扣篮大赛:实现的功能:?
1.开始扣篮大赛
2.查看往届记录
3.清空比赛记录
0.退出比赛进程
扣篮大赛规则:
? ? ? ?共有六名球员,五个评委。进行两轮比赛,第一轮比赛为六进三,第二轮为第一轮中晋级的三个人,第二轮比赛前第一轮数据清空,第二轮分数最高者夺冠?。每个评委打分区间为7-10分不等。将每次比赛的数据写到当前文件夹下名为dunk.csv的文件中。
创建扣篮比赛系统头文件,dunk.h文件如下:?
#pragma once
#include <iostream>
#include <vector>
#include <map>
#include "player.h"
#include <algorithm>
#include <deque>
#include <functional>
#include <numeric>
#include <string>
#include <fstream>
using namespace std;
//扣篮系统类
class Dunk
{
public:
//构造函数
Dunk(/* args */);
//菜单函数
void show_menu();
//退出函数
void existsys();
//初始化所有容器
void chushihua();
//创建参赛的6名球员
void createplayer();
//开始比赛 比赛流程
void startdunk();
//抽签
void dunkdraw();
//比赛
void dunkcontest();
//显示得分
void showscore();
//保存分数
void savedata();
//加载记录
void loaddata();
//判断文件是否为空
bool filesempty;
//存放往届数据的容器
map<int, vector<string>> m_data;
//清空功能
void cleardata();
//成员属性
//保存第一轮比赛球员编号
vector<int> p1;
//第一轮晋级球员编号,即第二轮参赛球员编号
vector<int> p2;
//第二轮晋级球员编号即冠军球员编号
vector<int> pch;
//存放编号以及对应的球员
map<int, player> m_player;
//存放比赛轮数
int m_total;
//析构函数
~Dunk();
};
?球员类的头文件player.h,记录球员属性:姓名和得分,代码如下:
#pragma once
#include <iostream>
using namespace std;
//运动员类
class player
{
public:
string m_name; //姓名
int M_score[2]; //分数,一共两轮
};
实现函数test00.cpp文件如下:?
#include "dunk.h"
//构造函数
Dunk::Dunk()
{
//初始化属性
this->chushihua();
//创建6名球员
this->createplayer();
//加载往届数据
this->loaddata();
}
//菜单函数
void Dunk::show_menu()
{
cout << "********************************" << endl;
cout << "*******欢迎参加扣篮大赛**********" << endl;
cout << "********1.开始扣篮大赛***********" << endl;
cout << "********2.查看往届记录***********" << endl;
cout << "********3.清空比赛记录***********" << endl;
cout << "********0.退出比赛进程***********" << endl;
cout << "********************************" << endl;
cout << endl;
}
//创建球员
void Dunk::createplayer()
{
string nameseed[6] = {"拉文", "卡特", "乔丹", "戈登", "霍华德", "小琼斯"};
for (int i = 0; i < 6; i++)
{
string name = "球员";
name += nameseed[i];
//创建球员姓名得分
player dp;
dp.m_name = name;
for (int j = 0; j < 2; j++)
{
dp.M_score[j] = 0;
}
//创建球员编号
this->p1.push_back(i + 100);
//球员编号以及对应的球员放入map
this->m_player.insert(make_pair(i + 100, dp));
}
}
//开始比赛 比赛流程
void Dunk::startdunk()
{
//第一轮开始比赛
// 1.抽签
this->dunkdraw();
// 2.比赛
this->dunkcontest();
// 3.显示晋级结果
this->showscore();
//第二轮比赛
this->m_total++;
// 1.抽签
this->dunkdraw();
// 2.比赛
this->dunkcontest();
// 3.显示冠军归属
this->showscore();
// 4.保存分数到文件中
this->savedata();
cout << "本届比赛全部结束" << endl;
system("pause");
system("cls");
}
//抽签
void Dunk::dunkdraw()
{
cout << "第《" << this->m_total << "》轮比赛抽签进行中" << endl;
cout << "---------------------------" << endl;
cout << "抽签后的顺序是:" << endl;
if (this->m_total == 1)
{
//第一轮
random_shuffle(p1.begin(), p1.end());
for (vector<int>::iterator it = p1.begin(); it != p1.end(); it++)
{
cout << *it << " ";
}
cout << endl;
}
else
{
//第二轮
random_shuffle(p2.begin(), p2.end());
for (vector<int>::iterator it = p2.begin(); it != p2.end(); it++)
{
cout << *it << " ";
}
cout << endl;
}
cout << "---------------------------" << endl;
cout << "|*************************|" << endl;
cout << "---------------------------" << endl;
system("pause");
cout << endl;
}
//比赛
void Dunk::dunkcontest()
{
cout << "第《" << this->m_total << "》轮比赛正式开始" << endl;
//准备临时容器 存放小组
multimap<int, int, greater<int>> groupscore;
int fenzu = 0;
vector<int> p_src;
if (this->m_total == 1)
{
p_src = p1;
}
else
{
p_src = p2;
}
//遍历所有球员
for (vector<int>::iterator it = p_src.begin(); it != p_src.end(); it++)
{
fenzu++;
//评委打分
deque<int> d;
for (int i = 0; i < 5; i++) // 5个评委打分
{
int score = rand() % 4 + 7; //分数区间为7分到10分
// cout <<score << " ";//测试打分是否正确
d.push_back(score);
}
cout << endl;
sort(d.begin(), d.end(), greater<int>()); //进行排序
int sum = accumulate(d.begin(), d.end(), 0); //总分
//打印总分
cout << "编号:" << *it << "| 姓名:" << this->m_player[*it].m_name << "| 总得分:" << sum << endl;
//将总分放入map容器
this->m_player[*it].M_score[this->m_total - 1] = sum;
//将打分数据放入到临时小组容器中
groupscore.insert(make_pair(sum, *it)); //键值key是总得分,value是球员编号
//获得前三名
if (fenzu % 6 == 0 && this->m_total == 1) //每6个人进三个
{
cout << endl;
cout << "---------------------------" << endl;
cout << "|-球员第" << this->m_total << "扣得分排名如下:-|" << endl;
cout << "---------------------------" << endl;
for (multimap<int, int, greater<int>>::iterator it = groupscore.begin(); it != groupscore.end(); it++)
{
cout << "编号:" << it->second << "| 姓名:" << this->m_player[it->second].m_name << "| 总得分:"
<< this->m_player[it->second].M_score[this->m_total - 1] << endl;
}
//前三名晋级
int count = 0;
for (multimap<int, int, greater<int>>::iterator it = groupscore.begin(); it != groupscore.end() && count < 3; it++, count++)
{
if (this->m_total == 1)
{
p2.push_back(it->second);
}
else
{
pch.push_back(it->second);
}
}
groupscore.clear();
}
else if (fenzu % 3 == 0 && this->m_total == 2)
{
cout << endl;
cout << "---------------------------" << endl;
cout << "|-球员第" << this->m_total << "扣得分排名如下:-|" << endl;
cout << "---------------------------" << endl;
for (multimap<int, int, greater<int>>::iterator it = groupscore.begin(); it != groupscore.end(); it++)
{
cout << "编号:" << it->second << "| 姓名:" << this->m_player[it->second].m_name << "| 总得分:"
<< this->m_player[it->second].M_score[this->m_total - 2] << endl;
}
//冠军诞生
int count = 0;
for (multimap<int, int, greater<int>>::iterator it = groupscore.begin(); it != groupscore.end() && count < 1; it++, count++)
{
if (this->m_total == 1)
{
p2.push_back(it->second);
}
else
{
pch.push_back(it->second);
}
}
groupscore.clear();
}
}
cout << "------第《" << this->m_total << "》轮比赛结束!------" << endl;
system("pause");
}
//显示得分
void Dunk::showscore()
{
vector<int> p;
if (this->m_total == 1)
{
cout << "-----第《" << this->m_total << "》轮晋级球员信息如下:-----" << endl;
p = p2;
for (vector<int>::iterator it = p.begin(); it != p.end(); it++)
{
cout << "编号:" << *it << "| 姓名: " << this->m_player[*it].m_name << "| 得分:"
<< this->m_player[*it].M_score[this->m_total - 1] << endl;
}
}
else
{
cout << "-----第《" << this->m_total << "》轮冠军球员信息如下:-----" << endl;
p = pch;
for (vector<int>::iterator it = p.begin(); it != p.end(); it++)
{
cout << "编号:" << *it << "| 姓名: " << this->m_player[*it].m_name << "| 得分:"
<< this->m_player[*it].M_score[this->m_total - 2] << endl;
}
}
cout << endl;
system("pause");
system("cls");
this->show_menu();
}
//保存分数
void Dunk::savedata()
{
ofstream ofs;
ofs.open("dunk.csv", ios::out | ios::app); // app表示追加文件,csv格式keyiyongexcel或者记事本打开
if (!ofs)
{
cerr << "打开错误!" << endl;
exit(1);
}
//将每个球员写入文件
for (vector<int>::iterator it = pch.begin(); it != pch.end(); it++)
{
/* ofs << "编号:" << *it << ","
<< "得分:" << this->m_player[*it].M_score[1] << ","; */
ofs << *it << ","
<< this->m_player[*it].M_score[1] << ",";
}
ofs << endl;
ofs.close();
cout << "数据记录完成" << endl;
}
//加载记录
void Dunk::loaddata()
{
ifstream ifs("dunk.csv", ios::in); //读文件
//文件不存在的情况
if (!ifs.is_open())
{
this->filesempty = true;
cout << "文件不存在!" << endl;
ifs.close();
return;
}
//文件清空的情况
char ch;
ifs >> ch;
if (ifs.eof())
{
cout << "文件为空" << endl;
this->filesempty = true;
ifs.close();
return;
}
//文件不为空
this->filesempty = false;
ifs.putback(ch); //将上面读取的单个字符取回
string data;
int index = 1; //第1届
while (ifs >> data)
{
cout << "第" << index << "届冠军信息:" << data << endl;
vector<string> v; //存放字符串
index++;
}
ifs.close();
}
//清空功能
void Dunk::cleardata()
{
cout << "是否清空数据?" << endl;
cout << "1.是" << endl;
cout << "2.否" << endl;
int sel = 0;
cin >> sel;
if (sel == 1)
{
//确认清空
ofstream ofs("dunk.csv", ios::trunc); //清空
ofs.close();
//初始化属性
this->chushihua();
//创建6名球员
this->createplayer();
//加载往届数据
this->loaddata();
cout << "清空成功!" << endl;
}
system("pause");
system("cls");
}
//退出函数
void Dunk::existsys()
{
cout << "恭喜扣篮大赛圆满结束!" << endl;
system("pause");
exit(0);
}
//容器初始化
void Dunk::chushihua()
{
//容器清空
this->p1.clear();
this->p2.clear();
this->pch.clear();
this->m_player.clear();
//初始化比赛轮数
this->m_total = 1;
}
//析构函数,在这个程序中可有可无,因为没有堆区数据
Dunk::~Dunk()
{
}
主函数c.cpp文件如下:
#include <iostream>
#include "dunk.h"
#include <string>
#include <ctime>
using namespace std;
int main()
{
// 0 随机种子
srand((unsigned int)time(NULL)); //利用系统时间实现真随机
Dunk play;
int choice = 0; //用户输入选择
while (true)
{
play.show_menu();
cout << "请输入您的选择:" << endl;
cin >> choice;
switch (choice)
{
case 1: // 1.开始扣篮大赛
play.startdunk();
break;
case 2: // 2.查看往届记录
play.loaddata();
//play.showdata();
break;
case 3: // 3.清空比赛记录
play.cleardata();
break;
case 0: //退出
play.existsys();
break;
default:
system("cls"); //清屏
break;
}
}
system("pause");
return 0;
}
?结果如下:
vscode实现调试的launch.json文件和tasks.json文件
launch.json文件:?
{
// 使用 IntelliSense 了解相关属性。
// 悬停以查看现有属性的描述。
// 欲了解更多信息,请访问: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Python",
"type": "python",
"request": "launch",
//"program": "${file}",//表示当前活跃的文件
"program":"${workspaceFolder}/image.py",//调节python文件名来运行指定文件
// "program":"${workspaceFolder}/shuayuedu.py",
"cwd": "${workspaceFolder}",
"console": "integratedTerminal"//集成终端
},
{
"name": "cpp",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/test.exe",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true, //运行结果是否出现弹窗
"console": "integratedTerminal",
"MIMode": "gdb",
"miDebuggerPath": "C:\\MinGW\\mingw64\\bin\\gdb.exe", //miDebugger的路径,应与MinGW路径一致
"setupCommands": [
{
"description": "为 gdb 启用整齐打印",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "C/C++: g++.exe 生成活动文件" //与tasks中的label对应
}
]
}
tasks.json文件如下:
{
"tasks": [
//vscode的调试指令
{
"type": "cppbuild",
"label": "C/C++: g++.exe 生成活动文件",
"command": "g++",
"args": [
//"${workspaceFolder}/dunk.cpp",//调节指定C++文件,
"${workspaceFolder}/c.cpp",
"${workspaceFolder}/test00.cpp",
"-g",
"-o", //"-o"表示优化,"-g"表示调试
"${workspaceFolder}/test.exe"
],
"options": {
"cwd": "${workspaceFolder}"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "调试器生成的任务。"
}
],
"version": "2.0.0"
}
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