int main()
{
int input = 0;
srand((unsigned int)time(NULL));//之后设置雷所在的位置时要生成随机下标
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}//实现游戏主函数在代码实现逻辑上都是一样的
void menu()
{
printf("********************************\n");
printf("********* 1. play ********\n");
printf("********* 0. exit ********\n");
printf("********************************\n");
}//打印一个简单的菜单,就不用说了
void game()
{
char mine[ROWS][COLS] = { 0 };//存放雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
//初始化一下棋盘
InitBoard(mine, ROWS, COLS, '0');//'0'
InitBoard(show, ROWS, COLS, '*');//'*'
//布置雷
SetMine(mine, ROW, COL);//在mine棋盘上设置雷
DisplayBoard(show, ROW, COL);//展示,打印棋盘
//排查雷
FindMine(mine, show, ROW, COL);
}
//判断输赢的逻辑的实现都放到FindMine函数内部实现了
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)//设置参数set的目的就是用一个函数可以实现两个棋盘的初始化
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;//遍历一遍二维数组
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("------------------------\n");
for (i = 0; i <= 9; i++)
{
printf("%d ", i);//打印列号
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf("%d ", i);//打印行号
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("------------------------\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;//设置雷的个数以后可调
while (count)
{
//1. 生成随机下标
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] != '1')//开始初始化设置的‘0’
{
board[x][y] = '1';
count--;//设完一个雷,雷的数目减1
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');//注意一下字符与数字之间的ASICC码的转换就行了
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)//雷没排查完就继续
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';//显示该雷周围雷的个数
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//显示棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷的
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
|