UnityEngine.Physics.IgnoreCollision(collider1, collider2, ignore);
//
// 摘要:
// Makes the collision detection system ignore all collisions between collider1
// and collider2.
//
// 参数:
// collider1:
// Any collider.
//
// collider2:
// Another collider you want to have collider1 to start or stop ignoring collisions
// with.
//
// ignore:
// Whether or not the collisions between the two colliders should be ignored or
// not.
public static void IgnoreCollision(Collider collider1, Collider collider2, [Internal.DefaultValue("true")] bool ignore);
?在需要时调用上面API,填写需要互相忽略碰撞效果的碰撞器即可,第三参数填写true(默认为true)
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