前言
本文会讲解Button,IconButton, ExtendedFloatingActionButton, FloatingActionButton,IconToggleButton,OutlinedButton,RadioButton,TextButton这几个Button的用法详解,感兴趣的请往下看
一:Button的用法
先来看看Button的源码(OutlinedButton跟Button的属性一样只是两个按钮的形状不太一样)
@Composable
fun Button(
onClick: () -> Unit,
modifier: Modifier = Modifier,
enabled: Boolean = true,
interactionSource: MutableInteractionSource = remember { MutableInteractionSource() },
elevation: ButtonElevation? = ButtonDefaults.elevation(),
shape: Shape = MaterialTheme.shapes.small,
border: BorderStroke? = null,
colors: ButtonColors = ButtonDefaults.buttonColors(),
contentPadding: PaddingValues = ButtonDefaults.ContentPadding,
content: @Composable RowScope.() -> Unit
) {
...
}
- content 是表示Button的内容。比如里面可以是一个Text
- onClick点击的回调
@Preview()
@Composable
fun buttonTest(){
val context = LocalContext.current
Column(modifier = Modifier.padding(10.dp,10.dp)) {
Button(
onClick = {
Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()
}
){
Text(text = stringResource(id = R.string.login))
}
}
}
- modifier 修饰符
- enabled 是否可以 (不可用默认是灰色,可用默认是蓝色)
@Preview()
@Composable
fun buttonTest(){
val context = LocalContext.current
Column(modifier = Modifier.padding(10.dp,10.dp)) {
Button(
onClick = {
Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()
},
modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)),
enabled = true
){
Text(text = stringResource(id = R.string.login))
}
}
}
- border 边框,BorderStroke(width,color)可以设置边框的颜色跟线的宽度。第一个参数width是边框线的宽度,color是边框线的颜色
@Preview()
@Composable
fun buttonTest(){
val context = LocalContext.current
Column(modifier = Modifier.padding(10.dp,10.dp)) {
Button(
onClick = {
Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()
},
modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)),
enabled = true,
border = BorderStroke(1.dp,color = Color.Black)
){
Text(text = stringResource(id = R.string.login))
}
}
}
- interactionSource 可以处理状态的,比如按下的时候什么效果,正常时候什么效果。类似之前再布局文件里写Selector。 比如我们下面的例子中设置,如果是选中时候边框线的颜色是绿色,没有选中时候是黑色。 interactionSource.collectIsPressedAsState() 判断是否按下状态interactionSource.collectIsFocusedAsState() 判断是否获取焦点的状态interactionSource.collectIsDraggedAsState() 判断是否拖动
@Preview()
@Composable
fun buttonTest(){
val context = LocalContext.current
val interactionSource = remember {
MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
val borderColor = if (pressState.value) Color.Green else Color.Black
Column(modifier = Modifier.padding(10.dp,10.dp)) {
Button(
onClick = {
Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()
},
modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)),
enabled = true,
border = BorderStroke(1.dp,color = borderColor),
interactionSource = interactionSource
){
Text(text = stringResource(id = R.string.login))
}
}
}
- shape 形状 比如我们可以设置RoundedCornerShape(20)圆角20dp
- elevation 阴影ButtonDefaults.elevation(defaultElevation,pressedElevation,disabledElevation)三个属性值,第一个defaultElevation表示默认的阴影,pressedElevation表示按下时的阴影,disabledElevation表示未启用时候的阴影。
@Preview()
@Composable
fun buttonTest(){
val context = LocalContext.current
val interactionSource = remember {
MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
val borderColor = if (pressState.value) Color.Green else Color.Black
Column(modifier = Modifier.padding(10.dp,10.dp)) {
Button(
onClick = {
Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()
},
modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)),
enabled = true,
border = BorderStroke(1.dp,color = borderColor),
interactionSource = interactionSource,
shape = RoundedCornerShape(20),
elevation = ButtonDefaults.elevation(2.dp,8.dp,0.dp)
){
Text(text = stringResource(id = R.string.login))
}
}
}
- colors 通过ButtonDefaults.buttonColors(backgroundColor,contentColor,disabledBackgroundColor,disabledContentColor)设置颜色。第一个参数backgroundColor表示设置背景颜色,第二个参数contentColor表示设置内容颜色这里比如说是登录文本的颜色。第三个参数disabledBackgroundColor表示enable等于false的时候的背景颜色,第四个参数disabledContentColor表示enable等于false时候的内容的颜色。
@Preview()
@Composable
fun buttonTest(){
val context = LocalContext.current
val interactionSource = remember {
MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
val borderColor = if (pressState.value) Color.Green else Color.Black
Column(modifier = Modifier.padding(10.dp,10.dp)) {
Button(
onClick = {
Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()
},
modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)),
enabled = true,
border = BorderStroke(1.dp,color = borderColor),
interactionSource = interactionSource,
elevation = ButtonDefaults.elevation(2.dp,8.dp,0.dp),
shape = RoundedCornerShape(20),
colors = ButtonDefaults.buttonColors(backgroundColor = Color.Red,contentColor = Color.Yellow,disabledBackgroundColor = Color.DarkGray,disabledContentColor = Color.Black)
){
Text(text = stringResource(id = R.string.login))
}
}
}
-
contentPadding 通过 PaddingValues()去设置。默认是ButtonDefaults.ContentPadding。表示内容的内边距。 PaddingValues有如下几个方法
- PaddingValues(all) all表示上下左右都用该边距
- PaddingValues(horizontal: Dp, vertical: Dp)
- PaddingValues( start: Dp = 0.dp, top: Dp = 0.dp, end: Dp = 0.dp, bottom: Dp = 0.dp)
@Preview()
@Composable
fun buttonTest(){
val context = LocalContext.current
val interactionSource = remember {
MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
val borderColor = if (pressState.value) Color.Green else Color.Black
Column(modifier = Modifier.padding(10.dp,10.dp)) {
Button(
onClick = {
Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()
},
modifier= Modifier.size(80.dp, 40.dp).clip(RoundedCornerShape(20.dp)),
enabled = true,
border = BorderStroke(1.dp,color = borderColor),
interactionSource = interactionSource,
elevation = ButtonDefaults.elevation(2.dp,8.dp,0.dp),
shape = RoundedCornerShape(20),
colors = ButtonDefaults.buttonColors(backgroundColor = Color.Red,contentColor = Color.Yellow,disabledBackgroundColor = Color.DarkGray,disabledContentColor = Color.Black),
contentPadding = ButtonDefaults.ContentPadding
// 或者是contentPadding = PaddingValues(4.dp)
){
Text(text = stringResource(id = R.string.login))
}
}
}
二:IconButton的用法
IconButton的构造方法如下
@Composable
fun IconButton(
onClick: () -> Unit,
modifier: Modifier = Modifier,
enabled: Boolean = true,
interactionSource: MutableInteractionSource = remember { MutableInteractionSource() },
content: @Composable () -> Unit
){
...
}
- onClick 点击回调
- modifier 修饰符
- enabled 是否可用
- content 该控件包含的内容
- interactionSource 跟Button一样,可以根据不同状态去处理一些逻辑。比如按下时候如何,没有按下时候如何。
如下举例。比如IconButton是一个左边是+的icon,右边是文本的控件。该文本如果按下时候是显示减少,不按下显示添加。
@Preview()
@Composable
fun iconButtonTest(){
val context = LocalContext.current
val interactionSource = remember {
MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
val pressText = if(pressState.value) "减少" else "添加"
Column(modifier = Modifier.padding(10.dp,10.dp)) {
IconButton(
onClick = {
Toast.makeText(context,"点击了添加",Toast.LENGTH_SHORT).show()
},
modifier = Modifier.size(80.dp,40.dp).clip(RoundedCornerShape(20)),
enabled = true,
interactionSource = interactionSource
){
Row(verticalAlignment=Alignment.CenterVertically) {
Icon(imageVector = Icons.Filled.Add, contentDescription = "添加的按钮",tint = Color.Red)
Text(text = pressText,fontSize = 8.sp)
}
}
}
}
三:FloatingActionButton和ExtendedFloatingActionButton的用法
FloatingActionButton是Material风格的控件,默认是浮动在右下角的圆形控件。FloatingActionButton的构造函数方法如下:
@Composable
fun FloatingActionButton(
onClick: () -> Unit,
modifier: Modifier = Modifier,
interactionSource: MutableInteractionSource = remember { MutableInteractionSource() },
shape: Shape = MaterialTheme.shapes.small.copy(CornerSize(percent = 50)),
backgroundColor: Color = MaterialTheme.colors.secondary,
contentColor: Color = contentColorFor(backgroundColor),
elevation: FloatingActionButtonElevation = FloatingActionButtonDefaults.elevation(),
content: @Composable () -> Unit
){
...
}
- onClick 点击回调
- modifier 修饰符
- interactionSource 跟上面一样,处理不同状态的
- shape 形状
- backgroundColor 背景颜色
- contentColor内容颜色
- elevation阴影
- content 内容控件(其实ExtendedFloatingActionButton就是在该内容里添加了一个Row,Row里放了个文本跟Icon)
@Preview()
@Composable
fun floatingActionButtonTest(){
val context = LocalContext.current
val interactionSource = remember {
MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
val pressText = if(pressState.value) "减少" else "添加"
Column(modifier = Modifier.padding(10.dp,10.dp)) {
FloatingActionButton(
onClick = {
Toast.makeText(context,"点击了按钮",Toast.LENGTH_SHORT).show()
},
modifier = Modifier.size(80.dp),
interactionSource = interactionSource,
shape = RoundedCornerShape(25.dp),
backgroundColor = Color.Green,
contentColor = Color.Blue,
elevation = FloatingActionButtonDefaults.elevation(defaultElevation=8.dp,pressedElevation = 10.dp)
){
Row(verticalAlignment=Alignment.CenterVertically) {
Icon(imageVector = Icons.Filled.Add, contentDescription = "Add",tint = Color.Red)
Spacer(modifier = Modifier.width(10.dp))
Text(text = "按钮",fontSize =12.sp,color = Color.White)
}
}
}
ExtendedFloatingActionButton是FloatingActionButton的扩展 ExtendedFloatingActionButton的构造方法如下
@Composable
fun ExtendedFloatingActionButton(
text: @Composable () -> Unit,
onClick: () -> Unit,
modifier: Modifier = Modifier,
icon: @Composable (() -> Unit)? = null,
interactionSource: MutableInteractionSource = remember { MutableInteractionSource() },
shape: Shape = MaterialTheme.shapes.small.copy(CornerSize(percent = 50)),
backgroundColor: Color = MaterialTheme.colors.secondary,
contentColor: Color = contentColorFor(backgroundColor),
elevation: FloatingActionButtonElevation = FloatingActionButtonDefaults.elevation()
) {
...
}
- text显示的文本控件
- onClick 点击回调
- modifier 修饰符
- icon 显示的icon控件
- interactionSource 跟上面一样,处理不同状态的
- shape 形状
- backgroundColor 背景颜色
- contentColor内容颜色
- elevation阴影 通过FloatingActionButtonDefaults.elevation(defaultElevation,pressedElevation)设置,第一个参数是默认阴影,第二个是按下时候的阴影
@Preview()
@Composable
fun extendedFloatingActionButtonTest(){
val context = LocalContext.current
val interactionSource = remember {
MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
val pressText = if(pressState.value) "减少" else "添加"
Column(modifier = Modifier.padding(10.dp,10.dp)) {
ExtendedFloatingActionButton(text = { Text(text = pressText,fontSize =12.sp,color = Color.White)},onClick = {
Toast.makeText(context,"点击了按钮",Toast.LENGTH_SHORT).show()
},
// modifier = Modifier.size(50.dp),
icon ={
Icon(imageVector = Icons.Filled.Add, contentDescription = "Add",tint = Color.Red)
},
interactionSource = interactionSource,
shape = RoundedCornerShape(25.dp),
backgroundColor = Color.Green,
contentColor = Color.Blue,
elevation = FloatingActionButtonDefaults.elevation(defaultElevation=8.dp,pressedElevation = 10.dp))
}
}
四:IconToggleButton的用法
IconToggleButton是属于那种用于点赞,收藏的那种Icon可以改变状态的控件。代码如下:
@Composable
fun IconToggleButton(
checked: Boolean,
onCheckedChange: (Boolean) -> Unit,
modifier: Modifier = Modifier,
enabled: Boolean = true,
interactionSource: MutableInteractionSource = remember { MutableInteractionSource() },
content: @Composable () -> Unit
) {
...
}
- checked 是否选中的状态
- onCheckedChange 是否选中状态变化的监听
- modifier 修饰符
- enabled 是否可用
- interactionSource 跟上面Button解释一致
- content 控件内容
比如我们举个例子,在点赞按下或者选中的时候,用红色的点赞,否则用黑色的点赞图标
@Preview()
@Composable
fun iconToggleButtonTest(){
val context = LocalContext.current
val interactionSource = remember {
MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
var isCheck = remember {
mutableStateOf(false)
}
Column(modifier = Modifier.padding(10.dp,10.dp)) {
IconToggleButton(
checked = isCheck.value,
onCheckedChange = {
isCheck.value = it
},
modifier = Modifier.size(50.dp),
enabled = true,
interactionSource = interactionSource
){
Icon(imageVector = Icons.Filled.Favorite, contentDescription = "点赞图标",tint = if(isCheck.value || pressState.value) Color.Red else Color.Black)
}
}
}
五:RadioButton的用法
RadioButton是单选按钮,RadioButton的代码如下
@Composable
fun RadioButton(
selected: Boolean,
onClick: (() -> Unit)?,
modifier: Modifier = Modifier,
enabled: Boolean = true,
interactionSource: MutableInteractionSource = remember { MutableInteractionSource() },
colors: RadioButtonColors = RadioButtonDefaults.colors()
){
...
}
- selected 是否选中
- onClick 点击回调
- modifier 修饰符
- enabled 是否可用
- interactionSource 跟上面Button解释一致
- colors 设置颜色 RadioButtonDefaults.colors(selectedColor, unselectedColor,disabledColor)方法有三个参数,第一个selectedColor表示选中时候的颜色,第二个参数unselectedColor表示没有选中时候的颜色,第三个disabledColor表示不可用时候的颜色。
@Preview()
@Composable
fun iconToggleButtonTest(){
val context = LocalContext.current
val interactionSource = remember {
MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
var isCheck = remember {
mutableStateOf(false)
}
Column(modifier = Modifier.padding(10.dp,10.dp)) {
RadioButton(
selected = isCheck.value,
onClick = {
isCheck.value = !isCheck.value
},
modifier = Modifier.size(50.dp),
enabled = true,
interactionSource = interactionSource,
colors = RadioButtonDefaults.colors(selectedColor = Color.Red,unselectedColor = Color.Black,disabledColor = Color.Gray))
}
}
六:TextButton的用法
TextButton文本按钮,来看看TextButton的代码,其实TextButton就是new了Button。
@Composable
fun TextButton(
onClick: () -> Unit,
modifier: Modifier = Modifier,
enabled: Boolean = true,
interactionSource: MutableInteractionSource = remember { MutableInteractionSource() },
elevation: ButtonElevation? = null,
shape: Shape = MaterialTheme.shapes.small,
border: BorderStroke? = null,
colors: ButtonColors = ButtonDefaults.textButtonColors(),
contentPadding: PaddingValues = ButtonDefaults.TextButtonContentPadding,
content: @Composable RowScope.() -> Unit
) = Button(
onClick = onClick,
modifier = modifier,
enabled = enabled,
interactionSource = interactionSource,
elevation = elevation,
shape = shape,
border = border,
colors = colors,
contentPadding = contentPadding,
content = content
)
- onClick 点击事件
- modifier 修饰符
- enabled 是否可用
- interactionSource 跟Button一致
- elevation 阴影
- shape 形状设置
- border 边框设置
- colors 颜色设置
- contentPadding 内容边距的设置
- content 包含的控件
@Preview()
@Composable
fun textButtonTest(){
val context = LocalContext.current
val interactionSource = remember {
MutableInteractionSource()
}
val pressState = interactionSource.collectIsPressedAsState()
Column(modifier = Modifier.padding(10.dp,10.dp)) {
TextButton(
onClick = {
Toast.makeText(context,"点击了登录",Toast.LENGTH_SHORT).show()
},
modifier = Modifier
.size(80.dp, 40.dp)
.clip(RoundedCornerShape(20)),
enabled = true,
interactionSource = interactionSource,
elevation = ButtonDefaults.elevation(2.dp,8.dp,0.dp),
shape = RoundedCornerShape(20),
border = BorderStroke(1.dp, if(pressState.value) Color.Red else Color.Yellow),
colors = ButtonDefaults.buttonColors(backgroundColor = Color.Blue,contentColor = Color.White,disabledBackgroundColor = Color.Gray,disabledContentColor = Color.Black),
contentPadding = ButtonDefaults.ContentPadding) {
Text(text = stringResource(id = R.string.login),fontSize = 14.sp)
}
}
}
文末
今天的文章就到这里,感谢您的阅读,有问题可以在评论区留言探讨,期待与大家共同进步。喜欢的话不要忘了三连。大家的支持和认可,是我分享的最大动力。
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