import pygame, math, time, random, os
color_list = [
[255, 50, 50],#红
[50, 255, 50],#绿
[50, 50, 255],#深蓝
[255, 255, 50],#黄
[255, 50, 255],#粉紫
[50, 255, 255],#浅蓝
[0, 255, 0],#浅绿
[255,0,255]#粉
]
pygame.init()
pygame.mixer.init()
WIN_W = 1600
WIN_H = 1200
t1 = 0.12
show_n = 0
show_frequency = 0.0015
#screen = pygame.display.set_mode((WIN_W, WIN_H),pygame.RESIZABLE, 32)
#pygame.display.set_caption("Fireworks")
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
class Fireworks():
is_show = False
x, y = 0, 0
vy = 0
p_list = []
color = [0, 0, 0]
v = 0
def __init__(self, x, y, vy, n=300, color=[0, 255, 0], v=10):
self.x = x
self.y = y
self.vy = vy
self.color = color
self.v = v
for i in range(n):
self.p_list.append([random.random() * 2 * math.pi, 0, v * math.pow(random.random(), 1 / 3)])
def again(self):
self.is_show = True
self.x = random.randint(WIN_W // 2 - 350, WIN_W // 2 + 350)
self.y = random.randint(int(WIN_H / 2), int(WIN_H * 3 / 5))
self.vy = -40 * (random.random() * 0.4 + 0.8) - self.vy * 0.2
self.color = color_list[random.randint(0, len(color_list) - 1)].copy()
n = len(self.p_list)
self.p_list = []
for i in range(n):
self.p_list.append([random.random() * 2 * math.pi, 0, self.v * math.pow(random.random(), 1 / 3)])
def run(self):
global show_n
for p in self.p_list:
p[1] = p[1] + (random.random() * 0.6 + 0.7) * p[2]
p[2] = p[2] * 0.97
if p[2] < 1.2:
self.color[0] *= 0.9999
self.color[1] *= 0.9999
self.color[2] *= 0.9999
if max(self.color) < 10 or self.y>WIN_H+p[1]:
show_n -= 1
self.is_show = False
break
self.vy += 10 * t1
self.y += self.vy * t1
fk_list = []
fk_list.append(Fireworks(300, 300, -20, n=100, color=[255, 50, 50], v=10))
fk_list.append(Fireworks(300, 300, -20, n=200, color=[50, 255, 50], v=11))
fk_list.append(Fireworks(300, 300, -20, n=200, color=[50, 50, 255], v=12))
fk_list.append(Fireworks(300, 300, -20, n=500, color=[255, 255, 50], v=14))
fk_list.append(Fireworks(300, 300, -20, n=600, color=[255, 50, 255], v=13))
fk_list.append(Fireworks(300, 300, -20, n=700, color=[50, 255, 255], v=15))
fk_list.append(Fireworks(300, 300, -20, n=800, color= [0, 255, 0], v=18))
#fk_list.append(Fireworks(300, 300, -20, n=800, color=[255,0,255], v=18))
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
#if event.type == pygame.QUIT:
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
exit()
screen.fill((0, 0, 0))
# let off fireworks
for i, fk in enumerate(fk_list):
if not fk.is_show:
fk.is_show = False
if random.random() < show_frequency * (len(fk_list) - show_n):
show_n += 1
fk.again()
continue
fk.run()
for p in fk.p_list:
x, y = fk.x + p[1] * math.cos(p[0]), fk.y + p[1] * math.sin(p[0])
if random.random() < 0.055:
screen.set_at((int(x), int(y)),(255,255,255))
else:
screen.set_at((int(x), int(y)), (int(fk.color[0]), int(fk.color[1]), int(fk.color[2])))
pygame.display.update()
time_passed = clock.tick(50)
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