在开发中往往会遇到一个问题:不知道整个场景中究竟有哪些物体挂载了某一个脚本。如果挨个查找太麻烦了,下面有一种方法可以快速找到解决这个问题。
在windows找到
using UnityEngine;
using UnityEditor;
public class FindMissingScriptsRecursively : EditorWindow
{
static int go_count = 0, components_count = 0, missing_count = 0;
[MenuItem("Window/FindMissingScriptsRecursively")]
public static void ShowWindow()
{
EditorWindow.GetWindow(typeof(FindMissingScriptsRecursively));
}
public void OnGUI()
{
if (GUILayout.Button("Find Missing Scripts in selected GameObjects"))
{
FindInSelected();
}
}
private static void FindInSelected()
{
GameObject[] go = Selection.gameObjects;
go_count = 0;
components_count = 0;
missing_count = 0;
foreach (GameObject g in go)
{
FindInGO(g);
}
Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count));
}
private static void FindInGO(GameObject g)
{
go_count++;
Component[] components = g.GetComponents<Component>();
for (int i = 0; i < components.Length; i++)
{
components_count++;
if (components[i] == null)
{
missing_count++;
string s = g.name;
Transform t = g.transform;
while (t.parent != null)
{
s = t.parent.name + "/" + s;
t = t.parent;
}
Debug.Log(s + " has an empty script attached in position: " + i, g);
}
}
foreach (Transform childT in g.transform)
{
FindInGO(childT.gameObject);
}
}
}
还有这个
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
/
/
public class MonoFinder : EditorWindow
{
Transform root = null;
MonoScript scriptObj = null;
int loopCount = 0;
List<Transform> results = new List<Transform>();
[MenuItem("Level4/Finder/MonoFinder")]
static void Init()
{
EditorWindow.GetWindow(typeof(MonoFinder));
}
void OnGUI()
{
GUILayout.Label("节点:");
root = (Transform)EditorGUILayout.ObjectField(root, typeof(Transform), true);
GUILayout.Label("脚本类型:");
scriptObj = (MonoScript)EditorGUILayout.ObjectField(scriptObj, typeof(MonoScript), true);
if (GUILayout.Button("Find"))
{
results.Clear();
loopCount = 0;
Debug.Log("开始查找.");
FindScript(root);
}
if (results.Count > 0)
{
foreach (Transform t in results)
{
EditorGUILayout.ObjectField(t, typeof(Transform), false);
}
}
else
{
GUILayout.Label("无数据");
}
}
void FindScript(Transform root)
{
if (root != null && scriptObj != null)
{
loopCount++;
Debug.Log(".." + loopCount + ":" + root.gameObject.name);
if (root.GetComponent(scriptObj.GetClass()) != null)
{
results.Add(root);
}
foreach (Transform t in root)
{
FindScript(t);
}
}
}
}
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