1.创建工程
game.h——>存放函数声明 game.c——>函数定义 time .c——>存放主函数
2. 主函数
创建主函数首先想一下需求: 1.如何设计进入界面 2.由玩家选择是继续玩还是退出游戏 3.具有反复游玩的可能性——循环 代码如下:
int main()
{
int input;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋\n");
break;
case 0:
printf("退出\n");
break;
default:
printf("输入错误\n");
break;
}
} while (input);
return 0;
}
menu函数代码如下:
void menu()
{
printf("0.exit 1.play\n");
}
当玩家选择1 时,进入game()函数进行游玩。
3.game()函数的设计
3.1玩游戏肯定要有一个界面——初始化与打印棋盘
棋盘如同数组,就以二维数组board[][]进行打印。 为了棋盘的可拓展性,初始化board数组时,使用宏定义的行和列:
#define row 3
#define col 3
char board[row][col];
打印棋盘函数声明:
void Displayboard(char board[row][col], int r, int c);
定义:
void Displayboard(char board[row][col], int r, int c)
{
int i, j;
for (i = 0; i < r; i++)
{
for (j = 0; j < c; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < c; j++)
{
printf("---");
if (j < c - 1)
printf("|");
}
}
printf("\n");
}
}
一开始棋盘是空的,所以需要初始化,使数组的每个元素设为‘ ’ (空格),这里另需初始化棋盘函数 初始化棋盘函数声明:
void Initboard(char board[row][col], int r, int c);
定义:
void Initboard(char board[row][col], int r, int c)
{
int i = 0,j;
for (i = 0; i < r; i++)
{
for (j = 0; j < c; j++)
{
board[i][j] = ' ';
}
}
}
这样就能看见一个空的棋盘:
3.2玩家与电脑下棋
现在有了棋盘,就能开始下棋了,需要设计三个函数——玩家下棋,电脑下棋,判断输赢。 在没有分出胜负时,需要不断地下棋(每下完一步棋需打印棋盘),则这三个函数需放在一个循环体中:
while (1)
{
player(board, row, col);
Displayboard(board, row, col);
ret=Iswin(board, row, col);
if (ret != 'c') break;
computer(board, row, col);
Displayboard(board, row, col);
ret = Iswin(board, row, col);
if (ret != 'c') break;
}
这样思路就清楚了 玩家下棋函数:
void player(char board[row][col], int r, int c)
{
int x, y;
while (1)
{
printf("玩家走(输入坐标):>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= r && y >= 1 && y <= c)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位已占,重新输入\n");
}
}
else
{
printf("坐标非法,重输\n");
}
}
}
电脑下棋函数,电脑下子我们就使用随机函数(rand,srand撒种)
srand((unsigned int)time(NULL));
void computer(char board[row][col], int r, int c)
{
printf("电脑走\n");
int x, y;
while (1)
{
x = rand() % r;
y = rand() % c;
if (board[x ][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
判断输赢函数: 分别判断行,列,对角线的可能性 胜者返回胜者的下棋符号(玩家——'*' ,电脑——'#' ) 平局返回's' 暂时不分胜负,返回'c'
char Iswin(char board[row][col], int r, int c)
{
int i, j;
for (i = 0; i < r; i++)
{
if (board[i][0] != ' ' && board[i][0] == board[i][1] && board[i][1] == board[i][2])
{
return board[i][0];
}
}
for (j = 0; j < c; j++)
{
if (board[0][j] != ' ' && board[0][j] == board[1][j] && board[1][j] == board[2][j])
{
return board[0][j];
}
}
if (board[0][0] != ' ' && board[0][0] == board[1][1] && board[1][1] == board[2][2])
{
return board[0][0];
}
if (board[0][2] != ' ' && board[0][2] == board[1][1] && board[1][1] == board[2][0])
{
return board[0][2];
}
int count=0;
for (i = 0; i < r; i++)
{
for (j = 0; j < c; j++)
{
if (board[i][j] == ' ') count++;
}
if (count == c * r)
{
return 's';
}
}
return 'c';
}
最后在game函数里根据,返回值来判断谁是赢家:
if (ret == '*')
{
printf("玩家赢\n");
}
if (ret == '#')
{
printf("电脑赢\n");
}
if (ret == 's')
{
printf("平局\n");
}
4.代码全貌
4.1 game.h
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define row 3
#define col 3
void Initboard(char board[row][col], int r, int c);
void Displayboard(char board[row][col], int r, int c);
void player(char board[row][col], int r, int c);
void computer(char board[row][col], int r, int c);
char Iswin(char board[row][col], int r, int c);
4.2 test.c
#include "game.h"
void menu()
{
printf("0.exit 1.play\n");
}
void game()
{
char board[row][col];
Initboard(board,row,col);
Displayboard(board, row, col);
char ret = 0;
while (1)
{
player(board, row, col);
Displayboard(board, row, col);
ret=Iswin(board, row, col);
if (ret != 'c') break;
computer(board, row, col);
Displayboard(board, row, col);
ret = Iswin(board, row, col);
if (ret != 'c') break;
}
if (ret == '*')
{
printf("玩家赢\n");
}
if (ret == '#')
{
printf("电脑赢\n");
}
if (ret == 's')
{
printf("平局\n");
}
}
int main()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋\n");
game();
break;
case 0:
printf("退出\n");
break;
default:
printf("输入错误\n");
break;
}
} while (input);
return 0;
}
4.3 game.c
#include "game.h"
void Initboard(char board[row][col], int r, int c)
{
int i = 0,j;
for (i = 0; i < r; i++)
{
for (j = 0; j < c; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[row][col], int r, int c)
{
int i, j;
for (i = 0; i < r; i++)
{
for (j = 0; j < c; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < c; j++)
{
printf("---");
if (j < c - 1)
printf("|");
}
}
printf("\n");
}
}
void player(char board[row][col], int r, int c)
{
int x, y;
while (1)
{
printf("玩家走(输入坐标):>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= r && y >= 1 && y <= c)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位已占,重新输入\n");
}
}
else
{
printf("坐标非法,重输\n");
}
}
}
void computer(char board[row][col], int r, int c)
{
printf("电脑走\n");
int x, y;
while (1)
{
x = rand() % r;
y = rand() % c;
if (board[x ][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char Iswin(char board[row][col], int r, int c)
{
int i, j;
for (i = 0; i < r; i++)
{
if (board[i][0] != ' ' && board[i][0] == board[i][1] && board[i][1] == board[i][2])
{
return board[i][0];
}
}
for (j = 0; j < c; j++)
{
if (board[0][j] != ' ' && board[0][j] == board[1][j] && board[1][j] == board[2][j])
{
return board[0][j];
}
}
if (board[0][0] != ' ' && board[0][0] == board[1][1] && board[1][1] == board[2][2])
{
return board[0][0];
}
if (board[0][2] != ' ' && board[0][2] == board[1][1] && board[1][1] == board[2][0])
{
return board[0][2];
}
int count=0;
for (i = 0; i < r; i++)
{
for (j = 0; j < c; j++)
{
if (board[i][j] == ' ') count++;
}
if (count == c * r)
{
return 's';
}
}
return 'c';
}
5.游玩效果
|