按照官方的说明,clip.show()是利用pygame模块来展示的,pygame在显示图像时需要加入以下代码防止卡顿
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
于是为方便后续的调试,封装了一个对象
import threading
from moviepy.editor import *
import pygame
class video(threading.Thread):
def __init__(self, clip):
threading.Thread.__init__(self)
self.clip = clip
def show(self, timing:float=0, interactive:bool=False):
show_clip(self.clip, timing, interactive)
def preview(self, fps:int = 0, audio:bool = True):
preview(self.clip, fps=fps, audio=audio)
def show_clip(clip, timing:float=0, interactive:bool = False):
if timing > 0:
clip.show(timing, interactive=interactive)
else:
clip.show(interactive=interactive)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
def preview(clip, fps:int = 0, audio:bool = True):
if fps > 0:
clip.preview(fps=fps, audio=audio)
else:
clip.preview(audio=audio)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
clip1 = VideoFileClip('abc.mp4')
video(clip1).show()
这里顺便把preview方法也封装了一下(实测preview好像是不会造成卡顿)
这样以后直接用video(clip).show()方法即可预览首帧,
video(clip).show(5, interactive=True)?预览5秒位置的首帧,并开启交互模式
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