参考链接:https://support.unity.com/hc/en-us/articles/115000292166-Symbolicate-Android-crash
https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.2/manual/StacktraceUtility.html
https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.2/manual/MemoryWindow.html 摘抄几个要点: When you build in release mode, the symbols are not packed with the APK. If your app crashes, the call stack will only show the memory address.
You can find the Android symbols here: Il2cpp.so: this file is generated when you build your project and is located in the symbols.zip file that is created next to the APK, abb, or Gradle project. libunity.so: this file is located in the Unity installation folder: /PlaybackEngines/AndroidPlayer/Variations/il2cpp/Development/Symbols When you build using IL2CPP, if the Strip Eng
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