为了简化起见,游戏素材暂定为两张简单的图片(文中用的是30*30)。 大家很方便就能制作。 背景也是纯黑填充。 各种音乐字体特效玩法场景等大家可以自由发挥
import pygame
import sys
import random
fps=6
move={'up':[-30,0],'down':[30,0],'left':[0,-30],'right':[0,30]}
class MOCCASIN(object):
def __init__(self):
self.scheme=pygame.image.load('moccasin.png')
self.x=int(20*random.random())*30
self.y=int(20*random.random())*30
self.body=[[self.x,self.y],[self.x,self.y+30],[self.x,self.y+60]]
self.direct='up'
def update(self):
self.x+=move[self.direct][1]
self.y+=move[self.direct][0]
self.body.insert(0,[self.x,self.y])
class FOOD(object):
def __init__(self):
self.scheme=pygame.image.load('food.png')
self.coordinate=(int(20*random.random())*30,int(20*random.random())*30)
def updateMap():
screen.fill((0,0,0))
moccasin.update()
screen.blit(food.scheme,food.coordinate)
for x in moccasin.body:
screen.blit(moccasin.scheme,tuple(x)+(30,30))
def bitself():
dct={}
for ll in moccasin.body:
if tuple(ll) in dct :return True
dct[tuple(ll)]=1
return False
if __name__=='__main__':
pygame.init()
pygame.display.set_caption('「moccasin」')
screen=pygame.display.set_mode((600,600))
food=FOOD()
moccasin=MOCCASIN()
clk=pygame.time.Clock()
while True:
clk.tick(fps)
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
elif event.type==pygame.KEYDOWN:
if event.key==pygame.K_UP and moccasin.direct!='down':
moccasin.direct='up'
if event.key==pygame.K_DOWN and moccasin.direct!='up':
moccasin.direct='down'
if event.key==pygame.K_LEFT and moccasin.direct!='right':
moccasin.direct='left'
if event.key==pygame.K_RIGHT and moccasin.direct!='left':
moccasin.direct='right'
if not (0<=moccasin.x<600 and 0<=moccasin.y<600) or bitself():
break;
if food.coordinate==tuple(moccasin.body[0]):
food=FOOD()
else: moccasin.body.pop()
updateMap()
pygame.display.update()
screen.fill((0,0,0))
tips="失 败"
tipsFont=pygame.font.Font('C:\Windows\Fonts\msyh.ttc',100)
tipsSurf=tipsFont.render(tips,1,(255,255,255))
screen.blit(tipsSurf,(screen.get_width()/2-tipsSurf.get_width()/2,256))
pygame.display.flip()
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