说到方块实体(TileEntity),可以理解为一种功能性方块,比如熔炉,箱子,附魔台等。
我们今天来做一个类似于熔炉的反应器
熔炉逻辑: 放入燃料-> 放入物品 -> 获取产出物品
1.首先我们发现熔炉有一个GUI界面,所以我们也要给自己的机器先准备一个GUI界面,可以用PS等软件进行制作(大小为256×256,在教程最后可以直接下载):
将做好的GUI界面放入src\main\resources\assets\你的modid\textures\gui 这个地址下:
2.在开发包的blocks文件夹下新建tileEntity包 -> tileEntity包内新建ContainerVirusGenerator类:
由于我们这次准备了4个物品槽用于反应,1个为燃料槽(2号),2个为原料槽(0号、1号),1个为产物槽(3号):
你可以修改每个槽的x,y坐标来进行修改,但同时你要修改自己的第1步中的GUI贴图。
ContainerVirusGenerator.java
package com.joy187.rejoymod.blocks.tileEntity.virusGenerator;
import com.joy187.rejoymod.recipe.special.VirusGeneratorRecipes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IContainerListener;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.SlotItemHandler;
public class ContainerVirusGenerator extends Container {
private final TileEntityVirusGenerator tileentity;
//我们做的是类熔炉的机器,所以设置4个参数:熔炼时间,熔炼要求时间,燃料时间,当前燃烧时间
private int cookTime, totalCookTime, burnTime, currentBurnTime;
public ContainerVirusGenerator(InventoryPlayer player, TileEntityVirusGenerator tileentity)
{
this.tileentity = tileentity;
IItemHandler handler = tileentity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
//设置物品槽的总数与每个槽位的编号、坐标
this.addSlotToContainer(new SlotItemHandler(handler, 0, 26, 11));
this.addSlotToContainer(new SlotItemHandler(handler, 1, 26, 59));
this.addSlotToContainer(new SlotItemHandler(handler, 2, 7, 35));
this.addSlotToContainer(new SlotItemHandler(handler, 3, 81, 36));
//把Inventory中的三行物品栏和一行个人栏展示出来
for(int y = 0; y < 3; y++)
{
for(int x = 0; x < 9; x++)
{
this.addSlotToContainer(new Slot(player, x + y*9 + 9, 8 + x*18, 84 + y*18));
}
}
for(int x = 0; x < 9; x++)
{
this.addSlotToContainer(new Slot(player, x, 8 + x * 18, 142));
}
}
@Override
public void detectAndSendChanges()
{
super.detectAndSendChanges();
for(int i = 0; i < this.listeners.size(); ++i)
{
IContainerListener listener = (IContainerListener)this.listeners.get(i);
//我们一共有4个参数,所以要监视这4个参数的实时状态
if(this.cookTime != this.tileentity.getField(2)) listener.sendWindowProperty(this, 2, this.tileentity.getField(2));
if(this.burnTime != this.tileentity.getField(0)) listener.sendWindowProperty(this, 0, this.tileentity.getField(0));
if(this.currentBurnTime != this.tileentity.getField(1)) listener.sendWindowProperty(this, 1, this.tileentity.getField(1));
if(this.totalCookTime != this.tileentity.getField(3)) listener.sendWindowProperty(this, 3, this.tileentity.getField(3));
}
this.cookTime = this.tileentity.getField(2);
this.burnTime = this.tileentity.getField(0);
this.currentBurnTime = this.tileentity.getField(1);
this.totalCookTime = this.tileentity.getField(3);
}
@Override
@SideOnly(Side.CLIENT)
public void updateProgressBar(int id, int data)
{
this.tileentity.setField(id, data);
}
@Override
public boolean canInteractWith(EntityPlayer playerIn)
{
return this.tileentity.isUsableByPlayer(playerIn);
}
@Override
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
{
ItemStack stack = ItemStack.EMPTY;
Slot slot = (Slot)this.inventorySlots.get(index);
if(slot != null && slot.getHasStack())
{
ItemStack stack1 = slot.getStack();
stack = stack1.copy();
if(index == 3)
{
if(!this.mergeItemStack(stack1, 4, 40, true)) return ItemStack.EMPTY;
slot.onSlotChange(stack1, stack);
}
else if(index != 2 && index != 1 && index != 0)
{
Slot slot1 = (Slot)this.inventorySlots.get(index + 1);
if(!VirusGeneratorRecipes.getInstance().getSinteringResult(stack1, slot1.getStack()).isEmpty())
{
if(!this.mergeItemStack(stack1, 0, 2, false))
{
return ItemStack.EMPTY;
}
else if(TileEntityVirusGenerator.isItemFuel(stack1))
{
if(!this.mergeItemStack(stack1, 2, 3, false)) return ItemStack.EMPTY;
}
else if(TileEntityVirusGenerator.isItemFuel(stack1))
{
if(!this.mergeItemStack(stack1, 2, 3, false)) return ItemStack.EMPTY;
}
else if(TileEntityVirusGenerator.isItemFuel(stack1))
{
if(!this.mergeItemStack(stack1, 2, 3, false)) return ItemStack.EMPTY;
}
else if(index >= 4 && index < 31)
{
if(!this.mergeItemStack(stack1, 31, 40, false)) return ItemStack.EMPTY;
}
else if(index >= 31 && index < 40 && !this.mergeItemStack(stack1, 4, 31, false))
{
return ItemStack.EMPTY;
}
}
}
else if(!this.mergeItemStack(stack1, 4, 40, false))
{
return ItemStack.EMPTY;
}
if(stack1.isEmpty())
{
slot.putStack(ItemStack.EMPTY);
}
else
{
slot.onSlotChanged();
}
if(stack1.getCount() == stack.getCount()) return ItemStack.EMPTY;
slot.onTake(playerIn, stack1);
}
return stack;
}
}
同时在tileEntity包内新建GuiVirusGenerator类:
GuiVirusGenerator.java
package com.joy187.rejoymod.blocks.tileEntity.virusGenerator;
import com.joy187.rejoymod.util.Reference;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
public class GuiVirusGenerator extends GuiContainer
{
//将第一步的GUI界面的路径传给TEXTURES
private static final ResourceLocation TEXTURES = new ResourceLocation(Reference.Mod_ID + ":textures/gui/virus_generator.png");
private final InventoryPlayer player;
private final TileEntityVirusGenerator tileentity;
public GuiVirusGenerator(InventoryPlayer player, TileEntityVirusGenerator tileentity)
{
super(new ContainerVirusGenerator(player, tileentity));
this.player = player;
this.tileentity = tileentity;
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
String tileName = this.tileentity.getDisplayName().getUnformattedText();
//在GUI界面的上方显示出机器的名字
this.fontRenderer.drawString(tileName, (this.xSize / 2 - this.fontRenderer.getStringWidth(tileName) / 2) + 3, 8, 4210752);
this.fontRenderer.drawString(this.player.getDisplayName().getUnformattedText(), 122, this.ySize - 96 + 2, 4210752);
}
//显示出整个GUI界面
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f);
this.mc.getTextureManager().bindTexture(TEXTURES);
this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
if(TileEntityVirusGenerator.isBurning(tileentity))
{
int k = this.getBurnLeftScaled(13);
this.drawTexturedModalRect(this.guiLeft + 8, this.guiTop + 54 + 12 - k, 176, 12 - k, 14, k + 1);
}
int l = this.getCookProgressScaled(24);
this.drawTexturedModalRect(this.guiLeft + 44, this.guiTop + 36, 176, 14, l + 1, 16);
}
private int getBurnLeftScaled(int pixels)
{
int i = this.tileentity.getField(1);
if(i == 0) i = 200;
return this.tileentity.getField(0) * pixels / i;
}
private int getCookProgressScaled(int pixels)
{
int i = this.tileentity.getField(2);
int j = this.tileentity.getField(3);
return j != 0 && i != 0 ? i * pixels / j : 0;
}
}
3.GUI做好之后我们开始定义一个机器类,在tileEntity包内新建TileEntityVirusGenerator类:
TileEntityVirusGenerator.java
package com.joy187.rejoymod.blocks.tileEntity.virusGenerator;
import com.joy187.rejoymod.item.ModItems;
import com.joy187.rejoymod.recipe.special.VirusGeneratorRecipes;
import net.minecraft.block.BlockFurnace;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.*;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.ItemStackHandler;
public class TileEntityVirusGenerator extends TileEntity implements ITickable
{
//与我们的GUI设计保持一致,本教程是一共4个槽位,你可以自己设计GUI和槽位数量
public ItemStackHandler handler = new ItemStackHandler(4);
private String customName;
private ItemStack smelting = ItemStack.EMPTY;
private int burnTime;
private int currentBurnTime;
private int cookTime;
//默认烧好一个物品的时间是200tick
private int totalCookTime = 200;
@Override
public boolean hasCapability(Capability<?> capability, EnumFacing facing)
{
if(capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return true;
else return false;
}
@Override
public <T> T getCapability(Capability<T> capability, EnumFacing facing)
{
if(capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return (T) this.handler;
return super.getCapability(capability, facing);
}
public boolean hasCustomName()
{
return this.customName != null && !this.customName.isEmpty();
}
public void setCustomName(String customName)
{
this.customName = customName;
}
@Override
public ITextComponent getDisplayName()
{
return this.hasCustomName() ? new TextComponentString(this.customName) : new TextComponentTranslation("container.virus_generator");
}
//因为我们一共有四个参数(burnTime、cookTime、totalCookTime、currentBurnTime),都要加入NBT标签
@Override
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
this.handler.deserializeNBT(compound.getCompoundTag("Inventory"));
this.burnTime = compound.getInteger("BurnTime");
this.cookTime = compound.getInteger("CookTime");
this.totalCookTime = compound.getInteger("CookTimeTotal");
this.currentBurnTime = getItemBurnTime((ItemStack)this.handler.getStackInSlot(2));
if(compound.hasKey("CustomName", 8)) this.setCustomName(compound.getString("CustomName"));
}
@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);
compound.setInteger("BurnTime", (short)this.burnTime);
compound.setInteger("CookTime", (short)this.cookTime);
compound.setInteger("CookTimeTotal", (short)this.totalCookTime);
compound.setTag("Inventory", this.handler.serializeNBT());
if(this.hasCustomName()) compound.setString("CustomName", this.customName);
return compound;
}
public boolean isBurning()
{
return this.burnTime > 0;
}
@SideOnly(Side.CLIENT)
public static boolean isBurning(TileEntityVirusGenerator tile)
{
return tile.getField(0) > 0;
}
//对机器燃烧的状态进行实时更新
public void update()
{
boolean flag = this.isBurning();
boolean flag1 = false;
if (this.isBurning())
{
--this.burnTime;
}
if (!this.world.isRemote)
{
ItemStack[] itemstack = new ItemStack[] {handler.getStackInSlot(0), handler.getStackInSlot(1)};
ItemStack fuel = this.handler.getStackInSlot(2);
if (this.isBurning() || !fuel.isEmpty() && !this.handler.getStackInSlot(0).isEmpty() || this.handler.getStackInSlot(1).isEmpty())
{
if (!this.isBurning() && this.canSmelt())
{
this.burnTime = getItemBurnTime(fuel);
this.currentBurnTime = this.burnTime;
if (this.isBurning())
{
flag1 = true;
if (!fuel.isEmpty())
{
Item item = fuel.getItem();
fuel.shrink(1);
if (fuel.isEmpty())
{
ItemStack item1 = item.getContainerItem(fuel);
this.handler.setStackInSlot(2, item1);
}
}
}
}
if (this.isBurning() && this.canSmelt())
{
++this.cookTime;
if (this.cookTime == this.totalCookTime)
{
//熔炼时间达到了熔炼要求时间,就在3号槽产出一个产物
this.cookTime = 0;
this.totalCookTime = this.getCookTime(this.handler.getStackInSlot(2));
this.smeltItem();
flag1 = true;
}
}
else
{
this.cookTime = 0;
}
}
else if (!this.isBurning() && this.cookTime > 0)
{
this.cookTime = MathHelper.clamp(this.cookTime - 2, 0, this.totalCookTime);
}
if (flag != this.isBurning())
{
flag1 = true;
BlockVirusGenerator.setState(this.isBurning(), this.world, this.pos);
}
}
if (flag1)
{
this.markDirty();
}
}
private boolean canSmelt()
{
if(((ItemStack)this.handler.getStackInSlot(0)).isEmpty() || ((ItemStack)this.handler.getStackInSlot(1)).isEmpty())
{
return false;
}
else
{
ItemStack result = VirusGeneratorRecipes.getInstance().getSinteringResult((ItemStack)this.handler.getStackInSlot(0), (ItemStack)this.handler.getStackInSlot(1));
if (result.isEmpty())
{
return false;
}
else
{
ItemStack output = (ItemStack)this.handler.getStackInSlot(3);
if (output.isEmpty())
{
return true;
}
else if (!output.isItemEqual(result))
{
return false;
}
else if (output.getCount() + result.getCount() <= 64 && output.getCount() + result.getCount() <= output.getMaxStackSize()) // Forge fix: make furnace respect stack sizes in furnace recipes
{
return true;
}
else
{
return output.getCount() + result.getCount() <= output.getMaxStackSize(); // Forge fix: make furnace respect stack sizes in furnace recipes
}
}
}
}
public void smeltItem()
{
if (this.canSmelt())
{
ItemStack[] itemstack = new ItemStack[] {handler.getStackInSlot(0), handler.getStackInSlot(1)};
ItemStack itemstack1 = VirusGeneratorRecipes.getInstance().getSinteringResult((ItemStack)this.handler.getStackInSlot(0), (ItemStack)this.handler.getStackInSlot(1));
ItemStack itemstack2 = this.handler.getStackInSlot(3);
if (itemstack2.isEmpty())
{
this.handler.setStackInSlot(3,itemstack1.copy());
}
else if (itemstack2.getItem() == itemstack1.getItem())
{
itemstack2.grow(itemstack1.getCount());
}
itemstack[0].shrink(1);
itemstack[1].shrink(1);
}
}
//定义燃料燃烧的时间
public static int getItemBurnTime(ItemStack fuel)
{
if(fuel.isEmpty()) return 0;
else
{
Item item = fuel.getItem();
// if (item instanceof ItemBlock && Block.getBlockFromItem(item) != Blocks.AIR)
// {
// Block block = Block.getBlockFromItem(item);
//
// if (block == Blocks.WOODEN_SLAB) return 150;
// if (block.getDefaultState().getMaterial() == Material.WOOD) return 300;
// if (block == Blocks.COAL_BLOCK) return 16000;
// }
//
// if (item instanceof ItemTool && "WOOD".equals(((ItemTool)item).getToolMaterialName())) return 200;
// if (item instanceof ItemSword && "WOOD".equals(((ItemSword)item).getToolMaterialName())) return 200;
// if (item instanceof ItemHoe && "WOOD".equals(((ItemHoe)item).getMaterialName())) return 200;
// if (item == Items.STICK) return 100;
//我们设置燃料可以为煤炭、岩浆,你可以添加其他的东西成为燃料
if (item == Items.COAL) return 1600;
if (item == Items.LAVA_BUCKET) return 20000;
// if (item == Item.getItemFromBlock(Blocks.SAPLING)) return 100;
// if (item == Items.BLAZE_ROD) return 2400;
return GameRegistry.getFuelValue(fuel);
}
}
public static boolean isItemFuel(ItemStack fuel)
{
return getItemBurnTime(fuel) > 0;
}
public boolean isUsableByPlayer(EntityPlayer player)
{
return this.world.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D;
}
public int getField(int id)
{
switch(id)
{
case 0:
return this.burnTime;
case 1:
return this.currentBurnTime;
case 2:
return this.cookTime;
case 3:
return this.totalCookTime;
default:
return 0;
}
}
public void setField(int id, int value)
{
switch(id)
{
case 0:
this.burnTime = value;
break;
case 1:
this.currentBurnTime = value;
break;
case 2:
this.cookTime = value;
break;
case 3:
this.totalCookTime = value;
}
}
public int getCookTime(ItemStack stack)
{
return 200;
}
}
在tileEntity包中新建一个BlockVirusGenerator方块类用于实现方块实体:
BlockVirusGenerator.java
package com.joy187.rejoymod.blocks.tileEntity.virusGenerator;
import com.joy187.rejoymod.IdlFramework;
import com.joy187.rejoymod.blocks.BlockBase;
import com.joy187.rejoymod.blocks.ModBlocks;
import com.joy187.rejoymod.gui.ModGuiElementLoader;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.block.state.BlockStateContainer;
import java.util.Random;
public class BlockVirusGenerator extends BlockBase
{
public static final PropertyDirection FACING = BlockHorizontal.FACING;
//给机器增加一个燃烧的状态参数
public static final PropertyBool BURNING = PropertyBool.create("burning");
private static boolean keepInventory;
public BlockVirusGenerator(String name)
{
super(name, Material.IRON);
setSoundType(SoundType.METAL);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(BURNING, false));
}
@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Item.getItemFromBlock(ModBlocks.VIRUS_GENERATOR);
}
@Override
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
return new ItemStack(ModBlocks.VIRUS_GENERATOR);
}
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if(!worldIn.isRemote)
{
//点击方块显示我们的GUI
playerIn.openGui(IdlFramework.instance, ModGuiElementLoader.GUI_VIRUS_GENERATOR, worldIn, pos.getX(), pos.getY(), pos.getZ());
}
return true;
}
@Override
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
if (!worldIn.isRemote)
{
IBlockState north = worldIn.getBlockState(pos.north());
IBlockState south = worldIn.getBlockState(pos.south());
IBlockState west = worldIn.getBlockState(pos.west());
IBlockState east = worldIn.getBlockState(pos.east());
EnumFacing face = (EnumFacing)state.getValue(FACING);
if (face == EnumFacing.NORTH && north.isFullBlock() && !south.isFullBlock()) face = EnumFacing.SOUTH;
else if (face == EnumFacing.SOUTH && south.isFullBlock() && !north.isFullBlock()) face = EnumFacing.NORTH;
else if (face == EnumFacing.WEST && west.isFullBlock() && !east.isFullBlock()) face = EnumFacing.EAST;
else if (face == EnumFacing.EAST && east.isFullBlock() && !west.isFullBlock()) face = EnumFacing.WEST;
worldIn.setBlockState(pos, state.withProperty(FACING, face), 2);
}
}
public static void setState(boolean active, World worldIn, BlockPos pos)
{
IBlockState state = worldIn.getBlockState(pos);
TileEntity tileentity = worldIn.getTileEntity(pos);
keepInventory = true;
//如果机器在启动,就把机器设置为开启
if(active) worldIn.setBlockState(pos, ModBlocks.VIRUS_GENERATOR.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, true), 3);
else worldIn.setBlockState(pos, ModBlocks.VIRUS_GENERATOR.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, false), 3);
keepInventory = false;
if(tileentity != null)
{
tileentity.validate();
worldIn.setTileEntity(pos, tileentity);
}
}
@Override
public boolean hasTileEntity(IBlockState state)
{
return true;
}
@Override
public TileEntity createTileEntity(World world, IBlockState state)
{
return new TileEntityVirusGenerator();
}
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand)
{
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
}
@Override
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
worldIn.setBlockState(pos, this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}
@Override
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
@Override
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
@Override
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {BURNING,FACING});
}
@Override
public IBlockState getStateFromMeta(int meta)
{
EnumFacing facing = EnumFacing.getFront(meta);
if(facing.getAxis() == EnumFacing.Axis.Y) facing = EnumFacing.NORTH;
return this.getDefaultState().withProperty(FACING, facing);
}
@Override
public int getMetaFromState(IBlockState state)
{
return ((EnumFacing)state.getValue(FACING)).getIndex();
}
//破坏机器,就把4个槽位的物品都弹出来
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
TileEntityVirusGenerator tileentity = (TileEntityVirusGenerator)worldIn.getTileEntity(pos);
if(!keepInventory)
{
worldIn.spawnEntity(new EntityItem(worldIn, pos.getX(), pos.getY(), pos.getZ(), tileentity.handler.getStackInSlot(0)));
worldIn.spawnEntity(new EntityItem(worldIn, pos.getX(), pos.getY(), pos.getZ(), tileentity.handler.getStackInSlot(1)));
worldIn.spawnEntity(new EntityItem(worldIn, pos.getX(), pos.getY(), pos.getZ(), tileentity.handler.getStackInSlot(2)));
worldIn.spawnEntity(new EntityItem(worldIn, pos.getX(), pos.getY(), pos.getZ(), tileentity.handler.getStackInSlot(3)));
}
tileentity.setField(0,0);
tileentity.setField(1,0);
tileentity.setField(2,0);
tileentity.setField(3,200);
super.breakBlock(worldIn, pos, state);
}
}
在tileEntity包中新建一个TileEntityHandler类将我们所有的方块机器进行注册:
TileEntityHandler.java
import com.joy187.rejoymod.blocks.tileEntity.virusGenerator.TileEntityVirusGenerator;
import com.joy187.rejoymod.util.Reference;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.GameRegistry;
public class TileEntityHandler
{
public static void registerTileEntities()
{
//GameRegistry.registerTileEntity(TileEntityCopperChest.class, new ResourceLocation(Reference.MODID + ":copper_chest"));
GameRegistry.registerTileEntity(TileEntityVirusGenerator.class, new ResourceLocation(Reference.Mod_ID + ":virus_generator"));
}
}
4.在gui包(没有就新建一个)中新建一个ModGuiElementLoader类:
ModGuiElementLoader.java
package com.joy187.rejoymod.gui;
import com.joy187.rejoymod.IdlFramework;
import com.joy187.rejoymod.blocks.tileEntity.virusGenerator.ContainerVirusGenerator;
import com.joy187.rejoymod.blocks.tileEntity.virusGenerator.GuiVirusGenerator;
import com.joy187.rejoymod.blocks.tileEntity.virusGenerator.TileEntityVirusGenerator;
import com.joy187.rejoymod.gui.expOne.ContainerDemo;
import com.joy187.rejoymod.gui.expOne.GuiContainerDemo;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.IGuiHandler;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import javax.annotation.Nullable;
public class ModGuiElementLoader implements IGuiHandler {
//给模组中所有机器的GUI依次编号
public static final int GUI_VIRUS_GENERATOR = 1;
public static final int GUI_DEMO = 2;
public static final int GUI_RESEARCH = 3;
public ModGuiElementLoader()
{
NetworkRegistry.INSTANCE.registerGuiHandler(IdlFramework.instance, this);
}
//sitch语句选择显示服务端的Container界面
@Nullable
@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
switch (ID)
{
case GUI_VIRUS_GENERATOR:
return new ContainerVirusGenerator(player.inventory,(TileEntityVirusGenerator) world.getTileEntity(new BlockPos(x,y,z)));
default:
return null;
}
}
//sitch语句选择显示客户端的Gui界面
@Nullable
@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
switch (ID)
{
case GUI_VIRUS_GENERATOR:
return new GuiVirusGenerator(player.inventory,(TileEntityVirusGenerator) world.getTileEntity(new BlockPos(x,y,z)));
default:
return null;
}
}
}
5.给我们的机器添加其燃烧的配方,在tileEntity包中新建VirusGeneratorRecipes类:
VirusGeneratorRecipes.java
import com.google.common.collect.HashBasedTable;
import com.google.common.collect.Maps;
import com.google.common.collect.Table;
import com.joy187.rejoymod.item.ModItems;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import java.util.Map;
import java.util.Map.Entry;
public class VirusGeneratorRecipes {
private static final VirusGeneratorRecipes INSTANCE = new VirusGeneratorRecipes();
private final Table<ItemStack, ItemStack, ItemStack> smeltingList = HashBasedTable.<ItemStack, ItemStack, ItemStack>create();
private final Map<ItemStack, Float> experienceList = Maps.<ItemStack, Float>newHashMap();
public static VirusGeneratorRecipes getInstance()
{
return INSTANCE;
}
private VirusGeneratorRecipes()
{
//我们的配方一共3个物品:2个原料+1个产物
addGeneratorRecipe(new ItemStack(Items.ROTTEN_FLESH), new ItemStack(Items.GOLD_INGOT), new ItemStack(Items.NETHER_STAR), 5.0F);
//addGeneratorRecipe(new ItemStack(Items.ROTTEN_FLESH), new ItemStack(Items.IRON_INGOT), new ItemStack(Items.DIAMOND), 5.0F);
}
public void addGeneratorRecipe(ItemStack input1, ItemStack input2, ItemStack result, float experience)
{
if(getSinteringResult(input1, input2) != ItemStack.EMPTY) return;
this.smeltingList.put(input1, input2, result);
this.experienceList.put(result, Float.valueOf(experience));
}
public ItemStack getSinteringResult(ItemStack input1, ItemStack input2)
{
for(Entry<ItemStack, Map<ItemStack, ItemStack>> entry : this.smeltingList.columnMap().entrySet())
{
if(this.compareItemStacks(input1, (ItemStack)entry.getKey()))
{
for(Entry<ItemStack, ItemStack> ent : entry.getValue().entrySet())
{
if(this.compareItemStacks(input2, (ItemStack)ent.getKey()))
{
return (ItemStack)ent.getValue();
}
}
}
}
return ItemStack.EMPTY;
}
private boolean compareItemStacks(ItemStack stack1, ItemStack stack2)
{
return stack2.getItem() == stack1.getItem() && (stack2.getMetadata() == 32767 || stack2.getMetadata() == stack1.getMetadata());
}
public Table<ItemStack, ItemStack, ItemStack> getDualSmeltingList()
{
return this.smeltingList;
}
public float getGeneratorExperience(ItemStack stack)
{
for (Entry<ItemStack, Float> entry : this.experienceList.entrySet())
{
if(this.compareItemStacks(stack, (ItemStack)entry.getKey()))
{
return ((Float)entry.getValue()).floatValue();
}
}
return 0.2F;
}
}
5.在Main.java的Init()中添加ModGuiElementLoader的初始化:
Main.java
@EventHandler
public static void Init(FMLInitializationEvent event) {
//ModRecipes.Init();
//RegisterTileEntity();
//initRegistries(event);
//ModSpawn.registerSpawnList();
//添加GUI初始化
new ModGuiElementLoader();
//NetworkHandler.init();
//LogWarning("%s has finished its initializations", MODID);
}
6.在ModBlocks中声明我们的方块:
ModBlocks.java
public static final Block VIRUS_GENERATOR = new BlockVirusGenerator("virus_generator");
在RegistryHandler.java中的onBlockRegister()中添加TileEntityHandler的注册语句:
@SubscribeEvent
public static void onBlockRegister(RegistryEvent.Register<Block> event) {
TileEntityHandler.registerTileEntities();
}
7.Java包的代码部分结束,找到resources包:
在en_us.lang中添加机器方块的名称:
container.virus_generator=Virus Analyser
tile.virus_generator.name=Virus Analyser
在blockstates包中新建virus_generator.json用于表示机器的不同形态下的模型
virus_generator.json
{
"variants":
{
"burning=false,facing=north": { "model": "rejoymod:virus_generator" },
"burning=false,facing=east": { "model": "rejoymod:virus_generator", "y": 90 },
"burning=false,facing=south": { "model": "rejoymod:virus_generator", "y": 180 },
"burning=false,facing=west": { "model": "rejoymod:virus_generator", "y": 270 },
"burning=true,facing=north": { "model": "rejoymod:virus_generator_li" },
"burning=true,facing=east": { "model": "rejoymod:virus_generator_li", "y": 90 },
"burning=true,facing=south": { "model": "rejoymod:virus_generator_li", "y": 180 },
"burning=true,facing=west": { "model": "rejoymod:virus_generator_li", "y":270 }
}
}
在models/block包中新建virus_generator.json,显示机器的模型贴图地址
virus_generator.json
{
"parent": "block/orientable",
"textures": {
"top": "rejoymod:blocks/sintering_furnace_side",
"front": "rejoymod:blocks/sintering_furnace_front_off",
"side": "rejoymod:blocks/sintering_furnace_side"
}
}
在models/item包中新建virus_generator.json,显示手拿机器的模型
virus_generator.json
{
"parent": "rejoymod:block/virus_generator"
}
在textures/blocks包中添加我们机器的3个贴图(一个为机器四周贴图,一个为机器关闭时贴图,一个为机器运作贴图):
8.保存所有文件 -> 运行游戏
首先拿出我们的机器并放置下来,外观显示正常
第5步中我们的反应器的一个配方为燃料+腐肉+金锭 ->下界之星 ,我们分别把东西摆进机器:
的确可以产出我们想要的东西,燃料和原料也都正常的消耗了。
同时我们发现在反应器工作时,机器同样显示为工作时的贴图:
本次用到的GUI界面(保存为.png格式,可根据PS软件进行修改):
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