版本 | 作者 | 参与者 | 完成日期 | 备注 | YanlzXR_DigitalTwins_V01_1.0 | 严立钻 | | 2021.09.19 | | | | | | |
数字孪生(Digital Twins) | 数字孪生是充分利用物理模型、传感器更新、运行历史等数据,集成多学科、多物理量、多尺度、多概率的仿真过程,在虚拟空间中完成映射,从而反映对应的实体装备的全生命周期过程;数字孪生是一种超越现实的概念,可以被视为一个或多个重要的、彼此依赖的装备系统的数字映射系统。 |
$$$$博客溯源:
&&&&“元宇宙姊妹篇”系列:
++++【资讯:元宇宙】:《资讯:元宇宙》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+区块链+NFT+绿洲+头号玩家+平行宇宙+虚拟世界+Pico+Oculus+Soul+立钻哥哥++==)_VRunSoftYanlz的博客-CSDN博客
++++【虚拟现实应用技术】:(不定期更新)《虚拟现实应用技术》(Yanlz+Unity+XR+VR+AR+MR+AVE+Oculus+SteamVR+眩晕症+5G+云计算+边缘计算+人机交互+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++【物联网IoT解决方案】:《物联网IoT解决方案》(Unity+SteamVR+云技术+5G+AI+物联网+IoT+人机交互+万物互联+物物互联+射频识别+全球定位系统+实时采集+智能化感知+识别+管理+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++【AI人工智能的未来】:《AI人工智能的未来》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+机器学习+人机交互+计算机视觉+生物特征识别+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++【区块链技术】:《区块链技术(去中心化的数据库)》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+区块链+数字货币+云计算+大数据+人工智能+加密算法+共识机制+点对点传输+立钻哥哥+=+)_VRunSoftYanlz的博客-CSDN博客
++++【虚拟仿真实验】:《虚拟仿真实验教学解决方案(BJBR)》(Yanlz+Unity+SteamVR+VR+AR+MR+HR+??BR??+??CR??+??DR??+??ER??+虚拟仿真+人机交互+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++【分布式虚拟现实】:《分布式虚拟现实系统(DVR)》(Yanlz+Unity+SteamVR+分布式+DVR+人工智能+边缘计算+人机交互+云游戏+框架编程+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客_分布式虚拟现实系统
&&&&“资讯和目录”系列:
++++【虚拟现实VR资讯】:(每日更新)《虚拟现实VR资讯》(Yanlz+Unity+SteamVR+云技术+5G+AI=VR云游戏=云渲染+人机交互+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++【人工智能AI资讯】:(不定期更新)《人工智能AI资讯》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+人工智能+AlphaGo+神经网络+深度学习+机器学习+自动驾驶+图像识别+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++【虚拟现实应用技术】:(不定期更新)《虚拟现实应用技术》(Yanlz+Unity+XR+VR+AR+MR+AVE+Oculus+SteamVR+眩晕症+5G+云计算+边缘计算+人机交互+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++【UnityAIP.目录】:(不定期更新)《UnityAPI.目录》(Yanlz+Unity+SteamVR+云技术+5G+AI+Application+Object+GameObject+Component+立钻哥哥++==)_VRunSoftYanlz的博客-CSDN博客
++++【Unity内训目录】:Unity企业内训(目录及课程链接)(Yanlz+Unity+Training+)_VRunSoftYanlz的博客-CSDN博客
++++立钻哥哥:数字孪生结合了物理实体的3D模型和实时数据流送,使用来自现实实体的实时数据驱动模型的动画和屏幕显示;
++++[创建和取得3D模型]:每个数字孪生项目都需要一个3D模型,有时在数字孪生的术语中也被称为“复制品”;
++++[确定数据集]:在数字孪生中通常很难定位实时递送的数据;在这个过程中,最好尽早开始寻找实时数据;因为数据可能表现为多种不同的形式,所以应该开始熟悉可用的数据以及检索数据的方法;最常见的方法是将数据保存为JSON或XML格式,并通过API检索;
++++【JSON数据结构】:JSON数据结构(A、快速入门篇)(Yanlz+Data+JsonArray+JsonObject+JsonValue+JsonMapper.ToJson+JsonMapper.ToObject+)_VRunSoftYanlz的博客-CSDN博客_jsonmapper.tojson
++++【API.PlayerPrefs】:《UnityAPI.PlayerPrefs游戏存档》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+PlayerPrefs+SetInt+HasKey+立钻哥哥++OK++)_VRunSoftYanlz的博客-CSDN博客
++++【虚拟现实的行业应用】:《虚拟现实在各行业中的应用》(Yanlz+Unity+XR+VR+AR+MR+虚拟现实+5G+云计算+雾计算+AI+人工智能+CRAN+云游戏+IoT物联网+游戏开发+框架编程+立钻哥哥++ok++)_VRunSoftYanlz的博客-CSDN博客
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@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)
++++?VR云游戏?=Unity+SteamVR+云技术+?5G?+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点)
++++【Unity API】分类:https://blog.csdn.net/vrunsoftyanlz/category_7637520.html
++++【Unity开发基础】分类:https://blog.csdn.net/vrunsoftyanlz/category_7309057.html
++++【Linux系统编程】分类:https://blog.csdn.net/vrunsoftyanlz/category_9694767.html
++++【C++C铸就生存利器】分类:https://blog.csdn.net/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分类:https://blog.csdn.net/vrunsoftyanlz/category_9212024.html
++++【立钻哥哥CSDN空间】:VRunSoftYanlz的博客_CSDN博客
【XR游戏开发QQ群:784477094】
++立钻哥哥推荐的拓展学习链接(Link_Url):
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
++++虚拟现实VR资讯: (每日更新)《虚拟现实VR资讯》(Yanlz+Unity+SteamVR+云技术+5G+AI=VR云游戏=云渲染+人机交互+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++HTC_VIVE开发基础:https://blog.csdn.net/VRunSoftYanlz/article/details/81989970
++++Oculus杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82469850
++++Oculus安装使用:Oculus安装使用(Yanlz+Oculus+SetUp+)_VRunSoftYanlz的博客-CSDN博客
++++Unity+SteamVR=>VR:《基于Unity与SteamVR构建虚拟世界》(Yanlz+Unity+XR+SteamVR+LeapMotion+Neuron+Kinect+IMU+Kickstarter+立钻哥哥++ok++)_VRunSoftYanlz的博客-CSDN博客
++++Unity减少VR晕眩症:Unity中减少VR晕眩症的实用技术(Yanlz+Unity+XR+VR+AR+MR+SteamVR+晕眩症+征兆冲突理论+视野+帧速+相对运动错觉+光场VR+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++SteamVR简介:SteamVR简介(Yanlz+Steam+VR+Unity+AR+MR+XR+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++SteamVR脚本功能分析:SteamVR脚本功能分析(Yanlz+SteamVR+OpenVR+Teleport+Valve+VR+Ray+RaycastHit+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++SteamVR2.0开发指南:SteamVR2.0开发指南(Yanlz+Unity+SteamVR+Plugin+OpenVR+InputSystem+Kunckles+VIVE+Oculus+OpenXR+立钻哥哥++ok++)_VRunSoftYanlz的博客-CSDN博客
++++SteamVR2.2.0开发指南:《SteamVR2.2.0开发指南》(Yanlz+Unity+XR+SteamVR+OpenXR+OpenVR+Valve+VIVE+Oculus+Interaction+VR+立钻哥哥++ok++)_VRunSoftYanlz的博客-CSDN博客
++++SteamVR2.2.0快速入门:《SteamVR2.2.0快速入门》(Yanlz+Unity+XR+OpenVR+OpenXR+SteamVR+Valve+Vive+Oculus+Quickstart+HMD+立钻哥哥++ok++)_VRunSoftYanlz的博客-CSDN博客
++++SteamVR2.2.0交互系统:《SteamVR2.2.0交互系统(Interaction System)》(Yanlz+Unity+XR+VR+AR+MR+Valve+Teleport+Skeleton+立钻哥哥++ok++)_VRunSoftYanlz的博客-CSDN博客
++++SteamVR2.2.0传送机制:《SteamVR2.2.0传送机制(Teleport)=>快速入门大结局》(Yanlz+Unity+XR+SteamVR+Interaction+Teleport+Valve+立钻哥哥++ok++)_VRunSoftYanlz的博客-CSDN博客
++++SteamVR2.2.0教程(一):https://blog.csdn.net/VRunSoftYanlz/article/details/89324067
++++SteamVR2.2.0教程(二):《SteamVR2.2.0官方教程(二)》(Yanlz+Unity+XR+VR+AR+MR+SteamVR+Valve+Tutorials+Interaction+Oculus+立钻哥哥++ok++)_VRunSoftYanlz的博客-CSDN博客
++++SteamVR_Skeleton_Poser:https://blog.csdn.net/VRunSoftYanlz/article/details/89931725
++++SteamVR实战之PMCore:《SteamVR实战之PMCore》(Yanlz+Unity+XR+SteamVR+VR+AR+MR+Valve+Oculus+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++SteamVR/Extras:《SteamVR2.0/Extras》(Yanlz+Unity+SteamVR+Extras+OpenVR+GazeTracker+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++SteamVR/Input:《SteamVR2.0/Input》(Yanlz+SteamVR+Input+OpenVR+Runtime+SteamVR_Action+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++OpenXR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/85726365
++++VRTK杂谈:VRTK杂谈(网络篇)(Yanlz+VIVE+Oculus+)_VRunSoftYanlz的博客-CSDN博客
++++VRTK快速入门(杂谈):VRTK快速入门(杂谈篇)(Yanlz+Unity+VRTK+)_VRunSoftYanlz的博客-CSDN博客
++++VRTK官方示例(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82955410
++++VRTK代码结构(目录):VRTK代码结构(目录及链接)(Yanlz+VRTK+Code+)_VRunSoftYanlz的博客-CSDN博客
++++VRTK(SceneResources):VRTK/Examples/ExampleResources/SceneResources/(Yanlz+VRTK+)_VRunSoftYanlz的博客-CSDN博客
++++VRTK_ControllerEvents:[VRTK_ControllerEvents.cs](Yanlz+Unity+VRTK+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++VRTK_InteractTouch:[VRTK_InteractTouch.cs](Yanlz+Unity+VRTK+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++虚拟现实行业应用:《虚拟现实在各行业中的应用》(Yanlz+Unity+XR+VR+AR+MR+虚拟现实+5G+云计算+雾计算+AI+人工智能+CRAN+云游戏+IoT物联网+游戏开发+框架编程+立钻哥哥++ok++)_VRunSoftYanlz的博客-CSDN博客
++++Steam平台上的VR:《Steam平台上的VR虚拟现实》(Yanlz+Unity+XR+VR+AR+MR+Steam+SteamVR+Vive+Oculus+Valve+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客_steam虚拟现实模式是什么
++++Steam平台热销VR:《Steam平台热销VR商品》(Yanlz+Unity+XR+VR+AR+MR+SteamVR+Valve+Oculus+Vive+热销商品+排行榜+推荐商品+Top+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++VR实验:以太网帧的构成:VR实验:以太网帧的构成(Yanlz+Unity+VR+Lab+Ethernet+Frame+)_VRunSoftYanlz的博客-CSDN博客
++++实验四:存储器扩展实验:实验四:存储器扩展实验(Yanlz+Unity+XR+实验课+字位扩展+片选信号+RAM+ROM+磁盘阵列+RAID+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++FrameVR示例V0913:FrameVR示例V0913(Yanlz+VRTK+Oculus+)_VRunSoftYanlz的博客-CSDN博客
++++FrameVR示例V1003:FrameVR_V1003(Yanlz+Unity+VRTK+Oculus+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++SwitchMachineV1022:LJVRPro_SwitchMachine_V1022(Yanlz+Unity+VRTK+Oculus+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++PlaySceneManagerV1022:LJVRPro_SwitchMachine_V1022(Yanlz+Unity+VRTK+Oculus+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++Unity5.x用户手册:Unity5.x用户手册(Yanlz+基础概念+发布+脚本+编辑器+Input+图形渲染+立钻哥哥+Framework)_VRunSoftYanlz的博客-CSDN博客
++++Unity面试题ABC:Unity面试题ABC(Yanlz+A经典面试题+C#问题+Unity问题+...+F高薪就业+...+立钻哥哥+...)_VRunSoftYanlz的博客-CSDN博客
++++Unity面试题D:Unity面试题D(Yanlz+...+D模拟面试+...+F高薪就业+...+立钻哥哥+...)_VRunSoftYanlz的博客-CSDN博客
++++Unity面试题E:Unity面试题E(Yanlz+...+E面试进阶+F高薪就业+...+立钻哥哥+...)_VRunSoftYanlz的博客-CSDN博客
++++Unity面试题F:Unity面试题F(Yanlz+...+F高薪就业+...+立钻哥哥+...)_VRunSoftYanlz的博客-CSDN博客
++++Cocos2dx面试题:Cocos2dx面试题(Yanlz+Cocos2dx+CCDirector+CCScene+CCLayer+CCSprite+CCAction+CCAnimation+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++禅道[zentao]:禅道[zentao]使用说明(Yanlz+项目管理+产品管理+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++Lua快速入门篇(Xlua拓展):Lua快速入门(XLua拓展)(Yanlz+热更新+XLua+[LuaCallCSharp]+[CSharpCallLua]+LuaEnv+LuaTable+MetaTable+LuaManager)_VRunSoftYanlz的博客-CSDN博客
++++Lua快速入门篇(XLua教程):Lua快速入门篇(XLua教程)(Yanlz+热更新+xLua+配置+热补丁+第三方库+API+二次开发+常见问题+示例参考)_VRunSoftYanlz的博客-CSDN博客_xlua教程
++++Lua快速入门篇(基础概述):Lua快速入门篇(基础概述)(Yanlz+toLua+xLua)_VRunSoftYanlz的博客-CSDN博客
++++框架知识点:框架知识点(Framework+.Net+Unity+VR+AR+MR+VRunSoft)(Action+delegate+Event+EventHandle+Func+Lambda+Type)_VRunSoftYanlz的博客-CSDN博客
++++游戏框架(UI框架夯实篇):游戏框架(UI框架夯实篇_YanlzUIFramework)_VRunSoftYanlz的博客-CSDN博客
++++游戏框架(初探篇):游戏框架(框架入门篇)_VRunSoftYanlz的博客-CSDN博客_游戏框架
++++.Net框架设计:.Net框架设计(Yanlz+Unity+XR+C#+.Net+框架+框架设计+设计模式+工具可视化+SOA+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++从零开始学架构:《从零开始学架构》(Yanlz+Unity+XR+架构+框架+高性能+高可用+可扩展+Architecture+MySQL+JVM+Hadoop+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++设计模式简单整理:设计模式简单整理_VRunSoftYanlz的博客-CSDN博客
++++专题:设计模式(精华篇):专题:设计模式(精华篇)(Yanlz+单一职责+里氏替换+依赖倒置+接口隔离+迪米特+开放封闭+创建类+结构类+行为类+立钻哥哥)_VRunSoftYanlz的博客-CSDN博客
++++U3D小项目参考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
++++Unity小游戏算法分析:Unity小游戏算法分析与实现(Unity+XR+游戏开发+算法+MVC+斗地主+耳轮跳+见缝插针+王者荣耀+绝地求生+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++Unity案例(Vehicle):https://blog.csdn.net/VRunSoftYanlz/article/details/82355876
++++UML类图:https://blog.csdn.net/vrunsoftyanlz/article/details/80289461
++++PowerDesigner简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86500084
++++Unity知识点0001:Unity知识点0001(Yanlz+协程+List+MeshRender+对象池+链条关节+PlayerPrefs+脚本生命周期+LOD+)_VRunSoftYanlz的博客-CSDN博客
++++Unity知识点0008:Unity知识点0008(Yanlz+Framework+Unity+LOD+Mipmap+ref+out+params+delegate+event+)_VRunSoftYanlz的博客-CSDN博客
++++U3D_Shader编程(第一篇:快速入门篇):U3D_Shader编程(第一篇:快速入门篇)_VRunSoftYanlz的博客-CSDN博客
++++U3D_Shader编程(第二篇:基础夯实篇):U3D_Shader编程(第二篇:基础夯实篇)_VRunSoftYanlz的博客-CSDN博客
++++Unity引擎基础:unity引擎基础_VRunSoftYanlz的博客-CSDN博客_unity动画引擎
++++Unity面向组件开发:Unity面向组件开发_VRunSoftYanlz的博客-CSDN博客
++++Unity物理系统:Unity 物理系统_VRunSoftYanlz的博客-CSDN博客_unity真实物理
++++Unity2D平台开发:Unity2D平台开发_VRunSoftYanlz的博客-CSDN博客
++++UGUI基础:UGUI基础_VRunSoftYanlz的博客-CSDN博客
++++UGUI进阶:UGUI进阶_VRunSoftYanlz的博客-CSDN博客
++++UGUI综合:UGUI综合_VRunSoftYanlz的博客-CSDN博客
++++Unity动画系统基础:Unity动画系统基础_VRunSoftYanlz的博客-CSDN博客
++++Unity动画系统进阶:Unity动画系统进阶_VRunSoftYanlz的博客-CSDN博客
++++Navigation导航系统:Navigation导航系统_VRunSoftYanlz的博客-CSDN博客_navigation导航
++++Unity特效渲染:Unity特效渲染_VRunSoftYanlz的博客-CSDN博客_unity特效
++++Unity数据存储:Unity数据存储(PlayerPrefabs\XML\JSON)_VRunSoftYanlz的博客-CSDN博客
++++Unity中Sqlite数据库:Unity中Sqlite数据库_VRunSoftYanlz的博客-CSDN博客
++++WWW类和协程:WWW类和协程_VRunSoftYanlz的博客-CSDN博客
++++Unity网络:Unity网络_VRunSoftYanlz的博客-CSDN博客
++++Unity资源加密:《Unity资源加密》(Yanlz+Unity+XR+资源加密+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客_unity资源加密
++++PhotonServer简介:PhotonServer简介(Yanlz+Unity+Photon+PUN+BOLT+UNet+KBEngine+立钻哥哥+CCU+MMO+WWW+==)_VRunSoftYanlz的博客-CSDN博客
++++编写Photon游戏服务器:编写自己的Photon游戏服务器(Yanlz+Unity+Photon+Server+UNet+KBEngine+Socket+纤程+UDP+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++C#事件:C#事件_VRunSoftYanlz的博客-CSDN博客
++++C#委托:C#委托_VRunSoftYanlz的博客-CSDN博客
++++C#集合:C#集合_VRunSoftYanlz的博客-CSDN博客
++++C#泛型:C#泛型_VRunSoftYanlz的博客-CSDN博客
++++C#接口:C#接口_VRunSoftYanlz的博客-CSDN博客
++++C#静态类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:Unity面试题F(Yanlz+...+F高薪就业+...+立钻哥哥+...)_VRunSoftYanlz的博客-CSDN博客
++++C#数据类型:Unity面试题E(Yanlz+...+E面试进阶+F高薪就业+...+立钻哥哥+...)_VRunSoftYanlz的博客-CSDN博客
++++Unity3D默认的快捷键:Unity面试题D(Yanlz+...+D模拟面试+...+F高薪就业+...+立钻哥哥+...)_VRunSoftYanlz的博客-CSDN博客
++++游戏相关缩写:Unity面试题ABC(Yanlz+A经典面试题+C#问题+Unity问题+...+F高薪就业+...+立钻哥哥+...)_VRunSoftYanlz的博客-CSDN博客
++++UnityAPI.Rigidbody刚体:UnityAPI.Rigidbody刚体(Yanlz+Unity+API+Rigidbody+isKinematic+useGravity+AddForce+MovePosition+立钻哥哥+..)_VRunSoftYanlz的博客-CSDN博客
++++UnityAPI.Material材质:UnityAPI.Material材质(Yanlz+Unity+API+Material+color+mainTexture+shader+Lerp+SetColor+SetTexture+立钻哥哥)_VRunSoftYanlz的博客-CSDN博客
++++UnityAPI.Android安卓:UnityAPI.Android安卓(Yanlz+Unity+API+Android+Input+JavaClass+JavaObject+JavaProxy+JNI+JNIHelper+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++UnityAPI.AndroidJNI安卓JNI:UnityAPI.AndroidJNI 安卓JNI(Yanlz+Unity+API+AndroidJNI+Dalvik+AllocObject+AttachCurrentThread+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++UnityAPI.Transform变换:UnityAPI.Transform变换(Yanlz+Unity+API+Transform+)_VRunSoftYanlz的博客-CSDN博客
++++UnityAPI.WheelCollider轮碰撞器:UnityAPI.WheelCollider轮碰撞器(Yanlz+API+WheelCollider+motorTorque+brakeTorque+steerAngle+GetWorldPose+)_VRunSoftYanlz的博客-CSDN博客
++++UnityAPI.Resources资源:UnityAPI.Resources资源(Yanlz+Unity+API+Resources+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++JSON数据结构:JSON数据结构(A、快速入门篇)(Yanlz+Data+JsonArray+JsonObject+JsonValue+JsonMapper.ToJson+JsonMapper.ToObject+)_VRunSoftYanlz的博客-CSDN博客_jsonmapper.tojson
++++CocosStudio快速入门:UnityAPI.Debug调试(Yanlz+logger+Break+DrawLine+DrawRay+Log+LogError+LogWarning+Assert+LogFormat+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++Unity企业内训(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82634668
++++Unity企业内训(第1讲):Unity企业内训(第1讲:Unity中C#开发基础)(Yanlz+Unity+Training+C#+数组+枚举+结构体+类+面向对象+抽象类+静态类+接口+泛型+集合+委托+设计模式+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++Unity企业内训(第2讲):Unity企业内训(第2讲:Unity引擎基础)(Yanlz+Unity+引擎简介+用户界面+Terrain地形系统+3D基础理论+立钻哥哥+Hierarchy+Inspector+笛卡尔坐标系+)_VRunSoftYanlz的博客-CSDN博客
++++Unity企业内训(第3讲):Unity企业内训(第3讲:Unity面向组件开发)(Yanlz+Unity+面向组件开发+MonoBehaviour+脚本生命周期+Component+GameObject+Time+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客_unity 组件开发
++++Unity企业内训(第4讲):Unity企业内训(第4讲:Unity物理系统)(Yanlz+Unity+物理系统+立钻哥哥+碰撞器+刚体+碰撞检测+触发事件+物理材质+射线+Collider+Rigidbody+Ray+)_VRunSoftYanlz的博客-CSDN博客
++++Unity企业内训(第5讲):Unity企业内训(第5讲:UGUI)(Yanlz+Unity+UGUI+立钻哥哥+Canvas+EventSystem+Panel+Text+Image+Button+Slider+Layout+)_VRunSoftYanlz的博客-CSDN博客
++++Unity企业内训(第6讲):Unity企业内训(第6讲:Unity动画系统)(Yanlz+Unity+动画系统+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++钻哥带您了解产品原型:《钻哥带您了解产品原型》(Yanlz+Unity+XR+需求分析+核心思路+产品核心+生产流程+制作核心+销售核心+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++插件<Obi Rope>:Obi Rope(Yanlz+Unity+柔性电缆+立钻哥哥+)_VRunSoftYanlz的博客-CSDN博客
++++计算机组成原理(教材篇):计算机组成原理(教材篇)(Yanlz+Unity+)_VRunSoftYanlz的博客-CSDN博客
++++5G接入:云计算和雾计算:《5G无线接入:云计算和雾计算》(Yanlz+Unity+XR+5G+云计算+雾计算+边缘计算+CRAN+FRAN+HCRAN+RRH+泊松点+==)_VRunSoftYanlz的博客-CSDN博客
++++云计算通俗讲义:云计算通俗讲义(Yanlz+Unity+XR+5G+云计算+IoT+TaaS+IaaS+PaaS+SaaS+边缘计算+泛在物联网+立钻哥哥+==)_VRunSoftYanlz的博客-CSDN博客
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz
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