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   -> 游戏开发 -> 我用pygame写了一个电梯程序(3) -> 正文阅读

[游戏开发]我用pygame写了一个电梯程序(3)

目录

前言

代码

1.电梯类

?2.总控类

总结



前言

为了达到多部电梯的目标,这次用面向对象的方法,使整个代码更加简洁,逻辑更清晰。


代码

我一共用两个类,一个电梯的类,代表电梯的模子。一个是总控的类,用来输入。

所用的变量基本和(1)保持一致。

1.电梯类

首先看看熟悉的变量吧。唯一不同的是多了一个电梯默认位置,它是由楼层除以电梯数量得出的,使电梯分布均匀。

class elevator:
    def __init__(self, x, elevator_initial_location, elevator_number):
        self.x = x   # 电梯x坐标
        self.y = 482  # 电梯初始y坐标
        self.speed = 2  # 电梯速度
        self.floors = [0]   # 楼层位置
        self.running = [0]   # 楼层状态
        self.inertia = 0  # 电梯状态(惯性)
        self.move_up = False  # 是否上升
        self.time = 100  # 暂停时间
        self.direction = [0]  # 按电梯的方向键
        self.elevator_initial_location = elevator_initial_location  # 电梯默认位置,使电梯均匀分布

        self.elevator_number = elevator_number  # 电梯编号

        for j in range(1, 17):  # 楼层变色 1为上客状态,二为下客状态,3为上下
            self.running.append(0)
            self.direction.append(0)

        i = 482
        floor_running = True
        while floor_running:
            self.floors.append(i)
            i = i - 32
            if i == -30:
                floor_running = False

那么它既然是一个电梯的模子,首先把它要自己画自己。特别要说一下当时多部电梯会变得很卡,困扰了我找了好久,最终发现问题是决定数字大小的语句重复了。

floor_font = pygame.font.Font(None, 50),在开头写一句就好了,改完后就神奇的变得不卡了。

还有颜色,调成这样

250-self.x/10, 250-self.x/6, self.x/6,是为了能出现渐变色,真的超级好看。
    def draw(self):
        # 创造电梯穿梭间
        pygame.draw.rect(screen, [250-self.x/10, 250-self.x/6, self.x/6], [self.x-10, 0, 53, 520], 0)

        # 创造电梯
        screen.blit(pygame.image.load("people.png"), (self.x, self.y))
        floor_font = pygame.font.Font(None, 50)  # 变得不卡
        # 创造电梯编号
        floor_text = floor_font.render(str(self.elevator_number), True, (250-self.x/10, 250-self.x/6, self.x/6))
        screen.blit(floor_text, (self.x + 5, 525))
        # 画楼层
        for floor in range(1, 17):
            if self.running[floor] == 1:
                floor_text = floor_font.render(str(floor), True, (255, 0, 0))
                screen.blit(floor_text, (self.x+50, self.floors[floor]))
            elif self.running[floor] == 2:
                floor_text = floor_font.render(str(floor), True, (0, 255, 0))
                screen.blit(floor_text, (self.x+50, self.floors[floor]))
            elif self.running[floor] == 3:
                floor_text = floor_font.render(str(floor), True, (0, 0, 255))
                screen.blit(floor_text, (self.x+50, self.floors[floor]))
            else:
                floor_text = floor_font.render(str(floor), True, (250-self.x/10, 250-self.x/6, self.x/6))
                screen.blit(floor_text, (self.x + 50, self.floors[floor]))
            # 方向键
            if self.direction[floor] == 1:
                screen.blit(up, (0, self.floors[floor]))
            if self.direction[floor] == 2:
                screen.blit(down, (45, self.floors[floor]))
            if self.direction[floor] == 3:
                screen.blit(up, (0, self.floors[floor]))
                screen.blit(down, (45, self.floors[floor]))

然后就到了一模一样的移动,到达,停止三连。

# 电梯移动
    def move(self):
        self.move_up = False
        # 电梯回归初始位置
        initial = 0
        for i in range(1, 17):
            if self.running[i] == 1:
                initial = 1
            elif self.running[i] == 2:
                initial = 1
            elif self.running[i] == 3:
                initial = 1
            else:
                pass
        if self.y <= self.elevator_initial_location and initial == 0:
            self.y = self.y + self.speed
        if self.y > self.elevator_initial_location and initial == 0:
            self.y = self.y - self.speed
            self.move_up = True

        # 电梯状态检测
        priority = 0
        if self.inertia == 1:
            for i in range(1, 17):
                if self.running[i] == 1 and self.y <= self.floors[i]:
                    self.inertia = 1
                    break
                elif self.running[i] == 2 and self.y <= self.floors[i]:
                    self.inertia = 1
                    break
                elif self.running[i] == 3 and self.y <= self.floors[i]:
                    self.inertia = 1
                    break
                else:
                    self.inertia = 0
        if self.inertia == 0:
            for i in range(1, 17):
                if self.running[i] == 1 and self.y >= self.floors[i]:
                    self.inertia = 0
                    break
                elif self.running[i] == 2 and self.y >= self.floors[i]:
                    self.inertia = 0
                    break
                elif self.running[i] == 3 and self.y >= self.floors[i]:
                    self.inertia = 0
                    break
                else:
                    self.inertia = 1
        # 电梯移动
        for i in range(1, 17):
            if self.running[i] == 1 and self.y >= self.floors[i] and self.inertia == 0:
                self.y = self.y - self.speed
                self.move_up = True
                priority = 1
                break
            if self.running[i] == 3 and self.y >= self.floors[i] and self.inertia == 0:
                self.y = self.y - self.speed
                self.move_up = True
                priority = 1
                break
            if self.running[i] == 1 and self.y <= self.floors[i] and self.inertia == 1:
                self.y = self.y + self.speed
                priority = 1
                break
            if self.running[i] == 3 and self.y <= self.floors[i] and self.inertia == 1:
                self.y = self.y + self.speed
                priority = 1
                break

        if priority == 0:
            for i in range(1, 17):
                if self.running[i] == 2 and self.y >= self.floors[i] and self.inertia == 0:
                    self.y = self.y - self.speed
                    self.move_up = True
                    break
                if self.running[i] == 2 and self.y <= self.floors[i] and self.inertia == 1:
                    self.y = self.y + self.speed
                    break

    # 电梯到达
    def arrive(self):
        # 电梯到达下客

        for i in range(1, 17):
            if self.y == self.floors[i] and self.running[i] == 2:
                self.running[i] = 0
                self.time = 0

        # 电梯到达上客
            # 上升到达
            if self.y == self.floors[i] and self.running[i] != 0 and self.running[i] != 2 and self.direction[i] == 1 and self.inertia == 0:
                self.running[i] = 0
                self.direction[i] = 0
                self.time = 0
            if self.y == self.floors[i] and self.running[i] != 0 and self.running[i] != 2 and self.direction[i] == 3 and self.inertia == 0:
                self.direction[i] = 2
                self.time = 0

            # 下降到达
            if self.y == self.floors[i] and self.running[i] != 0 and self.running[i] != 2 and self.direction[i] == 2 and self.inertia == 1:
                self.running[i] = 0
                self.time = 0
                self.direction[i] = 0

            if self.y == self.floors[i] and self.running[i] != 0 and self.running[i] != 2 and self.direction[i] == 3 and self.inertia == 1:
                self.direction[i] = 1
                self.time = 0


    # 到达停止
    def stop(self):
        # 电梯停止
        if self.time <= 50:  # 电梯停止时间
            if self.move_up:
                self.y = self.y + self.speed
            else:
                self.y = self.y - self.speed
            self.time = self.time + 1
        else:
            self.time = 100

        self.move_up = False

?最后是一个运行函数,注意顺序喔。

    def run(self):
        self.move()
        self.arrive()
        self.stop()
        self.draw()

?2.总控类

还是先来看一下变量吧。我把电梯对象存在列表中,这样第一个就是一号电梯,第二个就是二号电梯。

class all:
    def __init__(self):
        self.elevator = [0]  # 电梯对象
        self.elevator_total = 12   # 电梯总数
        self.key_floor = []   # 输入的楼层
        self.way = 1    # 输入的方向
        self.direction = [0]   # 楼层的方向键
        self.which_elevator = 1   # 选择哪一个电梯输入楼层(数字)
        self.arrive = 0  # 输入方向的操作确认
        self.input_finish = False  # 完成输入确认
        self.create = True  # 终止创造电梯
        self.key_which_elevator = [] # 选择哪一个电梯输入楼层(列表)

?紧接着是创造电梯对象,方向键了。因为只运行一次,所以加个条件就好。

# 创造楼层方向键,电梯对象
    def number(self):
        if self.create:
            self.create = False
            elevator_initial_location = 482//self.elevator_total  # 电梯默认位置
            for i in range(1, self.elevator_total+1):
                self.elevator.append(elevator(110*i-20, elevator_initial_location*i, i))
            for i in range(1, 17):
                self.direction.append(0)

输入部分也完全一样,不多说了。

?# 键盘事件
    def keyboard_get(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            if event.type == pygame.KEYDOWN:
                if event.key == CONTROLLER_BUTTON_DPAD_LEFT:
                    self.input_finish = True
                    # 将输入的电梯编号从列表转换为数字
                    if len(self.key_which_elevator) == 2:
                        self.which_elevator = 10 + self.key_which_elevator[1]
                    if len(self.key_which_elevator) == 1:
                        self.which_elevator = self.key_which_elevator[0]
                    while True:
                        if len(self.key_which_elevator) >= 1:
                            del self.key_which_elevator[0]
                        else:
                            break

                if K_0 <= event.key <= K_9:
                    self.key_floor.append(event.key - 48)

                if event.key == K_DOWN:
                    self.way = 2
                    self.arrive = 1
                if event.key == K_UP:
                    self.way = 1
                    self.arrive = 1
                if K_KP1 <= event.key <= K_KP9:
                    self.key_which_elevator.append(event.key - 1073741912)
                if event.key == K_KP0:
                    self.key_which_elevator.append(0)
            else:
                pass


# 输入
    def input(self):
        # 显示输入楼层
        if len(self.key_floor) == 1:
            floor_font = pygame.font.Font(None, 80)
            floor_text = floor_font.render(str(self.key_floor[0]), True, (0, 0, 255))
            screen.blit(floor_text, (0, 100))
        if len(self.key_floor) == 2:
            floor_font = pygame.font.Font(None, 80)
            floor_text = floor_font.render(str(self.key_floor[0]), True, (0, 0, 255))
            screen.blit(floor_text, (0, 100))
            floor_font = pygame.font.Font(None, 80)
            floor_text = floor_font.render(str(self.key_floor[1]), True, (0, 0, 255))
            screen.blit(floor_text, (30, 100))

        # 输入上客楼层
        if self.arrive == 1:
            if self.input_finish == True:
                self.arrive = 0
                self.input_finish = False
                if len(self.key_floor) == 1:
                    for i in range(1, 11):
                        if self.key_floor[0] == i:
                            if self.direction[i] == 1:
                                if self.way == 2:
                                    self.direction[i] = 3
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i] = 3
                                
                            if self.direction[i] == 2:
                                if self.way == 1:
                                    self.direction[i] = 3
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i] = 3
                            if self.direction[i] == 0:
                                if self.way == 1:
                                    self.direction[i] = 1
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i] = 1
                                if self.way == 2:
                                    self.direction[i] = 2
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i] = 2
                                for j in range(1, self.elevator_total + 1):
                                    if self.elevator[j].running[i] == 0:
                                        self.elevator[j].running[i] = 1

                                    if self.elevator[j].running[i] == 2:
                                        self.elevator[j].running[i] = 3
                                    
                if len(self.key_floor) == 2:
                    for i in range(0, 7):
                        if self.key_floor[1] == i:
                            if self.direction[i + 10] == 1:
                                if self.way == 2:
                                    self.direction[i+10] = 3
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i + 10] = 3
                                    
                            if self.direction[i + 10] == 2:
                                if self.way == 1:
                                    self.direction[i+10] = 3
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i + 10] = 3
                            if self.direction[i + 10] == 0:
                                if self.way == 1:
                                    self.direction[i+10] = 1
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i + 10] = 1
                                if self.way == 2:
                                    self.direction[i+10] = 2
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i + 10] = 2

                                for j in range(1, self.elevator_total + 1):
                                    if self.elevator[j].running[i + 10] == 0:
                                        self.elevator[j].running[i+10] = 1
                                    if self.elevator[j].running[i + 10] == 2:
                                        self.elevator[j].running[i+10] = 3
                # 清空输入的楼层
                while True:
                    if len(self.key_floor) >= 1:
                        del self.key_floor[0]
                    else:
                        break
                            
        # 输入下客楼层
        if self.arrive == 0:
            if self.input_finish:
                self.input_finish = False
                if len(self.key_floor) == 1:
                    for ii in range(1, 11):
                        if self.key_floor[0] == ii:
                            if self.elevator[self.which_elevator].running[ii] == 1:
                                self.elevator[self.which_elevator].running[ii] = 3
                            if self.elevator[self.which_elevator].running[ii] == 0:
                                self.elevator[self.which_elevator].running[ii] = 2

                if len(self.key_floor) == 2:
                    for ii in range(0, 7):
                        if self.key_floor[1] == ii:
                            if self.elevator[self.which_elevator].running[ii + 10] == 1:
                                self.elevator[self.which_elevator].running[ii+10] = 3
                            if self.elevator[self.which_elevator].running[ii + 10] == 0:
                                self.elevator[self.which_elevator].running[ii + 10] = 2
            # 清空输入的楼层
                while True:
                    if len(self.key_floor) >= 1:
                        del self.key_floor[0]
                    else:
                        break

?

用面向对象便需多加一个“联合”。因为每一个电梯都可以当做个体,按了方向键,肯定是所有电梯都要收到任务,一个电梯完成任务,也要将所有电梯的任务取消。

# 将单个电梯传到总控制,再由总控制传回单个电梯
    def unite(self):
        for j in range(1, self.elevator_total+1):
            for i in range(1, 17):
                if self.elevator[j].direction[i] == 0 and self.direction[i] != 0:
                    self.direction[i] = 0
                    for e in range(1, self.elevator_total+1):
                        self.elevator[e].direction[i] = 0
                        if self.elevator[e].running[i] == 3:
                            self.elevator[e].running[i] = 2
                        if self.elevator[e].running[i] == 1:
                            self.elevator[e].running[i] = 0

                if self.elevator[j].direction[i] != 0 and self.elevator[j].direction[i] != 3 and self.direction[i] == 3:
                    self.direction[i] = self.elevator[j].direction[i]
                    for e in range(1, self.elevator_total+1):
                        self.elevator[e].direction[i] = self.elevator[j].direction[i]

最后就是运行函数了。同样需要注意顺序。

    def run(self):
        self.number()
        self.keyboard_get()
        self.input()
        for i in range(1, self.elevator_total+1):
            self.elevator[i].run()
        self.unite()

附上全部代码

import pygame
from pygame.locals import *
from sys import exit


class all:
    def __init__(self):
        self.elevator = [0]  # 电梯对象
        self.elevator_total = 12   # 电梯总数
        self.key_floor = []   # 输入的楼层
        self.way = 1    # 输入的方向
        self.direction = [0]   # 楼层的方向键
        self.which_elevator = 1   # 选择哪一个电梯输入楼层(数字)
        self.arrive = 0  # 输入方向的操作确认
        self.input_finish = False  # 完成输入确认
        self.create = True  # 终止创造电梯
        self.key_which_elevator = [] # 选择哪一个电梯输入楼层(列表)

    def run(self):
        self.number()
        self.keyboard_get()
        self.input()
        for i in range(1, self.elevator_total+1):
            self.elevator[i].run()
        self.unite()

# 创造楼层方向键,电梯对象
    def number(self):
        if self.create:
            self.create = False
            elevator_initial_location = 482//self.elevator_total  # 电梯默认位置
            for i in range(1, self.elevator_total+1):
                self.elevator.append(elevator(110*i-20, elevator_initial_location*i, i))
            for i in range(1, 17):
                self.direction.append(0)

    # 键盘事件
    def keyboard_get(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            if event.type == pygame.KEYDOWN:
                if event.key == CONTROLLER_BUTTON_DPAD_LEFT:
                    self.input_finish = True
                    # 将输入的电梯编号从列表转换为数字
                    if len(self.key_which_elevator) == 2:
                        self.which_elevator = 10 + self.key_which_elevator[1]
                    if len(self.key_which_elevator) == 1:
                        self.which_elevator = self.key_which_elevator[0]
                    while True:
                        if len(self.key_which_elevator) >= 1:
                            del self.key_which_elevator[0]
                        else:
                            break

                if K_0 <= event.key <= K_9:
                    self.key_floor.append(event.key - 48)

                if event.key == K_DOWN:
                    self.way = 2
                    self.arrive = 1
                if event.key == K_UP:
                    self.way = 1
                    self.arrive = 1
                if K_KP1 <= event.key <= K_KP9:
                    self.key_which_elevator.append(event.key - 1073741912)
                if event.key == K_KP0:
                    self.key_which_elevator.append(0)
            else:
                pass

    # 将单个电梯传到总控制,再由总控制传回单个电梯
    def unite(self):
        for j in range(1, self.elevator_total+1):
            for i in range(1, 17):
                if self.elevator[j].direction[i] == 0 and self.direction[i] != 0:
                    self.direction[i] = 0
                    for e in range(1, self.elevator_total+1):
                        self.elevator[e].direction[i] = 0
                        if self.elevator[e].running[i] == 3:
                            self.elevator[e].running[i] = 2
                        if self.elevator[e].running[i] == 1:
                            self.elevator[e].running[i] = 0

                if self.elevator[j].direction[i] != 0 and self.elevator[j].direction[i] != 3 and self.direction[i] == 3:
                    self.direction[i] = self.elevator[j].direction[i]
                    for e in range(1, self.elevator_total+1):
                        self.elevator[e].direction[i] = self.elevator[j].direction[i]

# 输入
    def input(self):
        # 显示输入楼层
        if len(self.key_floor) == 1:
            floor_font = pygame.font.Font(None, 80)
            floor_text = floor_font.render(str(self.key_floor[0]), True, (0, 0, 255))
            screen.blit(floor_text, (0, 100))
        if len(self.key_floor) == 2:
            floor_font = pygame.font.Font(None, 80)
            floor_text = floor_font.render(str(self.key_floor[0]), True, (0, 0, 255))
            screen.blit(floor_text, (0, 100))
            floor_font = pygame.font.Font(None, 80)
            floor_text = floor_font.render(str(self.key_floor[1]), True, (0, 0, 255))
            screen.blit(floor_text, (30, 100))

        # 输入上客楼层
        if self.arrive == 1:
            if self.input_finish:
                self.arrive = 0
                self.input_finish = False
                if len(self.key_floor) == 1:
                    for i in range(1, 11):
                        if self.key_floor[0] == i:
                            if self.direction[i] == 1:
                                if self.way == 2:
                                    self.direction[i] = 3
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i] = 3
                                
                            if self.direction[i] == 2:
                                if self.way == 1:
                                    self.direction[i] = 3
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i] = 3
                            if self.direction[i] == 0:
                                if self.way == 1:
                                    self.direction[i] = 1
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i] = 1
                                if self.way == 2:
                                    self.direction[i] = 2
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i] = 2
                                for j in range(1, self.elevator_total + 1):
                                    if self.elevator[j].running[i] == 0:
                                        self.elevator[j].running[i] = 1

                                    if self.elevator[j].running[i] == 2:
                                        self.elevator[j].running[i] = 3
                                    
                if len(self.key_floor) == 2:
                    for i in range(0, 7):
                        if self.key_floor[1] == i:
                            if self.direction[i + 10] == 1:
                                if self.way == 2:
                                    self.direction[i+10] = 3
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i + 10] = 3
                                    
                            if self.direction[i + 10] == 2:
                                if self.way == 1:
                                    self.direction[i+10] = 3
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i + 10] = 3
                            if self.direction[i + 10] == 0:
                                if self.way == 1:
                                    self.direction[i+10] = 1
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i + 10] = 1
                                if self.way == 2:
                                    self.direction[i+10] = 2
                                    for j in range(1, self.elevator_total + 1):
                                        self.elevator[j].direction[i + 10] = 2

                                for j in range(1, self.elevator_total + 1):
                                    if self.elevator[j].running[i + 10] == 0:
                                        self.elevator[j].running[i+10] = 1
                                    if self.elevator[j].running[i + 10] == 2:
                                        self.elevator[j].running[i+10] = 3
                # 清空输入的楼层
                while True:
                    if len(self.key_floor) >= 1:
                        del self.key_floor[0]
                    else:
                        break
                            
        # 输入下客楼层
        if self.arrive == 0:
            if self.input_finish:
                self.input_finish = False
                if len(self.key_floor) == 1:
                    for ii in range(1, 11):
                        if self.key_floor[0] == ii:
                            if self.elevator[self.which_elevator].running[ii] == 1:
                                self.elevator[self.which_elevator].running[ii] = 3
                            if self.elevator[self.which_elevator].running[ii] == 0:
                                self.elevator[self.which_elevator].running[ii] = 2

                if len(self.key_floor) == 2:
                    for ii in range(0, 7):
                        if self.key_floor[1] == ii:
                            if self.elevator[self.which_elevator].running[ii + 10] == 1:
                                self.elevator[self.which_elevator].running[ii+10] = 3
                            if self.elevator[self.which_elevator].running[ii + 10] == 0:
                                self.elevator[self.which_elevator].running[ii + 10] = 2
            # 清空输入的楼层
                while True:
                    if len(self.key_floor) >= 1:
                        del self.key_floor[0]
                    else:
                        break


class elevator:
    def __init__(self, x, elevator_initial_location, elevator_number):
        self.x = x   # 电梯x坐标
        self.y = 482  # 电梯初始y坐标
        self.speed = 2  # 电梯速度
        self.floors = [0]   # 楼层位置
        self.running = [0]   # 楼层状态
        self.inertia = 0  # 电梯状态(惯性)
        self.move_up = False  # 是否上升
        self.time = 100  # 暂停时间
        self.direction = [0]  # 按电梯的方向键
        self.elevator_initial_location = elevator_initial_location  # 电梯默认位置,使电梯均匀分布

        self.elevator_number = elevator_number  # 电梯编号

        for j in range(1, 17):  # 楼层变色 1为上客状态,二为下客状态,3为上下
            self.running.append(0)
            self.direction.append(0)

        i = 482
        floor_running = True
        while floor_running:
            self.floors.append(i)
            i = i - 32
            if i == -30:
                floor_running = False

    def run(self):
        self.move()
        self.arrive()
        self.stop()
        self.draw()

    # 电梯移动
    def move(self):
        self.move_up = False
        # 电梯回归初始位置
        initial = 0
        for i in range(1, 17):
            if self.running[i] == 1:
                initial = 1
            elif self.running[i] == 2:
                initial = 1
            elif self.running[i] == 3:
                initial = 1
            else:
                pass
        if self.y <= self.elevator_initial_location and initial == 0:
            self.y = self.y + self.speed
        if self.y > self.elevator_initial_location and initial == 0:
            self.y = self.y - self.speed
            self.move_up = True

        # 电梯状态检测
        priority = 0
        if self.inertia == 1:
            for i in range(1, 17):
                if self.running[i] == 1 and self.y <= self.floors[i]:
                    self.inertia = 1
                    break
                elif self.running[i] == 2 and self.y <= self.floors[i]:
                    self.inertia = 1
                    break
                elif self.running[i] == 3 and self.y <= self.floors[i]:
                    self.inertia = 1
                    break
                else:
                    self.inertia = 0
        if self.inertia == 0:
            for i in range(1, 17):
                if self.running[i] == 1 and self.y >= self.floors[i]:
                    self.inertia = 0
                    break
                elif self.running[i] == 2 and self.y >= self.floors[i]:
                    self.inertia = 0
                    break
                elif self.running[i] == 3 and self.y >= self.floors[i]:
                    self.inertia = 0
                    break
                else:
                    self.inertia = 1
        # 电梯移动
        for i in range(1, 17):
            if self.running[i] == 1 and self.y >= self.floors[i] and self.inertia == 0:
                self.y = self.y - self.speed
                self.move_up = True
                priority = 1
                break
            if self.running[i] == 3 and self.y >= self.floors[i] and self.inertia == 0:
                self.y = self.y - self.speed
                self.move_up = True
                priority = 1
                break
            if self.running[i] == 1 and self.y <= self.floors[i] and self.inertia == 1:
                self.y = self.y + self.speed
                priority = 1
                break
            if self.running[i] == 3 and self.y <= self.floors[i] and self.inertia == 1:
                self.y = self.y + self.speed
                priority = 1
                break

        if priority == 0:
            for i in range(1, 17):
                if self.running[i] == 2 and self.y >= self.floors[i] and self.inertia == 0:
                    self.y = self.y - self.speed
                    self.move_up = True
                    break
                if self.running[i] == 2 and self.y <= self.floors[i] and self.inertia == 1:
                    self.y = self.y + self.speed
                    break

    # 电梯到达
    def arrive(self):
        # 电梯到达下客
        for i in range(1, 17):
            if self.y == self.floors[i] and self.running[i] == 2:
                self.running[i] = 0
                self.time = 0

        # 电梯到达上客
            # 上升到达
            if self.y == self.floors[i] and self.running[i] != 0 and self.running[i] != 2 and self.direction[i] == 1 and self.inertia == 0:
                self.running[i] = 0
                self.direction[i] = 0
                self.time = 0
            if self.y == self.floors[i] and self.running[i] != 0 and self.running[i] != 2 and self.direction[i] == 3 and self.inertia == 0:
                self.direction[i] = 2
                self.time = 0

            # 下降到达
            if self.y == self.floors[i] and self.running[i] != 0 and self.running[i] != 2 and self.direction[i] == 2 and self.inertia == 1:
                self.running[i] = 0
                self.time = 0
                self.direction[i] = 0

            if self.y == self.floors[i] and self.running[i] != 0 and self.running[i] != 2 and self.direction[i] == 3 and self.inertia == 1:
                self.direction[i] = 1
                self.time = 0

    # 到达停止
    def stop(self):
        # 电梯停止
        if self.time <= 50:  # 电梯停止时间
            if self.move_up:
                self.y = self.y + self.speed
            else:
                self.y = self.y - self.speed
            self.time = self.time + 1
        else:
            self.time = 100

        self.move_up = False

    def draw(self):
        # 创造电梯穿梭间
        pygame.draw.rect(screen, [250-self.x/10, 250-self.x/6, self.x/6], [self.x-10, 0, 53, 520], 0)

        # 创造电梯
        screen.blit(pygame.image.load("people.png"), (self.x, self.y))
        floor_font = pygame.font.Font(None, 50)  # 变得不卡
        # 创造电梯编号
        floor_text = floor_font.render(str(self.elevator_number), True, (250-self.x/10, 250-self.x/6, self.x/6))
        screen.blit(floor_text, (self.x + 5, 525))
        # 画楼层
        for floor in range(1, 17):
            if self.running[floor] == 1:
                floor_text = floor_font.render(str(floor), True, (255, 0, 0))
                screen.blit(floor_text, (self.x+50, self.floors[floor]))
            elif self.running[floor] == 2:
                floor_text = floor_font.render(str(floor), True, (0, 255, 0))
                screen.blit(floor_text, (self.x+50, self.floors[floor]))
            elif self.running[floor] == 3:
                floor_text = floor_font.render(str(floor), True, (0, 0, 255))
                screen.blit(floor_text, (self.x+50, self.floors[floor]))
            else:
                floor_text = floor_font.render(str(floor), True, (250-self.x/10, 250-self.x/6, self.x/6))
                screen.blit(floor_text, (self.x + 50, self.floors[floor]))
            # 方向键
            if self.direction[floor] == 1:
                screen.blit(up, (0, self.floors[floor]))
            if self.direction[floor] == 2:
                screen.blit(down, (45, self.floors[floor]))
            if self.direction[floor] == 3:
                screen.blit(up, (0, self.floors[floor]))
                screen.blit(down, (45, self.floors[floor]))


# 初始化pygame
pygame.init()
# 设置窗口名称
pygame.display.set_caption("电梯")
# 颜色值(255, 0, 0)表示红色,(0, 255, 0)表示绿色,而(0, 0, 255)表示蓝色
# 图片
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")

# 定义画面帧率
FPS = 40
clock = pygame.time.Clock()
# 创造对象
all = all()
# 获取对显示系统的访问,并创建一个窗口,分别率位(600x500)screen:屏幕
screen = pygame.display.set_mode((all.elevator_total*140, 560))
# 主程序
while True:
    pygame.display.update()  # 刷新显示
    clock.tick(FPS)  # 最大帧率控制
    # 背景颜色
    screen.fill([255, 255, 255])

    all.run()


总结

这全部代码才400行,而(2)两部电梯的要到500行。足以见面向对象的厉害,在有多个个体时便能显示出它的能力。

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