因为 项目文件结构日渐复杂,unity的Project窗口操作又不是很人性化,所以我需要一个快速进入Project窗口中 文件夹的功能
public class EditorProjectToolWindow:BaseOdinEditorWindow
{
[Serializable]
public class Collect
{
public string name;
public string path;
}
public static List<Collect> collects=new List<Collect>()
{
new Collect(){name="预制体",path="Game/Prefabs"},
new Collect(){name="配置表的预制体",path="Game/Resources/Prefabs"},
new Collect(){name="脚本",path="Game/Scripts"},
new Collect(){name="美术资源",path="Game/Sources"},
new Collect(){name="场景",path="Game/Scenes"},
new Collect(){name="年代关卡",path="Game/Level"},
};
[MenuItem("EditorTool/EditorProjectWindow")]
public static void Open()
{
var window = GetWindow<EditorProjectToolWindow>();
window.titleContent = new GUIContent("收藏夹工具");
window.Show();
}
protected override void OnGUI()
{
int h = 0;
for (int i = 0; i < collects.Count; i++)
{
if (h==0)
{
EditorGUILayout.BeginHorizontal();
}
if (GUILayout.Button(collects[i].name))
{
var obj = AssetDatabase.LoadAssetAtPath("Assets/"+ collects[i].path,typeof(Object));
EditorGUIUtility.PingObject(obj);
AssetDatabase.OpenAsset(obj);
}
h++;
if (h>=3)
{
h = 0;
EditorGUILayout.EndHorizontal();
}
}
}
}
点击按钮进入文件夹 不用再在Project窗口里一直找了
主要就是通过EditorGUIUtility.PingObject(obj)选中对象,然后通过AssetDatabase.OpenAsset(obj)打开它
不过现在这样要点两次才能进入文件夹。。而且每次运行后,重新编译后都要点一下Project窗口,才能点两次进入文件夹,不然还是停在在父文件夹中选中该文件夹的状态,本来打算 用 user32.dll 控制鼠标 点击一下Project窗让它获取焦点的,但试了一下效果不好,于是作罢保持现状了
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