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   -> 嵌入式 -> 一个好用的按键驱动模块 -> 正文阅读

[嵌入式]一个好用的按键驱动模块

发现一个比较好用的按键驱动模块MultiButton 。以下是原文连接(尊重原创)

https://github.com/0x1abin/MultiButton

MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调异步处理方式可以简化你的程序结构,去除冗余的按键处理硬编码,让你的按键业务逻辑更清晰。

本文使用了该模块,在arduino开发板上简单的使用了一下,对代码进行了一点微小的更改。模块包含.h和.c两个文件,本文在arduino中使用,改为.cpp后缀。

.h文件

/*
 * Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
 * All rights reserved
 */

#ifndef _MULTI_BUTTON_H_
#define _MULTI_BUTTON_H_

#include "stdint.h"
#include "string.h"

#if defined(ARDUINO) && ARDUINO >= 100
#include "arduino.h"
#else
#include "WProgram.h"
#endif

//According to your need to modify the constants.
#define TICKS_INTERVAL    5	//ms
#define DEBOUNCE_TICKS    3	//MAX 8
#define SHORT_TICKS       (300 /TICKS_INTERVAL)
#define LONG_TICKS        (1000 /TICKS_INTERVAL)


typedef void (*BtnCallback)(void*);

typedef enum {
	PRESS_DOWN = 0,
	PRESS_UP,
	PRESS_REPEAT,
	SINGLE_CLICK,
	DOUBLE_CLICK,
	LONG_PRESS_START,
	LONG_PRESS_HOLD,
	number_of_event,
	NONE_PRESS
}PressEvent;
typedef uint8_t(*pFpin_level)(uint8_t);

typedef struct Button {
	uint16_t ticks;
	uint8_t  repeat : 4;
	uint8_t  event : 4;
	uint8_t  state : 3;
	uint8_t  debounce_cnt : 3;
	uint8_t  active_level : 1;
	uint8_t  button_level : 1;
	uint8_t  button_id;
	pFpin_level	hal_button_Level;
	//uint8_t  (*hal_button_Level)(uint8_t button_id_);
	BtnCallback  cb[number_of_event];
	struct Button* next;
}Button;

#ifdef __cplusplus
extern "C" {
#endif

//void button_init(struct Button* handle,uint8_t(*pin_level)(), uint8_t active_level, uint8_t button_id);
void button_init(struct Button* handle, pFpin_level pin_level, uint8_t active_level, uint8_t button_id);
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb);
PressEvent get_button_event(struct Button* handle);
int  button_start(struct Button* handle);
void button_stop(struct Button* handle);
void button_ticks(void);

#ifdef __cplusplus
}
#endif

#endif

.c文件

/*
 * Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
 * All rights reserved
 */

#include "multi_button.h"

#define EVENT_CB(ev)   if(handle->cb[ev])handle->cb[ev]((Button*)handle)

//button handle list head.
static struct Button* head_handle = NULL;

/**
  * @brief  Initializes the button struct handle.
  * @param  handle: the button handle strcut.
  * @param  pin_level: read the HAL GPIO of the connet button level.
  * @param  active_level: pressed GPIO level.
  * @param  button_id: the button id.
  * @retval None
  */
//void button_init(struct Button* handle,uint8_t(*pin_level)(), uint8_t active_level, uint8_t button_id)
void button_init(struct Button* handle, pFpin_level pin_level, uint8_t active_level, uint8_t button_id)
{
	memset(handle, 0, sizeof(struct Button));
	handle->event = (uint8_t)NONE_PRESS;
	handle->hal_button_Level = pin_level;
	handle->button_level = handle->hal_button_Level(button_id);
	handle->active_level = active_level;
	handle->button_id = button_id;
}

/**
  * @brief  Attach the button event callback function.
  * @param  handle: the button handle strcut.
  * @param  event: trigger event type.
  * @param  cb: callback function.
  * @retval None
  */
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb)
{
	handle->cb[event] = cb;
}

/**
  * @brief  Inquire the button event happen.
  * @param  handle: the button handle strcut.
  * @retval button event.
  */
PressEvent get_button_event(struct Button* handle)
{
	return (PressEvent)(handle->event);
}

/**
  * @brief  Button driver core function, driver state machine.
  * @param  handle: the button handle strcut.
  * @retval None
  */
void button_handler(struct Button* handle)
{
	uint8_t read_gpio_level = handle->hal_button_Level(handle->button_id);

	//ticks counter working..
	if((handle->state) > 0) handle->ticks++;

	/*------------button debounce handle---------------*/
	if(read_gpio_level != handle->button_level) { //not equal to prev one
		//continue read 3 times same new level change
		if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
			handle->button_level = read_gpio_level;
			handle->debounce_cnt = 0;
		}
	} else { //leved not change ,counter reset.
		handle->debounce_cnt = 0;
	}

	/*-----------------State machine-------------------*/
	switch (handle->state) {
	case 0:
		if(handle->button_level == handle->active_level) {	//start press down
			handle->event = (uint8_t)PRESS_DOWN;
			EVENT_CB(PRESS_DOWN);
			handle->ticks = 0;
			handle->repeat = 1;
			handle->state = 1;
		} else {
			handle->event = (uint8_t)NONE_PRESS;
		}
		break;

	case 1:
		if(handle->button_level != handle->active_level) { //released press up
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			handle->ticks = 0;
			handle->state = 2;

		} else if(handle->ticks > LONG_TICKS) {
			handle->event = (uint8_t)LONG_PRESS_START;
			EVENT_CB(LONG_PRESS_START);
			handle->state = 5;
		}
		break;

	case 2:
		if(handle->button_level == handle->active_level) { //press down again
			handle->event = (uint8_t)PRESS_DOWN;
			EVENT_CB(PRESS_DOWN);
			handle->repeat++;
			EVENT_CB(PRESS_REPEAT); // repeat hit
			handle->ticks = 0;
			handle->state = 3;
		} else if(handle->ticks > SHORT_TICKS) { //released timeout
			if(handle->repeat == 1) {
				handle->event = (uint8_t)SINGLE_CLICK;
				EVENT_CB(SINGLE_CLICK);
			} else if(handle->repeat == 2) {
				handle->event = (uint8_t)DOUBLE_CLICK;
				EVENT_CB(DOUBLE_CLICK); // repeat hit
			}
			handle->state = 0;
		}
		break;

	case 3:
		if(handle->button_level != handle->active_level) { //released press up
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			if(handle->ticks < SHORT_TICKS) {
				handle->ticks = 0;
				handle->state = 2; //repeat press
			} else {
				handle->state = 0;
			}
		}else if(handle->ticks > SHORT_TICKS){ // long press up
			handle->state = 0;
		}
		break;

	case 5:
		if(handle->button_level == handle->active_level) {
			//continue hold trigger
			handle->event = (uint8_t)LONG_PRESS_HOLD;
			EVENT_CB(LONG_PRESS_HOLD);

		} else { //releasd
			handle->event = (uint8_t)PRESS_UP;
			EVENT_CB(PRESS_UP);
			handle->state = 0; //reset
		}
		break;
	}
}

/**
  * @brief  Start the button work, add the handle into work list.
  * @param  handle: target handle strcut.
  * @retval 0: succeed. -1: already exist.
  */
int button_start(struct Button* handle)
{
	struct Button* target = head_handle;
	while(target) {
		if(target == handle) return -1;	//already exist.
		target = target->next;
	}
	handle->next = head_handle;
	head_handle = handle;
	return 0;
}

/**
  * @brief  Stop the button work, remove the handle off work list.
  * @param  handle: target handle strcut.
  * @retval None
  */
void button_stop(struct Button* handle)
{
	struct Button** curr;
	for(curr = &head_handle; *curr; ) {
		struct Button* entry = *curr;
		if (entry == handle) {
			*curr = entry->next;
//			free(entry);
			return;//glacier add 2021-8-18
		} else
			curr = &entry->next;
	}
}

/**
  * @brief  background ticks, timer repeat invoking interval 5ms.
  * @param  None.
  * @retval None
  */
void button_ticks()
{
	struct Button* target;
	for(target=head_handle; target; target=target->next) {
		button_handler(target);
	}
}

应用代码:

// userKey.h

#ifndef _userKey_h
#define _userKey_h

#if defined(ARDUINO) && ARDUINO >= 100
	#include "arduino.h"
#else
	#include "WProgram.h"
#endif

typedef enum
{
	but1_id = 0,
	but2_id,
	but3_id,
	but_id_max,
}EN_BUT_ID_T;

#define	BUTTON	2

void	KeyInitial(void);
#endif

#include "userKey.h"
#include "multi_button.h"
#include "HardwareSerial.h"

void BTN1_PRESS_DOWN_Handler(void* btn);
void BTN1_PRESS_UP_Handler(void* btn);
void BTN1_PRESS_REPEAT_Handler(void* btn);
void BTN1_SINGLE_Click_Handler(void* btn);
void BTN1_DOUBLE_Click_Handler(void* btn);
void BTN1_LONG_PRESS_START_Handler(void* btn);
uint8_t read_button_pin(uint8_t id);

struct Button btn1;

void	KeyInitial(void)
{
	button_init(&btn1, read_button_pin, 0, 0);
	button_attach(&btn1, PRESS_DOWN, BTN1_PRESS_DOWN_Handler);
	button_attach(&btn1, PRESS_UP, BTN1_PRESS_UP_Handler);
	button_attach(&btn1, PRESS_REPEAT, BTN1_PRESS_REPEAT_Handler);
	button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_Click_Handler);
	button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler);
	button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler);
	button_start(&btn1);
}


uint8_t read_button_pin(uint8_t id)
{
	if (but1_id == id)
	{
		return	uint8_t(digitalRead(BUTTON));
	}

}


void BTN1_PRESS_DOWN_Handler(void* btn)
{
	Serial.println("press down!\n");
}

void BTN1_PRESS_UP_Handler(void* btn)
{
	Serial.println("press up!\n");
}

void BTN1_PRESS_REPEAT_Handler(void* btn)
{
	Serial.println("press repeat!");
}

void BTN1_SINGLE_Click_Handler(void* btn)
{
	Serial.println("click!");
}

void BTN1_DOUBLE_Click_Handler(void* btn)
{
	Serial.println("double click!");
}

void BTN1_LONG_PRESS_START_Handler(void* btn)
{
	Serial.println("long press!");
}
#include	"multi_button.h"
#include	"userKey.h"
#define LED	13

// the setup function runs once when you press reset or power the board
void setup() {
	KeyInitial();
	Serial.begin(9600);
	pinMode(LED, OUTPUT);
}

// the loop function runs over and over again until power down or reset
void loop() {
	button_ticks();
	//digitalWrite(LED, HIGH);
	delay(5);
	//digitalWrite(LED, LOW);
}

按键驱动模块支持各种模式,基于回调函数编写,非常好用,感谢原作者。

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