class Solution {
static final int MOUSE_TURN = 0, CAT_TURN = 1;
static final int UNKNOWN = 0, MOUSE_WIN = 1, CAT_WIN = 2;
static final int MAX_MOVES = 1000;
int[][] dirs = {{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
int rows, cols;
String[] grid;
int catJump, mouseJump;
int food;
int[][][] degrees;
int[][][][] results;
public boolean canMouseWin(String[] grid, int catJump, int mouseJump) {
this.rows = grid.length;
this.cols = grid[0].length();
this.grid = grid;
this.catJump = catJump;
this.mouseJump = mouseJump;
int startMouse = -1, startCat = -1;
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
char c = grid[i].charAt(j);
if (c == 'M') {
startMouse = getPos(i, j);
} else if (c == 'C') {
startCat = getPos(i, j);
} else if (c == 'F') {
food = getPos(i, j);
}
}
}
int total = rows * cols;
degrees = new int[total][total][2];
results = new int[total][total][2][2];
Queue<int[]> queue = new ArrayDeque<int[]>();
for (int mouse = 0; mouse < total; mouse++) {
int mouseRow = mouse / cols, mouseCol = mouse % cols;
if (grid[mouseRow].charAt(mouseCol) == '#') {
continue;
}
for (int cat = 0; cat < total; cat++) {
int catRow = cat / cols, catCol = cat % cols;
if (grid[catRow].charAt(catCol) == '#') {
continue;
}
degrees[mouse][cat][MOUSE_TURN]++;
degrees[mouse][cat][CAT_TURN]++;
for (int[] dir : dirs) {
for (int row = mouseRow + dir[0], col = mouseCol + dir[1], jump = 1; row >= 0 && row < rows && col >= 0 && col < cols && grid[row].charAt(col) != '#' && jump <= mouseJump; row += dir[0], col += dir[1], jump++) {
int nextMouse = getPos(row, col), nextCat = getPos(catRow, catCol);
degrees[nextMouse][nextCat][MOUSE_TURN]++;
}
for (int row = catRow + dir[0], col = catCol + dir[1], jump = 1; row >= 0 && row < rows && col >= 0 && col < cols && grid[row].charAt(col) != '#' && jump <= catJump; row += dir[0], col += dir[1], jump++) {
int nextMouse = getPos(mouseRow, mouseCol), nextCat = getPos(row, col);
degrees[nextMouse][nextCat][CAT_TURN]++;
}
}
}
}
for (int pos = 0; pos < total; pos++) {
int row = pos / cols, col = pos % cols;
if (grid[row].charAt(col) == '#') {
continue;
}
results[pos][pos][MOUSE_TURN][0] = CAT_WIN;
results[pos][pos][MOUSE_TURN][1] = 0;
results[pos][pos][CAT_TURN][0] = CAT_WIN;
results[pos][pos][CAT_TURN][1] = 0;
queue.offer(new int[]{pos, pos, MOUSE_TURN});
queue.offer(new int[]{pos, pos, CAT_TURN});
}
for (int mouse = 0; mouse < total; mouse++) {
int mouseRow = mouse / cols, mouseCol = mouse % cols;
if (grid[mouseRow].charAt(mouseCol) == '#' || mouse == food) {
continue;
}
results[mouse][food][MOUSE_TURN][0] = CAT_WIN;
results[mouse][food][MOUSE_TURN][1] = 0;
results[mouse][food][CAT_TURN][0] = CAT_WIN;
results[mouse][food][CAT_TURN][1] = 0;
queue.offer(new int[]{mouse, food, MOUSE_TURN});
queue.offer(new int[]{mouse, food, CAT_TURN});
}
for (int cat = 0; cat < total; cat++) {
int catRow = cat / cols, catCol = cat % cols;
if (grid[catRow].charAt(catCol) == '#' || cat == food) {
continue;
}
results[food][cat][MOUSE_TURN][0] = MOUSE_WIN;
results[food][cat][MOUSE_TURN][1] = 0;
results[food][cat][CAT_TURN][0] = MOUSE_WIN;
results[food][cat][CAT_TURN][1] = 0;
queue.offer(new int[]{food, cat, MOUSE_TURN});
queue.offer(new int[]{food, cat, CAT_TURN});
}
while (!queue.isEmpty()) {
int[] state = queue.poll();
int mouse = state[0], cat = state[1], turn = state[2];
int result = results[mouse][cat][turn][0];
int moves = results[mouse][cat][turn][1];
List<int[]> prevStates = getPrevStates(mouse, cat, turn);
for (int[] prevState : prevStates) {
int prevMouse = prevState[0], prevCat = prevState[1], prevTurn = prevState[2];
if (results[prevMouse][prevCat][prevTurn][0] == UNKNOWN) {
boolean canWin = (result == MOUSE_WIN && prevTurn == MOUSE_TURN) || (result == CAT_WIN && prevTurn == CAT_TURN);
if (canWin) {
results[prevMouse][prevCat][prevTurn][0] = result;
results[prevMouse][prevCat][prevTurn][1] = moves + 1;
queue.offer(new int[]{prevMouse, prevCat, prevTurn});
} else {
degrees[prevMouse][prevCat][prevTurn]--;
if (degrees[prevMouse][prevCat][prevTurn] == 0) {
int loseResult = prevTurn == MOUSE_TURN ? CAT_WIN : MOUSE_WIN;
results[prevMouse][prevCat][prevTurn][0] = loseResult;
results[prevMouse][prevCat][prevTurn][1] = moves + 1;
queue.offer(new int[]{prevMouse, prevCat, prevTurn});
}
}
}
}
}
return results[startMouse][startCat][MOUSE_TURN][0] == MOUSE_WIN && results[startMouse][startCat][MOUSE_TURN][1] <= MAX_MOVES;
}
public List<int[]> getPrevStates(int mouse, int cat, int turn) {
List<int[]> prevStates = new ArrayList<int[]>();
int mouseRow = mouse / cols, mouseCol = mouse % cols;
int catRow = cat / cols, catCol = cat % cols;
int prevTurn = turn == MOUSE_TURN ? CAT_TURN : MOUSE_TURN;
int maxJump = prevTurn == MOUSE_TURN ? mouseJump : catJump;
int startRow = prevTurn == MOUSE_TURN ? mouseRow : catRow;
int startCol = prevTurn == MOUSE_TURN ? mouseCol : catCol;
prevStates.add(new int[]{mouse, cat, prevTurn});
for (int[] dir : dirs) {
for (int i = startRow + dir[0], j = startCol + dir[1], jump = 1; i >= 0 && i < rows && j >= 0 && j < cols && grid[i].charAt(j) != '#' && jump <= maxJump; i += dir[0], j += dir[1], jump++) {
int prevMouseRow = prevTurn == MOUSE_TURN ? i : mouseRow;
int prevMouseCol = prevTurn == MOUSE_TURN ? j : mouseCol;
int prevCatRow = prevTurn == MOUSE_TURN ? catRow : i;
int prevCatCol = prevTurn == MOUSE_TURN ? catCol : j;
int prevMouse = getPos(prevMouseRow, prevMouseCol);
int prevCat = getPos(prevCatRow, prevCatCol);
prevStates.add(new int[]{prevMouse, prevCat, prevTurn});
}
}
return prevStates;
}
public int getPos(int row, int col) {
return row * cols + col;
}
}
C代码:
static const int MOUSE_TURN = 0, CAT_TURN = 1;
static const int UNKNOWN = 0, MOUSE_WIN = 1, CAT_WIN = 2;
static const int MAX_MOVES = 1000;
#define MAX_QUEUE_SIZE 10000
int dirs[4][2] = {{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
int g_rows, g_cols;
char **g_grid;
int g_catJump, g_mouseJump;
int g_food;
int g_degrees[64][64][2];
int g_results[64][64][2][2];
int getPos(int row, int col) {
return row * g_cols + col;
}
typedef struct State {
int mouse;
int cat;
int turn;
} State;
typedef struct Node {
State currState;
struct Node * next;
} Node;
Node * getPrevStates(int mouse, int cat, int turn) {
Node * prevStates = NULL;
Node * tail = NULL;
int mouseRow = mouse / g_cols, mouseCol = mouse % g_cols;
int catRow = cat / g_cols, catCol = cat % g_cols;
int prevTurn = turn == MOUSE_TURN ? CAT_TURN : MOUSE_TURN;
int maxJump = prevTurn == MOUSE_TURN ? g_mouseJump : g_catJump;
int startRow = prevTurn == MOUSE_TURN ? mouseRow : catRow;
int startCol = prevTurn == MOUSE_TURN ? mouseCol : catCol;
prevStates = (Node *)malloc(sizeof(Node));
tail = prevStates;
tail->currState.mouse = mouse;
tail->currState.cat = cat;
tail->currState.turn = prevTurn;
tail->next = NULL;
for (int k = 0; k < 4; k++) {
int *dir = dirs[k];
for (int i = startRow + dir[0], j = startCol + dir[1], jump = 1; i >= 0 && i < g_rows && j >= 0 && j < g_cols && g_grid[i][j] != '#' && jump <= maxJump; i += dir[0], j += dir[1], jump++) {
int prevMouseRow = prevTurn == MOUSE_TURN ? i : mouseRow;
int prevMouseCol = prevTurn == MOUSE_TURN ? j : mouseCol;
int prevCatRow = prevTurn == MOUSE_TURN ? catRow : i;
int prevCatCol = prevTurn == MOUSE_TURN ? catCol : j;
int prevMouse = getPos(prevMouseRow, prevMouseCol);
int prevCat = getPos(prevCatRow, prevCatCol);
tail->next = (Node *)malloc(sizeof(Node));
tail = tail->next;
tail->currState.mouse = prevMouse;
tail->currState.cat = prevCat;
tail->currState.turn = prevTurn;
tail->next = NULL;
}
}
return prevStates;
}
bool canMouseWin(char ** grid, int gridSize, int catJump, int mouseJump){
g_rows = gridSize;
g_cols = strlen(grid[0]);
g_grid = grid;
g_catJump = catJump;
g_mouseJump = mouseJump;
int startMouse = -1, startCat = -1;
for (int i = 0; i < g_rows; i++) {
for (int j = 0; j < g_cols; j++) {
char c = grid[i][j];
if (c == 'M') {
startMouse = getPos(i, j);
} else if (c == 'C') {
startCat = getPos(i, j);
} else if (c == 'F') {
g_food = getPos(i, j);
}
}
}
int total = g_rows * g_cols;
memset(g_degrees, 0, sizeof(g_degrees));
memset(g_results, 0, sizeof(g_results));
State * queue = (State *)malloc(sizeof(State) * MAX_QUEUE_SIZE);
int head = 0, tail = 0;
for (int mouse = 0; mouse < total; mouse++) {
int mouseRow = mouse / g_cols, mouseCol = mouse % g_cols;
if (grid[mouseRow][mouseCol] == '#') {
continue;
}
for (int cat = 0; cat < total; cat++) {
int catRow = cat / g_cols, catCol = cat % g_cols;
if (grid[catRow][catCol] == '#') {
continue;
}
g_degrees[mouse][cat][MOUSE_TURN]++;
g_degrees[mouse][cat][CAT_TURN]++;
for (int i = 0; i < 4; i++) {
int * dir = dirs[i];
for (int row = mouseRow + dir[0], col = mouseCol + dir[1], jump = 1; row >= 0 && row < g_rows && col >= 0 && col < g_cols && grid[row][col] != '#' && jump <= mouseJump; row += dir[0], col += dir[1], jump++) {
int nextMouse = getPos(row, col), nextCat = getPos(catRow, catCol);
g_degrees[nextMouse][nextCat][MOUSE_TURN]++;
}
for (int row = catRow + dir[0], col = catCol + dir[1], jump = 1; row >= 0 && row < g_rows && col >= 0 && col < g_cols && grid[row][col] != '#' && jump <= catJump; row += dir[0], col += dir[1], jump++) {
int nextMouse = getPos(mouseRow, mouseCol), nextCat = getPos(row, col);
g_degrees[nextMouse][nextCat][CAT_TURN]++;
}
}
}
}
for (int pos = 0; pos < total; pos++) {
int row = pos / g_cols, col = pos % g_cols;
if (grid[row][col] == '#') {
continue;
}
g_results[pos][pos][MOUSE_TURN][0] = CAT_WIN;
g_results[pos][pos][MOUSE_TURN][1] = 0;
g_results[pos][pos][CAT_TURN][0] = CAT_WIN;
g_results[pos][pos][CAT_TURN][1] = 0;
queue[tail].mouse = pos;
queue[tail].cat = pos;
queue[tail].turn = MOUSE_TURN;
tail++;
queue[tail].mouse = pos;
queue[tail].cat = pos;
queue[tail].turn = CAT_TURN;
tail++;
}
for (int mouse = 0; mouse < total; mouse++) {
int mouseRow = mouse / g_cols, mouseCol = mouse % g_cols;
if (grid[mouseRow][mouseCol] == '#' || mouse == g_food) {
continue;
}
g_results[mouse][g_food][MOUSE_TURN][0] = CAT_WIN;
g_results[mouse][g_food][MOUSE_TURN][1] = 0;
g_results[mouse][g_food][CAT_TURN][0] = CAT_WIN;
g_results[mouse][g_food][CAT_TURN][1] = 0;
queue[tail].mouse = mouse;
queue[tail].cat = g_food;
queue[tail].turn = MOUSE_TURN;
tail++;
queue[tail].mouse = mouse;
queue[tail].cat = g_food;
queue[tail].turn = CAT_TURN;
tail++;
}
for (int cat = 0; cat < total; cat++) {
int catRow = cat / g_cols, catCol = cat % g_cols;
if (grid[catRow][catCol] == '#' || cat == g_food) {
continue;
}
g_results[g_food][cat][MOUSE_TURN][0] = MOUSE_WIN;
g_results[g_food][cat][MOUSE_TURN][1] = 0;
g_results[g_food][cat][CAT_TURN][0] = MOUSE_WIN;
g_results[g_food][cat][CAT_TURN][1] = 0;
queue[tail].mouse = g_food;
queue[tail].cat = cat;
queue[tail].turn = MOUSE_TURN;
tail++;
queue[tail].mouse = g_food;
queue[tail].cat = cat;
queue[tail].turn = CAT_TURN;
tail++;
}
while (head != tail) {
int mouse = queue[head].mouse;
int cat = queue[head].cat;
int turn = queue[head].turn;
head++;
int result = g_results[mouse][cat][turn][0];
int moves = g_results[mouse][cat][turn][1];
Node * prevStates = getPrevStates(mouse, cat, turn);
for (Node * curr = prevStates; curr; curr = curr->next) {
int prevMouse = curr->currState.mouse;
int prevCat = curr->currState.cat;
int prevTurn = curr->currState.turn;
if (g_results[prevMouse][prevCat][prevTurn][0] == UNKNOWN) {
bool canWin = (result == MOUSE_WIN && prevTurn == MOUSE_TURN) || (result == CAT_WIN && prevTurn == CAT_TURN);
if (canWin) {
g_results[prevMouse][prevCat][prevTurn][0] = result;
g_results[prevMouse][prevCat][prevTurn][1] = moves + 1;
queue[tail].mouse = prevMouse;
queue[tail].cat = prevCat;
queue[tail].turn = prevTurn;
tail++;
} else {
g_degrees[prevMouse][prevCat][prevTurn]--;
if (g_degrees[prevMouse][prevCat][prevTurn] == 0) {
int loseResult = prevTurn == MOUSE_TURN ? CAT_WIN : MOUSE_WIN;
g_results[prevMouse][prevCat][prevTurn][0] = loseResult;
g_results[prevMouse][prevCat][prevTurn][1] = moves + 1;
queue[tail].mouse = prevMouse;
queue[tail].cat = prevCat;
queue[tail].turn = prevTurn;
tail++;
}
}
}
}
}
free(queue);
return g_results[startMouse][startCat][MOUSE_TURN][0] == MOUSE_WIN && g_results[startMouse][startCat][MOUSE_TURN][1] <= MAX_MOVES;
}
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