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   -> 移动开发 -> Android 按电源键亮屏/息屏流程分析 -> 正文阅读

[移动开发]Android 按电源键亮屏/息屏流程分析

上一篇介绍了Android 电源键事件流程分析,其中分析了,在按电源键,长按的时候,弹出系统菜单,以及点击其中的关机按键,都执行了哪些操作。这一篇,作为上一篇的补充,主要分析一下,Android按键亮屏、息屏流程。

唤醒

case KeyEvent.KEYCODE_POWER: {
                EventLogTags.writeInterceptPower(
                        KeyEvent.actionToString(event.getAction()),
                        mPowerKeyHandled ? 1 : 0, mPowerKeyPressCounter);
                // Any activity on the power button stops the accessibility shortcut
                cancelPendingAccessibilityShortcutAction();
                result &= ~ACTION_PASS_TO_USER;
                isWakeKey = false; // wake-up will be handled separately
                if (down) {
                //interactive 表示当前是否是息屏
                    interceptPowerKeyDown(event, interactive);
                } else {
                    interceptPowerKeyUp(event, interactive, canceled);
                }
                break;
            }
              private void interceptPowerKeyDown(KeyEvent event, boolean interactive) {
        // Hold a wake lock until the power key is released.
        if (!mPowerKeyWakeLock.isHeld()) {
            mPowerKeyWakeLock.acquire();
        }

        // Cancel multi-press detection timeout.
        if (mPowerKeyPressCounter != 0) {
            mHandler.removeMessages(MSG_POWER_DELAYED_PRESS);
        }

        mWindowManagerFuncs.onPowerKeyDown(interactive);

        // Latch power key state to detect screenshot chord.
        if (interactive && !mScreenshotChordPowerKeyTriggered
                && (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
            mScreenshotChordPowerKeyTriggered = true;
            mScreenshotChordPowerKeyTime = event.getDownTime();
            interceptScreenshotChord();
            interceptRingerToggleChord();
        }

        // Stop ringing or end call if configured to do so when power is pressed.
        TelecomManager telecomManager = getTelecommService();
        boolean hungUp = false;
        if (telecomManager != null) {
            if (telecomManager.isRinging()) {
                // Pressing Power while there's a ringing incoming
                // call should silence the ringer.
                telecomManager.silenceRinger();
            } else if ((mIncallPowerBehavior
                    & Settings.Secure.INCALL_POWER_BUTTON_BEHAVIOR_HANGUP) != 0
                    && telecomManager.isInCall() && interactive) {
                // Otherwise, if "Power button ends call" is enabled,
                // the Power button will hang up any current active call.
                hungUp = telecomManager.endCall();
            }
        }

        GestureLauncherService gestureService = LocalServices.getService(
                GestureLauncherService.class);
        boolean gesturedServiceIntercepted = false;
        if (gestureService != null) {
            gesturedServiceIntercepted = gestureService.interceptPowerKeyDown(event, interactive,
                    mTmpBoolean);
            if (mTmpBoolean.value && mRequestedOrGoingToSleep) {
                mCameraGestureTriggeredDuringGoingToSleep = true;
            }
        }

        // Inform the StatusBar; but do not allow it to consume the event.
        sendSystemKeyToStatusBarAsync(event.getKeyCode());

        schedulePossibleVeryLongPressReboot();

        // If the power key has still not yet been handled, then detect short
        // press, long press, or multi press and decide what to do.
        mPowerKeyHandled = hungUp || mScreenshotChordVolumeDownKeyTriggered
                || mA11yShortcutChordVolumeUpKeyTriggered || gesturedServiceIntercepted;
        if (!mPowerKeyHandled) {
            if (interactive) {
                // When interactive, we're already awake.
                // Wait for a long press or for the button to be released to decide what to do.
             //......................
            } else {
                wakeUpFromPowerKey(event.getDownTime());

            //......................
            }
        }
    }

可以看到,在按下电源键的时候,如果判断,当前是息屏状态,则执行wakeUpFromPowerKey()方法,

  private void wakeUpFromPowerKey(long eventTime) {
        wakeUp(eventTime, mAllowTheaterModeWakeFromPowerKey,
                PowerManager.WAKE_REASON_POWER_BUTTON, "android.policy:POWER");
    }
private boolean wakeUp(long wakeTime, boolean wakeInTheaterMode, @WakeReason int reason,
            String details) {
        final boolean theaterModeEnabled = isTheaterModeEnabled();
        if (!wakeInTheaterMode && theaterModeEnabled) {
            return false;
        }

        if (theaterModeEnabled) {
            Settings.Global.putInt(mContext.getContentResolver(),
                    Settings.Global.THEATER_MODE_ON, 0);
        }
      //核心代码
        mPowerManager.wakeUp(wakeTime, reason, details);

        // Turn on the connected TV and switch HDMI input if we're a HDMI playback device.
        final HdmiControl hdmiControl = getHdmiControl();
        if (hdmiControl != null) {
            hdmiControl.turnOnTv();
        }
        return true;
    }

往下继续追

  //android.os.PowerManager
  public void wakeUp(long time, @WakeReason int reason, String details) {
        try {
            mService.wakeUp(time, reason, details, mContext.getOpPackageName());
        } catch (RemoteException e) {
            throw e.rethrowFromSystemServer();
        }
    }

通过跨进程通信,我们知道真正的操作是在PowerManagerService类里的wakeUp()方法

  @Override // Binder call
        public void wakeUp(long eventTime, @WakeReason int reason, String details,
                String opPackageName) {
            if (eventTime > mClock.uptimeMillis()) {
                throw new IllegalArgumentException("event time must not be in the future");
            }

            mContext.enforceCallingOrSelfPermission(
                    android.Manifest.permission.DEVICE_POWER, null);

            final int uid = Binder.getCallingUid();
            final long ident = Binder.clearCallingIdentity();
            try {
                wakeUpInternal(eventTime, reason, details, uid, opPackageName, uid);
            } finally {
                Binder.restoreCallingIdentity(ident);
            }
        }


   private void wakeUpInternal(long eventTime, @WakeReason int reason, String details, int uid,
            String opPackageName, int opUid) {
        synchronized (mLock) {
            if (wakeUpNoUpdateLocked(eventTime, reason, details, uid, opPackageName, opUid)) {
                updatePowerStateLocked();
            }
        }
    }

我们首先分析wakeUpNoUpdateLocked()方法,如果它返回true,则执行updatePowerStateLocked方法

   private boolean wakeUpNoUpdateLocked(long eventTime, @WakeReason int reason, String details,
            int reasonUid, String opPackageName, int opUid) {
        if (DEBUG_SPEW) {
            Slog.d(TAG, "wakeUpNoUpdateLocked: eventTime=" + eventTime + ", uid=" + reasonUid);
        }

        if (eventTime < mLastSleepTime || getWakefulnessLocked() == WAKEFULNESS_AWAKE
                || mForceSuspendActive || !mSystemReady) {
            return false;
        }

        Trace.asyncTraceBegin(Trace.TRACE_TAG_POWER, TRACE_SCREEN_ON, 0);

        Trace.traceBegin(Trace.TRACE_TAG_POWER, "wakeUp");
        try {
           //更新屏幕亮屏超时时间
            mLastWakeTime = eventTime;
            mLastWakeReason = reason;
            setWakefulnessLocked(WAKEFULNESS_AWAKE, reason, eventTime);
            //通知BatteryStatsService、AppService系统服务状态改变
            mNotifier.onWakeUp(reason, details, reasonUid, opPackageName, opUid);
            //更新用户活动时间
            userActivityNoUpdateLocked(
                    eventTime, PowerManager.USER_ACTIVITY_EVENT_OTHER, 0, reasonUid);

            if (sQuiescent) {
                mDirty |= DIRTY_QUIESCENT;
            }
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_POWER);
        }
        return true;
    }

先来看看setWakefulnessLocked方法

    void setWakefulnessLocked(int wakefulness, int reason, long eventTime) {
        if (getWakefulnessLocked() != wakefulness) {
            // Under lock, invalidate before set ensures caches won't return stale values.
            mInjector.invalidateIsInteractiveCaches();
            mWakefulnessRaw = wakefulness;
            mWakefulnessChanging = true;
            mDirty |= DIRTY_WAKEFULNESS;

            // This is only valid while we are in wakefulness dozing. Set to false otherwise.
            mDozeStartInProgress &= (getWakefulnessLocked() == WAKEFULNESS_DOZING);

            if (mNotifier != null) {
                mNotifier.onWakefulnessChangeStarted(wakefulness, reason, eventTime);
            }
            mAttentionDetector.onWakefulnessChangeStarted(wakefulness);
        }
    }

继续往下追,查看Notifier类里的onWakefulnessChangeStarted方法

    public void onWakefulnessChangeStarted(final int wakefulness, int reason, long eventTime) {
        final boolean interactive = PowerManagerInternal.isInteractive(wakefulness);
        if (DEBUG) {
            Slog.d(TAG, "onWakefulnessChangeStarted: wakefulness=" + wakefulness
                    + ", reason=" + reason + ", interactive=" + interactive);
        }

        // Tell the activity manager about changes in wakefulness, not just interactivity.
        // It needs more granularity than other components.
        mHandler.post(new Runnable() {
            @Override
            public void run() {
                mActivityManagerInternal.onWakefulnessChanged(wakefulness);
            }
        });

        // Handle any early interactive state changes.
        // Finish pending incomplete ones from a previous cycle.
        if (mInteractive != interactive) {
            // Finish up late behaviors if needed.
            if (mInteractiveChanging) {
                handleLateInteractiveChange();
            }

            // Start input as soon as we start waking up or going to sleep.
            mInputManagerInternal.setInteractive(interactive);
            mInputMethodManagerInternal.setInteractive(interactive);

            // Notify battery stats.
            try {
                mBatteryStats.noteInteractive(interactive);
            } catch (RemoteException ex) { }
            FrameworkStatsLog.write(FrameworkStatsLog.INTERACTIVE_STATE_CHANGED,
                    interactive ? FrameworkStatsLog.INTERACTIVE_STATE_CHANGED__STATE__ON :
                            FrameworkStatsLog.INTERACTIVE_STATE_CHANGED__STATE__OFF);

            // Handle early behaviors.
            mInteractive = interactive;
            mInteractiveChangeReason = reason;
            mInteractiveChangeStartTime = eventTime;
            mInteractiveChanging = true;
            handleEarlyInteractiveChange();
        }
    }
  private void handleEarlyInteractiveChange() {
        synchronized (mLock) {
            if (mInteractive) {
                // Waking up...
                mHandler.post(new Runnable() {
                    @Override
                    public void run() {
                        final int why = translateOnReason(mInteractiveChangeReason);
                        mPolicy.startedWakingUp(why);
                    }
                });

                // Send interactive broadcast.
                mPendingInteractiveState = INTERACTIVE_STATE_AWAKE;
                mPendingWakeUpBroadcast = true;
                updatePendingBroadcastLocked();
            } else {
                // Going to sleep...
                // Tell the policy that we started going to sleep.
                final int why = translateOffReason(mInteractiveChangeReason);
                mHandler.post(new Runnable() {
                    @Override
                    public void run() {
                        mPolicy.startedGoingToSleep(why);
                    }
                });
            }
        }
    }
    private void updatePendingBroadcastLocked() {
        if (!mBroadcastInProgress
                && mPendingInteractiveState != INTERACTIVE_STATE_UNKNOWN
                && (mPendingWakeUpBroadcast || mPendingGoToSleepBroadcast
                        || mPendingInteractiveState != mBroadcastedInteractiveState)) {
            mBroadcastInProgress = true;
            mSuspendBlocker.acquire();
            //终于看到发送广播了
            Message msg = mHandler.obtainMessage(MSG_BROADCAST);
            msg.setAsynchronous(true);
            mHandler.sendMessage(msg);
        }
    }
      @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case MSG_BROADCAST:
                    sendNextBroadcast();
                    break;
        //.......................
        }
    }
private void sendWakeUpBroadcast() {
        if (DEBUG) {
            Slog.d(TAG, "Sending wake up broadcast.");
        }

/**
* mScreenOnIntent = new Intent(Intent.ACTION_SCREEN_ON);
*  mScreenOnIntent.addFlags(
*   Intent.FLAG_RECEIVER_REGISTERED_ONLY | Intent.FLAG_RECEIVER_FOREGROUND
*   | Intent.FLAG_RECEIVER_VISIBLE_TO_INSTANT_APPS);
*/
        if (mActivityManagerInternal.isSystemReady()) {
            mContext.sendOrderedBroadcastAsUser(mScreenOnIntent, UserHandle.ALL, null,
                    mWakeUpBroadcastDone, mHandler, 0, null, null);
        } else {
            EventLog.writeEvent(EventLogTags.POWER_SCREEN_BROADCAST_STOP, 2, 1);
            sendNextBroadcast();
        }
    }

再来分析updatePowerStateLocked方法,此方法目的是更新PackageManagerService全局状态

   private void updatePowerStateLocked() {
        if (!mSystemReady || mDirty == 0) {
            return;
        }
        if (!Thread.holdsLock(mLock)) {
            Slog.wtf(TAG, "Power manager lock was not held when calling updatePowerStateLocked");
        }

        Trace.traceBegin(Trace.TRACE_TAG_POWER, "updatePowerState");
        try {
            // Phase 0: Basic state updates.
            updateIsPoweredLocked(mDirty);
            updateStayOnLocked(mDirty);
            updateScreenBrightnessBoostLocked(mDirty);

            // Phase 1: Update wakefulness.
            // Loop because the wake lock and user activity computations are influenced
            // by changes in wakefulness.
            final long now = mClock.uptimeMillis();
            int dirtyPhase2 = 0;
            for (;;) {
                int dirtyPhase1 = mDirty;
                dirtyPhase2 |= dirtyPhase1;
                mDirty = 0;

                updateWakeLockSummaryLocked(dirtyPhase1);
                updateUserActivitySummaryLocked(now, dirtyPhase1);
                updateAttentiveStateLocked(now, dirtyPhase1);
                if (!updateWakefulnessLocked(dirtyPhase1)) {
                    break;
                }
            }

            // Phase 2: Lock profiles that became inactive/not kept awake.
            updateProfilesLocked(now);

            // Phase 3: Update display power state.
            /**
            *异步更新显示器电源状态。更新完成后,mDisplayReady 将设置为 true。显示控制器会发布一条消息,告诉我们实际显示电源状态何时更                                                  *  新,因此我们回到这里仔细检查并完成。此功能每次重新计算显示器电源状态。返回:如果显示已准备好,则为true。
            *经过这一步后,会将系统的亮度、显示状态等全部设置完毕,此时屏幕已经亮了
            */
            final boolean displayBecameReady = updateDisplayPowerStateLocked(dirtyPhase2);

            // Phase 4: Update dream state (depends on display ready signal).
            updateDreamLocked(dirtyPhase2, displayBecameReady);

            // Phase 5: Send notifications, if needed.
            finishWakefulnessChangeIfNeededLocked();

            // Phase 6: Update suspend blocker.
            // Because we might release the last suspend blocker here, we need to make sure
            // we finished everything else first!
            updateSuspendBlockerLocked();
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_POWER);
        }
    }

再来分析 finishWakefulnessChangeIfNeededLocked() 方法,看看亮屏收尾工作都做了那些

   private void finishWakefulnessChangeIfNeededLocked() {
        if (mWakefulnessChanging && mDisplayReady) {
            if (getWakefulnessLocked() == WAKEFULNESS_DOZING
                    && (mWakeLockSummary & WAKE_LOCK_DOZE) == 0) {
                return; // wait until dream has enabled dozing
            } else {
                // Doze wakelock acquired (doze started) or device is no longer dozing.
                mDozeStartInProgress = false;
            }
            if (getWakefulnessLocked() == WAKEFULNESS_DOZING
                    || getWakefulnessLocked() == WAKEFULNESS_ASLEEP) {
                logSleepTimeoutRecapturedLocked();
            }
            if (getWakefulnessLocked() == WAKEFULNESS_AWAKE) {
                Trace.asyncTraceEnd(Trace.TRACE_TAG_POWER, TRACE_SCREEN_ON, 0);
                final int latencyMs = (int) (mClock.uptimeMillis() - mLastWakeTime);
                if (latencyMs >= SCREEN_ON_LATENCY_WARNING_MS) {
                    Slog.w(TAG, "Screen on took " + latencyMs + " ms");
                }
            }
            mWakefulnessChanging = false;
            mNotifier.onWakefulnessChangeFinished();
        }
    }

Notifier类里的onWakefulnessChangeFinished

   public void onWakefulnessChangeFinished() {
        if (DEBUG) {
            Slog.d(TAG, "onWakefulnessChangeFinished");
        }

        if (mInteractiveChanging) {
            mInteractiveChanging = false;
            handleLateInteractiveChange();
        }
    }

    private void handleLateInteractiveChange() {
        synchronized (mLock) {
            final int interactiveChangeLatency =
                    (int) (SystemClock.uptimeMillis() - mInteractiveChangeStartTime);
            if (mInteractive) {
                // Finished waking up...
                final int why = translateOnReason(mInteractiveChangeReason);
                mHandler.post(new Runnable() {
                    @Override
                    public void run() {
                        LogMaker log = new LogMaker(MetricsEvent.SCREEN);
                        log.setType(MetricsEvent.TYPE_OPEN);
                        log.setSubtype(why);
                        log.setLatency(interactiveChangeLatency);
                        log.addTaggedData(
                                MetricsEvent.FIELD_SCREEN_WAKE_REASON, mInteractiveChangeReason);
                        MetricsLogger.action(log);
                        EventLogTags.writePowerScreenState(1, 0, 0, 0, interactiveChangeLatency);
                        //通知PhoneWindowManager唤醒操作结束
                        mPolicy.finishedWakingUp(why);
                    }
                });
            } else {
            }
        }
    }

息屏

同唤醒操作类似,按键首先会走执行

 case KeyEvent.KEYCODE_POWER: {
                EventLogTags.writeInterceptPower(
                        KeyEvent.actionToString(event.getAction()),
                        mPowerKeyHandled ? 1 : 0, mPowerKeyPressCounter);
                // Any activity on the power button stops the accessibility shortcut
                cancelPendingAccessibilityShortcutAction();
                result &= ~ACTION_PASS_TO_USER;
                isWakeKey = false; // wake-up will be handled separately
                if (down) {
                    interceptPowerKeyDown(event, interactive);
                } else {
                //手指抬起
                    interceptPowerKeyUp(event, interactive, canceled);
                }
                break;
            }
   private void interceptPowerKeyUp(KeyEvent event, boolean interactive, boolean canceled) {
        final boolean handled = canceled || mPowerKeyHandled;
        mScreenshotChordPowerKeyTriggered = false;
        cancelPendingScreenshotChordAction();
        cancelPendingPowerKeyAction();

        if (!handled) {
            if ((event.getFlags() & KeyEvent.FLAG_LONG_PRESS) == 0) {
                // Abort possibly stuck animations only when power key up without long press case.
                mHandler.post(mWindowManagerFuncs::triggerAnimationFailsafe);
            }

            // Figure out how to handle the key now that it has been released.
            mPowerKeyPressCounter += 1;

            final int maxCount = getMaxMultiPressPowerCount();
            final long eventTime = event.getDownTime();
            if (mPowerKeyPressCounter < maxCount) {
                // This could be a multi-press.  Wait a little bit longer to confirm.
                // Continue holding the wake lock.
                Message msg = mHandler.obtainMessage(MSG_POWER_DELAYED_PRESS,
                        interactive ? 1 : 0, mPowerKeyPressCounter, eventTime);
                msg.setAsynchronous(true);
                mHandler.sendMessageDelayed(msg, ViewConfiguration.getMultiPressTimeout());
                return;
            }
             //核心代码
            // No other actions.  Handle it immediately.
            powerPress(eventTime, interactive, mPowerKeyPressCounter);
        }

        // Done.  Reset our state.
        finishPowerKeyPress();
    }   

继续往下追

   private void powerPress(long eventTime, boolean interactive, int count) {
        if (mDefaultDisplayPolicy.isScreenOnEarly() && !mDefaultDisplayPolicy.isScreenOnFully()) {
            Slog.i(TAG, "Suppressed redundant power key press while "
                    + "already in the process of turning the screen on.");
            return;
        }
        Slog.d(TAG, "powerPress: eventTime=" + eventTime + " interactive=" + interactive
                + " count=" + count + " beganFromNonInteractive=" + mBeganFromNonInteractive +
                " mShortPressOnPowerBehavior=" + mShortPressOnPowerBehavior);

        if (count == 2) {
            powerMultiPressAction(eventTime, interactive, mDoublePressOnPowerBehavior);
        } else if (count == 3) {
            powerMultiPressAction(eventTime, interactive, mTriplePressOnPowerBehavior);
        } else if (interactive && !mBeganFromNonInteractive) {
            switch (mShortPressOnPowerBehavior) {
                case SHORT_PRESS_POWER_NOTHING:
                    break;
                case SHORT_PRESS_POWER_GO_TO_SLEEP:
                    goToSleepFromPowerButton(eventTime, 0);
                    break;
                case SHORT_PRESS_POWER_REALLY_GO_TO_SLEEP:
                    goToSleepFromPowerButton(eventTime, PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE);
                    break;
            //....................
                }
            }
        }
    }

查看mShortPressOnPowerBehavior赋值

       mShortPressOnPowerBehavior = mContext.getResources().getInteger(
                com.android.internal.R.integer.config_shortPressOnPowerBehavior);
//通过查看配置文件
 <!-- Control the behavior when the user short presses the power button.
            0 - Nothing
            1 - Go to sleep (doze)
            2 - Really go to sleep (don't doze)
            3 - Really go to sleep and go home (don't doze)
            4 - Go to home
            5 - Dismiss IME if shown. Otherwise go to home
    -->
    <integer name="config_shortPressOnPowerBehavior">1</integer>

执行case SHORT_PRESS_POWER_GO_TO_SLEEP,即goToSleepFromPowerButton()方法

//由于按下电源按钮,设备进入睡眠状态。返回:如果设备被发送到睡眠状态,则返回 true,如果睡眠被抑制,则返回 false
 private boolean goToSleepFromPowerButton(long eventTime, int flags) {
        // Before we actually go to sleep, we check the last wakeup reason.
        // If the device very recently woke up from a gesture (like user lifting their device)
        // then ignore the sleep instruction. This is because users have developed
        // a tendency to hit the power button immediately when they pick up their device, and we
        // don't want to put the device back to sleep in those cases.
        final PowerManager.WakeData lastWakeUp = mPowerManagerInternal.getLastWakeup();
        if (lastWakeUp != null && lastWakeUp.wakeReason == PowerManager.WAKE_REASON_GESTURE) {
            final int gestureDelayMillis = Settings.Global.getInt(mContext.getContentResolver(),
                    Settings.Global.POWER_BUTTON_SUPPRESSION_DELAY_AFTER_GESTURE_WAKE,
                    POWER_BUTTON_SUPPRESSION_DELAY_DEFAULT_MILLIS);
            final long now = SystemClock.uptimeMillis();
            if (mPowerButtonSuppressionDelayMillis > 0
                    && (now < lastWakeUp.wakeTime + mPowerButtonSuppressionDelayMillis)) {
                Slog.i(TAG, "Sleep from power button suppressed. Time since gesture: "
                        + (now - lastWakeUp.wakeTime) + "ms");
                return false;
            }
        }

        goToSleep(eventTime, PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON, flags);
        return true;
    }
 private void goToSleep(long eventTime, int reason, int flags) {
        mRequestedOrGoingToSleep = true;
        mPowerManager.goToSleep(eventTime, reason, flags);
    }

继续往下追PowerManagerService 的goToSleep()

  @Override // Binder call
        public void goToSleep(long eventTime, int reason, int flags) {
            if (eventTime > mClock.uptimeMillis()) {
                throw new IllegalArgumentException("event time must not be in the future");
            }

            mContext.enforceCallingOrSelfPermission(
                    android.Manifest.permission.DEVICE_POWER, null);

            final int uid = Binder.getCallingUid();
            final long ident = Binder.clearCallingIdentity();
            try {
                goToSleepInternal(eventTime, reason, flags, uid);
            } finally {
                Binder.restoreCallingIdentity(ident);
            }
        }
        
  private void goToSleepInternal(long eventTime, int reason, int flags, int uid) {
        synchronized (mLock) {
            if (goToSleepNoUpdateLocked(eventTime, reason, flags, uid)) {
                updatePowerStateLocked();//稍后分析
            }
        }
    }
    @SuppressWarnings("deprecation")
    private boolean goToSleepNoUpdateLocked(long eventTime, int reason, int flags, int uid) {
       //........................

        Trace.traceBegin(Trace.TRACE_TAG_POWER, "goToSleep");
        try {
            reason = Math.min(PowerManager.GO_TO_SLEEP_REASON_MAX,
                    Math.max(reason, PowerManager.GO_TO_SLEEP_REASON_MIN));
            Slog.i(TAG, "Going to sleep due to " + PowerManager.sleepReasonToString(reason)
                    + " (uid " + uid + ")...");

             //同wakeup一样,更新最后一次息屏时间
            mLastSleepTime = eventTime;
            mLastSleepReason = reason;
            mSandmanSummoned = true;
            mDozeStartInProgress = true;
              //核心代码
            setWakefulnessLocked(WAKEFULNESS_DOZING, reason, eventTime);

            // Report the number of wake locks that will be cleared by going to sleep.
            int numWakeLocksCleared = 0;
            final int numWakeLocks = mWakeLocks.size();
            for (int i = 0; i < numWakeLocks; i++) {
                final WakeLock wakeLock = mWakeLocks.get(i);
                switch (wakeLock.mFlags & PowerManager.WAKE_LOCK_LEVEL_MASK) {
                    case PowerManager.FULL_WAKE_LOCK:
                    case PowerManager.SCREEN_BRIGHT_WAKE_LOCK:
                    case PowerManager.SCREEN_DIM_WAKE_LOCK:
                        numWakeLocksCleared += 1;
                        break;
                }
            }
            EventLogTags.writePowerSleepRequested(numWakeLocksCleared);

            // Skip dozing if requested.
            if ((flags & PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE) != 0) {
                reallyGoToSleepNoUpdateLocked(eventTime, uid);
            }
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_POWER);
        }
        return true;
    }

同wakeup一样,会走到Notifer类的onWakefulnessChangeStarted()方法

    public void onWakefulnessChangeStarted(final int wakefulness, int reason, long eventTime) {
        final boolean interactive = PowerManagerInternal.isInteractive(wakefulness);
        if (DEBUG) {
            Slog.d(TAG, "onWakefulnessChangeStarted: wakefulness=" + wakefulness
                    + ", reason=" + reason + ", interactive=" + interactive);
        }

        // Tell the activity manager about changes in wakefulness, not just interactivity.
        // It needs more granularity than other components.
        mHandler.post(new Runnable() {
            @Override
            public void run() {
                mActivityManagerInternal.onWakefulnessChanged(wakefulness);
            }
        });

        // Handle any early interactive state changes.
        // Finish pending incomplete ones from a previous cycle.
        if (mInteractive != interactive) {
            // Finish up late behaviors if needed.
            if (mInteractiveChanging) {
                handleLateInteractiveChange();
            }

            // Start input as soon as we start waking up or going to sleep.
            mInputManagerInternal.setInteractive(interactive);
            mInputMethodManagerInternal.setInteractive(interactive);

            // Notify battery stats.
            try {
                mBatteryStats.noteInteractive(interactive);
            } catch (RemoteException ex) { }
            FrameworkStatsLog.write(FrameworkStatsLog.INTERACTIVE_STATE_CHANGED,
                    interactive ? FrameworkStatsLog.INTERACTIVE_STATE_CHANGED__STATE__ON :
                            FrameworkStatsLog.INTERACTIVE_STATE_CHANGED__STATE__OFF);

            // Handle early behaviors.
            mInteractive = interactive;
            mInteractiveChangeReason = reason;
            mInteractiveChangeStartTime = eventTime;
            mInteractiveChanging = true;
            handleEarlyInteractiveChange();
        }
    }

继续看handleErarlyInteractiveChange()方法

 private void handleEarlyInteractiveChange() {
        synchronized (mLock) {
            if (mInteractive) {
                // Waking up...
                mHandler.post(new Runnable() {
                    @Override
                    public void run() {
                        final int why = translateOnReason(mInteractiveChangeReason);
                        mPolicy.startedWakingUp(why);
                    }
                });

                // Send interactive broadcast.
                mPendingInteractiveState = INTERACTIVE_STATE_AWAKE;
                mPendingWakeUpBroadcast = true;
                updatePendingBroadcastLocked();
            } else {
                // Going to sleep...    
                // Tell the policy that we started going to sleep.
                final int why = translateOffReason(mInteractiveChangeReason);
                mHandler.post(new Runnable() {
                    @Override
                    public void run() {
                     ///通知PhoneWindowManager执行sleep操作
                        mPolicy.startedGoingToSleep(why);
                    }
                });
            }
        }
    }

我们现在在返回去看updatePowerStateLocked方法,对,没错,唤醒的时候,也会走到这里

   private void updatePowerStateLocked() {
        if (!mSystemReady || mDirty == 0) {
            return;
        }
        if (!Thread.holdsLock(mLock)) {
            Slog.wtf(TAG, "Power manager lock was not held when calling updatePowerStateLocked");
        }

        Trace.traceBegin(Trace.TRACE_TAG_POWER, "updatePowerState");
        try {
            // Phase 0: Basic state updates.
            updateIsPoweredLocked(mDirty);
            updateStayOnLocked(mDirty);
            updateScreenBrightnessBoostLocked(mDirty);

            // Phase 1: Update wakefulness.
            // Loop because the wake lock and user activity computations are influenced
            // by changes in wakefulness.
            final long now = mClock.uptimeMillis();
            int dirtyPhase2 = 0;
            for (;;) {
                int dirtyPhase1 = mDirty;
                dirtyPhase2 |= dirtyPhase1;
                mDirty = 0;

                updateWakeLockSummaryLocked(dirtyPhase1);
                updateUserActivitySummaryLocked(now, dirtyPhase1);
                updateAttentiveStateLocked(now, dirtyPhase1);
                if (!updateWakefulnessLocked(dirtyPhase1)) {
                    break;
                }
            }

            // Phase 2: Lock profiles that became inactive/not kept awake.
            updateProfilesLocked(now);

            // Phase 3: Update display power state.
            final boolean displayBecameReady = updateDisplayPowerStateLocked(dirtyPhase2);

            // Phase 4: Update dream state (depends on display ready signal).
            updateDreamLocked(dirtyPhase2, displayBecameReady);

            // Phase 5: Send notifications, if needed.
            finishWakefulnessChangeIfNeededLocked();

            // Phase 6: Update suspend blocker.
            // Because we might release the last suspend blocker here, we need to make sure
            // we finished everything else first!
            updateSuspendBlockerLocked();
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_POWER);
        }
    }

当息屏执行结束,我们分析finishWakefulnessChangeIfNeededLocked方法

    private void finishWakefulnessChangeIfNeededLocked() {
        if (mWakefulnessChanging && mDisplayReady) {
            if (getWakefulnessLocked() == WAKEFULNESS_DOZING
                    && (mWakeLockSummary & WAKE_LOCK_DOZE) == 0) {
                return; // wait until dream has enabled dozing
            } else {
                // Doze wakelock acquired (doze started) or device is no longer dozing.
                mDozeStartInProgress = false;
            }
            if (getWakefulnessLocked() == WAKEFULNESS_DOZING
                    || getWakefulnessLocked() == WAKEFULNESS_ASLEEP) {
                logSleepTimeoutRecapturedLocked();
            }
            if (getWakefulnessLocked() == WAKEFULNESS_AWAKE) {
                Trace.asyncTraceEnd(Trace.TRACE_TAG_POWER, TRACE_SCREEN_ON, 0);
                final int latencyMs = (int) (mClock.uptimeMillis() - mLastWakeTime);
                if (latencyMs >= SCREEN_ON_LATENCY_WARNING_MS) {
                    Slog.w(TAG, "Screen on took " + latencyMs + " ms");
                }
            }
            mWakefulnessChanging = false;
            mNotifier.onWakefulnessChangeFinished();
        }
    }

我们继续来分析Notifier类的onWakefulnessChangeFinished方法

    public void onWakefulnessChangeFinished() {
        if (DEBUG) {
            Slog.d(TAG, "onWakefulnessChangeFinished");
        }

        if (mInteractiveChanging) {
            mInteractiveChanging = false;
            handleLateInteractiveChange();
        }
    }
  private void handleLateInteractiveChange() {
        synchronized (mLock) {
            final int interactiveChangeLatency =
                    (int) (SystemClock.uptimeMillis() - mInteractiveChangeStartTime);
            if (mInteractive) {
                // Finished waking up...
                final int why = translateOnReason(mInteractiveChangeReason);
                mHandler.post(new Runnable() {
                    @Override
                    public void run() {
                        LogMaker log = new LogMaker(MetricsEvent.SCREEN);
                        log.setType(MetricsEvent.TYPE_OPEN);
                        log.setSubtype(why);
                        log.setLatency(interactiveChangeLatency);
                        log.addTaggedData(
                                MetricsEvent.FIELD_SCREEN_WAKE_REASON, mInteractiveChangeReason);
                        MetricsLogger.action(log);
                        EventLogTags.writePowerScreenState(1, 0, 0, 0, interactiveChangeLatency);
                        mPolicy.finishedWakingUp(why);
                    }
                });
            } else {
                // Finished going to sleep...
                // This is a good time to make transitions that we don't want the user to see,
                // such as bringing the key guard to focus.  There's no guarantee for this
                // however because the user could turn the device on again at any time.
                // Some things may need to be protected by other mechanisms that defer screen on.

                // Cancel pending user activity.
                if (mUserActivityPending) {
                    mUserActivityPending = false;
                    mHandler.removeMessages(MSG_USER_ACTIVITY);
                }

                // Tell the policy we finished going to sleep.
                final int why = translateOffReason(mInteractiveChangeReason);
                mHandler.post(new Runnable() {
                    @Override
                    public void run() {
                        LogMaker log = new LogMaker(MetricsEvent.SCREEN);
                        log.setType(MetricsEvent.TYPE_CLOSE);
                        log.setSubtype(why);
                        log.setLatency(interactiveChangeLatency);
                        log.addTaggedData(
                                MetricsEvent.FIELD_SCREEN_SLEEP_REASON, mInteractiveChangeReason);
                        MetricsLogger.action(log);
                        EventLogTags.writePowerScreenState(0, why, 0, 0, interactiveChangeLatency);
                        //通知PhoneWindowManager 息屏完成
                        mPolicy.finishedGoingToSleep(why);
                    }
                });

                // Send non-interactive broadcast.
                mPendingInteractiveState = INTERACTIVE_STATE_ASLEEP;
                mPendingGoToSleepBroadcast = true;
                //发送息屏广播,和唤醒类似,就不再赘述了。
                updatePendingBroadcastLocked();
            }
        }
    }

好了,从我们分析源码得知
唤醒的时候,唤醒广播是在handleEarlyInteractiveChange方法,就是在通知PhoneWindowManager 去执行startedWakingUp方法,紧跟着就执行updatePendingBroadcastLocked方法,去发送唤醒广播
而在息屏的时候,在handleEarlyInteractiveChange里,我们只是通知PhoneWindowManager去执行startedGoingToSleep方法,最后在updatePowerStateLocked==>finishWakefulnessChangeIfNeededLocked==>Notifier==>onWakefulnessChangeFinished==》handleLateInteractiveChange方法里,在通知PhoneWindowManager执行finishedGoingToSleep()之后,才执行updatePendingBroadcastLocked()方法去发送息屏广播(Intent.ACTION_SCREEN_OFF),这个时机需要特别注意一下。

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