崩溃日志 C:\Users\user\AppData\Local\Temp\Unity\Editor\Crashes
Unity Editor by Unity Technologies [version: Unity 2020.3.11f1_99c7afb366b3]
Unity.exe received signal from system: 0 in module Unity.exe at 0033:8da5b6aa.
Error occurred at 2021-08-30_205944.
C:\Program Files\Unity Hub\Unity\Editor\Unity.exe, run by user.
68% physical memory in use.
16319 MB physical memory [5103 MB free].
2603 MB process peak paging file [2568 MB used].
3386 MB process peak working set [3376 MB used].
System Commit Total/Limit/Peak: 13631MB/31679MB/13698MB
System Physical Total/Available: 16319MB/5103MB
System Process Count: 214
System Thread Count: 2913
System Handle Count: 117331
Disk space data for 'C:\Users\user\AppData\Local\Temp\Unity\Editor\Crashes\Crash_2021-08-30_125935277\': 65626095616 bytes free of 480101003264 total.
Context:
RDI: 0x000000c753f2c3e8 RSI: 0x000000c753f2c540 RAX: 0x000000c753f2ba00
RBX: 0x0000000000000020 RCX: 0x000000c753f2ba00 RDX: 0x0000000000000000
RIP: 0x00007ff78da5b6aa RBP: 0x000000c753f2ba10 SegCs: 0x0000000000000033
EFlags: 0x0000000000000202 RSP: 0x000000c753f2b910 SegSs: 0x000000000000002b
R8: 0x00000000000004d0 R9: 0x0000000000000000 R10: 0x000000c753f2b948
R11: 0x000000c753f2ba00 R12: 0x00007ff78bd40000 R13: 0x000000c753f3fc60
R14: 0x0000000000000000 R15: 0x000000c753f2cb40
Bytes at CS:EIP:
48 8d 85 c0 04 00 00 48 8d 4d f0 ba 09 00 00 00
Mono DLL loaded successfully at 'C:\Program Files\Unity Hub\Unity\Editor\Data\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll'.
Stack Trace of Crashed Thread 10092:
ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。
' (Address: 00007FF78DA5B6AA)
0x00007FF78DA5B6AA (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。
' (Address: 00007FF78D893CC7)
0x00007FF78D893CC7 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。
' (Address: 00007FF790DFE342)
0x00007FF790DFE342 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。
' (Address: 00007FF7911C7379)
0x00007FF7911C7379 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: '试图访问无效的地址。
' (Address: 00007FF790DCBF28)
0x00007FF790DCBF28 (Unity) (function-name not available)
0x00007FFF484D217F (ntdll) _chkstk
0x00007FFF48481454 (ntdll) RtlRaiseException
0x00007FFF484D0CAE (ntdll) KiUserExceptionDispatcher
0x00007FFF416261DB (xlua) lua_newthread
0x00007FFF4161651B (xlua) lua_setlocal
0x00007FFF4161137D (xlua) lua_callk
0x00007FFF41634B90 (xlua) luaopen_utf8
0x00007FFF41616BE7 (xlua) lua_setlocal
0x00007FFF41626D5A (xlua) lua_newthread
0x00007FFF4161651B (xlua) lua_setlocal
0x00007FFF4161137D (xlua) lua_callk
0x00007FFF41634B90 (xlua) luaopen_utf8
0x00007FFF41616BE7 (xlua) lua_setlocal
0x00007FFF41626D5A (xlua) lua_newthread
0x00007FFF4161651B (xlua) lua_setlocal
0x00007FFF4161137D (xlua) lua_callk
0x00007FFF41634B90 (xlua) luaopen_utf8
0x00007FFF41616BE7 (xlua) lua_setlocal
0x00007FFF41626D5A (xlua) lua_newthread
0x00007FFF4161651B (xlua) lua_setlocal
0x00007FFF4161137D (xlua) lua_callk
0x00007FFF41634B90 (xlua) luaopen_utf8
0x00007FFF41616BE7 (xlua) lua_setlocal
0x00007FFF41626D5A (xlua) lua_newthread
0x00007FFF4161651B (xlua) lua_setlocal
0x00007FFF41616EF5 (xlua) lua_setlocal
0x00007FFF41616790 (xlua) lua_setlocal
0x00007FFF41611F21 (xlua) lua_pcallk
0x00007FFF4163E875 (xlua) lua_pcall
1.使用编译的64位的xlua.dll执行明文的lua文件,会崩溃
2.使用32位的xlua.dll会报错:
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