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   -> 游戏开发 -> Android-Apng动画的播放,全网首发 -> 正文阅读

[游戏开发]Android-Apng动画的播放,全网首发

frame.imageStream?=?mPngStream;
????????return?frame;
????}

``` 2) Apng的消除操作Apng的消除操作是在ApngFrameRender的render方法做的,方法如下:
```
????/**
?????*?渲染当前帧画面
?????*
?????*?@param?frame?apng中当前帧
?????*?@return?渲染合成后的当前帧图像
?????*/
????public?Bitmap?render(ApngFrame?frame,?Bitmap?frameBmp)?{
????????//?执行消除操作
????????dispose(frame);
????????//?合成当前帧
????????blend(frame,?frameBmp);
????????return?mRenderFrame;
????}


dispose(ApngFrame frame)方法如下:

<pre style="box-sizing: border-box; outline: none; margin: 0px; padding: 0px; border: 0px; font-style: inherit; font-variant: inherit; font-weight: inherit; font-stretch: inherit; font-size: 1em; line-height: inherit; font-family: couriernew, courier, monospace; vertical-align: baseline;">

/**
?????*?帧图像析构消除?-?提交结果
?????*/
????private?void?dispose(ApngFrame?frame)?{
????????//?last?frame?dispose?op
????????switch?(mLastDisposeOp)?{
????????????case?APNG_DISPOSE_OP_NONE:
????????????????//?no?op
????????????????break;

case?APNG_DISPOSE_OP_BACKGROUND:
????????????????//?clear?rect
????????????????mRenderCanvas.clipRect(mDisposeRect);
????????????????mRenderCanvas.drawColor(Color.TRANSPARENT,?PorterDuff.Mode.CLEAR);
????????????????mRenderCanvas.clipRect(mFullRect,?Region.Op.REPLACE);
????????????????break;

case?APNG_DISPOSE_OP_PREVIOUS:
????????????????//?swap?work?and?cache?bitmap
????????????????Bitmap?bmp?=?mRenderFrame;
????????????????mRenderFrame?=?mDisposedFrame;
????????????????mDisposedFrame?=?bmp;
????????????????mRenderCanvas.setBitmap(mRenderFrame);
????????????????mDisposeCanvas.setBitmap(mDisposedFrame);
????????????????break;
????????}

//?current?frame?dispose?op
????????mLastDisposeOp?=?frame.getDisposeOp();
????????switch?(mLastDisposeOp)?{
????????????case?APNG_DISPOSE_OP_NONE:
????????????????//?no?op
????????????????break;

case?APNG_DISPOSE_OP_BACKGROUND:
????????????????//?cache?rect?for?next?clear?dispose
????????????????int?x?=?frame.getxOff();
????????????????int?y?=?frame.getyOff();
????????????????mDisposeRect.set(x,?y,?x?+?frame.getWidth(),?y?+?frame.getHeight());
????????????????break;

case?APNG_DISPOSE_OP_PREVIOUS:
????????????????//?cache?bmp?for?next?restore?dispose
????????????????mDisposeCanvas.clipRect(mFullRect,?Region.Op.REPLACE);
????????????????mDisposeCanvas.drawColor(Color.TRANSPARENT,?PorterDuff.Mode.CLEAR);
????????????????mDisposeCanvas.drawBitmap(mRenderFrame,?0,?0,?null);
????????????????break;
????????}
????}


</pre>

3) Apng的合成操作Apng的合成操作是在每一帧经过dispose之后做的,具体方法是blend(ApngFrame frame, Bitmap frameBmp),代码如下:

<pre style="box-sizing: border-box; outline: none; margin: 0px; padding: 0px; border: 0px; font-style: inherit; font-variant: inherit; font-weight: inherit; font-stretch: inherit; font-size: 1em; line-height: inherit; font-family: couriernew, courier, monospace; vertical-align: baseline;">

/**
?????*?帧图像合成
?????*/
????private?void?blend(ApngFrame?frame,?Bitmap?frameBmp)?{
????????int?xOff?=?frame.getxOff();
????????int?yOff?=?frame.getyOff();

mRenderCanvas.clipRect(xOff,?yOff,?xOff?+?frame.getWidth(),?yOff?+?frame.getHeight());
????????if?(frame.getBlendOp()?==?APNG_BLEND_OP_SOURCE)?{
????????????mRenderCanvas.drawColor(Color.TRANSPARENT,?PorterDuff.Mode.CLEAR);
????????}
????????mRenderCanvas.drawBitmap(frameBmp,?xOff,?yOff,?null);
????????mRenderCanvas.clipRect(mFullRect,?Region.Op.REPLACE);
????}

``` 4) Apng的绘制Apng的每一帧经过消除、合成操作之后,就可以在View上面draw,具体代码如下:
```
?/**
?????????*?draw?the?appointed?frame
?????????*/
????????private?void?drawFrame(AnimParams?animItem,?ApngFrame?frame,?Bitmap?frameBmp)?{
????????????if?(surfaceEnabled?&&?!isInterrupted())?{
????????????????//start?to?draw?the?frame
????????????????try?{
????????????????????Matrix?matrix?=?new?Matrix();
????????????????????matrix.setScale(mScale,?mScale);
????????????????????Bitmap?bmp?=?mFrameRender.render(frame,?frameBmp);

????????????????????//saveBitmap(bmp,?index);
????????????????????index?++;

????????????????????Canvas?canvas?=?getHolder().lockCanvas();
????????????????????//anti-aliasing
????????????????????canvas.drawColor(Color.TRANSPARENT,?PorterDuff.Mode.CLEAR);
????????????????????float[]?tranLeftAndTop?=?ApngUtils.getTranLeftAndTop(canvas,?bmp,?animItem.align,?mScale,?animItem.percent);
????????????????????canvas.setDrawFilter(new?PaintFlagsDrawFilter(0,?Paint.ANTI_ALIAS_FLAG?|?Paint.FILTER_BITMAP_FLAG));
????????????????????matrix.postTranslate(tranLeftAndTop[0],?tranLeftAndTop[1]);
????????????????????canvas.drawBitmap(bmp,?matrix,?null);
????????????????????getHolder().unlockCanvasAndPost(canvas);?//??unlock?the?canvas
????????????????}?catch?(Exception?e)?{
????????????????????Log.e(TAG,?"draw?error?msg:"?+?Log.getStackTraceString(e));
????????????????}
????????????}
????????}


4.  实例我们是在SurfaceView上面来绘制Apng的每一帧,例子如下:

Activity代码:

<pre style="box-sizing: border-box; outline: none; margin: 0px; padding: 0px; border: 0px; font-style: inherit; font-variant: inherit; font-weight: inherit; font-stretch: inherit; font-size: 1em; line-height: inherit; font-family: couriernew, courier, monospace; vertical-align: baseline;">

public?class?MainActivity?extends?Activity{
????private?ApngSurfaceView?mApngSurfaceView;
????private?static?final??String?COLOR_BALL_IMAGE_PATH?=?“assets://color_ball.png”;
????//private?static?final??String?CAR_IMAGE_PATH?=?“assets://car.png”;

@Override
????protected?void?onCreate(Bundle?savedInstanceState)?{
????????super.onCreate(savedInstanceState);
????????setContentView(R.layout.activity_main);
????????mApngSurfaceView?=?(ApngSurfaceView)findViewById(R.id.apng_surface_view);
????????Button?startPlay?=?(Button)?findViewById(R.id.start_play);
????????startPlay.setOnClickListener(new?View.OnClickListener()?{
????????????@Override
????????????public?void?onClick(View?v)?{
????????????????playAnim();
????????????}
????????});
????}

private?void?playAnim(){
????????File?file?=?FileUtils.processApngFile(COLOR_BALL_IMAGE_PATH,?this);
????????if(file?==?null)?return;
????????AnimParams?animItem?=?new?AnimParams();
????????animItem.align?=?2;
????????animItem.imagePath?=?file.getAbsolutePath();
????????animItem.isHasBackground?=?true;
????????animItem.percent?=?0.5f;
????????mApngSurfaceView.addApngForPlay(animItem);
????}
}

``` Layout代码:
```
<?xml?version="1.0"?encoding="utf-8"?>


????
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教程: HTML教程 CSS教程 JavaScript教程 Go语言教程 JQuery教程 VUE教程 VUE3教程 Bootstrap教程 SQL数据库教程 C语言教程 C++教程 Java教程 Python教程 Python3教程 C#教程
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