using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Reflection;?? ??? ??? ??? ?//反编译 /// <summary> /// 获取Unity面板中的物体的旋转值 /// </summary> public class GetInspectorRotationValue : MonoBehaviour { ?? ?public static GetInspectorRotationValue Instance; ?? ?private void Awake() ?? ?{ ?? ??? ?Instance = this;?? ??? ??? ??? ??? ??? ??? ?//单例模式 ?? ?} ?? ?public Vector3 GetInspectorRotationValueMethod(Transform transform) ?? ?{ ?? ??? ?// 获取原生值 ?? ??? ?System.Type transformType = transform.GetType(); ?? ??? ?PropertyInfo m_propertyInfo_rotationOrder = transformType.GetProperty("rotationOrder", BindingFlags.Instance | BindingFlags.NonPublic); ?? ??? ?object m_OldRotationOrder = m_propertyInfo_rotationOrder.GetValue(transform, null); ?? ??? ?MethodInfo m_methodInfo_GetLocalEulerAngles = transformType.GetMethod("GetLocalEulerAngles", BindingFlags.Instance | BindingFlags.NonPublic); ?? ??? ?object value = m_methodInfo_GetLocalEulerAngles.Invoke(transform, new object[] { m_OldRotationOrder }); ?? ??? ?//Debug.Log("反射调用GetLocalEulerAngles方法获得的值:" + value.ToString()); ?? ??? ?string temp = value.ToString(); ?? ??? ?//将字符串第一个和最后一个去掉 ?? ??? ?temp = temp.Remove(0, 1); ?? ??? ?temp = temp.Remove(temp.Length - 1, 1); ?? ??? ?//用‘,’号分割 ?? ??? ?string[] tempVector3; ?? ??? ?tempVector3 = temp.Split(','); ?? ??? ?//将分割好的数据传给Vector3 ?? ??? ?Vector3 vector3 = new Vector3(float.Parse(tempVector3[0]), float.Parse(tempVector3[1]), float.Parse(tempVector3[2])); ?? ??? ?return vector3; ?? ?} } ? ?
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