using System.Collections; using System.Collections.Generic; using UnityEngine; using SpeechLib;
public class Speech : MonoBehaviour { // Start is called before the first frame update void Start() {
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.A)) {
StartCoroutine(SpeackVoice());
}
}
IEnumerator SpeackVoice() {
yield return new WaitForSeconds(5);
SpVoice v = new SpVoice();
v.Voice = v.GetVoices(string.Empty, string.Empty).Item(0);
v.Speak("这样就好了嘛");
yield return new WaitForSeconds(5);
}
}
将Interop.SpeechLib.dll文件导入Unity,然后把上面的脚本挂载到游戏对象上就能测试语音合成的效果了。 经测试 调用v.Speak这个方法会让程序卡顿,看哪位大佬有什么方法解决
Interop.SpeechLib.dll文件链接
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