unity导入资源的编辑器设置:
防止策划资源乱导入,资源导入需要的格式
AssetPostprocessor
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预处理:OnPreprocessTexture
TextureImporter imp = (TextureImporter)assetImporter;
获得图片的原始大小
TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter;
if(importer == null)
throw new System.Exception(string.Format("GetRawTexSize failed: importer is null, path={0}", path));
object[] args = new object[2] { 0, 0 };
MethodInfo mi = typeof(TextureImporter).GetMethod("GetWidthAndHeight", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
mi.Invoke(importer, args);
通过反射使用TextureImporter.GetWidthAndHeight
imp.textureType = TextureImporterType.Sprite;
imp.spriteImportMode = SpriteImportMode.Single;
imp.spritePackingTag = packingTag;
imp.npotScale = TextureImporterNPOTScale.None;
imp.mipmapEnabled = false;
imp.isReadable = true;
imp.alphaIsTransparency = true;
imp.wrapMode = TextureWrapMode.Clamp;
imp.textureCompression = TextureImporterCompression.Uncompressed;
设置格式
后处理:OnPostprocessTexture
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