//图片集合
public List<Sprite> TE = new List<Sprite>();
//图片物体
public GameObject a;
bool BA = false;
int I = 0;
// Start is called before the first frame update
void Start()
{
a.GetComponent<Image>().sprite = TE[0];
}
float flo;
float flo1;
float AB=0;
Vector3 trv3;
Vector2 transv3;
// Update is called once per frame
void Update()
{
//若单指触屏
if (Input.touchCount>0&&Input.touchCount<=1)
{
//获取touch
Touch TO = Input.GetTouch(0);
switch (TO.phase)
{
//刚接触屏幕 获取现在的大小和位置
case TouchPhase.Began:
trv3 = a.transform.localScale;
transv3 = a.GetComponent<RectTransform>().anchoredPosition;
break;
//若手指移动
case TouchPhase.Moved:
//TO.rawPosition是刚接触屏幕时坐标 刚接触屏幕时坐标与现在的坐标做比较 求出差值
Vector2 v2 = TO.rawPosition - TO.position;
//若此时image坐标没有超出屏幕范围 当image坐标为(0,0)时在屏幕中间
if (a.GetComponent<RectTransform>().anchoredPosition.x>-(Screen.width/2)&& a.GetComponent<RectTransform>().anchoredPosition.x < Screen.width / 2 && a.GetComponent<RectTransform>().anchoredPosition.y < Screen.height/2&& a.GetComponent<RectTransform>().anchoredPosition.y >-Screen.height / 2)
{
//跟随手指移动
a.GetComponent<RectTransform>().anchoredPosition -= v2 / 100;
}
//下面是若超出了屏幕范围 则赋值于屏幕边缘
else if (a.GetComponent<RectTransform>().anchoredPosition.x <= -Screen.width)
{
a.GetComponent<RectTransform>().anchoredPosition = new Vector2(-Screen.width+1, a.GetComponent<RectTransform>().anchoredPosition.y);
}
else if (a.GetComponent<RectTransform>().anchoredPosition.x >= Screen.width)
{
a.GetComponent<RectTransform>().anchoredPosition = new Vector2(Screen.width-1, a.GetComponent<RectTransform>().anchoredPosition.y);
}
else if (a.GetComponent<RectTransform>().anchoredPosition.y >= Screen.height)
{
a.GetComponent<RectTransform>().anchoredPosition = new Vector2(a.GetComponent<RectTransform>().anchoredPosition.x, Screen.height-1);
}
else if (a.GetComponent<RectTransform>().anchoredPosition.y <= -Screen.height)
{
a.GetComponent<RectTransform>().anchoredPosition = new Vector2(a.GetComponent<RectTransform>().anchoredPosition.x, -Screen.height+1);
}
break;
case TouchPhase.Stationary:
break;
//手指离开屏幕
case TouchPhase.Ended:
//若大小和位置没有变化 说明只是点击屏幕 则切换image图片
if (a.transform.localScale == trv3&&a.GetComponent<RectTransform>().anchoredPosition==transv3)
{
I++;
if (I < TE.Count)
{
a.GetComponent<Image>().sprite = TE[I];
a.GetComponent<Image>().SetNativeSize();
a.GetComponent<RectTransform>().sizeDelta = new Vector2(a.GetComponent<RectTransform>().rect.width / 50, a.GetComponent<RectTransform>().rect.height / 50);
}
else
{
I = 0;
a.GetComponent<Image>().sprite = TE[I];
a.GetComponent<Image>().SetNativeSize();
a.GetComponent<RectTransform>().sizeDelta = new Vector2(a.GetComponent<RectTransform>().rect.width / 50, a.GetComponent<RectTransform>().rect.height / 50);
}
}
break;
case TouchPhase.Canceled:
break;
default:
break;
}
}
//若俩指触屏 则放大缩小图片
else if (Input.touchCount>1)
{
//获取指头1
Touch to = Input.GetTouch(0);
//获取指头2
Touch to1 = Input.GetTouch(1);
switch (to.phase)
{
//若指头1在移动 若放大缩小图片
case TouchPhase.Moved:
BA = true;
break;
//若停止移动 则取消放大缩小
case TouchPhase.Stationary:
BA = false;
break;
}
switch (to1.phase)
{
case TouchPhase.Began:
//获取指头1和指头2之间的初始坐标差值
AB = Mathf.Abs(to.rawPosition.x - to1.rawPosition.x);
break;
case TouchPhase.Moved:
BA = true;
break;
case TouchPhase.Stationary:
BA = false;
break;
}
//指头1和指头2现在的坐标差值
float v2 = Mathf.Abs(to.position.x - to1.position.x);
//若有指头移动
if (BA==true)
{
//若现在的坐标差值大于之前的坐标差值 则放大图片
if (v2 > AB&&a.transform.lossyScale.x<=100)
{
a.transform.localScale += new Vector3(0.1f,0.1f,0.1f);
//现在的坐标差值赋值给AB
AB = v2;
}
//若现在的坐标差值小于之前的坐标差值 则缩小图片
else if (v2 < AB && a.transform.lossyScale.x >= 1f)
{
a.transform.localScale -= new Vector3(0.1f,0.1f,0.1f);
AB = v2;
}
}
}
}
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