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   -> 游戏开发 -> jQuery简单的2048数字游戏代码 -> 正文阅读

[游戏开发]jQuery简单的2048数字游戏代码

在这里插入图片描述

<div>
	<div class="scoringArea">您现在得分 <span class="score">0</span></div>
	<div class="gameFrame">
		<div class="gameFrameRow"> 
			<ul class="gameFrameUl">
				<li class="gameFrameCell "> 
				</li>
				<li class="gameFrameCell"> 
				</li>
				<li class="gameFrameCell"> 
				</li>
				<li class="gameFrameCell"> 
				</li>
			</ul>
		</div>
		<div class="gameFrameRow"> 
			<ul class="gameFrameUl">
				<li class="gameFrameCell"> 
				</li>
				<li class="gameFrameCell"> 
				</li>
				<li class="gameFrameCell"> 
				</li>
				<li class="gameFrameCell"> 
				</li>
			</ul>
		</div>
		<div class="gameFrameRow"> 
			<ul class="gameFrameUl">
				<li class="gameFrameCell"> 
				</li>
				<li class="gameFrameCell"> 
				</li>
				<li class="gameFrameCell"> 
				</li>
				<li class="gameFrameCell"> 
				</li>
			</ul>
		</div>
		<div class="gameFrameRow"> 
			<ul class="gameFrameUl">
				<li class="gameFrameCell"> 
				</li>
				<li class="gameFrameCell"> 
				</li>
				<li class="gameFrameCell"> 
				</li>
				<li class="gameFrameCell"> 
				</li>
			</ul>
		</div>
	</div>
	<div class="operateKey">
		<button class="gameControlButton gameStart" >开始</button>
		<div class="directionsKey">
			<div>
				<span class="upBtn"></span>
			</div>
			<div>
				<span class="leftBtn"></span>
				<span class="downBtn"></span>
				<span class="rightBtn"></span>
			</div>
		</div>
	</div>
</div>
* {
  padding: 0;
  margin: 0;
  box-sizing: border-box;
}

ul {
  list-style: none;
}

.color0 {
  background: #FFCCCC;
}

.color1 {
  background: #FFCCCC;
}

.color2 {
  background: #FF9999;
}

.color3 {
  background: #FF99CC;
}

.color4 {
  background: #CCCCFF;
}

.color5 {
  background: #CC99CC;
}

.color6 {
  background: #996699;
}

.color7 {
  background: #663366;
}

.color8 {
  background: #9999CC;
}

.color9 {
  background: #CC6699;
}

.color10 {
  background: #CC3399;
}

.color11 {
  background: #993366;
}

.color12 {
  background: #0099CC;
}

.color13 {
  background: #666699;
}

.color14 {
  background: #999933;
}

.color15 {
  background: #003366;
}

.gameFrame {
  border: 1px solid #fdfafa;
  width: 300px;
  height: 300px;
  background: #CCCCCC;
  margin: 20px auto 50px;
}

.gameFrame>.gameFrameRow {
  width: 300px;
  height: 75px;
}

.gameFrame>.gameFrameRow .gameFrameUl {
  width: 300px;
  height: 100%;
}

.gameFrame>.gameFrameRow .gameFrameUl .gameFrameCell {
  display: inline-block;
  border: 1px solid #fdfafa;
  height: 100%;
  width: 75px;
  float: left;
  padding: 2px;
}

.gameFrame>.gameFrameRow .gameFrameUl .gameFrameCell>span {
  display: inline-block;
  width: 100%;
  height: 100%;
  line-height: 75px;
  text-align: center;
  color: #fff;
}

.scoringArea {
  text-align: center;
  height: 60px;
  line-height: 60px;
}

.operateKey {
  text-align: center;
}

.operateKey .gameControlButton {
  height: 30px;
  padding: 0 8px;
  display: inline-block;
  vertical-align: middle;
  background: #66CC99;
  border: none;
  border-radius: 4px;
  color: #fff;
  cursor: pointer;
}

.operateKey .directionsKey {
  display: inline-block;
  width: 100px;
  text-align: center;
  margin: 0 auto;
}

.operateKey .directionsKey>div {
  width: 100px;
}

.operateKey .directionsKey>div>span {
  display: inline-block;
  width: 30px;
  height: 30px;
  line-height: 30px;
  margin-top: 10px;
  background: #339999;
  border-radius: 4px;
  color: #fff;
  cursor: pointer;
}
// 引入js
<script src="js/jquery.min.js"></script>
$(function () {
	var row = 4,
		line = 4;
	var cellObject = {}, 
		cellArray = [], 
		isStartGame = false,
		scoreNum = 0;
	var sellPiont = {}; 
	function gameInit(row, line) {
		$(".gameFrameCell").html("");
		row = row, line = line, cellObject = {}, cellArray = [], sellPiont = {}; 
		for (var i = 0; i < row; i++) {
			for (var j = 0; j < line; j++) {
				var cellKey = i + "" + j;
				//cellArray.push(cellKey);
				cellObject[cellKey] = {}; 
				cellObject[cellKey].row = i;
				cellObject[cellKey].line = j; 
			}
		}
	}

	function randomRendering() {
		var num = Math.floor(Math.random() * 2), 
			cellNum = 2; 
		var createCell = "", 
			power = 1; 
		if (num == 0) {
			createCell = $('<span class="color1" power="1">2</span>');
			power = 1;
			cellNum = 2;
		} else {
			createCell = $('<span class="color2" power="2">4</span>');
			cellNum = 4;
			power = 2;
		}
		cellArray = Object.keys(cellObject); 
		var pointsLength = Object.keys(cellObject).length;
		if (pointsLength <= 0) {
			alert("游戏结束!")
			return false;
		}
		var pointNum = Math.floor(Math.random() * pointsLength);
		var point = cellObject[cellArray[pointNum]];
		$(".gameFrameUl").eq(point.row).find(".gameFrameCell").eq(point.line).addClass("active").append(createCell);
		delete cellObject[cellArray[pointNum]];
		sellPiont[cellArray[pointNum]] = {};
		sellPiont[cellArray[pointNum]].cellNum = cellNum;
		sellPiont[cellArray[pointNum]].power = power;
		cellArray.splice(pointNum, 1);
	}

	$(".gameStart").bind("click", function () {
		gameInit(4, 4);
		isStartGame = true;
		scoreNum = 0;
		score(scoreNum);
		randomRendering();
	});

	$(document).keydown(function (event) {
		var e = event || window.event || arguments.callee.caller.arguments[0];

		if (e.keyCode == 38) {
			$(".upBtn").click();
		}

		if (e.keyCode == 37) {
			$(".leftBtn").click();
		}

		if (e.keyCode == 39) {
			$(".rightBtn").click();
		}

		if (e.keyCode == 40) {
			$(".downBtn").click();
		}
	});

	$(".upBtn").bind("click", function () {
		if (!isStartGame) {
			alert("你还没有开始游戏。")
			return false;
		}
		var cellArrayActive = Object.keys(sellPiont);
		cellArrayActive.sort(function (a, b) {
			return a - b;
		})
		var cellArrayLen = cellArrayActive.length;
		for (var i = 0; i < cellArrayLen; i++) {
			var rowSubscript = Math.floor(cellArrayActive[i] / 10); 
			if (rowSubscript > 0) {
				var upRowNum = rowSubscript - 1;
				var upLineNum = cellArrayActive[i] % 10;
				createNewRow(upRowNum);
			}
		}
		function createNewRow(upRowNum) {
			if (upRowNum >= 0) {
				var upCellnmu = upRowNum + "" + upLineNum; 
				if (sellPiont[upCellnmu]) {
					if (sellPiont[upCellnmu].cellNum == sellPiont[cellArrayActive[i]].cellNum) {
						sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum * 2;
						sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power + 1;
						scoreNum = scoreNum + 1;
						score(scoreNum);
						var upCell = $('<span class="color' + sellPiont[upCellnmu].power + '">' + sellPiont[upCellnmu].cellNum + '</span>');
						$(".gameFrameUl").eq(upRowNum).find(".gameFrameCell").eq(upLineNum).addClass("active").html(upCell);
						$(".gameFrameUl").eq(rowSubscript).find(".gameFrameCell").eq(upLineNum).addClass("active").html("");
						cellArrayActive.push(cellArrayActive[i]);
						cellObject[cellArrayActive[i]] = {};
						cellObject[cellArrayActive[i]].row = rowSubscript; 
						cellObject[cellArrayActive[i]].line = upLineNum; 

						delete sellPiont[cellArrayActive[i]];
						return false;
					} else {
						upRowNum = upRowNum + 1;
						upCellnmu = upRowNum + "" + upLineNum;
						if (upCellnmu != cellArrayActive[i]) {
							sellPiont[upCellnmu] = {};
							sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum;
							sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power;

							cellObject[cellArrayActive[i]] = {};
							cellObject[cellArrayActive[i]].row = rowSubscript; 
							cellObject[cellArrayActive[i]].line = upLineNum;
							$(".gameFrameUl").eq(rowSubscript).find(".gameFrameCell").eq(upLineNum).addClass("active").html("");
							var upCell = $('<span class="color' + sellPiont[cellArrayActive[i]].power + '">' + sellPiont[cellArrayActive[i]].cellNum + '</span>');
							$(".gameFrameUl").eq(upRowNum).find(".gameFrameCell").eq(upLineNum).addClass("active").html(upCell);
							delete sellPiont[cellArrayActive[i]];
							delete cellObject[upCellnmu];
							return false;
						}
					}
				} else {
					if (upRowNum <= 0) {
						sellPiont[upCellnmu] = {};
						sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum;
						sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power;

						cellObject[cellArrayActive[i]] = {}; 
						cellObject[cellArrayActive[i]].row = rowSubscript; 
						cellObject[cellArrayActive[i]].line = upLineNum;
						$(".gameFrameUl").eq(rowSubscript).find(".gameFrameCell").eq(upLineNum).addClass("active").html("");
						var upCell = $('<span class="color' + sellPiont[cellArrayActive[i]].power + '">' + sellPiont[cellArrayActive[i]].cellNum + '</span>');
						$(".gameFrameUl").eq(upRowNum).find(".gameFrameCell").eq(upLineNum).addClass("active").html(upCell);
						delete sellPiont[cellArrayActive[i]];
						delete cellObject[upCellnmu];
						return false;
					} else {
						createNewRow(upRowNum - 1)
					}
				}
			} else {
				return false;
			}
		}
		randomRendering();
	})
	$(".downBtn").bind("click", function () {
		if (!isStartGame) {
			alert("你还没有开始游戏。")
			return false;
		}
		var cellArrayActive = Object.keys(sellPiont);
		cellArrayActive.sort(function (a, b) {
			return b - a;
		})
		var cellArrayLen = cellArrayActive.length;
		for (var i = 0; i < cellArrayLen; i++) {
			var rowSubscript = Math.floor(cellArrayActive[i] / 10); 
			if (rowSubscript < 3) {
				var downRowNum = rowSubscript + 1;
				var downLineNum = cellArrayActive[i] % 10;
				createNewRow(downRowNum);
			}
		}
		function createNewRow(downRowNum) {
			if (downRowNum <= 3) {
				var upCellnmu = downRowNum + "" + downLineNum;
				if (sellPiont[upCellnmu]) {
					if (sellPiont[upCellnmu].cellNum == sellPiont[cellArrayActive[i]].cellNum) {
						sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum * 2;
						sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power + 1;
						scoreNum = scoreNum + 1;
						score(scoreNum);
						var upCell = $('<span class="color' + sellPiont[upCellnmu].power + '">' + sellPiont[upCellnmu].cellNum + '</span>');
						$(".gameFrameUl").eq(downRowNum).find(".gameFrameCell").eq(downLineNum).addClass("active").html(upCell);
						$(".gameFrameUl").eq(rowSubscript).find(".gameFrameCell").eq(downLineNum).addClass("active").html("");
						cellArrayActive.push(cellArrayActive[i]);
						cellObject[cellArrayActive[i]] = {}; 
						cellObject[cellArrayActive[i]].row = rowSubscript;
						cellObject[cellArrayActive[i]].line = downLineNum;

						delete sellPiont[cellArrayActive[i]];
						return false;
					} else {
						downRowNum = downRowNum - 1;
						upCellnmu = downRowNum + "" + downLineNum;
						if (upCellnmu != cellArrayActive[i]) {
						
							sellPiont[upCellnmu] = {};
							sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum;
							sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power;

							cellObject[cellArrayActive[i]] = {};
							cellObject[cellArrayActive[i]].row = rowSubscript;
							cellObject[cellArrayActive[i]].line = downLineNum;
							$(".gameFrameUl").eq(rowSubscript).find(".gameFrameCell").eq(downLineNum).addClass("active").html("");
							var upCell = $('<span class="color' + sellPiont[cellArrayActive[i]].power + '">' + sellPiont[cellArrayActive[i]].cellNum + '</span>');
							$(".gameFrameUl").eq(downRowNum).find(".gameFrameCell").eq(downLineNum).addClass("active").html(upCell);
							delete sellPiont[cellArrayActive[i]];
							delete cellObject[upCellnmu];
							return false;
						}
					}
				} else {
					if (downRowNum >= 3) {
						sellPiont[upCellnmu] = {};
						sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum;
						sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power;

						cellObject[cellArrayActive[i]] = {}; 
						cellObject[cellArrayActive[i]].row = rowSubscript;
						cellObject[cellArrayActive[i]].line = downLineNum;
						$(".gameFrameUl").eq(rowSubscript).find(".gameFrameCell").eq(downLineNum).addClass("active").html("");
						var upCell = $('<span class="color' + sellPiont[cellArrayActive[i]].power + '">' + sellPiont[cellArrayActive[i]].cellNum + '</span>');
						$(".gameFrameUl").eq(downRowNum).find(".gameFrameCell").eq(downLineNum).addClass("active").html(upCell);
						delete sellPiont[cellArrayActive[i]];
						delete cellObject[upCellnmu];
						return false;
					} else {
						createNewRow(downRowNum + 1)
					}
				}
			} else {
				return false;
			}
		}
		randomRendering();
	})

	$(".leftBtn").bind("click", function () {
		if (!isStartGame) {
			alert("你还没有开始游戏。")
			return false;
		}
		var cellArrayActive = Object.keys(sellPiont);
		cellArrayActive.sort(function (a, b) {
			return a - b;
		})
		var cellArrayLen = cellArrayActive.length;
		for (var i = 0; i < cellArrayLen; i++) {
			var lineSubscript = cellArrayActive[i] % 10; 
			if (lineSubscript > 0) {
				var leftRowNum = Math.floor(cellArrayActive[i] / 10);
				var leftLineNum = lineSubscript - 1;
				createNewRow(leftLineNum);
			}
		}

		function createNewRow(leftLineNum) {
			if (leftLineNum >= 0) {
				var upCellnmu = leftRowNum + "" + leftLineNum;
				if (sellPiont[upCellnmu]) {
					if (sellPiont[upCellnmu].cellNum == sellPiont[cellArrayActive[i]].cellNum) {
						sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum * 2;
						sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power + 1;
						scoreNum = scoreNum + 1;
						score(scoreNum);
						var upCell = $('<span class="color' + sellPiont[upCellnmu].power + '">' + sellPiont[upCellnmu].cellNum + '</span>');
						$(".gameFrameUl").eq(leftRowNum).find(".gameFrameCell").eq(leftLineNum).addClass("active").html(upCell);
						$(".gameFrameUl").eq(leftRowNum).find(".gameFrameCell").eq(lineSubscript).addClass("active").html("");
						cellArrayActive.push(cellArrayActive[i]);
						cellObject[cellArrayActive[i]] = {}; 
						cellObject[cellArrayActive[i]].row = leftRowNum; 
						cellObject[cellArrayActive[i]].line = lineSubscript;

						delete sellPiont[cellArrayActive[i]];
						return false;
					} else {
						leftLineNum = leftLineNum + 1;
						upCellnmu = leftRowNum + "" + leftLineNum;
						if (upCellnmu != cellArrayActive[i]) {
						
							sellPiont[upCellnmu] = {};
							sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum;
							sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power;

							cellObject[cellArrayActive[i]] = {};
							cellObject[cellArrayActive[i]].row = leftRowNum;
							cellObject[cellArrayActive[i]].line = lineSubscript;
							$(".gameFrameUl").eq(leftRowNum).find(".gameFrameCell").eq(lineSubscript).addClass("active").html("");
							var upCell = $('<span class="color' + sellPiont[cellArrayActive[i]].power + '">' + sellPiont[cellArrayActive[i]].cellNum + '</span>');
							$(".gameFrameUl").eq(leftRowNum).find(".gameFrameCell").eq(leftLineNum).addClass("active").html(upCell);
							delete sellPiont[cellArrayActive[i]];
							delete cellObject[upCellnmu];
							return false;
						}
					}
				} else {
					if (leftLineNum <= 0) {
						sellPiont[upCellnmu] = {};
						sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum;
						sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power;

						cellObject[cellArrayActive[i]] = {};
						cellObject[cellArrayActive[i]].row = leftRowNum;
						cellObject[cellArrayActive[i]].line = lineSubscript;
						$(".gameFrameUl").eq(leftRowNum).find(".gameFrameCell").eq(lineSubscript).addClass("active").html("");
						var upCell = $('<span class="color' + sellPiont[cellArrayActive[i]].power + '">' + sellPiont[cellArrayActive[i]].cellNum + '</span>');
						$(".gameFrameUl").eq(leftRowNum).find(".gameFrameCell").eq(leftLineNum).addClass("active").html(upCell);
						delete sellPiont[cellArrayActive[i]];
						delete cellObject[upCellnmu];
						return false;
					} else {
						createNewRow(leftLineNum - 1)
					}
				}
			} else {
				return false;
			}
		}
		randomRendering();
	})

	$(".rightBtn").bind("click", function () {
		if (!isStartGame) {
			alert("你还没有开始游戏。")
			return false;
		}
		var cellArrayActive = Object.keys(sellPiont);
		cellArrayActive.sort(function (a, b) {
			return b - a;
		})
		var cellArrayLen = cellArrayActive.length;
		for (var i = 0; i < cellArrayLen; i++) {
			var lineSubscript = cellArrayActive[i] % 10; 
			if (lineSubscript < 3) {
				var rightRowNum = Math.floor(cellArrayActive[i] / 10);
				var rightLineNum = lineSubscript + 1;
				createNewRow(rightLineNum);
			}
		}
		function createNewRow(rightLineNum) {

			if (rightLineNum <= 3) {
				var upCellnmu = rightRowNum + "" + rightLineNum;
				if (sellPiont[upCellnmu]) {

					if (sellPiont[upCellnmu].cellNum == sellPiont[cellArrayActive[i]].cellNum) {
						sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum * 2;
						sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power + 1;
						scoreNum = scoreNum + 1;
						score(scoreNum);
						var upCell = $('<span class="color' + sellPiont[upCellnmu].power + '">' + sellPiont[upCellnmu].cellNum + '</span>');
						$(".gameFrameUl").eq(rightRowNum).find(".gameFrameCell").eq(rightLineNum).addClass("active").html(upCell);
						$(".gameFrameUl").eq(rightRowNum).find(".gameFrameCell").eq(lineSubscript).addClass("active").html("");
						cellArrayActive.push(cellArrayActive[i]);
						cellObject[cellArrayActive[i]] = {}; 
						cellObject[cellArrayActive[i]].row = rightRowNum; 
						cellObject[cellArrayActive[i]].line = lineSubscript; 

						delete sellPiont[cellArrayActive[i]];
						return false;
					} else {
						rightLineNum = rightLineNum - 1;
						upCellnmu = rightRowNum + "" + rightLineNum;
						if (upCellnmu != cellArrayActive[i]) {
						
							sellPiont[upCellnmu] = {};
							sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum;
							sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power;

							cellObject[cellArrayActive[i]] = {}; 
							cellObject[cellArrayActive[i]].row = rightRowNum; 
							cellObject[cellArrayActive[i]].line = lineSubscript; 
							$(".gameFrameUl").eq(rightRowNum).find(".gameFrameCell").eq(lineSubscript).addClass("active").html("");
							var upCell = $('<span class="color' + sellPiont[cellArrayActive[i]].power + '">' + sellPiont[cellArrayActive[i]].cellNum + '</span>');
							$(".gameFrameUl").eq(rightRowNum).find(".gameFrameCell").eq(rightLineNum).addClass("active").html(upCell);
							delete sellPiont[cellArrayActive[i]];
							delete cellObject[upCellnmu];
							return false;
						}
					}
				} else {
					if (rightLineNum >= 3) {
						sellPiont[upCellnmu] = {};
						sellPiont[upCellnmu].cellNum = sellPiont[cellArrayActive[i]].cellNum;
						sellPiont[upCellnmu].power = sellPiont[cellArrayActive[i]].power;

						cellObject[cellArrayActive[i]] = {};
						cellObject[cellArrayActive[i]].row = rightRowNum;
						cellObject[cellArrayActive[i]].line = lineSubscript;
						$(".gameFrameUl").eq(rightRowNum).find(".gameFrameCell").eq(lineSubscript).addClass("active").html("");
						var upCell = $('<span class="color' + sellPiont[cellArrayActive[i]].power + '">' + sellPiont[cellArrayActive[i]].cellNum + '</span>');
						$(".gameFrameUl").eq(rightRowNum).find(".gameFrameCell").eq(rightLineNum).addClass("active").html(upCell);
						delete sellPiont[cellArrayActive[i]];
						delete cellObject[upCellnmu];
						return false;
					} else {
						createNewRow(rightLineNum + 1)
					}
				}
			} else {
				return false;
			}
		}
		randomRendering();
	})
	function score(scoreNum) {
		$(".score").html(scoreNum);
	}
})
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