效果 手指或鼠标拖动方向盘旋转,有角度限制,松手后自动回转。  代码 将代码添加到方向盘Image上。 注意需要赋值Canvas。
using UnityEngine;
using UnityEngine.EventSystems;
public class SteeringWheel : MonoBehaviour,IDragHandler,IEndDragHandler
{
public Canvas CanvasRoot;
private RectTransform m_RectTransform;
private bool m_IsFirst = true;
private Vector3 m_CurrentPos;
private bool m_IsClockwise;
private float m_RoundValue = 0;
private bool m_IsTuringSteeringWheel;
public void OnDrag(PointerEventData eventData)
{
m_IsTuringSteeringWheel = true;
Vector2 pos;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_RectTransform, Input.mousePosition, CanvasRoot.worldCamera, out pos))
{
pos.x = pos.x + (Screen.width / 2) - GetComponent<RectTransform>().position.x;
pos.y = pos.y + (Screen.height / 2) - GetComponent<RectTransform>().position.y;
Vector3 pos3 = new Vector3(pos.x, pos.y, 0);
if (m_IsFirst)
{
m_CurrentPos = pos3;
m_IsFirst = false;
}
Vector3 currentPos = Vector3.Cross(pos3, m_CurrentPos);
if (currentPos.z > 0)
{
m_IsClockwise = true;
}
else if (currentPos.z < 0)
{
m_IsClockwise = false;
}
if (m_CurrentPos != pos3)
{
if (m_IsClockwise)
{
if (m_RoundValue <= 180)
{
m_RoundValue += Vector3.Angle(m_CurrentPos, pos3);
transform.Rotate(new Vector3(0, 0, -Vector3.Angle(m_CurrentPos, pos3)));
}
}
else
{
if (m_RoundValue >= -180)
{
m_RoundValue -= Vector3.Angle(m_CurrentPos, pos3);
transform.Rotate(new Vector3(0, 0, Vector3.Angle(m_CurrentPos, pos3)));
}
}
}
m_CurrentPos = pos3;
}
}
public void OnEndDrag(PointerEventData eventData)
{
m_IsFirst = true;
m_IsTuringSteeringWheel = false;
}
void Start()
{
CanvasRoot = GameObject.Find("Canvas").GetComponent<Canvas>();
m_RectTransform = CanvasRoot.transform as RectTransform;
}
void Update()
{
if (!m_IsTuringSteeringWheel && m_RoundValue != 0)
{
if (m_RoundValue >= 0)
{
m_RoundValue -= 8f;
if (m_RoundValue < 0)
m_RoundValue = 0;
transform.rotation = Quaternion.Euler(new Vector3(0, 0, -m_RoundValue));
}
else
{
m_RoundValue += 8f;
if (m_RoundValue > 0)
m_RoundValue = 0;
transform.rotation = Quaternion.Euler(new Vector3(0, 0, -m_RoundValue));
}
}
}
}
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