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   -> 数据结构与算法 -> 实在是太难写的HashMap -> 正文阅读

[数据结构与算法]实在是太难写的HashMap

HashMap

我们首先看看HashMap中开头的一大段注释吧!

 /*
 * This map usually acts as a binned (bucketed) hash table, but
 * when bins get too large, they are transformed into bins of
 * TreeNodes, each structured similarly to those in
 * java.util.TreeMap.	
 
 当bins过大时,他们会转变为bins of TreeNodes,像TreeMap一样
 
 * Tree bins (i.e., bins whose elements are all TreeNodes) are
 * ordered primarily by hashCode, but in the case of ties, if two
 * elements are of the same "class C implements Comparable<C>",
 * type then their compareTo method is used for ordering.
 Tree bins(也就是红黑树啦)主要是用hashCode排序 但是如果两个节点都继承了Comparable方法的话,
 就会用compareTo方法去排序
 
 Because TreeNodes are about twice the size of regular nodes, we
 use them only when bins contain enough nodes to warrant use
 (see TREEIFY_THRESHOLD). And when they become too small (due to
  removal or resizing) they are converted back to plain bins. 
  由于TreeNodes大概是普通节点的两倍大小,我们使用TreeNodes是在当bins包含足够节点的时候采用,
  然后当他们变得太小时又转换为普通节点
  这不就是转换成红黑树吗,也正是为什么不一开始就使用红黑树的原因
  
  
  	  In
     * usages with well-distributed user hashCodes, tree bins are
     * rarely used.  Ideally, under random hashCodes, the frequency of
     * nodes in bins follows a Poisson distribution
     * (http://en.wikipedia.org/wiki/Poisson_distribution) with a
     * parameter of about 0.5 on average for the default resizing
     * threshold of 0.75, although with a large variance because of
     * resizing granularity. Ignoring variance, the expected
     * occurrences of list size k are (exp(-0.5) * pow(0.5, k) /
     * factorial(k)). The first values are:
     *
     * 0:    0.60653066
     * 1:    0.30326533
     * 2:    0.07581633
     * 3:    0.01263606
     * 4:    0.00157952
     * 5:    0.00015795
     * 6:    0.00001316
     * 7:    0.00000094
     * 8:    0.00000006
     * more: less than 1 in ten million
     这一段就是说明了为什么要是0.75,其实就是 提高空间利用率和 减少查询成本的折中,主要是泊松分布,0.75的话碰撞最小,别人做了实验的嘛
     
      ***/

我都觉得,读完这一大段注释,HashMap已经了解的差不多了

类常量

  /**
     * The default initial capacity - MUST be a power of two.
     * 默认初始大小,必须是2的幂次方
     */
    static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16

    /**
     * The maximum capacity, used if a higher value is implicitly specified
     * by either of the constructors with arguments.
     * MUST be a power of two <= 1<<30.
     * 最大容量
     */
    static final int MAXIMUM_CAPACITY = 1 << 30;

    /**
     * The load factor used when none specified in constructor.
     */
    static final float DEFAULT_LOAD_FACTOR = 0.75f;

    /**
    	树化大小
     */
    static final int TREEIFY_THRESHOLD = 8;

    /**
    	普通节点化大小
     */
    static final int UNTREEIFY_THRESHOLD = 6;

    /**
     * The smallest table capacity for which bins may be treeified.
     * (Otherwise the table is resized if too many nodes in a bin.)
     * Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
     * between resizing and treeification thresholds.
     */
	//树化的另一个前提,表容量大于64,如果节点大于8,表容量小于64,先考虑扩容
    static final int MIN_TREEIFY_CAPACITY = 64;

数据结构

 static class Node<K,V> implements Map.Entry<K,V> {
        final int hash;
        final K key;
        V value;
        Node<K,V> next;
 }
 static final class TreeNode<K,V> extends LinkedHashMap.Entry<K,V> {
        TreeNode<K,V> parent;  // red-black tree links
        TreeNode<K,V> left;
        TreeNode<K,V> right;
        TreeNode<K,V> prev;    // needed to unlink next upon deletion
        boolean red;
 }
/**
     * The table, initialized on first use, and resized as
     * necessary. When allocated, length is always a power of two.
     * (We also tolerate length zero in some operations to allow
     * bootstrapping mechanics that are currently not needed.)
     */
    transient Node<K,V>[] table;
/**
     * Holds cached entrySet(). Note that AbstractMap fields are used
     * for keySet() and values().
     */
    transient Set<Map.Entry<K,V>> entrySet;

    /**
     * The number of key-value mappings contained in this map.
     */
    transient int size;
  /**
     * The number of times this HashMap has been structurally modified
     * Structural modifications are those that change the number of mappings in
     * the HashMap or otherwise modify its internal structure (e.g.,
     * rehash).  This field is used to make iterators on Collection-views of
     * the HashMap fail-fast.  (See ConcurrentModificationException).
     */
    transient int modCount;
 /**
     * The next size value at which to resize (capacity * load factor).
     *
     * @serial
     */
    // (The javadoc description is true upon serialization.
    // Additionally, if the table array has not been allocated, this
    // field holds the initial array capacity, or zero signifying
    // DEFAULT_INITIAL_CAPACITY.)
    int threshold;

    /**
     * The load factor for the hash table.
     *
     * @serial
     */
    final float loadFactor;

那些重要的方法

 	//是可以自己选择loadFactor的,但是还是不建议自己决定负载因子,毕竟0.75是一个比较折中的,经过实验的值
	public HashMap(int initialCapacity, float loadFactor) {
        if (initialCapacity < 0)
            throw new IllegalArgumentException("Illegal initial capacity: " +
                                               initialCapacity);
        if (initialCapacity > MAXIMUM_CAPACITY)
            initialCapacity = MAXIMUM_CAPACITY;
        if (loadFactor <= 0 || Float.isNaN(loadFactor))
            throw new IllegalArgumentException("Illegal load factor: " +
                                               loadFactor);
        this.loadFactor = loadFactor;
        //这里的tableSizefor就是指默认大小必须为2的幂次方
        this.threshold = tableSizeFor(initialCapacity);
    }

    /**
     * Constructs an empty <tt>HashMap</tt> with the specified initial
     * capacity and the default load factor (0.75).
     *
     * @param  initialCapacity the initial capacity.
     * @throws IllegalArgumentException if the initial capacity is negative.
     */
    public HashMap(int initialCapacity) {
        this(initialCapacity, DEFAULT_LOAD_FACTOR);
    }

    /**
     * Constructs an empty <tt>HashMap</tt> with the default initial capacity
     * (16) and the default load factor (0.75).
     */
    public HashMap() {
        this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
    }
	/**
     * Returns a power of two size for the given target capacity.
     */
	//返回比给的目标的容量的2的幂次方数,一定比cap这个指大
    static final int tableSizeFor(int cap) {
        int n = cap - 1;
        n |= n >>> 1;
        n |= n >>> 2;
        n |= n >>> 4;
        n |= n >>> 8;
        n |= n >>> 16;
        return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
    }
	//Hash方法,带一个高位扰动
	//特判key ==null ,因此key可以存null
	static final int hash(Object key) {
        int h;
        return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
    }




put流程分析

	 public V put(K key, V value) {
        return putVal(hash(key), key, value, false, true);
    }

    /**
     * Implements Map.put and related methods.
     *
     * @param hash hash for key
     * @param key the key
     * @param value the value to put
     * @param onlyIfAbsent if true, don't change existing value
     * @param evict if false, the table is in creation mode.
     * @return previous value, or null if none
     */
    final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
        Node<K,V>[] tab; Node<K,V> p; int n, i;
        //如果表为空或者大小为0 直接扩容
        if ((tab = table) == null || (n = tab.length) == 0)
            n = (tab = resize()).length;
        //计算index,并对null做处理,如果是null直接插入
        if ((p = tab[i = (n - 1) & hash]) == null)
            tab[i] = newNode(hash, key, value, null);
        else {
            Node<K,V> e; K k;
            //看是普通节点还是树节点
            //如果是相同的话,直接替换,注意比较的方法是先比hash然后用eq比较k
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                e = p;
            //是红黑树,就做红黑树式的插入
            else if (p instanceof TreeNode)
                e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
            //遍历链表
            else {
                for (int binCount = 0; ; ++binCount) {
                    if ((e = p.next) == null) {
                        p.next = newNode(hash, key, value, null);
                        //如果大于8,就树化
                        if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                            treeifyBin(tab, hash);
                        break;
                    }
                    //找到了,记录替换,然后退出
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        break;
                    p = e;
                }
            }
            if (e != null) { // existing mapping for key
                V oldValue = e.value;
                if (!onlyIfAbsent || oldValue == null)
                    e.value = value;
                afterNodeAccess(e);
                //如果是替换就可以直接退出了,不需要扩容
                return oldValue;
            }
        }
        ++modCount;
        //判断是否需要扩容
        if (++size > threshold)
            resize();
        afterNodeInsertion(evict);
        return null;
    }

那我们整理一下put的流程,大概就是:

  • 对key做hash后开始put
  • 如果表为空,或者大小为0,直接扩容
  • 如果找到的数组位置为null,直接插入,然后判断++size>threshold是否需要扩容,退出
  • 如果数组位置有值,则需要看是普通节点还是树节点
  • 如果是普通节点且值相同,相同直接替换
  • 如果是树节点,则做树的插入
  • 如果上面两个都不是,开始遍历链表
  • 如果是找到了相同的,直接替换
  • 如果遍历到最后一个没找到,则放在最后一个节点
  • 判断是否已经大于8,大于的话要开始树化
  • 最后判断是插入还是替换,插入还是需要判断++size>threshold,替换的话直接退出

真是一个艰难的方法啊,但是我们还需要看看与之匹配的其他方法

首先是,扩容:

  final Node<K,V>[] resize() {
        Node<K,V>[] oldTab = table;
        int oldCap = (oldTab == null) ? 0 : oldTab.length;
        int oldThr = threshold;
        int newCap, newThr = 0;
        if (oldCap > 0) {
            //最大容量限制
            if (oldCap >= MAXIMUM_CAPACITY) {
                threshold = Integer.MAX_VALUE;
                return oldTab;
            }
            else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                     oldCap >= DEFAULT_INITIAL_CAPACITY)
                //两倍扩容
                newThr = oldThr << 1; // double threshold
        }
        else if (oldThr > 0) // initial capacity was placed in threshold
            newCap = oldThr;
        else {               // zero initial threshold signifies using defaults
            newCap = DEFAULT_INITIAL_CAPACITY;
            newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
        }
        if (newThr == 0) {
            float ft = (float)newCap * loadFactor;
            newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                      (int)ft : Integer.MAX_VALUE);
        }
        threshold = newThr;
        @SuppressWarnings({"rawtypes","unchecked"})
        Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
        table = newTab;
        if (oldTab != null) {
            for (int j = 0; j < oldCap; ++j) {
                Node<K,V> e;
                if ((e = oldTab[j]) != null) {
                    oldTab[j] = null;
                    if (e.next == null)
                        newTab[e.hash & (newCap - 1)] = e;
                    else if (e instanceof TreeNode)
                        ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                    else { // preserve order
                        Node<K,V> loHead = null, loTail = null;
                        Node<K,V> hiHead = null, hiTail = null;
                        Node<K,V> next;
                        do {
                            next = e.next;
                            if ((e.hash & oldCap) == 0) {
                                if (loTail == null)
                                    loHead = e;
                                else
                                    loTail.next = e;
                                loTail = e;
                            }
                            else {
                                if (hiTail == null)
                                    hiHead = e;
                                else
                                    hiTail.next = e;
                                hiTail = e;
                            }
                        } while ((e = next) != null);
                        if (loTail != null) {
                            loTail.next = null;
                            newTab[j] = loHead;
                        }
                        if (hiTail != null) {
                            hiTail.next = null;
                            newTab[j + oldCap] = hiHead;
                        }
                    }
                }
            }
        }
        return newTab;
    }

treeifyBin

final void treeifyBin(Node<K,V>[] tab, int hash) {
    int n, index; Node<K,V> e;
    //另一个条件,如果表大小小于64,会去resize而不是转成红黑树
    if (tab == null || (n = tab.length) < MIN_TREEIFY_CAPACITY)
        resize();
    else if ((e = tab[index = (n - 1) & hash]) != null) {
        TreeNode<K,V> hd = null, tl = null;
        do {
            TreeNode<K,V> p = replacementTreeNode(e, null);
            if (tl == null)
                hd = p;
            else {
                p.prev = tl;
                tl.next = p;
            }
            tl = p;
        } while ((e = e.next) != null);
        if ((tab[index] = hd) != null)
            hd.treeify(tab);
    }
}

算了,写不下去了,就写到这里吧

最后说一个遍历方式。

//同时获取key和value
Iterator<Map.Entry<String, Integer>> entryIterator = map.entrySet().iterator(); while (entryIterator.hasNext()) {    
Map.Entry<String, Integer> next = entryIterator.next();   
System.out.println("key=" + next.getKey() + " value=" + next.getValue());        }        
//只获取key,然后需要去取value

Iterator<String> iterator = map.keySet().iterator(); 
while (iterator.hasNext()){            
String key = iterator.next();         
System.out.println("key=" + key + " value=" + map.get(key));    
}

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