http://blog.sina.com.cn/s/blog_471132920101hh5d.html https://www.jianshu.com/p/95784290a384 https://www.cnblogs.com/HangZhe/p/7273227.html https://kb.cnblogs.com/page/88513/ https://www.cnblogs.com/OceanEyes/p/coroutine_vs_threading.html https://github.com/rhedgeco/unity_multithreading_handler 代码
举例1:使用多线程
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class UseThread : MonoBehaviour
{
private int count = 0;
void Start()
{
Thread t1 = new Thread(SayHello);
Thread t2 = new Thread(SayNihao);
t1.Name = "t1";
t2.Name = "t2";
t1.Start("xiaoming");
t2.Start(123);
}
private void SayHello(object param)
{
for (int i = 0; i < 300; ++i)
{
Debug.LogError("hello " + param.ToString() + " " + Thread.CurrentThread.Name + " " + Thread.CurrentThread.ManagedThreadId);
Thread.Sleep(1000);
}
}
private void SayNihao(object param)
{
for (int i = 0; i < 300; ++i)
{
Debug.LogError("你好 " + param.ToString() + " " + Thread.CurrentThread.Name + " " + Thread.CurrentThread.ManagedThreadId);
Thread.Sleep(1000);
}
}
void Update()
{
count++;
if (count % 1000 == 0)
{
Debug.LogError("mainThread " + Thread.CurrentThread.Name + " " + Thread.CurrentThread.ManagedThreadId);
count = 0;
}
}
}
上面在start方法中,创建了两个子线程。 线程1:执行SayHello方法 线程2:执行SayNihao方法 主线程:执行Update方法
举例2:两个子线程同时访问queue
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class UseQueueInMultiThread : MonoBehaviour
{
private int count = 0;
private Queue<string> m_queue = new Queue<string>();
private static readonly object m_lock = new object();
void Start()
{
Thread t1 = new Thread(SayHello);
Thread t2 = new Thread(SayNihao);
t1.Name = "t1";
t2.Name = "t2";
t1.Start("xiaoming");
t2.Start(123);
}
private void SayHello(object param)
{
for (int i = 0; i < 300; ++i)
{
lock(m_lock)
{
m_queue.Enqueue(i + " " + param.ToString());
}
Thread.Sleep(10);
}
}
private void SayNihao(object param)
{
for (int i = 0; i < 300; ++i)
{
lock (m_lock)
{
m_queue.Enqueue(i + " " + param.ToString());
}
Thread.Sleep(10);
}
}
void Update()
{
count++;
if (count % 200 == 0)
{
Debug.LogError("queue count=" + m_queue.Count);
count = 0;
}
}
}
上面如果将lock(m_lock)去除掉,则会看到在update中最后的输出,有可能不等于600。
举例3:主线程的卡死问题 这个问题,还是很难,或者很容易解决的。 lock的最后编译成的是:
Monitor.Enter
……
Monitor.Exit
但是如果在Enter和Exit直接报错或者出现exception的话,会直接卡死主线程。示例代码:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class UseQueueInMultiThread : MonoBehaviour
{
private int count = 0;
private Queue<string> m_queue = new Queue<string>();
private static readonly object m_lock = new object();
private Thread t1;
private Thread t2;
private List<int> m_list = new List<int>();
void Start()
{
t1 = new Thread(SayHello);
t2 = new Thread(SayNihao);
t1.Name = "t1";
t2.Name = "t2";
t1.Start("xiaoming");
}
private void SayHello(object param)
{
for (int i = 0; i < 300; ++i)
{
{
Monitor.Enter(m_lock);
m_queue.Enqueue(i + " " + param.ToString());
Debug.LogError("SayHello " + i);
if (i == 100)
{
Debug.LogError("dd = " + m_list[1]);
}
Debug.LogError("yyyyyyyyyyyy");
}
Monitor.Exit(m_lock);
Thread.Sleep(10);
}
}
private void SayNihao(object param)
{
for (int i = 0; i < 300; ++i)
{
Monitor.Enter(m_lock);
{
m_queue.Enqueue(i + " " + param.ToString());
Debug.LogError("SayNihao " + i);
}
Monitor.Exit(m_lock);
Thread.Sleep(10);
}
}
void Update()
{
count++;
if (count % 10 == 0)
{
Debug.LogError("queue count=" + m_queue.Count + " " + t1.ThreadState + " " + t2.ThreadState);
count = 0;
}
Monitor.Enter(m_lock);
Debug.LogError("xxxxxxxxxxaaaaaaaaaaaa");
Monitor.Exit(m_lock);
}
}
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