IT数码 购物 网址 头条 软件 日历 阅读 图书馆
TxT小说阅读器
↓语音阅读,小说下载,古典文学↓
图片批量下载器
↓批量下载图片,美女图库↓
图片自动播放器
↓图片自动播放器↓
一键清除垃圾
↓轻轻一点,清除系统垃圾↓
开发: C++知识库 Java知识库 JavaScript Python PHP知识库 人工智能 区块链 大数据 移动开发 嵌入式 开发工具 数据结构与算法 开发测试 游戏开发 网络协议 系统运维
教程: HTML教程 CSS教程 JavaScript教程 Go语言教程 JQuery教程 VUE教程 VUE3教程 Bootstrap教程 SQL数据库教程 C语言教程 C++教程 Java教程 Python教程 Python3教程 C#教程
数码: 电脑 笔记本 显卡 显示器 固态硬盘 硬盘 耳机 手机 iphone vivo oppo 小米 华为 单反 装机 图拉丁
 
   -> 游戏开发 -> Build of Unity Test -> 正文阅读

[游戏开发]Build of Unity Test

Build of Unity Test

在这里插入图片描述

Refer to official website:

Through above picture, in this case, we are testing the module B. Along with B, we pull in TestB, unity, and whatever header files are required by these C files. As we can see, module A, C and D are ignored. This test is compiled, linked, executed, and the results are collected.

And above are basic thoughts about build of Unit Test.

different build tools:

  • Make
  • CMake
  • Rake

1. Make

Here we discuss about how to use Make to manage our builds.

Make is the most widely used build system out here. There are a large portion of the Unity community using Make to manage their builds.

1.1 Directories

For a project, we should have a directory structure looks like this:

  • build —> where all temporary stuff goes
  • src —> where we have all our source code for release ( and to be tested )
  • test —> where we have all our unit tests
  • unity —> where we have copied the latest copy of the Unity project

1.2 Makefile

Makefile decides to how we build our project.

1.2.1 different host

For different hosts, we should change different commands to implement specific functions like rm, del and etc.

WindowsLinux
delrm

1.2.2 making paths

Collect all our paths to make our proceed of build more conveniently.

PATHU = unity/src/
PATHS = src/
PATHT = test/
PATHB = build/
PATHD = build/depends/
PATHO = build/objs/
PATHR = build/results/

BUILD_PATHS = $(PATHB) $(PATHD) $(PATHO) $(PATHR)

1.2.3 path of source code

As we should tell our compiler where to locate source, it`s necessary to create source path. Like following.

SRCT = $(wildcard $(PATHT)*.c)

1.3 Toolchains

GCC is a popular toolchains.

COMPILE=gcc -c
LINK=gcc
DEPEND=gcc -MM -MG -MF
CFLAGS=-I. -I$(PATHU) -I$(PATHS) -DTEST

1.3.1 summarizing results

By the time all those things to be built and linked and tested, the only thing left for this rule to actually do is summarize what happened.

It does this by peeking inside our results files with grep and dump the ignored and failed test results for us.

test: $(BUILD_PATHS) $(RESULTS)
    @echo "-----------------------\nIGNORES:\n-----------------------"
    @echo `grep -s IGNORE $(PATHR)*.txt`
    @echo "-----------------------\nFAILURES:\n-----------------------"
    @echo `grep -s FAIL $(PATHR)*.txt`
    @echo "\nDONE"

1.3.2 creating results

Collect the result of running the test executables and pipe the output to files.

RESULTS = $(patsubst $(PATHT)Test%.c,$(PATHR)Test%.txt,$(SRCT))

$(PATHR)%.txt: $(PATHB)%.$(TARGET_EXTENSION)
    -./$< > $@ 2>&1
  游戏开发 最新文章
6、英飞凌-AURIX-TC3XX: PWM实验之使用 GT
泛型自动装箱
CubeMax添加Rtthread操作系统 组件STM32F10
python多线程编程:如何优雅地关闭线程
数据类型隐式转换导致的阻塞
WebAPi实现多文件上传,并附带参数
from origin ‘null‘ has been blocked by
UE4 蓝图调用C++函数(附带项目工程)
Unity学习笔记(一)结构体的简单理解与应用
【Memory As a Programming Concept in C a
上一篇文章      下一篇文章      查看所有文章
加:2021-10-20 12:48:49  更:2021-10-20 12:49:57 
 
开发: C++知识库 Java知识库 JavaScript Python PHP知识库 人工智能 区块链 大数据 移动开发 嵌入式 开发工具 数据结构与算法 开发测试 游戏开发 网络协议 系统运维
教程: HTML教程 CSS教程 JavaScript教程 Go语言教程 JQuery教程 VUE教程 VUE3教程 Bootstrap教程 SQL数据库教程 C语言教程 C++教程 Java教程 Python教程 Python3教程 C#教程
数码: 电脑 笔记本 显卡 显示器 固态硬盘 硬盘 耳机 手机 iphone vivo oppo 小米 华为 单反 装机 图拉丁

360图书馆 购物 三丰科技 阅读网 日历 万年历 2024年11日历 -2024/11/28 0:33:05-

图片自动播放器
↓图片自动播放器↓
TxT小说阅读器
↓语音阅读,小说下载,古典文学↓
一键清除垃圾
↓轻轻一点,清除系统垃圾↓
图片批量下载器
↓批量下载图片,美女图库↓
  网站联系: qq:121756557 email:121756557@qq.com  IT数码