ? ? ? handler.postDelayed(new Runnable() {
? ? ? ? ? ? ? ? ? ? @Override
? ? ? ? ? ? ? ? ? ? public void run() {
? ? ? ? ? ? ? ? ? ? ? ? showMsg.setText("post无参callback回调方式,直接自定义处理逻辑");
? ? ? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? },3000);
? ? ? ? ? ? }).start();

8、postAtTime直接指定延迟处理逻辑

? ? ? new Thread(()->{
? ? ? ? ? ? ? ? handler.postAtTime(new Runnable() {
? ? ? ? ? ? ? ? ? ? @Override
? ? ? ? ? ? ? ? ? ? public void run() {
? ? ? ? ? ? ? ? ? ? ? ? showMsg.setText("post无参callback回调方式,直接自定义处理逻辑");
? ? ? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? },SystemClock.uptimeMillis()+3000);
? ? ? ? ? ? }).start();
?

9、移出what=0的所有消息??handler.removeMessages(0);

new Thread(()->{
    handler.sendEmptyMessageDelayed(0,3000);
    handler.removeMessages(0);
}).start();


Handler.post(Runnable)其实生成的是一个what为0的Message,
调用Handler.removeMessages(0);
会使runnable任务从消息队列中清除。

10、移出what=1 and obj="需要删除的消息任务" 的所有消息??handler.removeMessages(1,obj);

? ? ? ? ? ? ? ? Object obj = "需要删除的消息任务";
? ? ? ? ? ? ? ? Message message = Message.obtain();
? ? ? ? ? ? ? ? message.obj = obj;
? ? ? ? ? ? ? ? message.what = 1;
? ? ? ? ? ? ? ? handler.sendMessageDelayed(message, 1000); //发送延迟带参消息
? ? ? ? ? ? ? ? handler.removeMessages(1,obj);

11、删除消息队列中的任何待处理消息 handler.removeCallbacks;

????????????????Runnable runnable1 = new Runnable() {
? ? ? ? ? ? ? ? ? ? @Override
? ? ? ? ? ? ? ? ? ? public void run() {
? ? ? ? ? ? ? ? ? ? ? ? showMsg.setText("1111");
? ? ? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? };
? ? ? ? ? ? ? ? Runnable runnable2 = new Runnable() {
? ? ? ? ? ? ? ? ? ? @Override
? ? ? ? ? ? ? ? ? ? public void run() {
? ? ? ? ? ? ? ? ? ? ? ?showMsg.setText("22222");
? ? ? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? };
? ? ? ? ? ? ? ? handler.post(runnable1);
? ? ? ? ? ? ? ? handler.post(runnable2);
? ? ? ? ? ? ? ? handler.removeCallbacks(runnable2);//指定清楚对应的回调任务消息

4、销毁

1、UI主线程销毁 handler.removeCallbacksAndMessages(null); 将所有的Callbacks和Messages全部清除掉.在Acticity退出的时候,可以避免内存泄露

@Override
protected void onDestroy() {
    super.onDestroy();
    if(handler != null){
        handler.removeCallbacksAndMessages(null);
        handler = null;
    }
}

5.子线程创建Handler

private Handler handler = new MyHandle(this.getMainLooper(),this);//获取主线程的Looper对象

private Handler handler = new MyHandle(Looper.myLooper(),this);//获取当前进程的looper对象???????

1.handleMessage()可以做耗时操作,但是不能更新ui 

2.如果不调用HandlerThread.quit()或者HandlerThread.quitSafely()方法,HandlerThread将会持续的接收新的任务事件. 

3.只有handleMessage()方法执行完,这轮的任务才算完成,HandlerThread才会去执行下一个任务. 而且在此次执行时,即使手动的去调用quit()方法,HandlerThread的此次任务也不会停止,但是会停止下轮任务的接收. 第一个就是quit(),实际上执行了MessageQueue中的removeAllMessagesLocked方法,该方法的作用是把MessageQueue消息池中所有的消息全部清空,无论是延迟消息(带Delayed的)还是非延迟消息。 


HandlerThread的2种停止接收事件的方法。

第一个就是quit(),实际上执行了MessageQueue中的removeAllMessagesLocked方法,该方法的作用是把MessageQueue消息池中所有的消息全部清空,无论是延迟消息(带Delayed的)还是非延迟消息。

第二个就是quitSafely(),执行了MessageQueue中的removeAllFutureMessagesLocked方法,该方法只会清空MessageQueue消息池中所有的延迟消息,并将消息池中所有的非延迟消息派发出去让Handler去处理,quitSafely相比于quit方法安全之处在于清空消息之前会派发所有的非延迟消息。

private HandlerThread sunThread = null;
private static Handler handler = null; //要用静态sunThread = new HandlerThread("MyHandlerThread");
sunThread.start();


sendMsgBtn.setOnClickListener((v)->{
    if(handler==null){
        Log.i(TAG,"创建");
        handler = new Handler(sunThread.getLooper(),new Handler.Callback() {
            // 这个运行在 handler-thread 线程中的,可以执行耗时操作,因此不能更新ui
            @Override
            public boolean handleMessage(@NonNull Message msg) {
                Log.i(TAG,"子线程接收命令:"+msg.what);
                if (msg.what == 1) {
                    businessCodeBlock();

                }
                return false;
            }
        });
    }else{
        handler.sendEmptyMessageDelayed(1,3000);
    }

});


@Override
protected void onDestroy() {
    super.onDestroy();
    if(handler != null){
        sunThread.quitSafely();
        sunThread = null;
        handler = null;
    }
}

6、源码

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

import android.annotation.NonNull;
import android.annotation.Nullable;
import android.compat.annotation.UnsupportedAppUsage;
import android.util.Log;
import android.util.Printer;

import java.lang.reflect.Modifier;

/**
 * A Handler allows you to send and process {@link Message} and Runnable
 * objects associated with a thread's {@link MessageQueue}.  Each Handler
 * instance is associated with a single thread and that thread's message
 * queue. When you create a new Handler it is bound to a {@link Looper}.
 * It will deliver messages and runnables to that Looper's message
 * queue and execute them on that Looper's thread.
 *
 * <p>There are two main uses for a Handler: (1) to schedule messages and
 * runnables to be executed at some point in the future; and (2) to enqueue
 * an action to be performed on a different thread than your own.
 *
 * <p>Scheduling messages is accomplished with the
 * {@link #post}, {@link #postAtTime(Runnable, long)},
 * {@link #postDelayed}, {@link #sendEmptyMessage},
 * {@link #sendMessage}, {@link #sendMessageAtTime}, and
 * {@link #sendMessageDelayed} methods.  The <em>post</em> versions allow
 * you to enqueue Runnable objects to be called by the message queue when
 * they are received; the <em>sendMessage</em> versions allow you to enqueue
 * a {@link Message} object containing a bundle of data that will be
 * processed by the Handler's {@link #handleMessage} method (requiring that
 * you implement a subclass of Handler).
 * 
 * <p>When posting or sending to a Handler, you can either
 * allow the item to be processed as soon as the message queue is ready
 * to do so, or specify a delay before it gets processed or absolute time for
 * it to be processed.  The latter two allow you to implement timeouts,
 * ticks, and other timing-based behavior.
 * 
 * <p>When a
 * process is created for your application, its main thread is dedicated to
 * running a message queue that takes care of managing the top-level
 * application objects (activities, broadcast receivers, etc) and any windows
 * they create.  You can create your own threads, and communicate back with
 * the main application thread through a Handler.  This is done by calling
 * the same <em>post</em> or <em>sendMessage</em> methods as before, but from
 * your new thread.  The given Runnable or Message will then be scheduled
 * in the Handler's message queue and processed when appropriate.
 */
public class Handler {
    /*
     * Set this flag to true to detect anonymous, local or member classes
     * that extend this Handler class and that are not static. These kind
     * of classes can potentially create leaks.
     */
    private static final boolean FIND_POTENTIAL_LEAKS = false;
    private static final String TAG = "Handler";
    private static Handler MAIN_THREAD_HANDLER = null;

    /**
     * Callback interface you can use when instantiating a Handler to avoid
     * having to implement your own subclass of Handler.
     */
    public interface Callback {
        /**
         * @param msg A {@link android.os.Message Message} object
         * @return True if no further handling is desired
         */
        boolean handleMessage(@NonNull Message msg);
    }
    
    /**
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(@NonNull Message msg) {
    }
    
    /**
     * Handle system messages here.
     */
    public void dispatchMessage(@NonNull Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

    /**
     * Default constructor associates this handler with the {@link Looper} for the
     * current thread.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     *
     * @deprecated Implicitly choosing a Looper during Handler construction can lead to bugs
     *   where operations are silently lost (if the Handler is not expecting new tasks and quits),
     *   crashes (if a handler is sometimes created on a thread without a Looper active), or race
     *   conditions, where the thread a handler is associated with is not what the author
     *   anticipated. Instead, use an {@link java.util.concurrent.Executor} or specify the Looper
     *   explicitly, using {@link Looper#getMainLooper}, {link android.view.View#getHandler}, or
     *   similar. If the implicit thread local behavior is required for compatibility, use
     *   {@code new Handler(Looper.myLooper())} to make it clear to readers.
     *
     */
    @Deprecated
    public Handler() {
        this(null, false);
    }

    /**
     * Constructor associates this handler with the {@link Looper} for the
     * current thread and takes a callback interface in which you can handle
     * messages.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     *
     * @param callback The callback interface in which to handle messages, or null.
     *
     * @deprecated Implicitly choosing a Looper during Handler construction can lead to bugs
     *   where operations are silently lost (if the Handler is not expecting new tasks and quits),
     *   crashes (if a handler is sometimes created on a thread without a Looper active), or race
     *   conditions, where the thread a handler is associated with is not what the author
     *   anticipated. Instead, use an {@link java.util.concurrent.Executor} or specify the Looper
     *   explicitly, using {@link Looper#getMainLooper}, {link android.view.View#getHandler}, or
     *   similar. If the implicit thread local behavior is required for compatibility, use
     *   {@code new Handler(Looper.myLooper(), callback)} to make it clear to readers.
     */
    @Deprecated
    public Handler(@Nullable Callback callback) {
        this(callback, false);
    }

    /**
     * Use the provided {@link Looper} instead of the default one.
     *
     * @param looper The looper, must not be null.
     */
    public Handler(@NonNull Looper looper) {
        this(looper, null, false);
    }

    /**
     * Use the provided {@link Looper} instead of the default one and take a callback
     * interface in which to handle messages.
     *
     * @param looper The looper, must not be null.
     * @param callback The callback interface in which to handle messages, or null.
     */
    public Handler(@NonNull Looper looper, @Nullable Callback callback) {
        this(looper, callback, false);
    }

    /**
     * Use the {@link Looper} for the current thread
     * and set whether the handler should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    @UnsupportedAppUsage
    public Handler(boolean async) {
        this(null, async);
    }

    /**
     * Use the {@link Looper} for the current thread with the specified callback interface
     * and set whether the handler should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    public Handler(@Nullable Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

    /**
     * Use the provided {@link Looper} instead of the default one and take a callback
     * interface in which to handle messages.  Also set whether the handler
     * should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by conditions such as display vsync.
     *
     * @param looper The looper, must not be null.
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    @UnsupportedAppUsage
    public Handler(@NonNull Looper looper, @Nullable Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

    /**
     * Create a new Handler whose posted messages and runnables are not subject to
     * synchronization barriers such as display vsync.
     *
     * <p>Messages sent to an async handler are guaranteed to be ordered with respect to one another,
     * but not necessarily with respect to messages from other Handlers.</p>
     *
     * @see #createAsync(Looper, Callback) to create an async Handler with custom message handling.
     *
     * @param looper the Looper that the new Handler should be bound to
     * @return a new async Handler instance
     */
    @NonNull
    public static Handler createAsync(@NonNull Looper looper) {
        if (looper == null) throw new NullPointerException("looper must not be null");
        return new Handler(looper, null, true);
    }

    /**
     * Create a new Handler whose posted messages and runnables are not subject to
     * synchronization barriers such as display vsync.
     *
     * <p>Messages sent to an async handler are guaranteed to be ordered with respect to one another,
     * but not necessarily with respect to messages from other Handlers.</p>
     *
     * @see #createAsync(Looper) to create an async Handler without custom message handling.
     *
     * @param looper the Looper that the new Handler should be bound to
     * @return a new async Handler instance
     */
    @NonNull
    public static Handler createAsync(@NonNull Looper looper, @NonNull Callback callback) {
        if (looper == null) throw new NullPointerException("looper must not be null");
        if (callback == null) throw new NullPointerException("callback must not be null");
        return new Handler(looper, callback, true);
    }

    /** @hide */
    @UnsupportedAppUsage
    @NonNull
    public static Handler getMain() {
        if (MAIN_THREAD_HANDLER == null) {
            MAIN_THREAD_HANDLER = new Handler(Looper.getMainLooper());
        }
        return MAIN_THREAD_HANDLER;
    }

    /** @hide */
    @NonNull
    public static Handler mainIfNull(@Nullable Handler handler) {
        return handler == null ? getMain() : handler;
    }

    /** {@hide} */
    @NonNull
    public String getTraceName(@NonNull Message message) {
        if (message.callback instanceof TraceNameSupplier) {
            return ((TraceNameSupplier) message.callback).getTraceName();
        }

        final StringBuilder sb = new StringBuilder();
        sb.append(getClass().getName()).append(": ");
        if (message.callback != null) {
            sb.append(message.callback.getClass().getName());
        } else {
            sb.append("#").append(message.what);
        }
        return sb.toString();
    }

    /**
     * Returns a string representing the name of the specified message.
     * The default implementation will either return the class name of the
     * message callback if any, or the hexadecimal representation of the
     * message "what" field.
     *  
     * @param message The message whose name is being queried 
     */
    @NonNull
    public String getMessageName(@NonNull Message message) {
        if (message.callback != null) {
            return message.callback.getClass().getName();
        }
        return "0x" + Integer.toHexString(message.what);
    }

    /**
     * Returns a new {@link android.os.Message Message} from the global message pool. More efficient than
     * creating and allocating new instances. The retrieved message has its handler set to this instance (Message.target == this).
     *  If you don't want that facility, just call Message.obtain() instead.
     */
    @NonNull
    public final Message obtainMessage()
    {
        return Message.obtain(this);
    }

    /**
     * Same as {@link #obtainMessage()}, except that it also sets the what member of the returned Message.
     * 
     * @param what Value to assign to the returned Message.what field.
     * @return A Message from the global message pool.
     */
    @NonNull
    public final Message obtainMessage(int what)
    {
        return Message.obtain(this, what);
    }
    
    /**
     * 
     * Same as {@link #obtainMessage()}, except that it also sets the what and obj members 
     * of the returned Message.
     * 
     * @param what Value to assign to the returned Message.what field.
     * @param obj Value to assign to the returned Message.obj field.
     * @return A Message from the global message pool.
     */
    @NonNull
    public final Message obtainMessage(int what, @Nullable Object obj) {
        return Message.obtain(this, what, obj);
    }

    /**
     * 
     * Same as {@link #obtainMessage()}, except that it also sets the what, arg1 and arg2 members of the returned
     * Message.
     * @param what Value to assign to the returned Message.what field.
     * @param arg1 Value to assign to the returned Message.arg1 field.
     * @param arg2 Value to assign to the returned Message.arg2 field.
     * @return A Message from the global message pool.
     */
    @NonNull
    public final Message obtainMessage(int what, int arg1, int arg2)
    {
        return Message.obtain(this, what, arg1, arg2);
    }
    
    /**
     * 
     * Same as {@link #obtainMessage()}, except that it also sets the what, obj, arg1,and arg2 values on the 
     * returned Message.
     * @param what Value to assign to the returned Message.what field.
     * @param arg1 Value to assign to the returned Message.arg1 field.
     * @param arg2 Value to assign to the returned Message.arg2 field.
     * @param obj Value to assign to the returned Message.obj field.
     * @return A Message from the global message pool.
     */
    @NonNull
    public final Message obtainMessage(int what, int arg1, int arg2, @Nullable Object obj) {
        return Message.obtain(this, what, arg1, arg2, obj);
    }

    /**
     * Causes the Runnable r to be added to the message queue.
     * The runnable will be run on the thread to which this handler is 
     * attached. 
     *  
     * @param r The Runnable that will be executed.
     * 
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean post(@NonNull Runnable r) {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
    
    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * at a specific time given by <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * The runnable will be run on the thread to which this handler is attached.
     *
     * @param r The Runnable that will be executed.
     * @param uptimeMillis The absolute time at which the callback should run,
     *         using the {@link android.os.SystemClock#uptimeMillis} time-base.
     *  
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postAtTime(@NonNull Runnable r, long uptimeMillis) {
        return sendMessageAtTime(getPostMessage(r), uptimeMillis);
    }
    
    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * at a specific time given by <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * The runnable will be run on the thread to which this handler is attached.
     *
     * @param r The Runnable that will be executed.
     * @param token An instance which can be used to cancel {@code r} via
     *         {@link #removeCallbacksAndMessages}.
     * @param uptimeMillis The absolute time at which the callback should run,
     *         using the {@link android.os.SystemClock#uptimeMillis} time-base.
     * 
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     *         
     * @see android.os.SystemClock#uptimeMillis
     */
    public final boolean postAtTime(
            @NonNull Runnable r, @Nullable Object token, long uptimeMillis) {
        return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
    }
    
    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * after the specified amount of time elapses.
     * The runnable will be run on the thread to which this handler
     * is attached.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     *  
     * @param r The Runnable that will be executed.
     * @param delayMillis The delay (in milliseconds) until the Runnable
     *        will be executed.
     *        
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed --
     *         if the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postDelayed(@NonNull Runnable r, long delayMillis) {
        return sendMessageDelayed(getPostMessage(r), delayMillis);
    }
    
    /** @hide */
    public final boolean postDelayed(Runnable r, int what, long delayMillis) {
        return sendMessageDelayed(getPostMessage(r).setWhat(what), delayMillis);
    }

    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * after the specified amount of time elapses.
     * The runnable will be run on the thread to which this handler
     * is attached.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     *
     * @param r The Runnable that will be executed.
     * @param token An instance which can be used to cancel {@code r} via
     *         {@link #removeCallbacksAndMessages}.
     * @param delayMillis The delay (in milliseconds) until the Runnable
     *        will be executed.
     *
     * @return Returns true if the Runnable was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed --
     *         if the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postDelayed(
            @NonNull Runnable r, @Nullable Object token, long delayMillis) {
        return sendMessageDelayed(getPostMessage(r, token), delayMillis);
    }

    /**
     * Posts a message to an object that implements Runnable.
     * Causes the Runnable r to executed on the next iteration through the
     * message queue. The runnable will be run on the thread to which this
     * handler is attached.
     * <b>This method is only for use in very special circumstances -- it
     * can easily starve the message queue, cause ordering problems, or have
     * other unexpected side-effects.</b>
     *  
     * @param r The Runnable that will be executed.
     * 
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean postAtFrontOfQueue(@NonNull Runnable r) {
        return sendMessageAtFrontOfQueue(getPostMessage(r));
    }

    /**
     * Runs the specified task synchronously.
     * <p>
     * If the current thread is the same as the handler thread, then the runnable
     * runs immediately without being enqueued.  Otherwise, posts the runnable
     * to the handler and waits for it to complete before returning.
     * </p><p>
     * This method is dangerous!  Improper use can result in deadlocks.
     * Never call this method while any locks are held or use it in a
     * possibly re-entrant manner.
     * </p><p>
     * This method is occasionally useful in situations where a background thread
     * must synchronously await completion of a task that must run on the
     * handler's thread.  However, this problem is often a symptom of bad design.
     * Consider improving the design (if possible) before resorting to this method.
     * </p><p>
     * One example of where you might want to use this method is when you just
     * set up a Handler thread and need to perform some initialization steps on
     * it before continuing execution.
     * </p><p>
     * If timeout occurs then this method returns <code>false</code> but the runnable
     * will remain posted on the handler and may already be in progress or
     * complete at a later time.
     * </p><p>
     * When using this method, be sure to use {@link Looper#quitSafely} when
     * quitting the looper.  Otherwise {@link #runWithScissors} may hang indefinitely.
     * (TODO: We should fix this by making MessageQueue aware of blocking runnables.)
     * </p>
     *
     * @param r The Runnable that will be executed synchronously.
     * @param timeout The timeout in milliseconds, or 0 to wait indefinitely.
     *
     * @return Returns true if the Runnable was successfully executed.
     *         Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     *
     * @hide This method is prone to abuse and should probably not be in the API.
     * If we ever do make it part of the API, we might want to rename it to something
     * less funny like runUnsafe().
     */
    public final boolean runWithScissors(@NonNull Runnable r, long timeout) {
        if (r == null) {
            throw new IllegalArgumentException("runnable must not be null");
        }
        if (timeout < 0) {
            throw new IllegalArgumentException("timeout must be non-negative");
        }

        if (Looper.myLooper() == mLooper) {
            r.run();
            return true;
        }

        BlockingRunnable br = new BlockingRunnable(r);
        return br.postAndWait(this, timeout);
    }

    /**
     * Remove any pending posts of Runnable r that are in the message queue.
     */
    public final void removeCallbacks(@NonNull Runnable r) {
        mQueue.removeMessages(this, r, null);
    }

    /**
     * Remove any pending posts of Runnable <var>r</var> with Object
     * <var>token</var> that are in the message queue.  If <var>token</var> is null,
     * all callbacks will be removed.
     */
    public final void removeCallbacks(@NonNull Runnable r, @Nullable Object token) {
        mQueue.removeMessages(this, r, token);
    }

    /**
     * Pushes a message onto the end of the message queue after all pending messages
     * before the current time. It will be received in {@link #handleMessage},
     * in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessage(@NonNull Message msg) {
        return sendMessageDelayed(msg, 0);
    }

    /**
     * Sends a Message containing only the what value.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendEmptyMessage(int what)
    {
        return sendEmptyMessageDelayed(what, 0);
    }

    /**
     * Sends a Message containing only the what value, to be delivered
     * after the specified amount of time elapses.
     * @see #sendMessageDelayed(android.os.Message, long) 
     * 
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageDelayed(msg, delayMillis);
    }

    /**
     * Sends a Message containing only the what value, to be delivered 
     * at a specific time.
     * @see #sendMessageAtTime(android.os.Message, long)
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */

    public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageAtTime(msg, uptimeMillis);
    }

    /**
     * Enqueue a message into the message queue after all pending messages
     * before (current time + delayMillis). You will receive it in
     * {@link #handleMessage}, in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

    /**
     * Enqueue a message into the message queue after all pending messages
     * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * You will receive it in {@link #handleMessage}, in the thread attached
     * to this handler.
     * 
     * @param uptimeMillis The absolute time at which the message should be
     *         delivered, using the
     *         {@link android.os.SystemClock#uptimeMillis} time-base.
     *         
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

    /**
     * Enqueue a message at the front of the message queue, to be processed on
     * the next iteration of the message loop.  You will receive it in
     * {@link #handleMessage}, in the thread attached to this handler.
     * <b>This method is only for use in very special circumstances -- it
     * can easily starve the message queue, cause ordering problems, or have
     * other unexpected side-effects.</b>
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessageAtFrontOfQueue(@NonNull Message msg) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, 0);
    }

    /**
     * Executes the message synchronously if called on the same thread this handler corresponds to,
     * or {@link #sendMessage pushes it to the queue} otherwise
     *
     * @return Returns true if the message was successfully ran or placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     * @hide
     */
    public final boolean executeOrSendMessage(@NonNull Message msg) {
        if (mLooper == Looper.myLooper()) {
            dispatchMessage(msg);
            return true;
        }
        return sendMessage(msg);
    }

    private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

    /**
     * Remove any pending posts of messages with code 'what' that are in the
     * message queue.
     */
    public final void removeMessages(int what) {
        mQueue.removeMessages(this, what, null);
    }

    /**
     * Remove any pending posts of messages with code 'what' and whose obj is
     * 'object' that are in the message queue.  If <var>object</var> is null,
     * all messages will be removed.
     */
    public final void removeMessages(int what, @Nullable Object object) {
        mQueue.removeMessages(this, what, object);
    }

    /**
     * Remove any pending posts of messages with code 'what' and whose obj is
     * 'object' that are in the message queue.  If <var>object</var> is null,
     * all messages will be removed.
     *
     *@hide
     */
    public final void removeEqualMessages(int what, @Nullable Object object) {
        mQueue.removeEqualMessages(this, what, object);
    }

    /**
     * Remove any pending posts of callbacks and sent messages whose
     * <var>obj</var> is <var>token</var>.  If <var>token</var> is null,
     * all callbacks and messages will be removed.
     */
    public final void removeCallbacksAndMessages(@Nullable Object token) {
        mQueue.removeCallbacksAndMessages(this, token);
    }

    /**
     * Remove any pending posts of callbacks and sent messages whose
     * <var>obj</var> is <var>token</var>.  If <var>token</var> is null,
     * all callbacks and messages will be removed.
     *
     *@hide
     */
    public final void removeCallbacksAndEqualMessages(@Nullable Object token) {
        mQueue.removeCallbacksAndEqualMessages(this, token);
    }
    /**
     * Check if there are any pending posts of messages with code 'what' in
     * the message queue.
     */
    public final boolean hasMessages(int what) {
        return mQueue.hasMessages(this, what, null);
    }

    /**
     * Return whether there are any messages or callbacks currently scheduled on this handler.
     * @hide
     */
    public final boolean hasMessagesOrCallbacks() {
        return mQueue.hasMessages(this);
    }

    /**
     * Check if there are any pending posts of messages with code 'what' and
     * whose obj is 'object' in the message queue.
     */
    public final boolean hasMessages(int what, @Nullable Object object) {
        return mQueue.hasMessages(this, what, object);
    }

    /**
     * Check if there are any pending posts of messages with code 'what' and
     * whose obj is 'object' in the message queue.
     *
     *@hide
     */
    public final boolean hasEqualMessages(int what, @Nullable Object object) {
        return mQueue.hasEqualMessages(this, what, object);
    }

    /**
     * Check if there are any pending posts of messages with callback r in
     * the message queue.
     */
    public final boolean hasCallbacks(@NonNull Runnable r) {
        return mQueue.hasMessages(this, r, null);
    }

    // if we can get rid of this method, the handler need not remember its loop
    // we could instead export a getMessageQueue() method... 
    @NonNull
    public final Looper getLooper() {
        return mLooper;
    }

    public final void dump(@NonNull Printer pw, @NonNull String prefix) {
        pw.println(prefix + this + " @ " + SystemClock.uptimeMillis());
        if (mLooper == null) {
            pw.println(prefix + "looper uninitialized");
        } else {
            mLooper.dump(pw, prefix + "  ");
        }
    }

    /**
     * @hide
     */
    public final void dumpMine(@NonNull Printer pw, @NonNull String prefix) {
        pw.println(prefix + this + " @ " + SystemClock.uptimeMillis());
        if (mLooper == null) {
            pw.println(prefix + "looper uninitialized");
        } else {
            mLooper.dump(pw, prefix + "  ", this);
        }
    }

    @Override
    public String toString() {
        return "Handler (" + getClass().getName() + ") {"
        + Integer.toHexString(System.identityHashCode(this))
        + "}";
    }

    @UnsupportedAppUsage
    final IMessenger getIMessenger() {
        synchronized (mQueue) {
            if (mMessenger != null) {
                return mMessenger;
            }
            mMessenger = new MessengerImpl();
            return mMessenger;
        }
    }

    private final class MessengerImpl extends IMessenger.Stub {
        public void send(Message msg) {
            msg.sendingUid = Binder.getCallingUid();
            Handler.this.sendMessage(msg);
        }
    }

    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }

    @UnsupportedAppUsage
    private static Message getPostMessage(Runnable r, Object token) {
        Message m = Message.obtain();
        m.obj = token;
        m.callback = r;
        return m;
    }

    private static void handleCallback(Message message) {
        message.callback.run();
    }

    @UnsupportedAppUsage
    final Looper mLooper;
    final MessageQueue mQueue;
    @UnsupportedAppUsage
    final Callback mCallback;
    final boolean mAsynchronous;
    @UnsupportedAppUsage
    IMessenger mMessenger;

    private static final class BlockingRunnable implements Runnable {
        private final Runnable mTask;
        private boolean mDone;

        public BlockingRunnable(Runnable task) {
            mTask = task;
        }

        @Override
        public void run() {
            try {
                mTask.run();
            } finally {
                synchronized (this) {
                    mDone = true;
                    notifyAll();
                }
            }
        }

        public boolean postAndWait(Handler handler, long timeout) {
            if (!handler.post(this)) {
                return false;
            }

            synchronized (this) {
                if (timeout > 0) {
                    final long expirationTime = SystemClock.uptimeMillis() + timeout;
                    while (!mDone) {
                        long delay = expirationTime - SystemClock.uptimeMillis();
                        if (delay <= 0) {
                            return false; // timeout
                        }
                        try {
                            wait(delay);
                        } catch (InterruptedException ex) {
                        }
                    }
                } else {
                    while (!mDone) {
                        try {
                            wait();
                        } catch (InterruptedException ex) {
                        }
                    }
                }
            }
            return true;
        }
    }
}

参考

https://blog.csdn.net/qq_37321098/article/details/81535449
https://blog.csdn.net/qq_34304620/article/details/107082677

https://segmentfault.com/a/1190000018995735

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