发现一个比较好用的按键驱动模块MultiButton 。以下是原文连接(尊重原创)
https://github.com/0x1abin/MultiButton
MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调异步处理方式可以简化你的程序结构,去除冗余的按键处理硬编码,让你的按键业务逻辑更清晰。
本文使用了该模块,在arduino开发板上简单的使用了一下,对代码进行了一点微小的更改。模块包含.h和.c两个文件,本文在arduino中使用,改为.cpp后缀。
.h文件
/*
* Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
* All rights reserved
*/
#ifndef _MULTI_BUTTON_H_
#define _MULTI_BUTTON_H_
#include "stdint.h"
#include "string.h"
#if defined(ARDUINO) && ARDUINO >= 100
#include "arduino.h"
#else
#include "WProgram.h"
#endif
//According to your need to modify the constants.
#define TICKS_INTERVAL 5 //ms
#define DEBOUNCE_TICKS 3 //MAX 8
#define SHORT_TICKS (300 /TICKS_INTERVAL)
#define LONG_TICKS (1000 /TICKS_INTERVAL)
typedef void (*BtnCallback)(void*);
typedef enum {
PRESS_DOWN = 0,
PRESS_UP,
PRESS_REPEAT,
SINGLE_CLICK,
DOUBLE_CLICK,
LONG_PRESS_START,
LONG_PRESS_HOLD,
number_of_event,
NONE_PRESS
}PressEvent;
typedef uint8_t(*pFpin_level)(uint8_t);
typedef struct Button {
uint16_t ticks;
uint8_t repeat : 4;
uint8_t event : 4;
uint8_t state : 3;
uint8_t debounce_cnt : 3;
uint8_t active_level : 1;
uint8_t button_level : 1;
uint8_t button_id;
pFpin_level hal_button_Level;
//uint8_t (*hal_button_Level)(uint8_t button_id_);
BtnCallback cb[number_of_event];
struct Button* next;
}Button;
#ifdef __cplusplus
extern "C" {
#endif
//void button_init(struct Button* handle,uint8_t(*pin_level)(), uint8_t active_level, uint8_t button_id);
void button_init(struct Button* handle, pFpin_level pin_level, uint8_t active_level, uint8_t button_id);
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb);
PressEvent get_button_event(struct Button* handle);
int button_start(struct Button* handle);
void button_stop(struct Button* handle);
void button_ticks(void);
#ifdef __cplusplus
}
#endif
#endif
.c文件
/*
* Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
* All rights reserved
*/
#include "multi_button.h"
#define EVENT_CB(ev) if(handle->cb[ev])handle->cb[ev]((Button*)handle)
//button handle list head.
static struct Button* head_handle = NULL;
/**
* @brief Initializes the button struct handle.
* @param handle: the button handle strcut.
* @param pin_level: read the HAL GPIO of the connet button level.
* @param active_level: pressed GPIO level.
* @param button_id: the button id.
* @retval None
*/
//void button_init(struct Button* handle,uint8_t(*pin_level)(), uint8_t active_level, uint8_t button_id)
void button_init(struct Button* handle, pFpin_level pin_level, uint8_t active_level, uint8_t button_id)
{
memset(handle, 0, sizeof(struct Button));
handle->event = (uint8_t)NONE_PRESS;
handle->hal_button_Level = pin_level;
handle->button_level = handle->hal_button_Level(button_id);
handle->active_level = active_level;
handle->button_id = button_id;
}
/**
* @brief Attach the button event callback function.
* @param handle: the button handle strcut.
* @param event: trigger event type.
* @param cb: callback function.
* @retval None
*/
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb)
{
handle->cb[event] = cb;
}
/**
* @brief Inquire the button event happen.
* @param handle: the button handle strcut.
* @retval button event.
*/
PressEvent get_button_event(struct Button* handle)
{
return (PressEvent)(handle->event);
}
/**
* @brief Button driver core function, driver state machine.
* @param handle: the button handle strcut.
* @retval None
*/
void button_handler(struct Button* handle)
{
uint8_t read_gpio_level = handle->hal_button_Level(handle->button_id);
//ticks counter working..
if((handle->state) > 0) handle->ticks++;
/*------------button debounce handle---------------*/
if(read_gpio_level != handle->button_level) { //not equal to prev one
//continue read 3 times same new level change
if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
handle->button_level = read_gpio_level;
handle->debounce_cnt = 0;
}
} else { //leved not change ,counter reset.
handle->debounce_cnt = 0;
}
/*-----------------State machine-------------------*/
switch (handle->state) {
case 0:
if(handle->button_level == handle->active_level) { //start press down
handle->event = (uint8_t)PRESS_DOWN;
EVENT_CB(PRESS_DOWN);
handle->ticks = 0;
handle->repeat = 1;
handle->state = 1;
} else {
handle->event = (uint8_t)NONE_PRESS;
}
break;
case 1:
if(handle->button_level != handle->active_level) { //released press up
handle->event = (uint8_t)PRESS_UP;
EVENT_CB(PRESS_UP);
handle->ticks = 0;
handle->state = 2;
} else if(handle->ticks > LONG_TICKS) {
handle->event = (uint8_t)LONG_PRESS_START;
EVENT_CB(LONG_PRESS_START);
handle->state = 5;
}
break;
case 2:
if(handle->button_level == handle->active_level) { //press down again
handle->event = (uint8_t)PRESS_DOWN;
EVENT_CB(PRESS_DOWN);
handle->repeat++;
EVENT_CB(PRESS_REPEAT); // repeat hit
handle->ticks = 0;
handle->state = 3;
} else if(handle->ticks > SHORT_TICKS) { //released timeout
if(handle->repeat == 1) {
handle->event = (uint8_t)SINGLE_CLICK;
EVENT_CB(SINGLE_CLICK);
} else if(handle->repeat == 2) {
handle->event = (uint8_t)DOUBLE_CLICK;
EVENT_CB(DOUBLE_CLICK); // repeat hit
}
handle->state = 0;
}
break;
case 3:
if(handle->button_level != handle->active_level) { //released press up
handle->event = (uint8_t)PRESS_UP;
EVENT_CB(PRESS_UP);
if(handle->ticks < SHORT_TICKS) {
handle->ticks = 0;
handle->state = 2; //repeat press
} else {
handle->state = 0;
}
}else if(handle->ticks > SHORT_TICKS){ // long press up
handle->state = 0;
}
break;
case 5:
if(handle->button_level == handle->active_level) {
//continue hold trigger
handle->event = (uint8_t)LONG_PRESS_HOLD;
EVENT_CB(LONG_PRESS_HOLD);
} else { //releasd
handle->event = (uint8_t)PRESS_UP;
EVENT_CB(PRESS_UP);
handle->state = 0; //reset
}
break;
}
}
/**
* @brief Start the button work, add the handle into work list.
* @param handle: target handle strcut.
* @retval 0: succeed. -1: already exist.
*/
int button_start(struct Button* handle)
{
struct Button* target = head_handle;
while(target) {
if(target == handle) return -1; //already exist.
target = target->next;
}
handle->next = head_handle;
head_handle = handle;
return 0;
}
/**
* @brief Stop the button work, remove the handle off work list.
* @param handle: target handle strcut.
* @retval None
*/
void button_stop(struct Button* handle)
{
struct Button** curr;
for(curr = &head_handle; *curr; ) {
struct Button* entry = *curr;
if (entry == handle) {
*curr = entry->next;
// free(entry);
return;//glacier add 2021-8-18
} else
curr = &entry->next;
}
}
/**
* @brief background ticks, timer repeat invoking interval 5ms.
* @param None.
* @retval None
*/
void button_ticks()
{
struct Button* target;
for(target=head_handle; target; target=target->next) {
button_handler(target);
}
}
应用代码:
// userKey.h
#ifndef _userKey_h
#define _userKey_h
#if defined(ARDUINO) && ARDUINO >= 100
#include "arduino.h"
#else
#include "WProgram.h"
#endif
typedef enum
{
but1_id = 0,
but2_id,
but3_id,
but_id_max,
}EN_BUT_ID_T;
#define BUTTON 2
void KeyInitial(void);
#endif
#include "userKey.h"
#include "multi_button.h"
#include "HardwareSerial.h"
void BTN1_PRESS_DOWN_Handler(void* btn);
void BTN1_PRESS_UP_Handler(void* btn);
void BTN1_PRESS_REPEAT_Handler(void* btn);
void BTN1_SINGLE_Click_Handler(void* btn);
void BTN1_DOUBLE_Click_Handler(void* btn);
void BTN1_LONG_PRESS_START_Handler(void* btn);
uint8_t read_button_pin(uint8_t id);
struct Button btn1;
void KeyInitial(void)
{
button_init(&btn1, read_button_pin, 0, 0);
button_attach(&btn1, PRESS_DOWN, BTN1_PRESS_DOWN_Handler);
button_attach(&btn1, PRESS_UP, BTN1_PRESS_UP_Handler);
button_attach(&btn1, PRESS_REPEAT, BTN1_PRESS_REPEAT_Handler);
button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_Click_Handler);
button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler);
button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler);
button_start(&btn1);
}
uint8_t read_button_pin(uint8_t id)
{
if (but1_id == id)
{
return uint8_t(digitalRead(BUTTON));
}
}
void BTN1_PRESS_DOWN_Handler(void* btn)
{
Serial.println("press down!\n");
}
void BTN1_PRESS_UP_Handler(void* btn)
{
Serial.println("press up!\n");
}
void BTN1_PRESS_REPEAT_Handler(void* btn)
{
Serial.println("press repeat!");
}
void BTN1_SINGLE_Click_Handler(void* btn)
{
Serial.println("click!");
}
void BTN1_DOUBLE_Click_Handler(void* btn)
{
Serial.println("double click!");
}
void BTN1_LONG_PRESS_START_Handler(void* btn)
{
Serial.println("long press!");
}
#include "multi_button.h"
#include "userKey.h"
#define LED 13
// the setup function runs once when you press reset or power the board
void setup() {
KeyInitial();
Serial.begin(9600);
pinMode(LED, OUTPUT);
}
// the loop function runs over and over again until power down or reset
void loop() {
button_ticks();
//digitalWrite(LED, HIGH);
delay(5);
//digitalWrite(LED, LOW);
}
按键驱动模块支持各种模式,基于回调函数编写,非常好用,感谢原作者。
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