程序实现三子棋小游戏 三子棋小游戏的逻辑基本是初始化棋盘,展示棋盘,玩家落子,电脑落子以及判断结果,每落一个子都要判断一次结果,判断胜负时判断行、判断列可以利用循环,对角线判断需要枚举,整个游戏可以放在一个循环里,一次结束之后可以直接进行下一次游戏,无需退出。
#include <stdio.h>
#include <windows.h>
#include <time.h>
#include <stdlib.h>
#define ROW 3
#define COL 3
#define BLACK_PIECE 'X'
#define WHITE_PIECE 'O'
void Menu()
{
printf("##############################\n");
printf("######欢迎来玩三子棋游戏######\n");
printf("##############################\n");
printf("####1、开始游戏 #############\n");
printf("####2、退出游戏 #############\n");
printf("##############################\n");
printf("请输入你的选择->");
}
void InitBoard(char board[ROW][COL], int row,int col)
{
int i = 0;
for (i=0; i < row; i++)
{
int j = 0;
for (j; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void ShowBoard(char board[ROW][COL], int row ,int col)
{
printf(" | 1 | 2 | 3 |\n");
int i = 0;
for (i=0; i < row; i++)
{
printf("----------------\n");
printf(" %d | %c | %c | %c |\n", i+1, board[i][0], board[i][1], board[i][2]);
}
printf("----------------\n");
}
int PlayerMove(char board[ROW][COL], int row,int col)
{
printf("请玩家落子\n");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = BLACK_PIECE;
return 0;
}
return 1;
}
return 2;
}
void ComputerMove(char board[ROW][COL], int row,int col)
{
printf("请电脑落子\n");
Sleep(1000);
while (1)
{
int i = rand() % row;
int j = rand() % col;
if (board[i][j] == ' ')
{
board[i][j] = WHITE_PIECE;
break;
}
}
}
char JudgeResult(char board[ROW][COL], int row,int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[2][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[2][2] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 'N';
}
}
}
return 'D';
}
void Game()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);
srand((unsigned long)time(NULL));
char result = ' ';
ShowBoard(board, ROW, COL);
while (1)
{
int y = PlayerMove(board, ROW, COL);
if (y == 1)
{
printf("您输入的坐标已被占用,请重新输入\n");
continue;
}
else if (y == 2)
{
printf("您输入的坐标有误,请重新输入\n");
continue;
}
else
{
}
ShowBoard(board, ROW, COL);
result = JudgeResult(board, ROW, COL);
if (result != 'N')
{
break;
}
ComputerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
result = JudgeResult(board, ROW, COL);
if (result != 'N')
{
break;
}
}
switch (result)
{
case 'D':
printf("恭喜你,和电脑打成了平局\n");
break;
case BLACK_PIECE:
printf("恭喜你,你赢了\n");
break;
case WHITE_PIECE:
printf("很遗憾,你输了\n");
break;
default:
break;
}
}
int main()
{
int quit = 1;
while (quit)
{
int x = 0;
Menu();
scanf("%d", &x);
switch (x)
{
case 1:
Game();
printf("要不要再来一把?\n");
break;
case 2:
quit = 0;
break;
default:
printf("输入错误请重新输入\n");
break;
}
}
return 0;
}
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