效果:用户可以自定义给天空盒更换自己喜欢的贴图 条件:场景天空盒的材质shader选择Skybox/Panoramic.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using VRM;
using System.Diagnostics;
using System.Threading;
using Debug = UnityEngine.Debug;
using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
public class LocalDialog
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
public static bool GetOFN([In, Out] OpenFileName ofn)
{
return GetOpenFileName(ofn);
}
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
public static bool GetSFN([In, Out] OpenFileName ofn)
{
return GetSaveFileName(ofn);
}
}
public class TestData : MonoBehaviour
{
bool isLoadTexture = false;
Texture2D texture;
private void OnGUI()
{
if(GUI.Button(new Rect(0,0,400,60),"加载图片"))
{
OpenFileName openFileName = new OpenFileName();
openFileName.structSize = Marshal.SizeOf(openFileName);
openFileName.file = new string(new char[256]);
openFileName.maxFile = openFileName.file.Length;
openFileName.fileTitle = new string(new char[64]);
openFileName.maxFileTitle = openFileName.fileTitle.Length;
openFileName.initialDir = Application.streamingAssetsPath.Replace('/', '\\');
openFileName.title = "窗口标题";
openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
if (LocalDialog.GetSaveFileName(openFileName))
{
Debug.Log(openFileName.file);
Debug.Log(openFileName.fileTitle);
StartCoroutine(DownloadAndSave(openFileName.file, ( progress,texture2d) =>
{
texture = new Texture2D(4000, 2000);
texture.LoadImage(texture2d);
isLoadTexture = true;
RenderSettings.skybox.mainTexture = (Texture)texture;
DynamicGI.UpdateEnvironment();
}));
}
}
}
public static IEnumerator DownloadAndSave(string url, Action< string, byte[]> Finish = null)
{
WWW www = new WWW(url);
if (www.error != null)
{
Debug.Log("error:" + www.error);
}
if (www.isDone)
{
Debug.Log("完成了");
byte[] bytes = www.bytes;
Debug.Log(bytes.Length);
if (Finish != null)
{
Finish( Loading, bytes);
}
}
}
}
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